SlideShare a Scribd company logo
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must
research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you
have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: Brienna Hick RESEARCHED DEFINITION (provide short internet
researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE
RESEARCHED TERM TO YOUR OWN
PRODUCTION PRACTICE?
SOUND DESIGN
METHODOLOGY
Foley Artistry Foleyartists matchlive sound effects with the action ofthe
picture.
The sound effects are laid "manually" and not cut inwithfilm.
http://www.filmsound.org/terminology/foley.htm
FoleyArtistryis the creationandmatching
of sound effects to the actions happening
in a picture. These effects are not cut in
with the filmandare laidmanually.
Sound Libraries a collectionof sounds storedon file (for example on CDs, DVDs,
or as digitalaudio files)
http://www.collinsdictionary.com/dictionary/english/sound-
library
A sound libraryis where theystore a
collectionof sounds that canbe takenout
and usedat anytime. Theycanbe stored
on CDs, DVDs or as a digitalaudio file.
SOUND FILE FORMATS Uncompressed Uncompressedaudiofiles are the most accurate digital
representation of a soundwave, but can also be the most
resource-intensive methodof recording andstoring digital
audio, bothinterms of storage andmanagement. Their
accuracymakes themsuitable for archiving and delivering
audioat high resolution, andworking withaudio at a
professional level, andtheyare the 'master' audioformat of
choice.
http://www.jiscdigitalmedia.ac.uk/guide/uncompressed-audio-
file-formats
Uncompressedaudiofiles are the
“master” audioformat as theyare the
most accurate digital representation ofa
soundwave. This accuracymakes themthe
most suitable for storingand delivering
high resolutionaudio and working with
audioat a professional level.
.wav Waveform AudioFile Format (WAVE, or more commonly
known as WAV due to its filename extension) (rarely, Audiofor
Windows)is a Microsoft andIBMaudio file format standard for
storing an audiobitstream onPCs.
http://en.wikipedia.org/wiki/WAV
.wavor waveform is anaudiofile format
that is the standardfile type for storing
audiobitstreamon PCs.
.aiff Audio Interchange File Format (AIFF) is an audiofile format
standardusedfor storing sound data for personal computers
and other electronic audio devices.
AIFF is a fileformat whichis used for the
storage ofsounddata onPCs andother
electronic audio devices.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
http://en.wikipedia.org/wiki/Audio_Interchange_File_Format
.au AU is a file extensionfor a soundfile format belongingto Sun,
NeXT and DECandusedinUNIX. The AU file format is also
known as the Sparc-audioor u-law fomat.
AU files containthree parts:the audio data andtext for a
header (containing 24 bytes) andan annotationblock.
http://whatis.techtarget.com/fileformat/AU-Sun-NeXT-DEC-
UNIX-sound-file
An .au file is a file containingthree parts
(audiodata, text for the header and an
annotationblock)andIs a soundfile
format that belongs to Sunandusedin
UNIX.
.smp Music file usedbySmartMusic, a music practice application for
band, orchestra, andvoice; saves an accompaniment that can
be usedfor practicing solos andother musical parts;includes
the sheet music informationandcan be used for assessment;
replacedbythe .SMPXin Finale 2014.
http://fileinfo.com/extension/smp
.smp is a file type used bySmartMusic.
Lossy Compression lossycompressionreduces a file bypermanentlyeliminating
certaininformation, especiallyredundant information. When
the file is uncompressed, onlya part ofthe original information
is still there (althoughthe user maynot notice it). Lossy
compressionis generallyusedfor videoandsound, where a
certainamount of information loss willnot be detectedby
most users.
http://whatis.techtarget.com/definition/lossless-and-lossy-
compression
Lossycompressioneliminatescertain
informationfroma file permanentlyin
order to reduce it. Onlysome ofthe
originalinformationwill stillbe present
once the file is uncompressed, although
the user maynot notice this as it usually
losesthe redundant aspects of the file.
.mp3 MP3 (MPEG-1 Audio Layer-3)is a standardtechnologyand
format for compressing a soundsequence intoa very small file
(about one-twelfth the size ofthe original file) while preserving
the original level of soundqualitywhenit is played. MP3
provides near CD qualityaudio.
http://whatis.techtarget.com/fileformat/MP3-MPEG-Audio-
Layer-3-AC3-file
Mp3 compresses a soundsequence intoa
smaller file whilst still keepingits original
soundqualitywhenplayed.
AUDIO LIMITATIONS Sound Processor Unit (SPU) The SPU is the unit responsible for allaural capabilities ofthe
psx. It handles 24 voices, has a 512kbsoundbuffer, hasADSR
envelope filters for each voice andlots of other features.
http://psx.rules.org/spu.txt
Digital Sound Processor (DSP) Digital signal processors take a digital signal and process it to
improve the signal intoclearer sound, faster data or sharper
images. Digital Signal Processors use video, voice, audio,
temperature or position signals that have beendigitizedand
Digital signal processors process a digital
signal andimprove the signal so that it is
clearer. Thisis usedto create clearer
sound, faster data or sharper images.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
mathematicallymanipulate them.
http://www.futureelectronics.com/en/microprocessors/digital-
signal-processors.aspx
Random Access Memory (RAM) RAM(pronounced ramm) is anacronym for randomaccess
memory, a type of computer memory that can be accessed
randomly;that is, anybyte ofmemorycan be accessedwithout
touching the preceding bytes. RAMis the most commontype
of memoryfoundincomputers and other devices, suchas
printers.
https://www.google.co.uk/webhp?sourceid=chrome-
instant&ion=1&espv=2&ie=UTF-
8#q=what+is+random+access+memory
Random access memoryis the most
common type ofmemoryfoundin
computers and devicessuch as printers, in
RAManybyte of memorycan be accessed
without havingto touchanyof the
preceding bytes.
Mono Audio Mono Audio. When you're using headphones, youmaymiss
some audio if you're deaf or hardof hearing in one ear. That's
because stereorecordings usuallyhave distinct left- and right-
channelaudio tracks.
https://www.apple.com/accessibility/ios/
Mono Audio is when the soundis played
