SlideShare a Scribd company logo
From the Living Room to the Restroom




                          Aaron Bannin
                            Ben Sipe
                        Jimi Van Guilder
                          Nate Dykstra
Platform Marketshare
Shameless Promotion

   rechargestudios.com
     @rechargestudios

        w3i.com
         @w3i
iOS Global Distribution
Category Popularity




**iOS and Android
Indies vs. Major Publishers




**iOS and Android
Freemium Overview in 2010
Freemium vs. Premium
Freemium vs. Premium
Games Category in Mobile




**July 2011
Revenues in iOS - Sept 2011
Game Demos




Game on?
Game Demos
Trade Nations (Aaron/Ben)
  - Stereotypical mobile/social freemium game
  - Isometric resource management
  - Cooperative social mechanics
  - Very well balanced
  - Monetizes with Magic Beans for speed ups, special items, and more
Dead Space (Aaron/Ben)
  - Unique gameplay for iOS
  - Successful console game
  - Hardcore gaming look and feel
  - Controls feel intuitive
Game Demos
Infinity Blade (Ben/Jimi) -
   - Has the depth of a console game
   - Good cutscenes to show off the Unreal engine
   - Unique battling system that works well on mobile
Order & Choas (Ben/Jimi)
   - Clone of World of Warcraft
   - Solid MMO
   - Very good implementation of dynamic dual joysticks
   - Monetizes as a paid app, subscriptions, and virtual currency
Doodle Jump (Nate/Jimi)
   - Uses the accelerometer
   - Mechanic is unique to mobile devices
Game Demos
Cut the Rope (Nate/Jimi)
   - Great use of the touch screen
   - Very effective at progressively teaching the player
- touch screen and tutorial
Triple Town (Aaron/Jimi) -
   - Unique puzzler
   - Started on Facebook and moved to mobile
   - Smooth transition due to minimal inputs from player
Flick Homerun (Jimi/Nate)
   - Can be played in short increments
   - Can monetize through the use of powerups
   - Good job at making a sports game casual
Game Demos
Super Stickman Golf (Jimi/Nate)
  - Scalable level design
  - Because of the unique level designs, powerups are a core mechanic within
the game
  - Synchronous multiplayer
Scramble with Friends (Aaron/Nate)
  - Best in class for using social
  - Asynchronous multiplayer (turn-based)
  - Can use preexisting graph or meet new players
  - Monetizes through powerups
  - Paying only gives you an advantage, it is not pay-to-win
Slotomainia (Ben/Nate)
  - Light, mindless gameplay
  - Replicates the slot experience
  - Love/hate the Facebook integration

More Related Content

What's hot

Replika Presentation
Replika PresentationReplika Presentation
Replika Presentationbpatatas
 
Social Games: Multiplatform Branded Entertainment
Social Games: Multiplatform Branded EntertainmentSocial Games: Multiplatform Branded Entertainment
Social Games: Multiplatform Branded EntertainmentAlex Gault
 
Autism ABATA Game (Mobile App)
Autism ABATA Game (Mobile App)Autism ABATA Game (Mobile App)
Autism ABATA Game (Mobile App)FATINAMIRA37
 
Optimising a social mobile game
Optimising a social mobile gameOptimising a social mobile game
Optimising a social mobile gameKevin Corti
 
PC and Mobile: Going Cross Platform Post Launch
PC and Mobile: Going Cross Platform Post LaunchPC and Mobile: Going Cross Platform Post Launch
PC and Mobile: Going Cross Platform Post LaunchKongregate
 
Mmorpgs and motion capture
Mmorpgs and motion capture Mmorpgs and motion capture
Mmorpgs and motion capture Isaac Tingey
 
PC and Mobile: Going Cross Platform Post-Launch | Melinda Montano
PC and Mobile: Going Cross Platform Post-Launch | Melinda MontanoPC and Mobile: Going Cross Platform Post-Launch | Melinda Montano
PC and Mobile: Going Cross Platform Post-Launch | Melinda MontanoJessica Tams
 
Stuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for SuccessStuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for SuccessStuart Dredge
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE Isaac Tingey
 
How to Make Your Games More Suitable for the Chinese Market | Gary Huang
How to Make Your Games More Suitable for the Chinese Market | Gary HuangHow to Make Your Games More Suitable for the Chinese Market | Gary Huang
How to Make Your Games More Suitable for the Chinese Market | Gary HuangJessica Tams
 
