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A presentation about innovation through technology from a Global Kids point of view, touching on a range of tools that help foster community, creativity, collaboration, distance learning and civic engagement.
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A presentation about innovation through technology from a Global Kids point of view, touching on a range of tools that help foster community, creativity, collaboration, distance learning and civic engagement.
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A presentation by GK's Rafi Santo and Shawna Rosenzweig about the Media Masters program, a collaboration with MIT's Project New Media Literacies, led by Henry Jenkins. It was presented at the conference "Learning in a Participatory Culture", held by Project NML at MIT on 5/2/09. For full effect, view with notes.
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This is a short, basic powerpoint that was used to describe what Global Kids is, the kinds of issues and skills it focuses on, and examples of how it leverages technology in its online leadership program to engage youth in global issues.
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This panel at Games For Change 20011, OUTSIDE THE CLASSROOM: YOUTH DESIGNING GAMES, featured four case studies of afterschool games-design programs (GirlStart, Boys and Girls Clubs, MOUSE and Global Kids!) More at: http://www.olpglobalkids.org/2011/06/global_kids_at_games_for_chang_1.html
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These are the non-video slides from my recent presentation, for those who want to capture the details.
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This is a deck - which look MUCH better when animated properly - of tweets to be shown on Wed that were posted on Monday. You get the idea, I'm sure.
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
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The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions. "While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group." It is highly recommended to not just view the images but download and view with full notes. It's rather dense. In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video. Enjoy.
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Global Kids staff Rafi Santo and Amira Fouad present about how virtual worlds can be used to educate teens for a new century where new media literacies will be necessary. Prepared for the conference "Teaching and Learning in a Media Saturated World" held at MIT on October 27th, 2007.
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Global Kids staff Rafi Santo and Amira Fouad present about how virtual worlds can be used to educate teens for a new century where new media literacies will be necessary. Prepared for the conference "Teaching and Learning in a Media Saturated World" held at MIT on October 27th, 2007.
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The pricing and discounting feature is very essential for Odoo POS. Global discount is actually a discount that will apply to the entire order. And it indicates that the discount is applied to every item in the order, regardless of how much each item costs separately. This slide will show how to manage global discounts in odoo 17 POS.
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This presentation is from the Paper 210A: Research Project Writing: Dissertation Writing and I choose the topic Beyond Borders: Understanding Anime and Manga Fandom: A Comprehensive Audience Analysis.
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This slide will represent the 3 Way Matching Process in Odoo 17, A system for verifying vendor bills by comparing them to purchase orders (POs) and receipts.
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Games Based-Learning 101 for iCamp
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This is a deck - which look MUCH better when animated properly - of tweets to be shown on Wed that were posted on Monday. You get the idea, I'm sure.
Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
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This is the powerpoint from the 2010 Games For Change Festival. The Power of Design: Youth Making Social Issue Games Day Monday, May 24th, 9:00 a.m. - 5:00pm, followed by a reception, Theresa Lang Student Center, 2nd Floor, 55 West 13th St. Spreading Serious Game Design: Global Kids' Playing For Keeps Capacity Building Program 2:45 - 3:45 This panel will explore how Global Kids' successful serious game design program, originally created for an afterschool context, was redesigned to scale and spread to libraries, public housing computer labs, in-school tech clubs, and public school classrooms. Representatives from each site will report on their experiences and details will be shared about the professional development program developed to support their implementations. Results from an independent evaluation will be shared and the final work produced by participating youth will be shown.
Spreading Serious Game Design
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Global Kids
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Teaching Social Issues through Digital Games
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The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions. "While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group." It is highly recommended to not just view the images but download and view with full notes. It's rather dense. In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video. Enjoy.
Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
Global Kids
This is the powerpoint presented by Barry Joseph at the June, 2008 Games 4 Change conference. It is nominally the six year history of Global Kids gaming programs but is situated within the broader social and political climate regarding games and learning. It is a work in development and comments and feedback would be greatly appreciated. When G4C releases the video from the event the audio will be stripped and added to this slideshare so one can listen to the presentation while flipped through the slides. Feel free to download and use for your own purposes but if you decide to mod it please reference Global Kids as the original source and let us know what sort of changes you made here. Oh, and sorry none of the videos come through and leave just blank spaces. http://p4k.globalkids.org
Global Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year Review
Global Kids
This is the powerpoint presented by Barry Joseph at the Games For Change 101 Workshop. it is a case of our game Ayiti based on the framework laid out by others at the conference.
Games For Change 101 Workshop - Global Kids Ayiti Casestudy
Games For Change 101 Workshop - Global Kids Ayiti Casestudy
Global Kids
Global Kids staff Rafi Santo and Amira Fouad present about how virtual worlds can be used to educate teens for a new century where new media literacies will be necessary. Prepared for the conference "Teaching and Learning in a Media Saturated World" held at MIT on October 27th, 2007.
Global Kids presentation on Virtual Education and New Media Literacy (p2)
Global Kids presentation on Virtual Education and New Media Literacy (p2)
Global Kids
Global Kids staff Rafi Santo and Amira Fouad present about how virtual worlds can be used to educate teens for a new century where new media literacies will be necessary. Prepared for the conference "Teaching and Learning in a Media Saturated World" held at MIT on October 27th, 2007.
Global Kids presentation on Virtual Education and New Media Literacy
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Games Based-Learning 101 for iCamp
Who Decides? Students and Choicemaking
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Tweet Tour Overview of Games For Change's The Power of Design: Youth Making S...
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Spreading Serious Game Design
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GKs Way To Grow A Game
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Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic
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Global Kids' Games as Youth Media: A Six Year Review
Global Kids' Games as Youth Media: A Six Year Review
Games For Change 101 Workshop - Global Kids Ayiti Casestudy
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The pricing and discounting feature is very essential for Odoo POS. Global discount is actually a discount that will apply to the entire order. And it indicates that the discount is applied to every item in the order, regardless of how much each item costs separately. This slide will show how to manage global discounts in odoo 17 POS.
How to Manage Global Discount in Odoo 17 POS
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Celine George
People are more triggered by positive news than negative news. Audience does not want to hear, read or receive any kind of bad news. So these slides show how to convey negative news to someone without affecting their emotions.
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
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Wizards are very useful for creating a good user experience. In all businesses, interactive sessions are most beneficial. To improve the user experience, wizards in Odoo provide an interactive session. For creating wizards, we can use transient models or abstract models. This gives features of a model class except the data storing. Transient and abstract models have permanent database persistence. For them, database tables are made, and the records in such tables are kept until they are specifically erased.
How to Create and Manage Wizard in Odoo 17
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Crc Machinima Camp Presentation
1.
Convention on Rights
of the Child Machinima Summer Camp Global Kids Online Leadership Program
2.
3.
GK Machinimators
4.
CRC Camp Machinimators
5.
Learning Activities
6.
Sharing Knowledge
7.
Learning about CRC
8.
Virtual Video Screenings
9.
Teens Creating Together
10.
Collaborative Set Creation
11.
Global Kids Machinimators
at Sony Theater
12.
GK Machinimators Presenting
at Sony Theater
13.
Learning is Fun!
14.
Download now