through one speaker as a whole rather
than split into twoseparate left andright
channels.
Stereo Audio Audio stereo means soundwhichis divided into twoseparate
channels. These twochannelsare playedbacksimultaneously
via separate speakers. The effect is to create a fuller sound,
and provide the abilityto mix certainsounds between
channels.
http://www.mediacollege.com/glossary/s/stereo.html
Stereo Audiois whenthe soundis played
through two speakers separatedintoa left
and right channel to give a more full sound
to the track.
Surround Sound Surroundsoundis a term usedto describe a type of audio
output inwhich the sound appears to "surroundthe listener"
by360 degrees. Surroundsoundsystems use three or more
channels andspeakers in front andbehind the listener to
create a surrounding envelope of sound and directional audio
sources.
http://www.webopedia.com/TERM/S/surround_sound.html
Surroundsoundis whenthe audioplays
through three or more channelsthat
surround the listener. Thiscreates a
surroundingenvelope of sound. It also
provides directional audiosources.
Direct Audio (Pulse Code
Modulation – PCM)
Pulse-code modulation(PCM) is a methodusedto digitally
represent sampled analog signals. It is the standardform of
digital audioincomputers, Compact Discs, digitaltelephony
and other digital audio applications. Ina PCMstream, the
amplitude ofthe analog signalis sampled regularlyat uniform
intervals, andeach sample is quantizedto the nearest value
within a range ofdigital steps.
http://en.wikipedia.org/wiki/Pulse-code_modulation
PCM is usedto digitallyrepresent sampled
analogue signals. The analogue signal is
sampledregularlyat uniformintervals.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
AUDIO RECORDING SYSTEMS Analogue Analog (or analogue) recording(Greek, ana is "accordingto"
and logos "relationship") is a technique usedfor the recording
of analogsignals which, among manypossibilities, analogaudio
and analog videofor later playback. Analogrecording methods
store signals as a continuous signal in or onthe media.
http://en.wikipedia.org/wiki/Analog_recording
Analogue is a recording technique which
records analogue signals whichit then
stores as a continuous signalinor on the
media.
Digital Mini Disc One easywayto think about a MiniDisc is like a floppydisk--
you can record and erase files ona MiniDisc just as easilyas
you can on a floppydisk. The bigdifference betweenthe a
MiniDisc anda floppydiskis that a MiniDisc canholdabout 100
times more data (about 140 megabytes indata mode, 160
megabytes inaudiomode vs. 1.44 megabytes for a floppy).
http://electronics.howstuffworks.com/question55.htm
A Minidisc canbe usedto recordor erase
files andholds about 140 – 160 megabytes
of data.
Compact Disc (CD) A compact disc [sometimesspelleddisk](CD) is a small,
portable, round medium made of moldedpolymer (close in
size to the floppydisk)for electronicallyrecording, storing, and
playing backaudio, video, text, and other informationindigital
form.
http://searchstorage.techtarget.com/definition/compact-disc
A compact disc is a formof portable
electronic storage that canbe usedfor
recording or playing back videos, audio
and other digital information.
Digital Audio Tape (DAT) DAT (Digital AudioTape)is a standard mediumandtechnology
for the digital recordingof audioon tape at a professional level
of quality. A DAT drive is a digitaltape recorder withrotating
heads similar to those foundin a video deck. Most DAT drives
can record at sample rates of44.1 kHz, the CD audiostandard,
and 48 kHz.
http://whatis.techtarget.com/definition/DAT-Digital-Audio-
Tape
Digital Audiotape is usedfor the digital
recording ofaudio ontoa tape at a
professional level of quality.
MIDI MIDI (Musical Instrument Digital Interface) is a protocol
developedinthe 1980's which allows electronic instruments
and other digital musicaltools to communicate witheach
other.
http://www.instructables.com/id/What-is-MIDI/
MIDI is a protocol allowing electronic
instruments andother digital tools to
communicate;thiswas developedinthe
1980’s.
Software Sequencers In digital audiorecording, a sequencer is a program in a
computer or stand-alone keyboardunit that puts together a
soundsequence from a series(or sequence) of Musical
Instrument Digital Interface ( MIDI ) events (operations).
http://whatis.techtarget.com/definition/sequencer
A software sequencer is a programme that
puts a sequence of sounds from a series of
MIDI events.
Software Plug-ins In computing, a plug-in(or add-in/ addin, plugin, extension or
add-on / addon)is a software component that adds a specific
A software plug-inis anextension to an
existingpiece of software that adds a
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
feature to an existing software application. When an
applicationsupports plug-ins, it enables customization.
http://en.wikipedia.org/wiki/Plug-in_%28computing%29
specific feature or customizable option.
MIDI Keyboard Instruments MIDI musicalinstruments, alsoknownas synthesizers, come in
all different shapesandsizes. Their chiefcharacteristic -- or
what differentiatesthem from MIDI controllers -- is that they
generate sound as wellas MIDI data.
http://entertainment.howstuffworks.com/midi2.htm
MIDI instruments will generate soundas
well as MIDI data, these are also knownas
synthesizers.
AUDIO SAMPLING File Size Constraints - Bit-depth Bit depthis the number of bits used to carrythe data ineach
sample of audio. The bit depthchosen for recording limits the
dynamic range of the recording.
http://wiki.audacityteam.org/wiki/Bit_Depth
The bit-depth will limit the dynamic range
that the recording canreach.
File Size Constraints - Sample
Rate
Sample rate is the number of samplesof audiocarriedper
second, measuredinHz or kHz (one kHz being 1 000 Hz). For
example, 44 100 samples per secondcanbe expressedas
either 44 100 Hz, or 44.1 kHz.
Bandwidthis the difference between the highest andlowest
frequenciescarriedinan audiostream. The samplerate of
playback or recording determines the maximum audio
frequencythat canbe reproduced.
http://wiki.audacityteam.org/wiki/Sample_Rates
The sample rate whichcanbe measured as
KHz or Hz is the number of samplesof
audiothat are carriedper second. The
sample rate ofthe playback or recording
shows the maximumaudiofrequencythat
it can reproduce.

