A presentation about innovation through technology from a Global Kids point of view, touching on a range of tools that help foster community, creativity, collaboration, distance learning and civic engagement.
In pursuit of ‘automobility’ we have unwittingly reduced the independent mobility of many people in the community, including the elderly, the disabled, women and children. Alternative understandings of
‘automobility’ are lacking. The current dominant misuse of the term has facilitated the acceptance of the view that cars provide freedom. The mythical nature of this viewpoint is
explored in this paper.
This paper was published in World Transport Policy and Practice, Vol 3 No 2 in 1997.
Cyber Activism And Online Campaigns In Middle East3wv
A presentation describing the current state of cyber activism in the Middle East and highlighting successful online campaigns. It answers these following questions:
How are cyber activists using the Internet to pursue their goals?
What tools/platforms are they using and how effective are those tools?
Are bloggers today activists, citizen journalists, or something else?
What is the value of engaging with global, transnational networks of cyber activists?
In pursuit of ‘automobility’ we have unwittingly reduced the independent mobility of many people in the community, including the elderly, the disabled, women and children. Alternative understandings of
‘automobility’ are lacking. The current dominant misuse of the term has facilitated the acceptance of the view that cars provide freedom. The mythical nature of this viewpoint is
explored in this paper.
This paper was published in World Transport Policy and Practice, Vol 3 No 2 in 1997.
Cyber Activism And Online Campaigns In Middle East3wv
A presentation describing the current state of cyber activism in the Middle East and highlighting successful online campaigns. It answers these following questions:
How are cyber activists using the Internet to pursue their goals?
What tools/platforms are they using and how effective are those tools?
Are bloggers today activists, citizen journalists, or something else?
What is the value of engaging with global, transnational networks of cyber activists?
This is a short, basic powerpoint that was used to describe what Global Kids is, the kinds of issues and skills it focuses on, and examples of how it leverages technology in its online leadership program to engage youth in global issues.
GK Media Masters Presentation at New Media Literacies ConferenceGlobal Kids
A presentation by GK's Rafi Santo and Shawna Rosenzweig about the Media Masters program, a collaboration with MIT's Project New Media Literacies, led by Henry Jenkins. It was presented at the conference "Learning in a Participatory Culture", held by Project NML at MIT on 5/2/09.
For full effect, view with notes.
Games For Change 2011: Outside the Classroom: Youth Designing GamesGlobal Kids
This panel at Games For Change 20011, OUTSIDE THE CLASSROOM: YOUTH DESIGNING GAMES, featured four case studies of afterschool games-design programs (GirlStart, Boys and Girls Clubs, MOUSE and Global Kids!) More at: http://www.olpglobalkids.org/2011/06/global_kids_at_games_for_chang_1.html
Global Kids presentation on Virtual Education and New Media LiteracyGlobal Kids
Global Kids staff Rafi Santo and Amira Fouad present about how virtual worlds can be used to educate teens for a new century where new media literacies will be necessary. Prepared for the conference "Teaching and Learning in a Media Saturated World" held at MIT on October 27th, 2007.
Presentation on information and communications technology (ICT) and peacebuilding made to class of Online Dispute Resolution (ODR) students at Southern Methodist University (SMU) in March 2008.
This PowerPoint discusses the characteristics of digital natives and digital immigrants. It also lists technologies that digital learners use to facilitate their personal and educational lives.
Midway to the deadline for the 2030 education targets, the 2024 Gender Report due out on Girls in ICT day (25 April) assesses the progress made towards achieving gender parity across all levels of education. While examples of stubborn exclusion remain, the report tells a positive story at the global level for girls’ access and education attainment over the past two decades. A companion to the 2023 GEM Report, A tool on whose terms?, this gender edition asks in what circumstances technology is helping with gender equality in education. While in some instances technology can provide a lifeline for girls otherwise altogether excluded from education, there remain gender divides in access to technology and acquisition of digital skills.
Presentation delivered to cohort of volunteers from STITCH Movement, on 3rd May 2014 in Chilaw, Sri Lanka. The presentation looked at ways through which web, Internet and mobile based apps, services, platforms and tools can widen and deepen institutional and individual activism around social justice issues.
The presentation was delivered in Sinhala.
This is a short, basic powerpoint that was used to describe what Global Kids is, the kinds of issues and skills it focuses on, and examples of how it leverages technology in its online leadership program to engage youth in global issues.
GK Media Masters Presentation at New Media Literacies ConferenceGlobal Kids
A presentation by GK's Rafi Santo and Shawna Rosenzweig about the Media Masters program, a collaboration with MIT's Project New Media Literacies, led by Henry Jenkins. It was presented at the conference "Learning in a Participatory Culture", held by Project NML at MIT on 5/2/09.
For full effect, view with notes.
