The document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley artistry, sound libraries, uncompressed audio, WAV and AIFF file formats, lossy compression, MP3 files, sound cards, digital sound processors, RAM, mono audio, stereo audio, surround sound, PCM, analog audio, digital mini discs, and compact discs. For each term, it provides a short internet-sourced definition and links, as well as describing the relevance of the term to the author's own production practice where possible.