This document discusses incomplete information dynamic games. It begins by introducing the topic and defining some key terms. It then provides three examples to illustrate dynamic games with incomplete information: (1) The "Market for Lemons" which describes quality uncertainty in the used car market. (2) An example game with an incomplete information matrix that models players' private information and payoffs. (3) An example signaling game with two players and two types that models the information revealed through players' actions.