This document discusses using games-based learning in secondary schools. It describes a project using the game Guitar Hero to facilitate learning across subjects from literacy to art for transitioning primary 7 students. Students used the game as a context for collaborative projects and activities. They came together at the secondary school for a transition event including game challenges and showcasing their work. The use of games was meant to build relationships, engagement and pedagogical benefits. Evaluation showed student improvement and motivation from using games like Brain Training and math games. The document advocates for using games to support learning.