Game industry
Game industry Game industry
Game industry TQais
 
Incidents in Video Game Testing: Empire Earth 3
Incidents in Video Game Testing: Empire Earth 3Incidents in Video Game Testing: Empire Earth 3
Incidents in Video Game Testing: Empire Earth 3Michael LaMarr
 

What's hot (16)

Replika Presentation
Replika PresentationReplika Presentation
Replika Presentation
 
Social Games: Multiplatform Branded Entertainment
Social Games: Multiplatform Branded EntertainmentSocial Games: Multiplatform Branded Entertainment
Social Games: Multiplatform Branded Entertainment
 
Task 3 analysis
Task 3 analysisTask 3 analysis
Task 3 analysis
 
Autism ABATA Game (Mobile App)
Autism ABATA Game (Mobile App)Autism ABATA Game (Mobile App)
Autism ABATA Game (Mobile App)
 
Optimising a social mobile game
Optimising a social mobile gameOptimising a social mobile game
Optimising a social mobile game
 
PC and Mobile: Going Cross Platform Post Launch
PC and Mobile: Going Cross Platform Post LaunchPC and Mobile: Going Cross Platform Post Launch
PC and Mobile: Going Cross Platform Post Launch
 
Mmorpgs and motion capture
Mmorpgs and motion capture Mmorpgs and motion capture
Mmorpgs and motion capture
 
Melinda Montano, Kongregate
Melinda Montano, KongregateMelinda Montano, Kongregate
Melinda Montano, Kongregate
 
PC and Mobile: Going Cross Platform Post-Launch | Melinda Montano
PC and Mobile: Going Cross Platform Post-Launch | Melinda MontanoPC and Mobile: Going Cross Platform Post-Launch | Melinda Montano
PC and Mobile: Going Cross Platform Post-Launch | Melinda Montano
 
Stuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for SuccessStuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for Success
 
In-car gaming
In-car gamingIn-car gaming
In-car gaming
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE
 
How to Make Your Games More Suitable for the Chinese Market | Gary Huang
How to Make Your Games More Suitable for the Chinese Market | Gary HuangHow to Make Your Games More Suitable for the Chinese Market | Gary Huang
How to Make Your Games More Suitable for the Chinese Market | Gary Huang
 
Game industry
Game industry Game industry
Game industry
 
Incidents in Video Game Testing: Empire Earth 3
Incidents in Video Game Testing: Empire Earth 3Incidents in Video Game Testing: Empire Earth 3
Incidents in Video Game Testing: Empire Earth 3
 
Playstation Cerberus
Playstation CerberusPlaystation Cerberus
Playstation Cerberus
 

Viewers also liked

Mobile march2012 android101-pt1
Mobile march2012 android101-pt1Mobile march2012 android101-pt1
Mobile march2012 android101-pt1Mobile March
 
Beginning i os part 2 sam kirchmeier
Beginning i os part 2   sam kirchmeierBeginning i os part 2   sam kirchmeier
Beginning i os part 2 sam kirchmeierMobile March
 
Mobile March Olson presentation 2012
Mobile March Olson presentation 2012Mobile March Olson presentation 2012
Mobile March Olson presentation 2012Mobile March
 
Mobile marketing meltdown
Mobile marketing meltdownMobile marketing meltdown
Mobile marketing meltdownMobile March
 
IP for Mobile Startups -Ernest Grumbles
IP for Mobile Startups -Ernest GrumblesIP for Mobile Startups -Ernest Grumbles
IP for Mobile Startups -Ernest GrumblesMobile March
 
Developing Custom iOs Applications for Enterprise
Developing Custom iOs Applications for EnterpriseDeveloping Custom iOs Applications for Enterprise
Developing Custom iOs Applications for EnterpriseMobile March
 
Mobile march2012 android101-pt2
Mobile march2012 android101-pt2Mobile march2012 android101-pt2
Mobile march2012 android101-pt2Mobile March
 

Viewers also liked (8)

Beatles&webdesign
Beatles&webdesignBeatles&webdesign
Beatles&webdesign
 
Mobile march2012 android101-pt1
Mobile march2012 android101-pt1Mobile march2012 android101-pt1
Mobile march2012 android101-pt1
 
