If we dissect the different spaces in which digital media grabs our attention and moulds our activity, how could this affect the way we design our future school buildings?
Digital media and physical space, working in harmony, provide a
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/vle
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/vle
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
I think teachers and students share some of the same benefits of CyberLearning. The knowledge base is nearly limitless and opportunities for collaboration abound. While teachers do save quite a bit of time in having access to materials and information, the vast wealth of that information can be overwhelming too! And while having such access can present some ethical and legal temptations, it is an opportunity to clearly and explicitly teach the moral and societal implications and duties of ethical behavior on the Web -- Web 2.0.
Connecting your classroom to other classrooms in the world need not be overwhelming. Learn the seven steps to successfully, safely connect your classroom in meaningful ways that will enhance your curriculum and excite your students.
NOTE: This presentation includes many photos I purchased from istock photo and thus, download and redistribution is not allowed. You can run it from here, however, full screen on your computer!
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
I think teachers and students share some of the same benefits of CyberLearning. The knowledge base is nearly limitless and opportunities for collaboration abound. While teachers do save quite a bit of time in having access to materials and information, the vast wealth of that information can be overwhelming too! And while having such access can present some ethical and legal temptations, it is an opportunity to clearly and explicitly teach the moral and societal implications and duties of ethical behavior on the Web -- Web 2.0.
Connecting your classroom to other classrooms in the world need not be overwhelming. Learn the seven steps to successfully, safely connect your classroom in meaningful ways that will enhance your curriculum and excite your students.
NOTE: This presentation includes many photos I purchased from istock photo and thus, download and redistribution is not allowed. You can run it from here, however, full screen on your computer!
The webinar gave participants an exploration into how to use and incorporate coding activities in everyday learning as well as identifying web 2.0 tools and apps to support engaging students in coding activities across the school. The session also provided practical examples of how to implement coding activities and highlighted the value of coding in relation to curriculum needs.
Culture Popped: Digital media in the cultural & museum sectorEwan McIntosh
Social media has transformed the gaming sector in the past two years after a decade of ambivalence. It has perplexed the education world but engaged learners in learning like never before. How has the cultural sector reacted to the shifts in communication, friendship, digital content creation and information sharing? More importantly, what has the cultural sector done to harness them?
Ewan McIntosh shares some imaginative practice in pop culture before outlining what attitudes and practices Scotland’s cultural groups can do to stay ahead in this global game.
How you get your great idea to your audience or customer totally defines what that product becomes. This presentation shows you how to redefine your company and product strategy around the way you grab the attention of your audience.
Inspired by Ken Morse and the MIT Entrepreneurship Center's work in this field.
Newcastle graduates of the last decade (gold) the digital generation?Ewan McIntosh
A presentation given to Graduates Of the Last Decade from Newcastle University, in The Hospital Club, London, April 16th.
The main areas: there is huge potential for investment in digital media ideas, particularly in the North of the UK; part of this is understanding that mobile and gaming constitute a mindset as well as interesting technologies and platforms on which to develop; your personal reputation is as important as your ideas - make sure you're not just Googleable thanks to the legwork you've done building a digital profile, but thanks to the positive contributions you make to your communities.
Unleashing The Tribe: small passionate communitiesEwan McIntosh
25 minutes on the moves in the 'real world' and how they have an impact on learning.
Made at the Tipperary Institute's Education futures event.
May 2008
More on my blog: http://edu.blogs.com
and contact details on my website: http://www.ewanmcintosh.com
http://edu.blogs.com/edublogs/2008/03/social-media-an.html
When you're designing a new piece of kit, a platform for the web or a nifty widget for Bebo, it's vital that you have an audience in mind, an understanding of what might be possible, and the ability to change your plans frequently without sacrificing the integrity of your project. That was the main message at my lecture to the BScs and BEngs at Napier University, Edinburgh, today.
We're Adopting! A Strategy for Social Media In EducationEwan McIntosh
Social media, and whether or not it's adopted in any organisation, is almost entirely down to the culture of the organisation. But having a culture that doesn't match the aspirations of openness and sharing that would make social media a natural progression for the organisation does not mean that all is lost.
http://edu.blogs.com
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
3. more at edu.blogs.com
Digital life is made up
of spaces
7 Data
Group
Watching
PublishingSecret
Participation
Performing
“Six Spaces”: original concept
Matt Locke, test.org.uk
4. more at edu.blogs.com
Digital life is made up
of spaces
7 Data
Group
Watching
PublishingSecret
Participation
Performing
“Six Spaces”: original concept
Matt Locke, test.org.uk
5. more at edu.blogs.com
Learning spaces
could be made up
of spaces
7 Data
Group
Watching
PublishingSecret
Participation
Performing
6. more at edu.blogs.com
Learning spaces
could be made up
of spaces
7 Data
Group
Watching
PublishingSecret
Participation
Performing
10. more at edu.blogs.com
“Make peace
with fidgeting”(The Third Teacher)
The HOKKI stool from VS Furniture
Designed to encourage swivel and swing,
“have you seen this?!” conversations
37. more at edu.blogs.com
Places where theory
is made practice(The Third Teacher)
Gever Tulley’s Tinkering School
“Tilting the project towards completion”with permission
38. more at edu.blogs.com
Places where theory
is made practice(The Third Teacher)
Gever Tulley’s Tinkering School
“Tilting the project towards completion”with permission
39. more at edu.blogs.com
Gever Tulley’s Tinkering School
“Tilting the project towards completion”with permission
40. more at edu.blogs.com
Gever Tulley’s Tinkering School
“Tilting the project towards completion”with permission
44. more at edu.blogs.com
How could real time
data on the life of
school be used to
improve it?
Using real time data on energy production and
consumption to change student and teacher habits.Gullane Primary School, Scotland
45. more at edu.blogs.com
How could real time
data on the life of
school be used to
improve it?
Using real time data on energy production and
consumption to change student and teacher habits.Gullane Primary School, Scotland
50. more at edu.blogs.com
Celebrate the brilliant
(but rare)
lectureLecture rooms with three focal points for lectures.
Collaboration during listening is encouraged.
All furniture on wheels to make refocus easy.
51. more at edu.blogs.com
Celebrate the brilliant
(but rare)
lectureLecture rooms with three focal points for lectures.
Collaboration during listening is encouraged.
All furniture on wheels to make refocus easy.
52. more at edu.blogs.com
Creating Engagement
In The
Classroom Of The Future
Produced by Ewan McIntosh, edu.blogs.com
Creative Commons Non-Commercial Share and Sharealike, unless otherwise indicated