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conceptualizing
Getting Started: 

1. Thinking About the Problem.
•  Precisely what is to be achieved?
–  (What specific visual or intellectual
effect is desired?)
•  Are there visual stylistic
requirements?
–  (Illustrative, abstract,
nonobjective, and so on?)
•  What are the physical limitations?
–  (Size, color, media…)
•  When is the solution needed?
(Deadlines!)
2. Thinking About the Solution
•  Ask yourself, how can the concept be shown?
Steps in thinking:
1.  Make a list of images or symbols that could represent the
theme or idea. Use the internet as a resource.
2.  Quickly sketch the useful symbols.
3.  Expand the list by discussing it with other artists or doing
additional/deeper research
4.  Narrow the list down to a few ideas.
5.  Refine the angle--Ask yourself how you will use or show the
image in a unique or original way to convey the idea.
Example: How will you show your symbol in
a unique and original way?
Thinking: Form and Function
“Form Follows Function”
Purpose defines the look and shape of an object,
and the efficiency should be obvious.
3. Think again about the purpose
•  The selection of your symbol may depend on the size, color,
medium, etc…
•  It might also depend on your Target Audience.
Knowing who the visual message is going to address is key.
Source vs. Subject
You have to differentiate between your source and
the subject and and REFINE it with your own (or
the brand’s own) signature.
•  Source = the stimulus for the image or idea.
•  Subject = the meaning of the work and the way
the artist sees the object.
This is part of sketching!
Doing: Thinking with Materials
Doing starts with visual
experimentation….”thinking
with the materials.”
The	
  Sketchbook	
  
Keep	
  a	
  Sketchbook	
  or	
  Journal	
  
•  Keeping	
  a	
  sketchbook	
  or	
  journal	
  is	
  a	
  prac6ce	
  in	
  crea6ve	
  thinking	
  and	
  
visualiza6on	
  on	
  a	
  daily	
  basis.	
  
!  Carry	
  it	
  with	
  you	
  for	
  sketching,	
  doodling,	
  and	
  jo@ng	
  down	
  ideas.	
  
!  Use	
  as	
  a	
  collage	
  sourcebook,	
  adhering	
  inspiring	
  images	
  and	
  typography	
  
to	
  pages	
  of	
  the	
  book.	
  	
  
!  Add	
  interes6ng	
  ar6cles	
  or	
  phrases.	
  
The	
  Sketchbook	
  
The	
  Sketchbook	
  
The	
  Sketchbook	
  
The	
  Sketchbook	
  
The	
  Sketchbook	
  
The	
  Sketchbook	
  
Signature…innovate!
Visual Retraining
•  We are trained what to see and how to see it at
a young age by exposure to mass media such
as TV and Internet..
•  As artists we can train ourselves to slow down
and see more carefully, more uniquely.
In the Vernacular
•  When an image
becomes commonly
known through frequent
reproduction, for
instance...
•  How might an artist play
with this concept?
Doing and Redoing:
•  Revision is necessary!
•  Starting over often
occurs
•  Try to overcome your
attachment to your first
idea.
•  Revision allows for an
idea to grow beyond an
obvious or familiar
starting point.
Henri Matisse. Large Reclining Nude/The Pink Nude.
1935. Oil on canvas, 2' 2” x 3’ 1/2 " (66 x 92.7 cm).
Henri Matisse. Large Reclining Nude/The Pink Nude: One Stage in
Process (one of seventeen photographed by the artist). 1935. Oil
on canvas (with cut paper), 2' 2” x 3’ 1/2 " (66 x 92.7 cm).
Process
Process
Process
Process
Process
Process
Thumbnails	
  
Thumbnails
Process
Process
CONSIDER USING GRAPH PAPER IF YOU HAVE DIFFICULTY DRAWING
THE GRAPH MAKES COMPLES ICONOGRAPHY EASIER
Roughs (done to size or ½ size)
Roughs
Roughs
Roughs
Roughs created in Illustrator
Roughs created in Illustrator
Roughs created in Illustrator
Roughs created in Illustrator
Roughs created in Illustrator
Roughs created in Illustrator
Roughs created in Illustrator
Roughs created in Photoshop
Roughs created in Photoshop
Roughs created in Photoshop
Roughs created 

in Photoshop
Roughs created in InDesign
Roughs created in InDesign
Roughs created in InDesign
Sketch & Scan
Critique: Constructive Criticism
•  Critique is a VERY important part of Design!
Forms of critique:
•  Dialogue with a Professor
•  Review by peers or classmates
•  Self – Critique - example: a journal entry
Example:
•  Design words like size, emphasis, perspective should be
employed.
•  A critique is most valid when linked to the criteria for the
artwork. What was assigned? Were goals met?
•  This may also include a cultural or historical perspective,
or what it meant in the historical past.