More Related Content

What's hot

Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
Kenyon101
 
Sound Recording Glossary Improved Version
Sound Recording Glossary   Improved VersionSound Recording Glossary   Improved Version
Sound Recording Glossary Improved Version
JoshuaRidett
 
Adam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary OriginalAdam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary Original
Adam Crittenden
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Mrrrjones
 
Ig2task1worksheet
Ig2task1worksheetIg2task1worksheet
Ig2task1worksheet
Alexballantyne
 
Methods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionMethods and Principles of Sound Design and Production
Methods and Principles of Sound Design and Production
Hooaax
 
IG2 Task 1
IG2 Task 1 IG2 Task 1
IG2 Task 1
Alexballantyne
 
Ig2 task 1 re edit version
Ig2 task 1 re edit versionIg2 task 1 re edit version
Ig2 task 1 re edit version
cameronbailey1996
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
Kenyon101
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
HaydenParkes270497
 
Sound recording glossary imporved version
Sound recording glossary imporved versionSound recording glossary imporved version
Sound recording glossary imporved version
AidenKelly
 
Shaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improvedShaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improved
warburton9191
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
kieranowens1997
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
JoshuaGillypoop
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Adambailey-eccles
 
Adam Crittenden Sound Glossary
Adam Crittenden Sound GlossaryAdam Crittenden Sound Glossary
Adam Crittenden Sound Glossary
Adam Crittenden
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Luke Summers
 
Thingy editedd
Thingy editeddThingy editedd
Thingy editedd
ElliotBlack
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved version
nazaryth98
 
Ig2task1worksheetelliot 140511141816-phpapp02
Ig2task1worksheetelliot 140511141816-phpapp02Ig2task1worksheetelliot 140511141816-phpapp02
Ig2task1worksheetelliot 140511141816-phpapp02
ElliotBlack
 

What's hot (20)

Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Sound Recording Glossary Improved Version
Sound Recording Glossary   Improved VersionSound Recording Glossary   Improved Version
Sound Recording Glossary Improved Version
 
Adam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary OriginalAdam Crittenden Sound Glossary Original
Adam Crittenden Sound Glossary Original
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Ig2task1worksheet
Ig2task1worksheetIg2task1worksheet
Ig2task1worksheet
 
Methods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionMethods and Principles of Sound Design and Production
Methods and Principles of Sound Design and Production
 
IG2 Task 1
IG2 Task 1 IG2 Task 1
IG2 Task 1
 
Ig2 task 1 re edit version
Ig2 task 1 re edit versionIg2 task 1 re edit version
Ig2 task 1 re edit version
 
Ig2 task 1
Ig2 task 1Ig2 task 1
Ig2 task 1
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Sound recording glossary imporved version
Sound recording glossary imporved versionSound recording glossary imporved version
Sound recording glossary imporved version
 
Shaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improvedShaun warburton ig2 task 1 work sheet improved
Shaun warburton ig2 task 1 work sheet improved
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
IG2 Task 1 Work Sheet
IG2 Task 1 Work SheetIG2 Task 1 Work Sheet
IG2 Task 1 Work Sheet
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Adam Crittenden Sound Glossary
Adam Crittenden Sound GlossaryAdam Crittenden Sound Glossary
Adam Crittenden Sound Glossary
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Thingy editedd
Thingy editeddThingy editedd
Thingy editedd
 
Sound recording glossary improved version
Sound recording glossary improved versionSound recording glossary improved version
Sound recording glossary improved version
 
Ig2task1worksheetelliot 140511141816-phpapp02
Ig2task1worksheetelliot 140511141816-phpapp02Ig2task1worksheetelliot 140511141816-phpapp02
Ig2task1worksheetelliot 140511141816-phpapp02
 

