Technology and Peacebuilding (ICT4Peace)

2,359 views

Published on

Presentation on information and communications technology (ICT) and peacebuilding made to class of Online Dispute Resolution (ODR) students at Southern Methodist University (SMU) in March 2008.

Published in: Technology, Travel

Technology and Peacebuilding (ICT4Peace)

  1. 1. Technology for Peacebuilding Sanjana Hattotuwa
  2. 2. Sri Lanka
  3. 3. Dispute Resolution / Conflict Transformation <ul><li>A process of engaging with and transforming relationships , interests, discourses and, if necessary, the very constitution of society that supports the continuation of violent conflict </li></ul><ul><li>CT argues against giving primacy to settlements </li></ul><ul><li>Conflict is never resolved, but transformed to the non-violent negotiation of differences </li></ul>
  4. 5. Challenges <ul><li>One can identify four key challenges in the use of ICT for Conflict Transformation. </li></ul>
  5. 6. Appropriation The appropriate use of ICT, where organisations use ICT interventions to seamlessly dovetail with and strengthen existing (and planned) interventions, is pivotal to the success of online technology in the theatres of peacebuilding and conflict transformation. Access Adoption Appropriation
  6. 7. Uses <ul><li>ICT in peacebuilding needs to be self-effacing . </li></ul><ul><li>ICT must build social capital, and invest in societal frameworks that empower local communities to grapple with conflict in non-violent ways. </li></ul><ul><li>Technology itself should not be the cynosure, but what is achieved through it. </li></ul>
  7. 8. Trust <ul><li>As ICT in Conflict Transformation develops, there is a need to develop more effective cultures of collaboration based on mutually accepted and independently verifiable virtual determinants of trust. </li></ul><ul><li>The ability to conduct critical discussions in virtual spaces whilst being assured of the confidentiality of shared content. </li></ul>
  8. 9. Structural Problems <ul><li>Inadequate vernacular content / interface </li></ul><ul><li>Lack of Internet connectivity / infrastructure / bandwidth </li></ul><ul><li>Lack of human resources </li></ul><ul><li>A pervasive and incipient culture of secrecy, with the abysmal levels of mutual trust </li></ul><ul><li>Intricacies of ethno-political conflict </li></ul>
  9. 10. Info Share A basic introduction
  10. 11. The Problem
  11. 12. Bridges Key parties to the conflict Internal divisions Civil Society / Business Grassroots External actors / Donors / INGOs Info Share
  12. 13. Nurture cohesive, holistic and sustainable system of knowledge transfer between and within these tiers Partnerships Grassroots Key stakeholders Moderates and Civil Society Donors, International Aid Organisations Top level experts / Diaspora
  13. 14. Sri Lanka today <ul><li>Deteriorating peace process </li></ul><ul><li>Increase of human rights violations, culture of impunity </li></ul><ul><li>Over 3,000 dead over the past year </li></ul><ul><li>215,000+ displaced </li></ul><ul><li>Active war in the North - East </li></ul><ul><li>Attacks against NGOs, activists, journalists </li></ul><ul><li>A beautiful country, but hell for peace and rights activists </li></ul>
  14. 15. The world today
  15. 16. Can technology help? <ul><li>Is technology a guarantee of a better process? </li></ul><ul><li>Is technology neutral? </li></ul><ul><li>How does one determine trust online? </li></ul><ul><li>How do you create inter-cultural dispute resolution systems? </li></ul><ul><li>What are the problems of access and publishing content (the Great Wall of China, the Middle East)? </li></ul><ul><li>How can technology help peace processes? </li></ul>
  16. 17. “ We value the potential of ICTs to promote peace and to prevent conflict which, inter alia , negatively affects achieving development goals. ICTs can be used for identifying conflict situations through early-warning systems preventing conflicts, promoting their peaceful resolution, supporting humanitarian action , including protection of civilians in armed conflicts, facilitating peacekeeping missions, and assisting post conflict peace-building and reconstruction.” Paragraph 36, WSIS Tunis Commitment, 2005 (two years after InfoShare began work) ICT4Peace
  17. 18. Web and social media
  18. 20. www.groundviews.lk www.youtube.org/vikalpasl radio.voicesofpeace.lk www.vikalpa.org
  19. 21. Civil society accountability
  20. 22. Citizen Journalism
  21. 23. Human rights monitoring and reporting
  22. 24. HURIDOCS initial feedback “ Wow, Sanjana, I am really impressed! I think this platform is going to take the human rights world by storm” “ Fabulous news! Something we have talked about for years!” “ Wonderful, stunning and creative!!!” “ I am utterly amazed! I'm dying to see the actual product!”
  23. 25. Elections Monitoring &quot;It's a good way to empower people,&quot; Jayomi Dhushiyanthan, marketing director for monitor People's Action for a Free and Fair Election (PAFFREL).&quot; &quot;In 2004, we had over 9,000 messages from all over the island. We can alert the election commission, the police or even the ambulance.&quot;
  24. 26. Strengthening media
  25. 27. Voices of Reconciliation Radio
  26. 28. Anti-Corruption & Civil Society
  27. 30. Peace Library
  28. 31. Human Trafficking System – Mumbai, India
  29. 32. 2 ideas <ul><li>Web 2.0 </li></ul><ul><li>Mobile telephones </li></ul>
