Visual Thinking gives us direction to sketch and use our white canvas of imagination. Dan Roam, a successful author helped us understand how we can solve our problem using these basic tools of visual thinking.
Time management is the way that one organizes and plans the time that would be spent on completing certain tasks and activities in the most effective and productive manner.
24 hrs seem to be rather to short to achieve the set targets and goals.
A few time management techniques like:
1. Covey's Time management Matrix
2. ABC list method
3. Pickle Jar theory etc
are discussed in this ppt briefly to help one attain greater productivity and efficiency.
Today's competitive world seems to stress out the children with excessive study burden, the pressure to excel in various fields like music, sports, vocational studies etc.
The students find it hard to strike the right balance between their studies and other recreational activities and get bogged down with stress due to parental and peer pressure.
Spending a little time understanding and learning about these simple time-management techniques will help one carry out all the tasks and activities smoothly without missing out or giving up on certain hobbies.
29 Revenue Model Options for Industrial enterprises (curated by @arnevbalen -...Board of Innovation
How to find new ways to make money as an industrial company? Explore 29 trigger cards with different business model options and pricing tactics (Industrial enterprise version). - by Board of Innovation
Time management is the way that one organizes and plans the time that would be spent on completing certain tasks and activities in the most effective and productive manner.
24 hrs seem to be rather to short to achieve the set targets and goals.
A few time management techniques like:
1. Covey's Time management Matrix
2. ABC list method
3. Pickle Jar theory etc
are discussed in this ppt briefly to help one attain greater productivity and efficiency.
Today's competitive world seems to stress out the children with excessive study burden, the pressure to excel in various fields like music, sports, vocational studies etc.
The students find it hard to strike the right balance between their studies and other recreational activities and get bogged down with stress due to parental and peer pressure.
Spending a little time understanding and learning about these simple time-management techniques will help one carry out all the tasks and activities smoothly without missing out or giving up on certain hobbies.
29 Revenue Model Options for Industrial enterprises (curated by @arnevbalen -...Board of Innovation
How to find new ways to make money as an industrial company? Explore 29 trigger cards with different business model options and pricing tactics (Industrial enterprise version). - by Board of Innovation
The 8 Stances of a Transformational LeaderMatthew Philip
Patterned after the popular "Eight Stances of a Scrum Master," this talks introduces the eight stances -- "mental or emotional positions adopted with respect to something" -- of leaders at all levels who want to enable high-performing people, teams and organizations. To improve organizational outcomes, the eight stances are aimed at:
- Reducing friction to allow teams to do what they do best
- Fostering a learning environment to enable high performance, mastery and innovation
- Creating aligned autonomy to scalably connect strategy to action
Growth Mindset vs. the Entrepreneurial Mindsetjane GARDNER
we are looking at growth mindset vs. entrepreneurial mindset
There are differences
Growth mindset refers to a broader kind of mindset whereas the entrepreneur mindset is more specific.
However, the two share several common behaviors and characteristics. For more on mindset go to http://jgtips.com/youtube
Polecamy inspirującą prezentację z cyklu Manage or Die Inspiration.
63 slajdy poruszające tematykę zarządzania zmianą.
Kryzys, a zarządzanie zmianą.
Zapraszamy do korzystania i bezpłatnego pobierania,
Manage or Die Team
ps. prosimy o podawanie źródła
Learn more about Innovation and Creative problem-solving at https://www.digitalsurgeons.com/thoughts/
Creativity isn't a discipline for just designers. Ideas and creativity should come from everyone regardless of their role. Creativity can be taught and I've been heavily inspired by Tina Seelig and Tony Schwartz's presentations at the 2013 Behance ideas conference. They both provided jaw-dropping looks into how they see the creative process, which I will never look at the same way again.
That journey inspired me to prepare this presentation which is my attempt at teaching and spreading this infectious process to others who might not understand how creativity works or can find use from such information.
Unique solutions come from innovative problem solving. Having a framework is critical.
Insight. First find and define the problem.
Saturation. This is the information gathering phase chock full of research. Most designers hate this phase because it isn’t “creative” in their mind. From my perspective, the designers I respect most are all about saturating themselves in data and inspiration.
Incubation. This is where you walk away from ideas and thinking altogether, which Schwartz refers to as “thinking aside.” He explains that when you shut your mind off, your brain is able to spark the best creativity, which is why ideas pop in your head during a shower, while walking in nature or when you are dreaming. This is often an area I totally ignored since I’ve never really had the luxury of time, but one I’ll be looking to learn and apply in my ever-changing creative process.
Illumination. This is one step we are likely all familiar with. The infamous a-ha moment that stops you in your tracks.
Verification. This is the point where things start coming together; the part where you make it real. This part reminds me of the great scientists of history having an idea, testing it and learning from it.
Learn, modify and repeat. That being said, creativity isn’t supposed to be easy, as Cal Newport points out, it takes a level of deep work and focused intent to develop skills and solve problems. Malcolm Gladwell talked about 10,000 hours being the time it takes to master a task. Nonetheless, we have scientific data to back how the brain learns things.