Viewers also liked

Brienna hick hyrule warriors cutscene audio
Brienna hick hyrule warriors cutscene audioBrienna hick hyrule warriors cutscene audio
Brienna hick hyrule warriors cutscene audio
soulsama
 
Sound equipment
Sound equipmentSound equipment
Sound equipment
soulsama
 
Brienna hick _ ig2 game audio cut sequence production_2014 to 2015
Brienna hick     _ ig2 game audio cut sequence production_2014 to 2015Brienna hick     _ ig2 game audio cut sequence production_2014 to 2015
Brienna hick _ ig2 game audio cut sequence production_2014 to 2015
soulsama
 
Presentation script2
Presentation script2Presentation script2
Presentation script2
soulsama
 
Cue cards
Cue cardsCue cards
Cue cards
soulsama
 
Brienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audioBrienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audio
soulsama
 
Brienna hick the last of us cutscene audio
Brienna hick the last of us cutscene audioBrienna hick the last of us cutscene audio
Brienna hick the last of us cutscene audio
soulsama
 
Brienna hick kingdom hearts ii cutscene
Brienna hick kingdom hearts ii cutsceneBrienna hick kingdom hearts ii cutscene
Brienna hick kingdom hearts ii cutscene
soulsama
 
Bh cutscene script finished
Bh cutscene script finishedBh cutscene script finished
Bh cutscene script finished
soulsama
 
Sugarless gum final draft
Sugarless gum final draftSugarless gum final draft
Sugarless gum final draft
soulsama
 
Presentation iain goodyear sound design (2)
Presentation iain goodyear sound design (2)Presentation iain goodyear sound design (2)
Presentation iain goodyear sound design (2)
soulsama
 

Viewers also liked (11)

Brienna hick hyrule warriors cutscene audio
Brienna hick hyrule warriors cutscene audioBrienna hick hyrule warriors cutscene audio
Brienna hick hyrule warriors cutscene audio
 
Sound equipment
Sound equipmentSound equipment
Sound equipment
 
Brienna hick _ ig2 game audio cut sequence production_2014 to 2015
Brienna hick     _ ig2 game audio cut sequence production_2014 to 2015Brienna hick     _ ig2 game audio cut sequence production_2014 to 2015
Brienna hick _ ig2 game audio cut sequence production_2014 to 2015
 
Presentation script2
Presentation script2Presentation script2
Presentation script2
 
Cue cards
Cue cardsCue cards
Cue cards
 
Brienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audioBrienna hick dead space 3 cutscene audio
Brienna hick dead space 3 cutscene audio
 
Brienna hick the last of us cutscene audio
Brienna hick the last of us cutscene audioBrienna hick the last of us cutscene audio
Brienna hick the last of us cutscene audio
 
Brienna hick kingdom hearts ii cutscene
Brienna hick kingdom hearts ii cutsceneBrienna hick kingdom hearts ii cutscene
Brienna hick kingdom hearts ii cutscene
 
Bh cutscene script finished
Bh cutscene script finishedBh cutscene script finished
Bh cutscene script finished
 
Sugarless gum final draft
Sugarless gum final draftSugarless gum final draft
Sugarless gum final draft
 
Presentation iain goodyear sound design (2)
Presentation iain goodyear sound design (2)Presentation iain goodyear sound design (2)
Presentation iain goodyear sound design (2)
 

Similar to Brienna hick sound recording glossary

Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)
Mrrrjones
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
Gladeatorkid
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
eduriez
 
Sound analysis draft 2
Sound analysis draft 2Sound analysis draft 2
Sound analysis draft 2
cameronbailey1996
 
Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)
Collegeemailbrandon
 
Kieran dixon sound recording glossary
Kieran dixon sound recording glossaryKieran dixon sound recording glossary
Kieran dixon sound recording glossary
rwbybomb21
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
Ben Atherton
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
amybrockbank
 
Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2
JordanSmith96
 
Sound recording glossary improved
Sound recording glossary improvedSound recording glossary improved
Sound recording glossary improved
ItsLiamOven
 
Thingy oldd
Thingy olddThingy oldd
Thingy oldd
ElliotBlack
 
IG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet ElliotIG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet Elliot
ElliotBlack
 
Bl ig2 url
Bl ig2 urlBl ig2 url
Bl ig2 url
benloynd
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1
bowes96123
 
Ig2 task 1 work sheet 2
Ig2 task 1 work sheet 2Ig2 task 1 work sheet 2
Ig2 task 1 work sheet 2
JoeBrannigan
 
Jordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisitedJordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisited
JordanSmith96
 
IG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet ElliotIG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet Elliot
ElliotBlack
 
Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1 Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1
warburton9191
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
PhillipWynne12281991
 

Similar to Brienna hick sound recording glossary (19)

Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)Ig2 task 1 work sheet (revisited)
Ig2 task 1 work sheet (revisited)
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Ig2 task 1 work sheet
Ig2 task 1 work sheetIg2 task 1 work sheet
Ig2 task 1 work sheet
 
Sound analysis draft 2
Sound analysis draft 2Sound analysis draft 2
Sound analysis draft 2
 
Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)Ig2 task 1 work sheet (1)
Ig2 task 1 work sheet (1)
 
