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Outside	
  the	
  Classroom:	
  
 Kids	
  Designing	
  Games
SCIENCE TECHNOLOGY ENGINEERING MATH
GIRLSTART: WHAT WE DO

• STEM Education for girls (K-12, primarily 3rd-10th grade)


• Programs:


   • Girlstart Summer Camp


   • Girlstart After School


   • Girls in STEM Conference


   • Public STEM Education


   • Teacher Professional Development

                                                              3
OPPORTUNITIES

• We have leveraged these extant resources to create something new:


   • STEM Integration = Organizational Flexibility / Acumen


   • Toolbox of Varied Game Development Resources


   • Collaborations


   • Corporate Support




                                                                      4
CHALLENGES

• A toolbox of varied game dev resources demands more resources to support it


• Managing expectations


• Staff time investment in training


• Mutable external environment




                                                                                5
TOOLSETS

• Agentsheets


• GameSalad


• Gamestar Mechanic


• Open source creative tools


• Tools that arise out of collaborations (eg NGCP, Austin Film Society, corporate)


• Other STEM tools and resources




                                                                                     6
EDUCATIONAL OBJECTIVES

• Creative problem solving


• Immersion in the complex and multifaceted work of game development


• Connect game development with STEM subjects, majors


• Connect game development to careers / esp women working in STEM




                                                                       7
MOUSE	
  
Serious	
  Game	
  
Key	
  Opportuni5es
•   engagement
•   web	
  infrastructure
•   organiza5onal	
  partnerships
•   curiosity	
  of	
  educators
Most	
  Significant	
  Challenges

• applying	
  engagement	
  to	
  social	
  issues
• designing	
  for	
  a	
  minimally	
  guided	
  
  instruc5onal	
  environment
• forma5ve	
  assessment
Primary	
  Toolsets
Objec5ves
• the	
  mechanical	
  and	
  conceptual	
  literacies	
  of	
  
  MAKING	
  and	
  DOING
• exposing	
  the	
  underbelly
• design	
  &	
  systems	
  thinking
• affect	
  the	
  aMtudes	
  of	
  young	
  geeks	
  about	
  
  their	
  role	
  in	
  change
Juan	
  Rubio
                               Global	
  Kids




Outside	
  the	
  Classroom:	
  
 Kids	
  Designing	
  Games
                     NYC	
  Haunts
Key	
  topics


 Key	
  opportunities	
  leveraged	
  in	
  developing	
  and	
  running	
  the	
  
    program

 Challenges	
  faced	
  during	
  implementation

 Primary	
  toolsets	
  used	
  and	
  why	
  they	
  were	
  chosen

 What	
  were	
  the	
  primary	
  educational	
  objectives?
NYC	
  Haunts	
  

 Location-­‐based	
  game	
  designed	
  by	
  middle	
  school	
  students	
  
    from	
  MS	
  391	
  in	
  the	
  Bronx

 Partnership	
  between	
  Global	
  Kids	
  and	
  The	
  New	
  York	
  Public	
  
    Library

 Using	
  the	
  game	
  location	
  based	
  platform	
  SCVNGR	
  and	
  QR	
  
    codes
Opportunities

 Willingness	
  and	
  interest	
  from	
  students	
  to	
  work	
  on	
  game	
  design



 New	
  York	
  Public	
  Library	
  desire	
  to	
  collaborate	
  in	
  a	
  digital	
  media	
  
    project
Key	
  challenges	
  faced	
  during	
  
                  implementation



 Technology	
  challenges



 Program	
  challenges
Technology	
  challenges


 Firewall	
  restrictions:	
  access	
  to	
  websites	
  and	
  applications

 Youtube,	
  SCVNGR

 Equipment	
  availability

 Care	
  of	
  equipment:	
  student	
  broke	
  an	
  iPad
Program	
  challenges

 Working	
  outside	
  the	
  school	
  system:	
  student	
  attendance,	
  
   recruitment

 Play	
  testing:	
  coordinate	
  field	
  trips

 Maintaining	
  line	
  of	
  communication	
  while	
  offsite	
  

 Ambitious	
  Design

 Incorporating	
  student	
  decisions	
  as	
  time	
  afforded
Primary	
  tool	
  sets

 Mobile	
  technology:	
  iPad	
  2’s

 Game	
  location	
  based	
  application:	
  SCVNGR

 QR	
  Codes

 Websites

 Book
Primary	
  Educational	
  Objectives

 Serious	
  game	
  design	
  literacy

 Increased	
  technical	
  proficiency	
  and	
  digital	
  literacy

 Community	
  leadership	
  skills

 Increased	
  knowledge	
  of	
  their	
  neighborhood	
  history
Global Kids Online Leadership Program




  olp.globalkids.org
Opportunity                                Offered funds to
                                                                 Youth interest in
                                                                 game design;
                STEM Integration; existing                                              Offered funds; Youth
                                           advance their         technical
                toolbox, collaborations,                                                interest in game
                                           current use of        infrastructure;
                and corporate support                                                   design
                                           technology.           collaborations;
                                                                 educator interest

Challenges      Using a wide variety of       Part-time staff;
                                                                 Engaging youth in
                                                                 serious issues;
                                                                                        Firewalls; care of
                                                                                        equipment; public
                game dev tools;               High youth         designing for          school limitations;
                managing youth                expectations for   minimal instruction;   ambitious design;
                expectations; training time   game design        formative              balancing youth
                                                                 assessment             voices vs. schedule

