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Ollie Bray 14th May 2010 Edinburgh University Digital Technology Children & Young People
olliebray.com
Change?
Credit: Bill Boyd
1.  Young People
12 - 25
12 - 25 8 devices 5 activities 25% agree that… …turn on their computer 123 friends
”Children are not the same as they used to be…”
data
84% of children aged 5 – 15 live in a household with internet access Ofcom, 2009
99%14-year-olds use a computer at home or school, or somewhere else (97% of 12 year olds) (BECTA, 2009)
35% of 11 -16’s have internet access in their bedroom (75% have a games console in their bedroom) Ofcom, 2009
66% of 12 – 15’s have a social networking site (19% of 8 – 11’s) Ofcom, 2009
what is a friend?
undRst& dlang
5yrs 13yrs 18yrs
49% of 12 – 15’s use gaming sites at least once a week, 47 % of 8 – 11’s and 30% of 5 – 7’s Ofcom, 2009
72, 898, 865
Gavinburn Primary School 1pm 6, 538 km 6am Friday 29th January 2010 Dorothy Dalgliesh School
competitive…
competitive… …but, non-threatening
2. changing markets
- hardware - software - search - storage
Source: www.patentlyapple.com
Source: www.patentlyapple.com
3. technology
learning through play…
Spectrum Primary School, South Africa
cc  Steve Wheeler, University of Plymouth, 2010 1: The phone app 2: The ‘wearable’
cc  Steve Wheeler, University of Plymouth, 2010
facial recognition
The history of communication?
The history of communication?
The history of communication?
The history of communication?
The history of communication?
The history of communication?
boundaries
boundaries blurred
4. key skills
digital footprints
Critical Literacy in the Digital Age “ To help me develop an informed view, I am exploring the techniques used to influence my opinion. I can recognise persuasion and assess the reliability of information and credibility and value of my resources. ” Literacy Level 3
Critical Literacy in the Digital Age “ To help me develop an informed view, I am exploring the techniques used to influence my opinion. I can recognise persuasion and assess the reliability of information and credibility and value of my resources. ” Literacy Level 3
To: olliebray@gmail.com Subject: National Geographic Photograph of the year Message: AND YOU THINK YOUR HAVING A BAD DAY AT WORK !! Although this looks like a picture taken from a Hollywood movie, it is in fact a real photo, taken near the South African coast during a military exercise by the British Navy. It has been nominated by National Geograpic as ”The photo of the year".
ideas?
+
+ + =
=
Source: http://bit.ly/a6YXij
wikipedia.org
'This article needs additional citation for verification' 'This article reads like an advertisement’ 'This article contradicts itself’ 'This article contradicts another article’ ‘The factual accuracy is disputed’
Credit: http://bit.ly/bDPhyX  5. barriers
5, 3, 1, 9, 0, 0, 9 Children will misuse the  technology
Children will misuse the  technology
CPD
"The future is here. It's just not evenly distributed yet.”  William Gibson
The ‘real’ digital divide
The ‘real’ digital divide
motivation Gulucan village in West China
motivation Gulucan village in West China
motivation Gulucan village in West China
people?
o.bray@ltscotland.org.uk www.olliebray.com @olliebray

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Digital Technology Children and Young People

Editor's Notes

  1. * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  2. * They personally own 8 devices (including MP3 player, PC, TV, DVD player, mobile phone, stereo, games console, and digital camera) * They frequently conduct over 5 activities whilst watching TV * 25% of them agree that “I’d rather stay at home than go on a holiday with no internet or phone access” * A quarter of young people interviewed text or IM (instant message) friends they are physically with at the time * They have on average 123 friends on their social network spaces * And the first thing the majority of them do when they get home is turn on their PC
  3. There are a significant number of commercially available titles that have great application for use in the curriculum – educationally valid, and having a significant impact on the engagement of the pupil in their learning.
  4. The first is augmented reality and how it might be used in schools. In particular, what will its impact be when it becomes university available on mobile devices.
  5. Health Warning