Kieran dixon sound recording glossary
Kieran dixon sound recording glossaryKieran dixon sound recording glossary
Kieran dixon sound recording glossary
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 
Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2Jordan smith ig2 task 1 revisited v2
Jordan smith ig2 task 1 revisited v2
 
Sound recording glossary improved
Sound recording glossary improvedSound recording glossary improved
Sound recording glossary improved
 
Thingy oldd
Thingy olddThingy oldd
Thingy oldd
 
IG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet ElliotIG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet Elliot
 
Bl ig2 url
Bl ig2 urlBl ig2 url
Bl ig2 url
 
Anthony bowes IG2 task 1
Anthony bowes  IG2 task 1 Anthony bowes  IG2 task 1
Anthony bowes IG2 task 1
 
Ig2 task 1 work sheet 2
Ig2 task 1 work sheet 2Ig2 task 1 work sheet 2
Ig2 task 1 work sheet 2
 
Jordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisitedJordan smith ig2 task 1 revisited
Jordan smith ig2 task 1 revisited
 
IG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet ElliotIG2 Task 1 Work Sheet Elliot
IG2 Task 1 Work Sheet Elliot
 
Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1 Shaun Warburton IG2 task 1
Shaun Warburton IG2 task 1
 
Sound recording glossary
Sound recording glossarySound recording glossary
Sound recording glossary
 

More from soulsama

Unit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheet Unit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheet
soulsama
 
Hardware technologies
Hardware technologiesHardware technologies
Hardware technologies
soulsama
 
Gaming britain (web version)
Gaming britain (web version)Gaming britain (web version)
Gaming britain (web version)
soulsama
 
Evaluation
EvaluationEvaluation
Evaluation
soulsama
 
Comic
ComicComic
Comic
soulsama
 
Vst produced sounds
Vst produced soundsVst produced sounds
Vst produced sounds
soulsama
 
Annotation FX
Annotation FXAnnotation FX
Annotation FX
soulsama
 
Annotation pitch
Annotation pitchAnnotation pitch
Annotation pitch
soulsama
 
Annotation pan and volume
Annotation pan and volumeAnnotation pan and volume
Annotation pan and volume
soulsama
 
Annotation sequencing
Annotation sequencingAnnotation sequencing
Annotation sequencing
soulsama
 
Sound equipment
Sound equipmentSound equipment
Sound equipment
soulsama
 
Sound equipment
Sound equipmentSound equipment
Sound equipment
soulsama
 
BH CV
BH CVBH CV
BH CV
soulsama
 
Contracts of employment
Contracts of employmentContracts of employment
Contracts of employment
soulsama
 
My Work Submission Declaration
My Work Submission DeclarationMy Work Submission Declaration
My Work Submission Declaration
soulsama
 
Quality assurance
Quality assuranceQuality assurance
Quality assurance
soulsama
 
Project implementation
Project implementationProject implementation
Project implementation
soulsama
 
Technical development
Technical developmentTechnical development
Technical development
soulsama
 

More from soulsama (18)

Unit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheet Unit 20 brief 1 task 2_worksheet
Unit 20 brief 1 task 2_worksheet
 
Hardware technologies
Hardware technologiesHardware technologies
Hardware technologies
 
Gaming britain (web version)
Gaming britain (web version)Gaming britain (web version)
Gaming britain (web version)
 
Evaluation
EvaluationEvaluation
Evaluation
 
Comic
ComicComic
Comic
 
Vst produced sounds
Vst produced soundsVst produced sounds
Vst produced sounds
 
Annotation FX
Annotation FXAnnotation FX
Annotation FX
 
Annotation pitch
Annotation pitchAnnotation pitch
Annotation pitch
 
Annotation pan and volume
Annotation pan and volumeAnnotation pan and volume
Annotation pan and volume
 
Annotation sequencing
Annotation sequencingAnnotation sequencing
Annotation sequencing
 
Sound equipment
Sound equipmentSound equipment
Sound equipment
 
Sound equipment
Sound equipmentSound equipment
Sound equipment
 
BH CV
BH CVBH CV
BH CV
 
Contracts of employment
Contracts of employmentContracts of employment
Contracts of employment
 
My Work Submission Declaration
My Work Submission DeclarationMy Work Submission Declaration
My Work Submission Declaration
 
Quality assurance
Quality assuranceQuality assurance
Quality assurance
 
Project implementation
Project implementationProject implementation
Project implementation
 
Technical development
Technical developmentTechnical development
Technical development
 

Recently uploaded

Imagination in Computer Science Research
Imagination in Computer Science ResearchImagination in Computer Science Research
Imagination in Computer Science Research
Abhik Roychoudhury
 
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Alvaro Barbosa
 
Introduction to Banking System in India.ppt
Introduction to Banking System in India.pptIntroduction to Banking System in India.ppt
Introduction to Banking System in India.ppt
Dr. S. Bulomine Regi
 
Node JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHatNode JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHat
Scholarhat
 
Odoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List ScanningOdoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List Scanning
Celine George
 
E-learning Odoo 17 New features - Odoo 17 Slides
E-learning Odoo 17  New features - Odoo 17 SlidesE-learning Odoo 17  New features - Odoo 17 Slides
E-learning Odoo 17 New features - Odoo 17 Slides
Celine George
 
How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17
Celine George
 
FIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.ppt
FIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.pptFIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.ppt
FIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.ppt
ashutoshklal29
 
The Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdfThe Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdf
luzmilaglez334
 
11. Post harvest quality, Quality criteria and Judgement.pptx
11. Post harvest quality, Quality criteria and Judgement.pptx11. Post harvest quality, Quality criteria and Judgement.pptx
11. Post harvest quality, Quality criteria and Judgement.pptx
UmeshTimilsina1
 
11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx
11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx
11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx
mansk2
 
MathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptxMathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptx
nolicaliso1
 
C Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdfC Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdf
Scholarhat
 
Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025
Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025
Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025
ALBERTHISOLER1
 
How to Manage Line Discount in Odoo 17 POS
How to Manage Line Discount in Odoo 17 POSHow to Manage Line Discount in Odoo 17 POS
How to Manage Line Discount in Odoo 17 POS
Celine George
 
Genetics Teaching Plan: Dr.Kshirsagar R.V.
Genetics Teaching Plan: Dr.Kshirsagar R.V.Genetics Teaching Plan: Dr.Kshirsagar R.V.
Genetics Teaching Plan: Dr.Kshirsagar R.V.
DrRavindrakshirsagar1
 
Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"
Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"
Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"
Dr. Nasir Mustafa
 
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...
Codeavour International
 
SQL Server Interview Questions PDF By ScholarHat
SQL Server Interview Questions PDF By ScholarHatSQL Server Interview Questions PDF By ScholarHat
SQL Server Interview Questions PDF By ScholarHat
Scholarhat
 
Lecture Notes Unit4 Chapter13 users , roles and privileges
Lecture Notes Unit4 Chapter13 users , roles and privilegesLecture Notes Unit4 Chapter13 users , roles and privileges
Lecture Notes Unit4 Chapter13 users , roles and privileges
Murugan146644
 

Recently uploaded (20)

Imagination in Computer Science Research
Imagination in Computer Science ResearchImagination in Computer Science Research
Imagination in Computer Science Research
 
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
 
Introduction to Banking System in India.ppt
Introduction to Banking System in India.pptIntroduction to Banking System in India.ppt
Introduction to Banking System in India.ppt
 
Node JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHatNode JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHat
 
Odoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List ScanningOdoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List Scanning
 
E-learning Odoo 17 New features - Odoo 17 Slides
E-learning Odoo 17  New features - Odoo 17 SlidesE-learning Odoo 17  New features - Odoo 17 Slides
E-learning Odoo 17 New features - Odoo 17 Slides
 
How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17How to Manage Access Rights & User Types in Odoo 17
How to Manage Access Rights & User Types in Odoo 17
 
FIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.ppt
FIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.pptFIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.ppt
FIRST AID PRESENTATION ON INDUSTRIAL SAFETY by dr lal.ppt
 
The Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdfThe Cruelty of Animal Testing in the Industry.pdf
The Cruelty of Animal Testing in the Industry.pdf
 
11. Post harvest quality, Quality criteria and Judgement.pptx
11. Post harvest quality, Quality criteria and Judgement.pptx11. Post harvest quality, Quality criteria and Judgement.pptx
11. Post harvest quality, Quality criteria and Judgement.pptx
 
11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx
11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx
11EHS Term 3 Week 1 Unit 1 Review: Feedback and improvementpptx
 
MathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptxMathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptx
 
C Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdfC Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdf
 
Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025
Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025
Brigada Eskwela 2024 PowerPoint Update for SY 2024-2025
 
How to Manage Line Discount in Odoo 17 POS
How to Manage Line Discount in Odoo 17 POSHow to Manage Line Discount in Odoo 17 POS
How to Manage Line Discount in Odoo 17 POS
 
Genetics Teaching Plan: Dr.Kshirsagar R.V.
Genetics Teaching Plan: Dr.Kshirsagar R.V.Genetics Teaching Plan: Dr.Kshirsagar R.V.
Genetics Teaching Plan: Dr.Kshirsagar R.V.
 
Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"
Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"
Dr. Nasir Mustafa CERTIFICATE OF APPRECIATION "NEUROANATOMY"
 
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...
Codeavour 5.0 International Impact Report - The Biggest International AI, Cod...
 
SQL Server Interview Questions PDF By ScholarHat
SQL Server Interview Questions PDF By ScholarHatSQL Server Interview Questions PDF By ScholarHat
SQL Server Interview Questions PDF By ScholarHat
 
Lecture Notes Unit4 Chapter13 users , roles and privileges
Lecture Notes Unit4 Chapter13 users , roles and privilegesLecture Notes Unit4 Chapter13 users , roles and privileges
Lecture Notes Unit4 Chapter13 users , roles and privileges
 