  30. 34. <ul><li>Voice over IP </li></ul><ul><li>Streaming media </li></ul><ul><li>WiMax / WiFi / 3G </li></ul><ul><li>AJAX - User friendly interfaces </li></ul>
  31. 35. Web 2.0 for ODR? <ul><li>Interactive / Multimedia / Intuitive </li></ul><ul><li>Piggyback on new consumer devices and existing programming </li></ul><ul><li>Social networking as communities for ODR </li></ul><ul><li>New technologies that enhance storage, retrieval, comparison, review and reuse of existing information. </li></ul><ul><li>Create greater awareness of ODR </li></ul>
  32. 36. XO Laptop <ul><li>$100 dollar laptop </li></ul><ul><li>100 million per country </li></ul><ul><li>Is there a potential to use this for peacebuilding – peace education / reconciliation / multi-lingual chats / shared workspaces / collaboration? </li></ul>
  33. 37. Mobile growth
  34. 38. Mobile ODR <ul><li>Data gathering </li></ul><ul><ul><li>GIS co-ordinates / location, salient issues, disputant details </li></ul></ul><ul><ul><li>Video / pictures </li></ul></ul><ul><ul><li>Audio testimonies </li></ul></ul><ul><ul><li>Mediator notes – audio / text / video </li></ul></ul><ul><li>Analysis </li></ul><ul><ul><li>Quantitative and qualitative analysis based on location, issue, disputants, identity group, gender, age, income etc delivered through SMS and available through mobile web </li></ul></ul>
  35. 39. Mobile ODR <ul><li>Dissemination </li></ul><ul><ul><li>SMS decision notification (in vernacular) </li></ul></ul><ul><ul><li>Voice mail notification (in vernacular) </li></ul></ul><ul><ul><li>Voice driven systems that work with illiterate communities (using simple voice recognition) </li></ul></ul><ul><li>Final outcome </li></ul><ul><ul><li>ODR outside of air-conditioning, using existing technology, to resolve local disputes </li></ul></ul><ul><ul><li>Content and market demand to fuel the growth of technology </li></ul></ul>
  36. 40. National, regional, international District, provincial Village / Local community Grassroots communities
  37. 41. Hybridity
  38. 43. New Communities
  39. 44. Characteristics <ul><li>Neutral Ground </li></ul><ul><ul><li>Individuals are free to come and go as they please. In online games, players are not obligated to play; joins and quits are not significant events. </li></ul></ul><ul><li>Leveller </li></ul><ul><ul><li>An individual’s real world identity (individual or group based) are not always as significant as they are in the real world. Players on online games use a separate avatar often unrelated to their real life person, and social status is rarely invoked. </li></ul></ul><ul><li>Conversations </li></ul><ul><ul><li>Depending on the nature of the sim, conversations play a crucial role in communications within Second Life. </li></ul></ul>
  40. 45. Characteristics <ul><li>Accessibility & Accommodation </li></ul><ul><ul><li>Second Life allows avatars to log on and off at will. There is always somebody online, though the hours of commerce are sometimes determined by the time-zone of the person </li></ul></ul><ul><li>A Home Away from Home </li></ul><ul><ul><li>Rootedness, feelings of possession, spiritual regeneration, feelings of being at ease, and warmth. </li></ul></ul>
  41. 46. Community characteristics <ul><li>Social bonding: </li></ul><ul><ul><li>Bridging - when individuals connect with those from different backgrounds. The advantage if bridging social capital include gaining access to new information and resources. </li></ul></ul><ul><ul><li>Bonding - when individuals that are already close provide support for each other, making the relationship stronger. </li></ul></ul><ul><ul><li>In a sense, bridging provides breadth while bonding provides depth. </li></ul></ul>
  42. 47. Question <ul><li>What if violence in the real world spills over into virtual communities in Second Life, or more disturbingly, vice-versa? </li></ul><ul><li>Privacy, identity, location, ODR </li></ul>
  43. 48. Qiu Chengwei stabbed Zhu Caoyuan in the chest when he found out he had sold his virtual sword for 7,200 Yuan (£473). June 2005
  44. 49. Other challenges <ul><li>The copybot challenge to copyright </li></ul><ul><li>The “grey-goo” attack - criminal incarceration? </li></ul><ul><li>Sex with children (well adults as children) and the imposition of real world morality </li></ul><ul><li>What is the framework for the imagination? How deviant can we be? </li></ul>
  45. 50. Recap <ul><li>ODR will function from mobile devices – from cell-phones to Microsoft Origami </li></ul><ul><li>Standards based information / data exchange for open systems </li></ul><ul><li>Artificial Intelligence and expert systems </li></ul><ul><li>Voice, video, pictures, animation – interactivity ! </li></ul><ul><li>Virtual / real-world ODR hybrid processes </li></ul><ul><li>Redefinitions of trust, confidentiality, participation, identity, culture </li></ul>
  46. 51. Can technology help? <ul><li>Is technology a guarantee of a better process? </li></ul><ul><li>Is technology neutral? </li></ul><ul><li>How does one determine trust online? </li></ul><ul><li>How do you create inter-cultural dispute resolution systems? </li></ul><ul><li>What are the problems of access and publishing content (the Great Wall of China, the Middle East)? </li></ul><ul><li>How can technology help peace processes? </li></ul>
  47. 52. Thank You www.info-share.org sanjana@info-share.org

×