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Game Based Learning - Sunday Times Education Show

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Ollie Bray's presentation on Games Based Learning at the 2011 Sunday Times Festival of Education.

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Game Based Learning - Sunday Times Education Show

  1. 1. Playful Learning<br />What can we learn from games?<br />Ollie Bray<br />@olliebray<br />25th June 2011<br />
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  3. 3. 1.<br />why<br />games?<br />
  4. 4. Learning<br />Credit: http://bit.ly/cqGXk8<br />
  5. 5. Learning<br />good<br />pedagogy<br />Credit: http://bit.ly/cqGXk8<br />
  6. 6. Learning<br />interesting / <br />engaging<br />good<br />pedagogy<br />Credit: http://bit.ly/cqGXk8<br />
  7. 7. Why?<br />
  8. 8. Learning through play…<br />Time<br />
  9. 9. Playful learning…<br />
  10. 10. Playful learning…<br />Challenge<br />Progression<br />Reward<br />
  11. 11. Playful learning…<br />Challenge<br />Progression<br />Reward<br />Personalized<br />Real-time<br />
  12. 12. competitive…<br />
  13. 13. competitive…<br />…but, non-threatening<br />
  14. 14. Relationships<br />
  15. 15. Relationships<br />
  16. 16. Cultural relevance<br />
  17. 17. Common Language<br />
  18. 18.
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  20. 20. Noatak, Alaska - 2010<br />
  21. 21. Noatak, Alaska - 2010<br />
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  23. 23. 2.<br />contextual<br />hubs<br />
  24. 24. Contextual Hubs<br />the star trek principle?<br />
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  35. 35.
  36. 36. Planning<br />
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  49. 49. futurelab.org.uk/projects/console-games<br />
  50. 50. 3.<br />Learning <br />from games<br />
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  56. 56. “The majority of them really liked it so I said I would install it on their machines. A few replied I didn’t need to do that, ‘because I’m going to download it myself at home tonight’. High praise indeed”.<br />Alan Hamilton<br />Stirling High School<br />
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  61. 61. 4.<br />Creating<br />content<br />
  62. 62. 3<br />Games<br />Design<br />18<br />
  63. 63. Using appropriate software, I can work collaboratively to design an interesting and entertaining game which incorporates a form of control technology or interactive multimedia.<br /> TCH 2-09a<br />Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application. <br />TCH 3-09a <br />I can create, capture and manipulate sounds, text and images to communicate experiences, ideas and information in creative and engaging ways. <br />TCH 1-04b / TCH 2-04b<br />I enhance my learning by applying my ICT skills in different learning contexts across the curriculum.<br />TCH 3-04a <br />By learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success. <br />TCH 4-09a <br />
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  65. 65. immersive<br />
  66. 66. Instant feedback<br />
  67. 67. complex tasks<br />
  68. 68. literacy<br />
  69. 69. collaborative<br />
  70. 70. rules and building blocks<br />
  71. 71. change variables - science<br />
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  73. 73. youtube.com/consolarium<br />
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  75. 75. 5.<br />Teaching<br />about games<br />
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  82. 82. boundaries<br />
  83. 83. boundaries<br />blurred<br />
  84. 84. Credit: http://bit.ly/bDPhyX <br />barriers<br />
  85. 85. culture<br />
  86. 86. Children will<br />misuse the <br />technology<br />
  87. 87. platform limitations<br />
  88. 88. training<br />
  89. 89. motivation<br />Gulucan village in West China<br />
  90. 90. motivation<br />Gulucan village in West China<br />
  91. 91. motivation<br />Gulucan village in West China<br />
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  93. 93. “It is only by watering ideas do we find out if it is a weed or a flower”<br />Siobhan Reddy,<br />Executive Producer - Little Big Planet.<br />
  94. 94. Ollie Bray<br />Learning & Teaching Scotland<br />o.bray@ltscotland.org.uk<br />@olliebray<br />www.olliebray.com<br />@consolarium<br />ltscotland.org.uk/consolarium<br />Youtube.com/consolarium<br />

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