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Conceptualizing

  • 2. Getting Started: 
 1. Thinking About the Problem. •  Precisely what is to be achieved? –  (What specific visual or intellectual effect is desired?) •  Are there visual stylistic requirements? –  (Illustrative, abstract, nonobjective, and so on?) •  What are the physical limitations? –  (Size, color, media…) •  When is the solution needed? (Deadlines!)
  • 3. 2. Thinking About the Solution •  Ask yourself, how can the concept be shown? Steps in thinking: 1.  Make a list of images or symbols that could represent the theme or idea. Use the internet as a resource. 2.  Quickly sketch the useful symbols. 3.  Expand the list by discussing it with other artists or doing additional/deeper research 4.  Narrow the list down to a few ideas. 5.  Refine the angle--Ask yourself how you will use or show the image in a unique or original way to convey the idea.
  • 4. Example: How will you show your symbol in a unique and original way?
  • 5. Thinking: Form and Function “Form Follows Function” Purpose defines the look and shape of an object, and the efficiency should be obvious.
  • 6. 3. Think again about the purpose •  The selection of your symbol may depend on the size, color, medium, etc… •  It might also depend on your Target Audience. Knowing who the visual message is going to address is key.
  • 7. Source vs. Subject You have to differentiate between your source and the subject and and REFINE it with your own (or the brand’s own) signature. •  Source = the stimulus for the image or idea. •  Subject = the meaning of the work and the way the artist sees the object. This is part of sketching!
  • 8. Doing: Thinking with Materials Doing starts with visual experimentation….”thinking with the materials.”
  • 9. The  Sketchbook   Keep  a  Sketchbook  or  Journal   •  Keeping  a  sketchbook  or  journal  is  a  prac6ce  in  crea6ve  thinking  and   visualiza6on  on  a  daily  basis.   !  Carry  it  with  you  for  sketching,  doodling,  and  jo@ng  down  ideas.   !  Use  as  a  collage  sourcebook,  adhering  inspiring  images  and  typography   to  pages  of  the  book.     !  Add  interes6ng  ar6cles  or  phrases.  
  • 16. Signature…innovate! Visual Retraining •  We are trained what to see and how to see it at a young age by exposure to mass media such as TV and Internet.. •  As artists we can train ourselves to slow down and see more carefully, more uniquely.
  • 17. In the Vernacular •  When an image becomes commonly known through frequent reproduction, for instance... •  How might an artist play with this concept?
  • 18. Doing and Redoing: •  Revision is necessary! •  Starting over often occurs •  Try to overcome your attachment to your first idea. •  Revision allows for an idea to grow beyond an obvious or familiar starting point. Henri Matisse. Large Reclining Nude/The Pink Nude. 1935. Oil on canvas, 2' 2” x 3’ 1/2 " (66 x 92.7 cm). Henri Matisse. Large Reclining Nude/The Pink Nude: One Stage in Process (one of seventeen photographed by the artist). 1935. Oil on canvas (with cut paper), 2' 2” x 3’ 1/2 " (66 x 92.7 cm).
  • 27.
  • 30. CONSIDER USING GRAPH PAPER IF YOU HAVE DIFFICULTY DRAWING
  • 31.
  • 32. THE GRAPH MAKES COMPLES ICONOGRAPHY EASIER
  • 33.
  • 34. Roughs (done to size or ½ size)
  • 38.
  • 39.
  • 40.
  • 41.
  • 42. Roughs created in Illustrator
  • 43. Roughs created in Illustrator
  • 44. Roughs created in Illustrator
  • 45. Roughs created in Illustrator
  • 46. Roughs created in Illustrator
  • 47. Roughs created in Illustrator
  • 48. Roughs created in Illustrator
  • 49. Roughs created in Photoshop
  • 50. Roughs created in Photoshop
  • 51. Roughs created in Photoshop
  • 53. Roughs created in InDesign
  • 54. Roughs created in InDesign
  • 55. Roughs created in InDesign
  • 57. Critique: Constructive Criticism •  Critique is a VERY important part of Design! Forms of critique: •  Dialogue with a Professor •  Review by peers or classmates •  Self – Critique - example: a journal entry
  • 58. Example: •  Design words like size, emphasis, perspective should be employed. •  A critique is most valid when linked to the criteria for the artwork. What was assigned? Were goals met? •  This may also include a cultural or historical perspective, or what it meant in the historical past.