Brienna hick sound recording glossary

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Brienna Hick RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry Foleyartists matchlive sound effects with the action ofthe picture. The sound effects are laid "manually" and not cut inwithfilm. http://www.filmsound.org/terminology/foley.htm FoleyArtistryis the creationandmatching of sound effects to the actions happening in a picture. These effects are not cut in with the filmandare laidmanually. Sound Libraries a collectionof sounds storedon file (for example on CDs, DVDs, or as digitalaudio files) http://www.collinsdictionary.com/dictionary/english/sound- library A sound libraryis where theystore a collectionof sounds that canbe takenout and usedat anytime. Theycanbe stored on CDs, DVDs or as a digitalaudio file. SOUND FILE FORMATS Uncompressed Uncompressedaudiofiles are the most accurate digital representation of a soundwave, but can also be the most resource-intensive methodof recording andstoring digital audio, bothinterms of storage andmanagement. Their accuracymakes themsuitable for archiving and delivering audioat high resolution, andworking withaudio at a professional level, andtheyare the 'master' audioformat of choice. http://www.jiscdigitalmedia.ac.uk/guide/uncompressed-audio- file-formats Uncompressedaudiofiles are the “master” audioformat as theyare the most accurate digital representation ofa soundwave. This accuracymakes themthe most suitable for storingand delivering high resolutionaudio and working with audioat a professional level. .wav Waveform AudioFile Format (WAVE, or more commonly known as WAV due to its filename extension) (rarely, Audiofor Windows)is a Microsoft andIBMaudio file format standard for storing an audiobitstream onPCs. http://en.wikipedia.org/wiki/WAV .wavor waveform is anaudiofile format that is the standardfile type for storing audiobitstreamon PCs. .aiff Audio Interchange File Format (AIFF) is an audiofile format standardusedfor storing sound data for personal computers and other electronic audio devices. AIFF is a fileformat whichis used for the storage ofsounddata onPCs andother electronic audio devices.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 http://en.wikipedia.org/wiki/Audio_Interchange_File_Format .au AU is a file extensionfor a soundfile format belongingto Sun, NeXT and DECandusedinUNIX. The AU file format is also known as the Sparc-audioor u-law fomat. AU files containthree parts:the audio data andtext for a header (containing 24 bytes) andan annotationblock. http://whatis.techtarget.com/fileformat/AU-Sun-NeXT-DEC- UNIX-sound-file An .au file is a file containingthree parts (audiodata, text for the header and an annotationblock)andIs a soundfile format that belongs to Sunandusedin UNIX. .smp Music file usedbySmartMusic, a music practice application for band, orchestra, andvoice; saves an accompaniment that can be usedfor practicing solos andother musical parts;includes the sheet music informationandcan be used for assessment; replacedbythe .SMPXin Finale 2014. http://fileinfo.com/extension/smp .smp is a file type used bySmartMusic. Lossy Compression lossycompressionreduces a file bypermanentlyeliminating certaininformation, especiallyredundant information. When the file is uncompressed, onlya part ofthe original information is still there (althoughthe user maynot notice it). Lossy compressionis generallyusedfor videoandsound, where a certainamount of information loss willnot be detectedby most users. http://whatis.techtarget.com/definition/lossless-and-lossy- compression Lossycompressioneliminatescertain informationfroma file permanentlyin order to reduce it. Onlysome ofthe originalinformationwill stillbe present once the file is uncompressed, although the user maynot notice this as it usually losesthe redundant aspects of the file. .mp3 MP3 (MPEG-1 Audio Layer-3)is a standardtechnologyand format for compressing a soundsequence intoa very small file (about one-twelfth the size ofthe original file) while preserving the original level of soundqualitywhenit is played. MP3 provides near CD qualityaudio. http://whatis.techtarget.com/fileformat/MP3-MPEG-Audio- Layer-3-AC3-file Mp3 compresses a soundsequence intoa smaller file whilst still keepingits original soundqualitywhenplayed. AUDIO LIMITATIONS Sound Processor Unit (SPU) The SPU is the unit responsible for allaural capabilities ofthe psx. It handles 24 voices, has a 512kbsoundbuffer, hasADSR envelope filters for each voice andlots of other features. http://psx.rules.org/spu.txt Digital Sound Processor (DSP) Digital signal processors take a digital signal and process it to improve the signal intoclearer sound, faster data or sharper images. Digital Signal Processors use video, voice, audio, temperature or position signals that have beendigitizedand Digital signal processors process a digital signal andimprove the signal so that it is clearer. Thisis usedto create clearer sound, faster data or sharper images.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 mathematicallymanipulate them. http://www.futureelectronics.com/en/microprocessors/digital- signal-processors.aspx Random Access Memory (RAM) RAM(pronounced ramm) is anacronym for randomaccess memory, a type of computer memory that can be accessed randomly;that is, anybyte ofmemorycan be accessedwithout touching the preceding bytes. RAMis the most commontype of memoryfoundincomputers and other devices, suchas printers. https://www.google.co.uk/webhp?sourceid=chrome- instant&ion=1&espv=2&ie=UTF- 8#q=what+is+random+access+memory Random access memoryis the most common type ofmemoryfoundin computers and devicessuch as printers, in RAManybyte of memorycan be accessed without havingto touchanyof the preceding bytes. Mono Audio Mono Audio. When you're using headphones, youmaymiss some audio if you're deaf or hardof hearing in one ear. That's because stereorecordings usuallyhave distinct left- and right- channelaudio tracks. https://www.apple.com/accessibility/ios/ Mono Audio is when the soundis played through one speaker as a whole rather than split into twoseparate left andright channels. Stereo Audio Audio stereo means