The document analyzes and summarizes the sounds used in a scene from the video game The Order: 1886. It identifies the setting as indoors, likely a room or jail cell in Britain based on ambient sounds and accents. The mood is described as tense with anger from a character being interrogated and tortured by being drowned. Software sequencers were used for background sounds and low volume music, while foley artistry and studio recording were used for water sounds and muffled voices when the character is underwater. The narrative involves two men torturing and interrogating someone for information, and the closest game genre is action based on the dialogue. Studio recording was used for dialogue and narratives, while software handled muffled dialogue when underwater