Beginning i os part 2 sam kirchmeier
Beginning i os part 2   sam kirchmeierBeginning i os part 2   sam kirchmeier
Beginning i os part 2 sam kirchmeier
 
Mobile March Olson presentation 2012
Mobile March Olson presentation 2012Mobile March Olson presentation 2012
Mobile March Olson presentation 2012
 
Mobile marketing meltdown
Mobile marketing meltdownMobile marketing meltdown
Mobile marketing meltdown
 
IP for Mobile Startups -Ernest Grumbles
IP for Mobile Startups -Ernest GrumblesIP for Mobile Startups -Ernest Grumbles
IP for Mobile Startups -Ernest Grumbles
 
Developing Custom iOs Applications for Enterprise
Developing Custom iOs Applications for EnterpriseDeveloping Custom iOs Applications for Enterprise
Developing Custom iOs Applications for Enterprise
 
Mobile march2012 android101-pt2
Mobile march2012 android101-pt2Mobile march2012 android101-pt2
Mobile march2012 android101-pt2
 

Similar to Bannin mobile march_2012_public

GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGreat Wall Club
 
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodySocial Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodyKyle Moody
 
[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략
[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략
[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략강 민우
 
Digital Entertainment Jam 25 April2009
Digital Entertainment Jam 25 April2009Digital Entertainment Jam 25 April2009
Digital Entertainment Jam 25 April2009Fabio Viola
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should StealStuart Dredge
 
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密yangdj
 
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密yangdj
 
Case Studies in Mobile Board Game Conversion
Case Studies in Mobile Board Game ConversionCase Studies in Mobile Board Game Conversion
Case Studies in Mobile Board Game ConversionMartin Grider
 
Video game ppt
Video game pptVideo game ppt
Video game pptTony Wang
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Gateway Technolabs
 
Future of Mobile Games Apps 2010
Future of Mobile Games Apps 2010Future of Mobile Games Apps 2010
Future of Mobile Games Apps 2010Richard Hoffmann
 
Flash Mobile Social Pikkle
Flash Mobile Social Pikkle Flash Mobile Social Pikkle
Flash Mobile Social Pikkle Gabriel Palomino
 
AIM Advance Company Profile 2011
AIM Advance Company Profile 2011AIM Advance Company Profile 2011
AIM Advance Company Profile 2011Permbun Aimsupasit
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling? Raf Keustermans
 

Similar to Bannin mobile march_2012_public (20)

GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
 
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle MoodySocial Media Today - Week 11 - Video Games and Social Media - Kyle Moody
Social Media Today - Week 11 - Video Games and Social Media - Kyle Moody
 
Directory lyon 2010
Directory lyon 2010Directory lyon 2010
Directory lyon 2010
 
Gaming
GamingGaming
Gaming
 
[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략
[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략
[IGC 2016] 경기창조혁신센터 임동욱 - 모바일 게임 퍼블리싱 사례 및 생존전략
 
Digital Entertainment Jam 25 April2009
Digital Entertainment Jam 25 April2009Digital Entertainment Jam 25 April2009
Digital Entertainment Jam 25 April2009
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should Steal
 
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
 
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
 
Case Studies in Mobile Board Game Conversion
Case Studies in Mobile Board Game ConversionCase Studies in Mobile Board Game Conversion
Case Studies in Mobile Board Game Conversion
 
Socosoft 201108
Socosoft 201108Socosoft 201108
Socosoft 201108
 
Video game ppt
Video game pptVideo game ppt
Video game ppt
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
 
Offshore Game Development Presentation
Offshore Game Development PresentationOffshore Game Development Presentation
Offshore Game Development Presentation
 
Mobile Games
Mobile GamesMobile Games
Mobile Games
 
Future of Mobile Games Apps 2010
Future of Mobile Games Apps 2010Future of Mobile Games Apps 2010
Future of Mobile Games Apps 2010
 
Flash Mobile Social Pikkle
Flash Mobile Social Pikkle Flash Mobile Social Pikkle
Flash Mobile Social Pikkle
 
AIM Advance Company Profile 2011
AIM Advance Company Profile 2011AIM Advance Company Profile 2011
AIM Advance Company Profile 2011
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
Game's key platforms
Game's key platformsGame's key platforms
Game's key platforms
 