Tech	
  Tools   Agentsheets, GameSalad,
                Gamestar Mechanic, and                           Mousesquad.org,    iPad2, SVNGR, QR
                more                    Scratch                  Gamestar Mechanic, Codes, web site and
                                                                 video, and more    books


Educational                                                   Building literacies of
                                                              making and doing;
                                                                                        Serious game design
                                                                                        literacy; technical
                Creative problem solving;                     understanding game        proficiency and
                                              STEM skills and
Objectives      Game design literacy;
                STEM skills and careers
                                              careers
                                                              design and field;
                                                              design & systems
                                                                                        digital literacy;
                                                                                        leadership skills and
                                                              thinking; geeks as        community
                                                    27        change agents             knowledge

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Games For Change 2011: Outside the Classroom: Youth Designing Games

  • 1. Outside  the  Classroom:   Kids  Designing  Games
  • 3. GIRLSTART: WHAT WE DO • STEM Education for girls (K-12, primarily 3rd-10th grade) • Programs: • Girlstart Summer Camp • Girlstart After School • Girls in STEM Conference • Public STEM Education • Teacher Professional Development 3
  • 4. OPPORTUNITIES • We have leveraged these extant resources to create something new: • STEM Integration = Organizational Flexibility / Acumen • Toolbox of Varied Game Development Resources • Collaborations • Corporate Support 4
  • 5. CHALLENGES • A toolbox of varied game dev resources demands more resources to support it • Managing expectations • Staff time investment in training • Mutable external environment 5
  • 6. TOOLSETS • Agentsheets • GameSalad • Gamestar Mechanic • Open source creative tools • Tools that arise out of collaborations (eg NGCP, Austin Film Society, corporate) • Other STEM tools and resources 6
  • 7. EDUCATIONAL OBJECTIVES • Creative problem solving • Immersion in the complex and multifaceted work of game development • Connect game development with STEM subjects, majors • Connect game development to careers / esp women working in STEM 7
  • 8.
  • 10. Key  Opportuni5es • engagement • web  infrastructure • organiza5onal  partnerships • curiosity  of  educators
  • 11. Most  Significant  Challenges • applying  engagement  to  social  issues • designing  for  a  minimally  guided   instruc5onal  environment • forma5ve  assessment
  • 13.
  • 14. Objec5ves • the  mechanical  and  conceptual  literacies  of   MAKING  and  DOING • exposing  the  underbelly • design  &  systems  thinking • affect  the  aMtudes  of  young  geeks  about   their  role  in  change
  • 15. Juan  Rubio Global  Kids Outside  the  Classroom:   Kids  Designing  Games NYC  Haunts
  • 16. Key  topics  Key  opportunities  leveraged  in  developing  and  running  the   program  Challenges  faced  during  implementation  Primary  toolsets  used  and  why  they  were  chosen  What  were  the  primary  educational  objectives?
  • 17. NYC  Haunts    Location-­‐based  game  designed  by  middle  school  students   from  MS  391  in  the  Bronx  Partnership  between  Global  Kids  and  The  New  York  Public   Library  Using  the  game  location  based  platform  SCVNGR  and  QR   codes
  • 18. Opportunities  Willingness  and  interest  from  students  to  work  on  game  design  New  York  Public  Library  desire  to  collaborate  in  a  digital  media   project
  • 19.
  • 20. Key  challenges  faced  during   implementation  Technology  challenges  Program  challenges
  • 21. Technology  challenges  Firewall  restrictions:  access  to  websites  and  applications  Youtube,  SCVNGR  Equipment  availability  Care  of  equipment:  student  broke  an  iPad
  • 22. Program  challenges  Working  outside  the  school  system:  student  attendance,   recruitment  Play  testing:  coordinate  field  trips  Maintaining  line  of  communication  while  offsite    Ambitious  Design  Incorporating  student  decisions  as  time  afforded
  • 23. Primary  tool  sets  Mobile  technology:  iPad  2’s  Game  location  based  application:  SCVNGR  QR  Codes  Websites  Book
  • 24. Primary  Educational  Objectives  Serious  game  design  literacy  Increased  technical  proficiency  and  digital  literacy  Community  leadership  skills  Increased  knowledge  of  their  neighborhood  history
  • 25.
  • 26. Global Kids Online Leadership Program olp.globalkids.org
  • 27. Opportunity Offered funds to Youth interest in game design; STEM Integration; existing Offered funds; Youth advance their technical toolbox, collaborations, interest in game current use of infrastructure; and corporate support design technology. collaborations; educator interest Challenges Using a wide variety of Part-time staff; Engaging youth in serious issues; Firewalls; care of equipment; public game dev tools; High youth designing for school limitations; managing youth expectations for minimal instruction; ambitious design; expectations; training time game design formative balancing youth assessment voices vs. schedule Tech  Tools Agentsheets, GameSalad, Gamestar Mechanic, and Mousesquad.org, iPad2, SVNGR, QR more Scratch Gamestar Mechanic, Codes, web site and video, and more books Educational Building literacies of making and doing; Serious game design literacy; technical Creative problem solving; understanding game proficiency and STEM skills and Objectives Game design literacy; STEM skills and careers careers design and field; design & systems digital literacy; leadership skills and thinking; geeks as community 27 change agents knowledge