1. 1. The genre of game your audio cut sequence will be used in?
Action and Adventure
2. Information about similar existing games that are an influence
to your own idea(s).
HALO
Guardians of the galaxy (game)
Rogue Galaxy
Xenogears
3. Information about your audio cut sequence character. What
kind of computer game character stereotype(s) will your
character have? Can you describe how they will sound and
how they will speak? (Consider accent, tone of voice and use
of formal or informal language).
2 characters
Lana –Informal language, no particular accent, light tone of voice
Axel – Informal language, no particular accent, deep and raspy voice
and tone
4. The narrative (storyline) of your cut sequence. What will
happen? What will be the situation? What part of the game
will this cut sequence fit into?
They are having trouble with they’re ship, the power cells are failing,
the characters are on their way to collect a bounty. Lana is a bounty
hunter and axel is working together to obtain the bounty, Lana will
2. get paid as soon as axel get what he came for. It’s a tense situation
because Axel does not trust Lana and Lana do not trust axel either.
This sequence will usually fit into like a starting cut scene of a game.
5. Describe audio that you will produce – consider dialogue,
music and sound effects.
We will use dialogs as by using studio recording for the voices, and
use software to add the other background noises.
6. How will you produce the audio? What recording/sound
production techniques will you use?
We will produce the voices and some of the background audio and
voices but we will have to also look for some more background audio
online.