More from Mobile March

Cross-Platform Mobile Development with PhoneGap-Vince Bullinger
Cross-Platform Mobile Development with PhoneGap-Vince BullingerCross-Platform Mobile Development with PhoneGap-Vince Bullinger
Cross-Platform Mobile Development with PhoneGap-Vince BullingerMobile March
 
You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...
You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...
You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...Mobile March
 
Building Wearables-Kristina Durivage
Building Wearables-Kristina DurivageBuilding Wearables-Kristina Durivage
Building Wearables-Kristina DurivageMobile March
 
The Blossoming Internet of Things Zach Supalla-Spark
The Blossoming Internet of Things Zach Supalla-SparkThe Blossoming Internet of Things Zach Supalla-Spark
The Blossoming Internet of Things Zach Supalla-SparkMobile March
 
LiveCode Cross-Platform Development-Joel Gerdeen
LiveCode Cross-Platform Development-Joel GerdeenLiveCode Cross-Platform Development-Joel Gerdeen
LiveCode Cross-Platform Development-Joel GerdeenMobile March
 
The Mobile Evolution‚ Systems vs. Apps - Matthew David
The Mobile Evolution‚ Systems vs. Apps - Matthew DavidThe Mobile Evolution‚ Systems vs. Apps - Matthew David
The Mobile Evolution‚ Systems vs. Apps - Matthew DavidMobile March
 
Unity-Beyond Games! - Josh Ruis
Unity-Beyond Games! - Josh RuisUnity-Beyond Games! - Josh Ruis
Unity-Beyond Games! - Josh RuisMobile March
 
Using Chipmunk Physics to create a iOS Game - Scott Lembcke
Using Chipmunk Physics to create a iOS Game - Scott LembckeUsing Chipmunk Physics to create a iOS Game - Scott Lembcke
Using Chipmunk Physics to create a iOS Game - Scott LembckeMobile March
 
Using Mobile to Achieve Truly Integrated Marketing - Curt Prins
Using Mobile to Achieve Truly Integrated Marketing - Curt PrinsUsing Mobile to Achieve Truly Integrated Marketing - Curt Prins
Using Mobile to Achieve Truly Integrated Marketing - Curt PrinsMobile March
 
Introduction to Core Data - Jason Shapiro
Introduction to Core Data - Jason ShapiroIntroduction to Core Data - Jason Shapiro
Introduction to Core Data - Jason ShapiroMobile March
 
Product Management for Your App
Product Management for Your AppProduct Management for Your App
Product Management for Your AppMobile March
 
Dueling Banjos: Inter-app Communication
Dueling Banjos: Inter-app Communication Dueling Banjos: Inter-app Communication
Dueling Banjos: Inter-app Communication Mobile March
 
Guy Thier Keynote Presentation
Guy Thier Keynote PresentationGuy Thier Keynote Presentation
Guy Thier Keynote PresentationMobile March
 
Beginningi os part1-bobmccune
Beginningi os part1-bobmccuneBeginningi os part1-bobmccune
Beginningi os part1-bobmccuneMobile March
 
Android ui patterns
Android ui patternsAndroid ui patterns
Android ui patternsMobile March
 
Automated interactive testing for i os
Automated interactive testing for i osAutomated interactive testing for i os
Automated interactive testing for i osMobile March
 
Olson mobile march presentation 2012 03-16
Olson mobile march presentation 2012 03-16Olson mobile march presentation 2012 03-16
Olson mobile march presentation 2012 03-16Mobile March
 

More from Mobile March (20)

Cross-Platform Mobile Development with PhoneGap-Vince Bullinger
Cross-Platform Mobile Development with PhoneGap-Vince BullingerCross-Platform Mobile Development with PhoneGap-Vince Bullinger
Cross-Platform Mobile Development with PhoneGap-Vince Bullinger
 
You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...
You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...
You Can’t Ignore the Tablet-Designing & Developing Universal Apps for Phones ...
 
