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About Replika
 Cyberpunk Action/Strategy Game
   PlayStation 3 PSN and XBLA
 Cross-media IP
     Game
     Movie (directed by Pearry Teo)
     Comic books Native Stereoscopic 3D Support
     You can also play in SD TV’s
Technology
 Powered by Phyre Engine (cross-platform game engine)
   The game is powered by Sony’s Phyre Engine (free) which was built from the
    ground up to take full advantage of the capabilities of the PlayStation 3 (also
    available for XBOX360). The engine is being customized by the development
    team in order to allow us to provide a fantastic experience to the player with
    amazing characters, over the top animation, glorious cyberpunk and
    dystopian levels and gameplay that have been hand-crafted to provide an
    intense game experience to the player. The game is being built with native
    stereoscopic 3D support. The controls will be very easy to use and any skill
    level player will be able to instantly pick up the control and play.
Technology
 Powered by Life Engine
   The Life Engine product is a game middleware that provides an API and tools that
    enable DEB Theory simulations to affect all manner of gameplay and game state within
    a video game title, including: AI, Behavior, Physics, Graphics, Audio, particle effects
    and voices.
   The Life Engine product is being developed as a comprehensive solution that provides
    high quality realism, fidelity, and detail to most game engine features. Life Engine will
    be able to replace or enhance many existing subsystems at once, amortizing the cost
    of simulation over the total set features that our brought to life.
   Life Engine will run on many platforms including: game consoles, mobile devices, PCs,
    workstations, servers, and super computers.
   This middleware product is being developed jointly with Instituto Superior Técnico
    (IST).
   "This project is supported by POR Lisboa Program, financed by European Regional
    Development Fund (ERDF), and Agência de Inovação (AdI) under the project Life
    Engine/3111/2009"
Gameplay Overview
 Single Player Level Structure Overview: The level structure for single player (the
  only player mode on Replika) is designed in an escherian layout. The player will need to rotate
  pieces of the level in all the axis to be able to progress. The player can only rotate the level in
  specific zones. When he arrives on one of the rotation zones the palm of the hands of Replika
  will start glowing. The Citadel and Volgan Empire will be built in this escherian, labyrinthic way.
 Level Begin: Each level begins with Replika arriving falling from the sky and a dynamic
  camera shift to reveal the level structure. Replika has a set of tools built-in on her uniform that
  will provide the player with non-intrusive tips that will guide the player as needed.
 Solving the puzzles: Each level is composed by two layers of gameplay. There is the
  core level (a sort of Rubik’s cube), and the second layer wraps the first one with several moving
  platforms. All the levels have sections that can be rotated to allow player progress. A wall can
  become a floor and a ceiling can become a wall. When Replika’s is next to a rotation spot, her
  hands will glow to inform the player that he arrived to a section where he can rotate the level. All
  the puzzles will involve hacking terminals and
THE END

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Replika Presentation

  • 1.
  • 2.
  • 3. About Replika  Cyberpunk Action/Strategy Game  PlayStation 3 PSN and XBLA  Cross-media IP  Game  Movie (directed by Pearry Teo)  Comic books Native Stereoscopic 3D Support  You can also play in SD TV’s
  • 4. Technology  Powered by Phyre Engine (cross-platform game engine)  The game is powered by Sony’s Phyre Engine (free) which was built from the ground up to take full advantage of the capabilities of the PlayStation 3 (also available for XBOX360). The engine is being customized by the development team in order to allow us to provide a fantastic experience to the player with amazing characters, over the top animation, glorious cyberpunk and dystopian levels and gameplay that have been hand-crafted to provide an intense game experience to the player. The game is being built with native stereoscopic 3D support. The controls will be very easy to use and any skill level player will be able to instantly pick up the control and play.
  • 5. Technology  Powered by Life Engine  The Life Engine product is a game middleware that provides an API and tools that enable DEB Theory simulations to affect all manner of gameplay and game state within a video game title, including: AI, Behavior, Physics, Graphics, Audio, particle effects and voices.  The Life Engine product is being developed as a comprehensive solution that provides high quality realism, fidelity, and detail to most game engine features. Life Engine will be able to replace or enhance many existing subsystems at once, amortizing the cost of simulation over the total set features that our brought to life.  Life Engine will run on many platforms including: game consoles, mobile devices, PCs, workstations, servers, and super computers.  This middleware product is being developed jointly with Instituto Superior Técnico (IST).  "This project is supported by POR Lisboa Program, financed by European Regional Development Fund (ERDF), and Agência de Inovação (AdI) under the project Life Engine/3111/2009"
  • 6. Gameplay Overview  Single Player Level Structure Overview: The level structure for single player (the only player mode on Replika) is designed in an escherian layout. The player will need to rotate pieces of the level in all the axis to be able to progress. The player can only rotate the level in specific zones. When he arrives on one of the rotation zones the palm of the hands of Replika will start glowing. The Citadel and Volgan Empire will be built in this escherian, labyrinthic way.  Level Begin: Each level begins with Replika arriving falling from the sky and a dynamic camera shift to reveal the level structure. Replika has a set of tools built-in on her uniform that will provide the player with non-intrusive tips that will guide the player as needed.  Solving the puzzles: Each level is composed by two layers of gameplay. There is the core level (a sort of Rubik’s cube), and the second layer wraps the first one with several moving platforms. All the levels have sections that can be rotated to allow player progress. A wall can become a floor and a ceiling can become a wall. When Replika’s is next to a rotation spot, her hands will glow to inform the player that he arrived to a section where he can rotate the level. All the puzzles will involve hacking terminals and
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.