SlideShare a Scribd company logo
(H2H)3D 
Passion and Results by Human-to-Human Gamification 
Elina Arponen elina.arponen@dramagame.com @yonder_ @dramagame #h2h3d
Unique multiplayer story game 
Opened at Steam in July 2014 
Over 90 000 users 
Over 500 000 views for fan made youtube films 
Presented By Tribe Studios Ltd
"This concept is amazing, this is really what videogames world needed. … This is the future of video gaming. “ “Just played @VelvetSundown, I think it brings a whole new lvl of multiplayer & story telling to gaming, check it out: http://velvetsundown.com ”
Games? 
•”Unnecessary obstacles we volunteer to tackle” Jane McGonigal 
•”Creative behaviour within given set of boundaries” 
Gaming demography 
•Average player age is 31 years 
•48% of players are female
Measuring Gameplay 
•Intellect challenges 
•Reaction speed challenges 
•Social challenges
Games for Business 
•Games as co-operative business tools 
•Games for practicing business processes 
•Games for exploring new business practices and possibilities 
•Games for learning and training 
•Games for marketing and engaging audiences 
•Games for ...
Benefits from games 
•Engagement 
•Intense focus 
•Detailed data 
•Global reach 
•Safe to make mistakes 
•Differentiate 
•...
The Dramagame Genre 
•Conversation and human-to-human interactions as a gameplay mechanic 
•Short multi-player, virtual world experiences designed to simulate social situations 
•Enable to handle tens of millions of variations with open or closed endings
CASE Lateral Gallery with Altogame Ltd.
How does it work? 
Lobby-chat: 
•Define your real-life question 
Virtual Gallery: 
•Play with the team (2 – N players) 
Debrief: 
•Experiences and results 
•Review the Game log
Lateral Gallery use cases 
1.Innovation tool 
2.Group coaching / Coaching 
3.Meeting tool 
4.Sharing vision and values 
5.Crowd innovation 
6.... And use your imagination...
CASE Agile Avenue with Altogame Ltd.
Agile Avenue use cases 
1.Learn agile ways of working 
2.Plan your next sprint 
3.Practise roles and events 
4.Carry out mental exercises (e.g. for upcoming new challenges) 
5.... And use your imagination...
CASE Linda Trainer with Muutostaito
User feedback from Lateral Gallery 
CEO’s feedback: ”In 45 minutes of playing the game we were able to innovate more new ideas than in traditional management meetings during one year." 
“I learned totally new qualities of my colleague with whom I have been working together more than 15 years. I didn’t know that he is so empathic and nice." 
"The game generated action- orientated ideas and we will continue to utilize AltoGame in our innovation work." 
CEO: ”I would like to play everyday”
Going to the future 
•A breakfast seminar Wednesday 10th of September 
•https://dramagame.wufoo.com/forms/aamiaisseminaari/ 
•Including Sonja Ängeslevä, writer of ”Level Up: Työrutiinit Peliksi”
Thank you! 
Elina Arponen 
elina.arponen@dramagame.com 
@yonder_ 
@dramagame 
#h2h3d 
https://dramagame.wufoo.com/forms/aamiaisseminaari/

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(H2H)3D Game-Based Human-to-Human Solutions for Business

  • 1. (H2H)3D Passion and Results by Human-to-Human Gamification Elina Arponen elina.arponen@dramagame.com @yonder_ @dramagame #h2h3d
  • 2. Unique multiplayer story game Opened at Steam in July 2014 Over 90 000 users Over 500 000 views for fan made youtube films Presented By Tribe Studios Ltd
  • 3. "This concept is amazing, this is really what videogames world needed. … This is the future of video gaming. “ “Just played @VelvetSundown, I think it brings a whole new lvl of multiplayer & story telling to gaming, check it out: http://velvetsundown.com ”
  • 4. Games? •”Unnecessary obstacles we volunteer to tackle” Jane McGonigal •”Creative behaviour within given set of boundaries” Gaming demography •Average player age is 31 years •48% of players are female
  • 5. Measuring Gameplay •Intellect challenges •Reaction speed challenges •Social challenges
  • 6. Games for Business •Games as co-operative business tools •Games for practicing business processes •Games for exploring new business practices and possibilities •Games for learning and training •Games for marketing and engaging audiences •Games for ...
  • 7. Benefits from games •Engagement •Intense focus •Detailed data •Global reach •Safe to make mistakes •Differentiate •...
  • 8. The Dramagame Genre •Conversation and human-to-human interactions as a gameplay mechanic •Short multi-player, virtual world experiences designed to simulate social situations •Enable to handle tens of millions of variations with open or closed endings
  • 9. CASE Lateral Gallery with Altogame Ltd.
  • 10. How does it work? Lobby-chat: •Define your real-life question Virtual Gallery: •Play with the team (2 – N players) Debrief: •Experiences and results •Review the Game log
  • 11. Lateral Gallery use cases 1.Innovation tool 2.Group coaching / Coaching 3.Meeting tool 4.Sharing vision and values 5.Crowd innovation 6.... And use your imagination...
  • 12. CASE Agile Avenue with Altogame Ltd.
  • 13. Agile Avenue use cases 1.Learn agile ways of working 2.Plan your next sprint 3.Practise roles and events 4.Carry out mental exercises (e.g. for upcoming new challenges) 5.... And use your imagination...
  • 14. CASE Linda Trainer with Muutostaito
  • 15. User feedback from Lateral Gallery CEO’s feedback: ”In 45 minutes of playing the game we were able to innovate more new ideas than in traditional management meetings during one year." “I learned totally new qualities of my colleague with whom I have been working together more than 15 years. I didn’t know that he is so empathic and nice." "The game generated action- orientated ideas and we will continue to utilize AltoGame in our innovation work." CEO: ”I would like to play everyday”
  • 16. Going to the future •A breakfast seminar Wednesday 10th of September •https://dramagame.wufoo.com/forms/aamiaisseminaari/ •Including Sonja Ängeslevä, writer of ”Level Up: Työrutiinit Peliksi”
  • 17. Thank you! Elina Arponen elina.arponen@dramagame.com @yonder_ @dramagame #h2h3d https://dramagame.wufoo.com/forms/aamiaisseminaari/