Building Wearables-Kristina Durivage
Building Wearables-Kristina DurivageBuilding Wearables-Kristina Durivage
Building Wearables-Kristina Durivage
 
The Blossoming Internet of Things Zach Supalla-Spark
The Blossoming Internet of Things Zach Supalla-SparkThe Blossoming Internet of Things Zach Supalla-Spark
The Blossoming Internet of Things Zach Supalla-Spark
 
LiveCode Cross-Platform Development-Joel Gerdeen
LiveCode Cross-Platform Development-Joel GerdeenLiveCode Cross-Platform Development-Joel Gerdeen
LiveCode Cross-Platform Development-Joel Gerdeen
 
The Mobile Evolution‚ Systems vs. Apps - Matthew David
The Mobile Evolution‚ Systems vs. Apps - Matthew DavidThe Mobile Evolution‚ Systems vs. Apps - Matthew David
The Mobile Evolution‚ Systems vs. Apps - Matthew David
 
Unity-Beyond Games! - Josh Ruis
Unity-Beyond Games! - Josh RuisUnity-Beyond Games! - Josh Ruis
Unity-Beyond Games! - Josh Ruis
 
Using Chipmunk Physics to create a iOS Game - Scott Lembcke
Using Chipmunk Physics to create a iOS Game - Scott LembckeUsing Chipmunk Physics to create a iOS Game - Scott Lembcke
Using Chipmunk Physics to create a iOS Game - Scott Lembcke
 
Using Mobile to Achieve Truly Integrated Marketing - Curt Prins
Using Mobile to Achieve Truly Integrated Marketing - Curt PrinsUsing Mobile to Achieve Truly Integrated Marketing - Curt Prins
Using Mobile to Achieve Truly Integrated Marketing - Curt Prins
 
Introduction to Core Data - Jason Shapiro
Introduction to Core Data - Jason ShapiroIntroduction to Core Data - Jason Shapiro
Introduction to Core Data - Jason Shapiro
 
Product Management for Your App
Product Management for Your AppProduct Management for Your App
Product Management for Your App
 
Robotium Tutorial
Robotium TutorialRobotium Tutorial
Robotium Tutorial
 
Dueling Banjos: Inter-app Communication
Dueling Banjos: Inter-app Communication Dueling Banjos: Inter-app Communication
Dueling Banjos: Inter-app Communication
 
Guy Thier Keynote Presentation
Guy Thier Keynote PresentationGuy Thier Keynote Presentation
Guy Thier Keynote Presentation
 
Beginningi os part1-bobmccune
Beginningi os part1-bobmccuneBeginningi os part1-bobmccune
Beginningi os part1-bobmccune
 
Android ui patterns
Android ui patternsAndroid ui patterns
Android ui patterns
 
Automated interactive testing for i os
Automated interactive testing for i osAutomated interactive testing for i os
Automated interactive testing for i os
 
Olson mobile march presentation 2012 03-16
Olson mobile march presentation 2012 03-16Olson mobile march presentation 2012 03-16
Olson mobile march presentation 2012 03-16
 
Windows phone 7
Windows phone 7Windows phone 7
Windows phone 7
 
Mmtc2012 app-full
Mmtc2012 app-fullMmtc2012 app-full
Mmtc2012 app-full
 

Recently uploaded

Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomSalesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomCzechDreamin
 
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...CzechDreamin
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...Product School
 
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...CzechDreamin
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
 
UiPath Test Automation using UiPath Test Suite series, part 1
UiPath Test Automation using UiPath Test Suite series, part 1UiPath Test Automation using UiPath Test Suite series, part 1
UiPath Test Automation using UiPath Test Suite series, part 1DianaGray10
 
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)Julian Hyde
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Thierry Lestable
 
Free and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi IbrahimzadeFree and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi IbrahimzadeCzechDreamin
 
Demystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyDemystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyJohn Staveley
 
Search and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesSearch and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
 
IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoTAnalytics
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backElena Simperl
 
In-Depth Performance Testing Guide for IT Professionals
In-Depth Performance Testing Guide for IT ProfessionalsIn-Depth Performance Testing Guide for IT Professionals
In-Depth Performance Testing Guide for IT ProfessionalsExpeed Software
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Product School
 
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptxIOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptxAbida Shariff
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
 
AI revolution and Salesforce, Jiří Karpíšek
AI revolution and Salesforce, Jiří KarpíšekAI revolution and Salesforce, Jiří Karpíšek
AI revolution and Salesforce, Jiří KarpíšekCzechDreamin
 
ODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User GroupODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User GroupCatarinaPereira64715
 
Powerful Start- the Key to Project Success, Barbara Laskowska
Powerful Start- the Key to Project Success, Barbara LaskowskaPowerful Start- the Key to Project Success, Barbara Laskowska
Powerful Start- the Key to Project Success, Barbara LaskowskaCzechDreamin
 