soundwhichis divided into twoseparate channels. These twochannelsare playedbacksimultaneously via separate speakers. The effect is to create a fuller sound, and provide the abilityto mix certainsounds between channels. http://www.mediacollege.com/glossary/s/stereo.html Stereo Audiois whenthe soundis played through two speakers separatedintoa left and right channel to give a more full sound to the track. Surround Sound Surroundsoundis a term usedto describe a type of audio output inwhich the sound appears to "surroundthe listener" by360 degrees. Surroundsoundsystems use three or more channels andspeakers in front andbehind the listener to create a surrounding envelope of sound and directional audio sources. http://www.webopedia.com/TERM/S/surround_sound.html Surroundsoundis whenthe audioplays through three or more channelsthat surround the listener. Thiscreates a surroundingenvelope of sound. It also provides directional audiosources. Direct Audio (Pulse Code Modulation – PCM) Pulse-code modulation(PCM) is a methodusedto digitally represent sampled analog signals. It is the standardform of digital audioincomputers, Compact Discs, digitaltelephony and other digital audio applications. Ina PCMstream, the amplitude ofthe analog signalis sampled regularlyat uniform intervals, andeach sample is quantizedto the nearest value within a range ofdigital steps. http://en.wikipedia.org/wiki/Pulse-code_modulation PCM is usedto digitallyrepresent sampled analogue signals. The analogue signal is sampledregularlyat uniformintervals.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 AUDIO RECORDING SYSTEMS Analogue Analog (or analogue) recording(Greek, ana is "accordingto" and logos "relationship") is a technique usedfor the recording of analogsignals which, among manypossibilities, analogaudio and analog videofor later playback. Analogrecording methods store signals as a continuous signal in or onthe media. http://en.wikipedia.org/wiki/Analog_recording Analogue is a recording technique which records analogue signals whichit then stores as a continuous signalinor on the media. Digital Mini Disc One easywayto think about a MiniDisc is like a floppydisk-- you can record and erase files ona MiniDisc just as easilyas you can on a floppydisk. The bigdifference betweenthe a MiniDisc anda floppydiskis that a MiniDisc canholdabout 100 times more data (about 140 megabytes indata mode, 160 megabytes inaudiomode vs. 1.44 megabytes for a floppy). http://electronics.howstuffworks.com/question55.htm A Minidisc canbe usedto recordor erase files andholds about 140 – 160 megabytes of data. Compact Disc (CD) A compact disc [sometimesspelleddisk](CD) is a small, portable, round medium made of moldedpolymer (close in size to the floppydisk)for electronicallyrecording, storing, and playing backaudio, video, text, and other informationindigital form. http://searchstorage.techtarget.com/definition/compact-disc A compact disc is a formof portable electronic storage that canbe usedfor recording or playing back videos, audio and other digital information. Digital Audio Tape (DAT) DAT (Digital AudioTape)is a standard mediumandtechnology for the digital recordingof audioon tape at a professional level of quality. A DAT drive is a digitaltape recorder withrotating heads similar to those foundin a video deck. Most DAT drives can record at sample rates of44.1 kHz, the CD audiostandard, and 48 kHz. http://whatis.techtarget.com/definition/DAT-Digital-Audio- Tape Digital Audiotape is usedfor the digital recording ofaudio ontoa tape at a professional level of quality. MIDI MIDI (Musical Instrument Digital Interface) is a protocol developedinthe 1980's which allows electronic instruments and other digital musicaltools to communicate witheach other. http://www.instructables.com/id/What-is-MIDI/ MIDI is a protocol allowing electronic instruments andother digital tools to communicate;thiswas developedinthe 1980’s. Software Sequencers In digital audiorecording, a sequencer is a program in a computer or stand-alone keyboardunit that puts together a soundsequence from a series(or sequence) of Musical Instrument Digital Interface ( MIDI ) events (operations). http://whatis.techtarget.com/definition/sequencer A software sequencer is a programme that puts a sequence of sounds from a series of MIDI events. Software Plug-ins In computing, a plug-in(or add-in/ addin, plugin, extension or add-on / addon)is a software component that adds a specific A software plug-inis anextension to an existingpiece of software that adds a
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 feature to an existing software application. When an applicationsupports plug-ins, it enables customization. http://en.wikipedia.org/wiki/Plug-in_%28computing%29 specific feature or customizable option. MIDI Keyboard Instruments MIDI musicalinstruments, alsoknownas synthesizers, come in all different shapesandsizes. Their chiefcharacteristic -- or what differentiatesthem from MIDI controllers -- is that they generate sound as wellas MIDI data. http://entertainment.howstuffworks.com/midi2.htm MIDI instruments will generate soundas well as MIDI data, these are also knownas synthesizers. AUDIO SAMPLING File Size Constraints - Bit-depth Bit depthis the number of bits used to carrythe data ineach sample of audio. The bit depthchosen for recording limits the dynamic range of the recording. http://wiki.audacityteam.org/wiki/Bit_Depth The bit-depth will limit the dynamic range that the recording canreach. File Size Constraints - Sample Rate Sample rate is the number of samplesof audiocarriedper second, measuredinHz or kHz (one kHz being 1 000 Hz). For example, 44 100 samples per secondcanbe expressedas either 44 100 Hz, or 44.1 kHz. Bandwidthis the difference between the highest andlowest frequenciescarriedinan audiostream. The samplerate of playback or recording determines the maximum audio frequencythat canbe reproduced. http://wiki.audacityteam.org/wiki/Sample_Rates The sample rate whichcanbe measured as KHz or Hz is the number of samplesof audiothat are carriedper second. The sample rate ofthe playback or recording shows the maximumaudiofrequencythat it can reproduce.