This document discusses the convergence of pedagogies and technologies used in Maharashtra State Certificate in Information Technology (MS-CIT). It describes the infrastructure and software used at learning centers, including the ERA eLearning platform. It outlines a typical learner's journey, from admission to academics. It also discusses MKCL's educational approach, focusing on work-centric and experiential learning principles. Finally, it covers the various eAssessment methods used to evaluate learners, including objective tests, portfolios, and an assignment management system.
منظومة المدرس العصرى هى أحدث تكنولوجيا لتقديم وأدارة المحتوى الإلكترونى التعليمى فى الفصول الإلكترونية. حيث تقوم المنظومة بالربط بين السبورة الألكترونية وجهاز المدرس وأجهزة الطلاب فى الفصل الألكترونى لخلق مناخ تعليمى تفاعلى يتمركز حول الطالب كأساس العملية التعليمية ويقوم المدرس بدور الميسر للعلمية التعليمية ويتم من خلالها تطبيق التعليم التفاعلى والتعليم التعاونى والتعليم المدمج وتتكون المنظومة من تطبيقين: المدرس العصرى وهو خاص بالمدرس والطالب العصرى وهو يخص الطالب. وتتكون المنظومة ن ثلاثة مكونات: فللمدرس هناك خطة الدرس ومكتبة مصادر التعلم الإلكترونية وقاعدة بيانات الأسئلة وللطلب نفس قاعدتى البيانات ومعها تطبيق يمكن الطالب من تدوين ملاحظاته فى الفصل وأثناء الإستذكار
فكرة المنظومة طورها الدكتور عادل خليفة رئيس مجموعة خليفة للكمبيوتر وتنتجها وتسوقها مجموعة خليفة للكمبيوتر وتصلح لجميع المواد وجميع مراحل التعليم فى أى دولة فى العالم وجارى تطويرها كمنظومة بتقنيات الحوسبة السحابية
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Educational computer games continue to overwhelm educators with design and development complexities, time, and cost and underwhelm learners regarding immersive, intuitive, and enjoyable game play. No complete model or comprehensive guideline for content development or game design exists for educators and game designers to follow in the creation of educational games that adapt to learners in real-time. This research developed and validated the ALGAE (Adaptive Learning GAme dEsign) model, a comprehensive adaptive learning model based on game design theories and practices, instructional strategies, and adaptive models. This dissertation extends previous research in game design, instructional strategies, and adaptive learning, combining these three components into a single complex model. The results of this study include the validation and applicability of the ALGAE model, benefits and challenges of using the model, and insights regarding the focused and unfocused implementation approaches. The study also reveals the cross-industry applicability of the model to include government agencies, military units, game industry, and academia.
Developing Large Scale Blended Learning: Research 2013Chapman Alliance
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منظومة المدرس العصرى هى أحدث تكنولوجيا لتقديم وأدارة المحتوى الإلكترونى التعليمى فى الفصول الإلكترونية. حيث تقوم المنظومة بالربط بين السبورة الألكترونية وجهاز المدرس وأجهزة الطلاب فى الفصل الألكترونى لخلق مناخ تعليمى تفاعلى يتمركز حول الطالب كأساس العملية التعليمية ويقوم المدرس بدور الميسر للعلمية التعليمية ويتم من خلالها تطبيق التعليم التفاعلى والتعليم التعاونى والتعليم المدمج وتتكون المنظومة من تطبيقين: المدرس العصرى وهو خاص بالمدرس والطالب العصرى وهو يخص الطالب. وتتكون المنظومة ن ثلاثة مكونات: فللمدرس هناك خطة الدرس ومكتبة مصادر التعلم الإلكترونية وقاعدة بيانات الأسئلة وللطلب نفس قاعدتى البيانات ومعها تطبيق يمكن الطالب من تدوين ملاحظاته فى الفصل وأثناء الإستذكار
فكرة المنظومة طورها الدكتور عادل خليفة رئيس مجموعة خليفة للكمبيوتر وتنتجها وتسوقها مجموعة خليفة للكمبيوتر وتصلح لجميع المواد وجميع مراحل التعليم فى أى دولة فى العالم وجارى تطويرها كمنظومة بتقنيات الحوسبة السحابية
Adaptive Learning for Educational Game DesignEdward Lavieri
Educational computer games continue to overwhelm educators with design and development complexities, time, and cost and underwhelm learners regarding immersive, intuitive, and enjoyable game play. No complete model or comprehensive guideline for content development or game design exists for educators and game designers to follow in the creation of educational games that adapt to learners in real-time. This research developed and validated the ALGAE (Adaptive Learning GAme dEsign) model, a comprehensive adaptive learning model based on game design theories and practices, instructional strategies, and adaptive models. This dissertation extends previous research in game design, instructional strategies, and adaptive learning, combining these three components into a single complex model. The results of this study include the validation and applicability of the ALGAE model, benefits and challenges of using the model, and insights regarding the focused and unfocused implementation approaches. The study also reveals the cross-industry applicability of the model to include government agencies, military units, game industry, and academia.
