Embed presentation
Download as DOCX, PPTX

This document summarizes techniques used to create sound effects for the game Halo 4. It analyzes specific audio elements like teleporting noises, a struggling sound followed by gunfire, alien sounds mixed with gunfire, and a computer voice communicating with a human and alien. The writer believes the teleporting, struggling, and alien sounds were likely computer generated, while gunfire was recorded in the field and voices were made by recording into a microphone. The setting is futuristic, the mood is dark, and the game genre is a sci-fi shooter based on the audio elements and narrative described.
