3D Type Tutorial
Photoshop CS6 Extended
Using the new 3D engine Photoshop CS6 Extended,
         create 3D type in various scenes.



                 BY Marcus byrne
      SENIOR designer & creative RETOUCHER
ABOUT THE TUTORIAL
 Learn how to create 3D Type in Photoshop CS6 Extended.
 If you are new to the 3D world, just take it easy and follow
the steps slowly. It can be frustrating for a beginner but with
      practice, the 3D space becomes less intimidating.
    If you are familiar with 3D software like Cinema 4D
   or 3D Studio Max, you should pick it up quite quickly.
3D Type in London
During a recent break
in London, I shot some
iconic London imagery
including the famous red
telephone boxes.
In this tutorial, I’ll take
you through various steps
used to create 3D Type,
texture and final crafting.
Open up Photoshop CS6,
download an image to
work with and get started.
01
 Choose a font

 Click the type tool and
 type in the words.
 Choose a font that will
 work well with the
 concept. I chose to use
 the font “Mod”. It works
 well with this idea as I
 wanted the characters
 to have a thick blocky
 feel to sit well in the
 environment.
02
 Extrude the type
 With the type layer selected
 in the layer palette, go
 Type>Extrude to 3D. This
 extrudes the type. Go to the
 properties menu to see the
 extrude options.
 In Mesh, make sure Cast and
 Catch Shadows are ticked.
 In Deform, Set the Extrusion
 depth to 314. Set Bevel
 Contour edges, Twist and
 Taper to something you are
 happy with.
03
 TexturING
 We can explore all the faces
 and texture them. I used a
 native texture and played
 around with the various
 parameters to create a
 stone look.
 Photoshop CS6 Extended
 has some interesting
 material parameters to get
 you started on your base
 texture.
04
 Split the extrusion
 To move the different letters
 in different positions we
 need to split the extrusion.
 With Layer selected, go
 3D>Split Extrusion. Open
 the type folder In the 3D
 layer palette to see the
 different letters.
 Re-name them to organise.
 Click the 3D faces and see
 them selected on the comp.
05
 LIGHTING
 The 3D world wouldn’t be
 visible without light. The
 default light is set to Infinite
 Light. There are Spot and
 Point options too.
 Change the parameters by
 selecting Infinite light in the
 3D Palette. In the Properties
 Panel, have a play with
 intensity and the Shadow
 Softness. Point the light by
 moving the “Ball Device” in
 the heads up display.
06
 Add extra texture
 Shooting textures is a great
 way to build up a library of
 materials to use in your 3D
 work.
 Using masks and the
 eraser tool, refine your
 composition with extra
 textures and shadows, this
 brings your work to a new
 level. Final touches using
 adjustment layers with High
 Pass filter to sharpen, finally
 de-saturate the image.
 Finish with some noise to
 the overall composition.
The following project
features 3D type created
    in cinema 4D with
  texturing & grading
      IN photoshop
publications
 featuring various
projects & tutorials
Marcus byrne
          SENIOR designer
          & creative RETOUCHER
With over a decade of international industry experience
across leading brands such as Honda, Holden,
Medibank, Australian Defence Force. Marcus works
across Print, Digital, 3D, Retouching, Photography and
Motion Graphics.
Marcus also writes and creates tutorials for Advanced
Photoshop and Photoshop Creative publications.
Most recently he created the cover artwork for
Advanced Photoshop exploring 3D Type.

Email	 marcusbbyrne@gmail.com
Web	 marcusbyrne.com / behance.net/mobdesign

Create 3D Type in Photoshop CS6

  • 1.
    3D Type Tutorial PhotoshopCS6 Extended Using the new 3D engine Photoshop CS6 Extended, create 3D type in various scenes. BY Marcus byrne SENIOR designer & creative RETOUCHER
  • 2.
    ABOUT THE TUTORIAL Learn how to create 3D Type in Photoshop CS6 Extended. If you are new to the 3D world, just take it easy and follow the steps slowly. It can be frustrating for a beginner but with practice, the 3D space becomes less intimidating. If you are familiar with 3D software like Cinema 4D or 3D Studio Max, you should pick it up quite quickly.
  • 3.
    3D Type inLondon During a recent break in London, I shot some iconic London imagery including the famous red telephone boxes. In this tutorial, I’ll take you through various steps used to create 3D Type, texture and final crafting. Open up Photoshop CS6, download an image to work with and get started.
  • 4.
    01 Choose afont Click the type tool and type in the words. Choose a font that will work well with the concept. I chose to use the font “Mod”. It works well with this idea as I wanted the characters to have a thick blocky feel to sit well in the environment.
  • 5.
    02 Extrude thetype With the type layer selected in the layer palette, go Type>Extrude to 3D. This extrudes the type. Go to the properties menu to see the extrude options. In Mesh, make sure Cast and Catch Shadows are ticked. In Deform, Set the Extrusion depth to 314. Set Bevel Contour edges, Twist and Taper to something you are happy with.
  • 6.
    03 TexturING Wecan explore all the faces and texture them. I used a native texture and played around with the various parameters to create a stone look. Photoshop CS6 Extended has some interesting material parameters to get you started on your base texture.
  • 7.
    04 Split theextrusion To move the different letters in different positions we need to split the extrusion. With Layer selected, go 3D>Split Extrusion. Open the type folder In the 3D layer palette to see the different letters. Re-name them to organise. Click the 3D faces and see them selected on the comp.
  • 8.
    05 LIGHTING The3D world wouldn’t be visible without light. The default light is set to Infinite Light. There are Spot and Point options too. Change the parameters by selecting Infinite light in the 3D Palette. In the Properties Panel, have a play with intensity and the Shadow Softness. Point the light by moving the “Ball Device” in the heads up display.
  • 9.
    06 Add extratexture Shooting textures is a great way to build up a library of materials to use in your 3D work. Using masks and the eraser tool, refine your composition with extra textures and shadows, this brings your work to a new level. Final touches using adjustment layers with High Pass filter to sharpen, finally de-saturate the image. Finish with some noise to the overall composition.
  • 11.
    The following project features3D type created in cinema 4D with texturing & grading IN photoshop
  • 16.
  • 21.
    Marcus byrne SENIOR designer & creative RETOUCHER With over a decade of international industry experience across leading brands such as Honda, Holden, Medibank, Australian Defence Force. Marcus works across Print, Digital, 3D, Retouching, Photography and Motion Graphics. Marcus also writes and creates tutorials for Advanced Photoshop and Photoshop Creative publications. Most recently he created the cover artwork for Advanced Photoshop exploring 3D Type. Email marcusbbyrne@gmail.com Web marcusbyrne.com / behance.net/mobdesign