Developing Large Scale Blended Learning: Research 2013Chapman Alliance
This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.
With a well-rounded founding team and an innovative English-on-chat technology, WordsMaya has set the mission of empowering youth for a successful future
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2. Maharashtra State Certificate in Information Technology
recognized as de-facto standard
certification of
IT Literacy and Functionality
in the state of Maharashtra
21. Learning environment at center
• ERA gets deployed on the intranet of the
learning centers
(Local Servers of the Learning centers)
• No internet connectivity is required during the
learning process
• Local server is connected seamlessly with ERA
Central course repository for continuous up
gradation
30. MKCL’s Educational Product Development Program
COMPARITIVE ANALYSIS
Course ICDL IC3 Cambridge MICIT
Course Focus Assessment for
Certificate
Assessment for
Certificate
Assessment for
Certificate
Learning &
Assessment
Approving Authority ECDL, UNESCO (36
countries)
Certiport,
Microsoft,
National Skill
Standards Board
USA
Cambridge
University, UNESCO
(8 Countries)
Govt of
Maharashtra, SCU
Egypt, Govt of
Malaysia, Govt of
Rajasthan, Govt of
Orissa
Tools WINDOWS VISTA,
OFFICE 2007
WINDOWS VISTA,
OFFICE 2007
WINDOWS VISTA,
OFFICE 2007
WINDOWS 7, MS
OFFICE 2010
Languages English, Spanish,
French, Chinese,
Arabic, Russian
Arabic, English,
Italian, Japanese
English, Arabic
(Other details Not
Available)
English, Marathi,
Hindi, Urdu, Tamil,
Arabic, Gujrati
etc
Countries 141 9 5
Modules 7 3 6 9
eContent NO NO NO Yes
Assessment Module-wise End
Examination
Module-wise End
Examination
Module-wise End
Examination
Continuous
Comprehensive
MS-CIT
31. Syllabus Comparison
Concepts
Using the Computer
and Managing Files
ICDL
Word Processing
Spreadsheets
Presentation
Using Databases
Web Browsing and
Communication
Using the Computer
and Managing Files
Cambridge
Word Processing
Spreadsheets
Presentation
Databases
Electronic
Communication
Computing
Essentials
IC3
Key Applications
Living Online
All About Computers
Operating System
MS-CIT
Word Processing
Spreadsheets
Presentation
Databases
Internet
PIM
Making IT Work For
You
SCRATCH
Programming
33. Six simultaneous equations
To provide education
– to a very large and diverse population
– at affordable cost
– with high quality
– at fast pace
– with widest accessibility and
– with mass personalization
40. Challenges of Attrition and Multiple batches
• Attrition
Its difficult to identify and train high quality teachers in remote
areas
• Teachers Availability for handling multiple batches
A learners convenience in a day may not necessarily matches
teachers availability
45. Pathways of Maturity of Individual
• Dependence to Self-direction
• Pleasure to Reality
• Ignorance to Knowledge
• Incompetence to Competence
• Diffuse Sexuality to Heterosexuality
• Amorality to Morality
• Self-centeredness to Other-centeredness
18-Mar-22
45
46. Foundation
People are motivated to learn …
if Experience (including error) is provided
as the basis for their learning activities!