Recently uploaded (20)

Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomSalesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
 
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
SOQL 201 for Admins & Developers: Slice & Dice Your Org’s Data With Aggregate...
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
Behind the Scenes From the Manager's Chair: Decoding the Secrets of Successfu...
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
UiPath Test Automation using UiPath Test Suite series, part 1
UiPath Test Automation using UiPath Test Suite series, part 1UiPath Test Automation using UiPath Test Suite series, part 1
UiPath Test Automation using UiPath Test Suite series, part 1
 
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
Measures in SQL (a talk at SF Distributed Systems meetup, 2024-05-22)
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 
Free and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi IbrahimzadeFree and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
Free and Effective: Making Flows Publicly Accessible, Yumi Ibrahimzade
 
Demystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyDemystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John Staveley
 
Search and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical FuturesSearch and Society: Reimagining Information Access for Radical Futures
Search and Society: Reimagining Information Access for Radical Futures
 
IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024IoT Analytics Company Presentation May 2024
IoT Analytics Company Presentation May 2024
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
In-Depth Performance Testing Guide for IT Professionals
In-Depth Performance Testing Guide for IT ProfessionalsIn-Depth Performance Testing Guide for IT Professionals
In-Depth Performance Testing Guide for IT Professionals
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
 
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptxIOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
IOS-PENTESTING-BEGINNERS-PRACTICAL-GUIDE-.pptx
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
 
AI revolution and Salesforce, Jiří Karpíšek
AI revolution and Salesforce, Jiří KarpíšekAI revolution and Salesforce, Jiří Karpíšek
AI revolution and Salesforce, Jiří Karpíšek
 
ODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User GroupODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User Group
 
Powerful Start- the Key to Project Success, Barbara Laskowska
Powerful Start- the Key to Project Success, Barbara LaskowskaPowerful Start- the Key to Project Success, Barbara Laskowska
Powerful Start- the Key to Project Success, Barbara Laskowska
 

Bannin mobile march_2012_public

  • 1. From the Living Room to the Restroom Aaron Bannin Ben Sipe Jimi Van Guilder Nate Dykstra
  • 3. Shameless Promotion rechargestudios.com @rechargestudios w3i.com @w3i
  • 6. Indies vs. Major Publishers **iOS and Android
  • 10. Games Category in Mobile **July 2011
  • 11. Revenues in iOS - Sept 2011
  • 13. Game Demos Trade Nations (Aaron/Ben) - Stereotypical mobile/social freemium game - Isometric resource management - Cooperative social mechanics - Very well balanced - Monetizes with Magic Beans for speed ups, special items, and more Dead Space (Aaron/Ben) - Unique gameplay for iOS - Successful console game - Hardcore gaming look and feel - Controls feel intuitive
  • 14. Game Demos Infinity Blade (Ben/Jimi) - - Has the depth of a console game - Good cutscenes to show off the Unreal engine - Unique battling system that works well on mobile Order & Choas (Ben/Jimi) - Clone of World of Warcraft - Solid MMO - Very good implementation of dynamic dual joysticks - Monetizes as a paid app, subscriptions, and virtual currency Doodle Jump (Nate/Jimi) - Uses the accelerometer - Mechanic is unique to mobile devices
  • 15. Game Demos Cut the Rope (Nate/Jimi) - Great use of the touch screen - Very effective at progressively teaching the player - touch screen and tutorial Triple Town (Aaron/Jimi) - - Unique puzzler - Started on Facebook and moved to mobile - Smooth transition due to minimal inputs from player Flick Homerun (Jimi/Nate) - Can be played in short increments - Can monetize through the use of powerups - Good job at making a sports game casual
  • 16. Game Demos Super Stickman Golf (Jimi/Nate) - Scalable level design - Because of the unique level designs, powerups are a core mechanic within the game - Synchronous multiplayer Scramble with Friends (Aaron/Nate) - Best in class for using social - Asynchronous multiplayer (turn-based) - Can use preexisting graph or meet new players - Monetizes through powerups - Paying only gives you an advantage, it is not pay-to-win Slotomainia (Ben/Nate) - Light, mindless gameplay - Replicates the slot experience - Love/hate the Facebook integration