Games For Change 2011: Outside the Classroom: Youth Designing GamesGlobal Kids
This panel at Games For Change 20011, OUTSIDE THE CLASSROOM: YOUTH DESIGNING GAMES, featured four case studies of afterschool games-design programs (GirlStart, Boys and Girls Clubs, MOUSE and Global Kids!) More at: http://www.olpglobalkids.org/2011/06/global_kids_at_games_for_chang_1.html
Global Kids presentation on Virtual Education and New Media LiteracyGlobal Kids
Global Kids staff Rafi Santo and Amira Fouad present about how virtual worlds can be used to educate teens for a new century where new media literacies will be necessary. Prepared for the conference "Teaching and Learning in a Media Saturated World" held at MIT on October 27th, 2007.
Presentation on information and communications technology (ICT) and peacebuilding made to class of Online Dispute Resolution (ODR) students at Southern Methodist University (SMU) in March 2008.
This PowerPoint discusses the characteristics of digital natives and digital immigrants. It also lists technologies that digital learners use to facilitate their personal and educational lives.
Midway to the deadline for the 2030 education targets, the 2024 Gender Report due out on Girls in ICT day (25 April) assesses the progress made towards achieving gender parity across all levels of education. While examples of stubborn exclusion remain, the report tells a positive story at the global level for girls’ access and education attainment over the past two decades. A companion to the 2023 GEM Report, A tool on whose terms?, this gender edition asks in what circumstances technology is helping with gender equality in education. While in some instances technology can provide a lifeline for girls otherwise altogether excluded from education, there remain gender divides in access to technology and acquisition of digital skills.
Presentation delivered to cohort of volunteers from STITCH Movement, on 3rd May 2014 in Chilaw, Sri Lanka. The presentation looked at ways through which web, Internet and mobile based apps, services, platforms and tools can widen and deepen institutional and individual activism around social justice issues.
The presentation was delivered in Sinhala.
A powerful new force engaging youth in national development, Voice of the Youth Network provides young people with:
inspiration to make a difference,
information to realize their potential,
involvement where their voice counts,
action opportunities where they translate their ideas into reality , and;
connection to a nationwide and worldwide community -- to take it national and global.
Community Service Directors from over two dozen institutions learned about utilizing web based tools and mobile devices to enhance community service and civic engagement programs at Ohio Campus Compact's statewide gathering on August 18, 2011 at Denison University in Granville, Ohio.
"This webinar is part of the TechSoup Online Digital Storytelling Event September 30-October 21. For further details about the event activities and the many ways you can participate, please visit the event homepage. Consider participating in the two other webinars in this series:
Tools for Digital Storytelling: September 30, 9am
How to Create a Digital Story: October 1, 9am
"
This is the powerpoint from the 2010 Games For Change Festival.
The Power of Design: Youth Making Social Issue Games Day
Monday, May 24th, 9:00 a.m. - 5:00pm, followed by a reception, Theresa Lang Student Center, 2nd Floor, 55 West 13th St.
Spreading Serious Game Design: Global Kids' Playing For Keeps Capacity Building Program
2:45 - 3:45
This panel will explore how Global Kids' successful serious game design program, originally created for an afterschool context, was redesigned to scale and spread to libraries, public housing computer labs, in-school tech clubs, and public school classrooms. Representatives from each site will report on their experiences and details will be shared about the professional development program developed to support their implementations. Results from an independent evaluation will be shared and the final work produced by participating youth will be shown.
Why Second Life Can't Tip: The Power and Perils of Living La Vida LudicGlobal Kids
The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions.
"While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group."
It is highly recommended to not just view the images but download and view with full notes. It's rather dense.
In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video.
Enjoy.
Global Kids' Games as Youth Media: A Six Year ReviewGlobal Kids
This is the powerpoint presented by Barry Joseph at the June, 2008 Games 4 Change conference. It is nominally the six year history of Global Kids gaming programs but is situated within the broader social and political climate regarding games and learning. It is a work in development and comments and feedback would be greatly appreciated. When G4C releases the video from the event the audio will be stripped and added to this slideshare so one can listen to the presentation while flipped through the slides. Feel free to download and use for your own purposes but if you decide to mod it please reference Global Kids as the original source and let us know what sort of changes you made here.
Oh, and sorry none of the videos come through and leave just blank spaces.
http://p4k.globalkids.org
Games For Change 101 Workshop - Global Kids Ayiti CasestudyGlobal Kids
This is the powerpoint presented by Barry Joseph at the Games For Change 101 Workshop. it is a case of our game Ayiti based on the framework laid out by others at the conference.
Global Kids presentation on Virtual Education and New Media Literacy (p2)Global Kids
Global Kids staff Rafi Santo and Amira Fouad present about how virtual worlds can be used to educate teens for a new century where new media literacies will be necessary. Prepared for the conference "Teaching and Learning in a Media Saturated World" held at MIT on October 27th, 2007.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
4. Issues darfur military recruitment poverty iraq global warming clean water sustainability racism college tuition human trafficking immigration fair trade healthcare education afghanistan