18-Mar-22
46
53. Principles of Andragogy
1. Need- Based Learning
2. Experiential Learning
3. Learning through Errors / Failures
4. Involvement in Planning and Evaluation of Learning
5. Readiness for Learning Relevant to Life and Work
6. Problem-centered Learning
7. Internal Motivation
18-Mar-22
53
61. The Academic Approach should be “work centric”
Learner should begin with work (and not from a book !),
derive knowledge from work and apply that knowledge
to make the work more wholesome, useful and
delightful.
Academic Approach
62. The ultimate objective should be to empower the learner to
engage in socially useful and productive work.
It aims at leading the learner to his/her roles, rewarding
career as well as development of the society.
Academic Approach
63. Academic Approach ..
Learners are given an overview of the course and its connection
to life and work.
Learners are then exposed to the specific tool(s) used in the
course through the various real-life applications of the tool(s).
Learners are then acquainted with the careers and the hierarchy
of roles they can perform at workplaces after attaining
increasing levels of mastery over the tool(s).
64. Learners are then engaged in appreciation of real-life case
studies developed by the experts.
Learners are then encouraged to proceed from
appreciation to imitation of the experts.
Academic Approach ..
65. Academic Approach ..
After imitation experience, they are required to improve the
expert’s outputs so that they proceed from mere imitation to
emulation.
Finally, they develop the integral skills involving optimal methods
and best practices to produce useful outputs right from
scratch, and thereby proceed from emulation to self-
expression.
66. MKCL’s Educational Product Development Program
18-Mar-22
66
Taking learners
from
self-expression to
self-confidence
and from
self-confidence to
self-esteem!
68. eAssessment Methods
eAssessment of Differential Skills
– Objective and Practical Test
– Take a Challenge
eAssessment of Integral Skills
– ePortfolio
– Assignment Management System
– Continuous and Comprehensive Evaluation
– Evidence Based eAssessment
70. Objective and Practical Test
This method is used for evaluation of Differential
Skills using actual MS Office and other software
applications.
71. Formative Assessment
QTI standards prescribed by SCORM are complied to
maintain the question repository with a variety of
attributes viz: difficulty level, type, marks, associated
learning unit, etc…
91. OnCeT model for certification of IT literacy
trainers
launched to examine the skills and
competencies of the Trainers of IT Literacy for
using various application software tools
effectively and efficiently, through a set of
assignments
92. MKCL’s Online Framework was used
to evaluate 12100 teachers
67 evaluators have contributed to the successful
implementation of OnCeT programme and more than 180000
assignments have been submitted and got evaluated with
personalized feedback
93. CASE STUDY OF TEACHER / FACULTY
RECRUITMENT FOR MKCL’S IT LITERACY
PROGRAM
94. Skills Assessed
Knowledge and application of MS Office and
technology domain
Presentation / Teaching / Communication skills
English language
96. Technologies used
MKCL’s eLearning Framework ERA : eLearning Revolution for All for
– Knowledge and application of MS Office and
technology domain
MKCL’s Assignment Management System
– Remote evaluation of evidence based assignments
– Any Mobile with camera (basic 2 Mega Pixel
camera)
99. Candidates life cycle
Views eLearning content and learns the integral skills, score the marks of
viewing eContent
Goes through
eLearning
content
100. Candidates life cycle
Logs in to Assignment Management System and understands the task to be
performed
Assessment for
English Oratory Test
101. Candidates life cycle
The assessment is of “English Oratory Test ”
Task is
“As the medium of instruction is English, the English Oratory
Test is being conducted. The candidate’s spoken English skills
are tested. The candidate has to narrate any story of his/ her
choice. This may be a known story or a imaginary story and
the choice of the story should be made by the candidate.”
102. Candidate life cycle
The candidate get the video of his narration / presentation of
his oratory skills recorded using any of the convenient modes
– (Digital Camera / Mobile Camera etc.) the length of the
video is to be 5 Minutes and total size of the video is to be
7MB.
106. Evidence Based eAssessment
The Assessment Method is more used for assessment
of vocational skills
Concrete evidence is available for the learner’s
performance and learning
Tools like video camera and Assignment Management
System are the integral part of the Assessment
Method
108. Process …
The uploaded file gets automatically processed and
enhanced (noise is removed, picture quality is
enhanced )
The file is available in the remote assessor’s login for
corrective feedback