Ideas are nothing without execution.
The core protocols are a set of attitudes and simple behavioral rules that help teams work better together. It's especially suited to help foster great meeting. This is a 1 hour workshop you can run with a team to familiarize them with the concept and start a discussion if you want to adapt any of the protocols. The workshop was developed at Spotify.
Rent The Runway - N'achetez plus vos vêtements, louez-les !Onopia
Rent The Runway - N'achetez plus vos vêtements, louez-les !
Etude du business model de Rent The Runway réalisé par Onopia avec le Business Model Canvas et le Value Proposition Canvas.
The 8 Stances of a Transformational LeaderMatthew Philip
Patterned after the popular "Eight Stances of a Scrum Master," this talks introduces the eight stances -- "mental or emotional positions adopted with respect to something" -- of leaders at all levels who want to enable high-performing people, teams and organizations. To improve organizational outcomes, the eight stances are aimed at:
- Reducing friction to allow teams to do what they do best
- Fostering a learning environment to enable high performance, mastery and innovation
- Creating aligned autonomy to scalably connect strategy to action
Growth Mindset vs. the Entrepreneurial Mindsetjane GARDNER
we are looking at growth mindset vs. entrepreneurial mindset
There are differences
Growth mindset refers to a broader kind of mindset whereas the entrepreneur mindset is more specific.
However, the two share several common behaviors and characteristics. For more on mindset go to http://jgtips.com/youtube
Polecamy inspirującą prezentację z cyklu Manage or Die Inspiration.
63 slajdy poruszające tematykę zarządzania zmianą.
Kryzys, a zarządzanie zmianą.
Zapraszamy do korzystania i bezpłatnego pobierania,
Manage or Die Team
ps. prosimy o podawanie źródła
Learn more about Innovation and Creative problem-solving at https://www.digitalsurgeons.com/thoughts/
Creativity isn't a discipline for just designers. Ideas and creativity should come from everyone regardless of their role. Creativity can be taught and I've been heavily inspired by Tina Seelig and Tony Schwartz's presentations at the 2013 Behance ideas conference. They both provided jaw-dropping looks into how they see the creative process, which I will never look at the same way again.
That journey inspired me to prepare this presentation which is my attempt at teaching and spreading this infectious process to others who might not understand how creativity works or can find use from such information.
Unique solutions come from innovative problem solving. Having a framework is critical.
Insight. First find and define the problem.
Saturation. This is the information gathering phase chock full of research. Most designers hate this phase because it isn’t “creative” in their mind. From my perspective, the designers I respect most are all about saturating themselves in data and inspiration.
Incubation. This is where you walk away from ideas and thinking altogether, which Schwartz refers to as “thinking aside.” He explains that when you shut your mind off, your brain is able to spark the best creativity, which is why ideas pop in your head during a shower, while walking in nature or when you are dreaming. This is often an area I totally ignored since I’ve never really had the luxury of time, but one I’ll be looking to learn and apply in my ever-changing creative process.
Illumination. This is one step we are likely all familiar with. The infamous a-ha moment that stops you in your tracks.
Verification. This is the point where things start coming together; the part where you make it real. This part reminds me of the great scientists of history having an idea, testing it and learning from it.
Learn, modify and repeat. That being said, creativity isn’t supposed to be easy, as Cal Newport points out, it takes a level of deep work and focused intent to develop skills and solve problems. Malcolm Gladwell talked about 10,000 hours being the time it takes to master a task. Nonetheless, we have scientific data to back how the brain learns things.
Ideas are nothing without execution.
The core protocols are a set of attitudes and simple behavioral rules that help teams work better together. It's especially suited to help foster great meeting. This is a 1 hour workshop you can run with a team to familiarize them with the concept and start a discussion if you want to adapt any of the protocols. The workshop was developed at Spotify.
Rent The Runway - N'achetez plus vos vêtements, louez-les !Onopia
Rent The Runway - N'achetez plus vos vêtements, louez-les !
Etude du business model de Rent The Runway réalisé par Onopia avec le Business Model Canvas et le Value Proposition Canvas.
Rock and Roll's Drawing Fable (A quick lesson on how to draw anything!) Dan Roam
Save $10 OFF when you register as a visual-thinking student at www.napkinacademy.com ! Use coupon code NAPKINNEWYEAR15 when you register. (Good through Feb 28, 2015.)(Good through Feb 28, 2015.)
Rock is a bit stiff and Roll is really loopy. But together they use simple pictures to clarify a great idea for the whole world.
1 simple way to better presentations: don't outline, PUMA!Dan Roam
The biggest problem in creating our presentation is making a great storyline. Here's how to do it: create a PUMA.
There's more in my book.
http://www.amazon.com/Show-Tell-Everybody-Extraordinary-Presentations/dp/1591846854/ref=zg_bs_660628_14
This contains the entire 4-napkin health care series in one file. It makes more sense to read this one now than the others since it is the complete set all in one file.
How to solve daily, chronic problems in your business with concepts from Poly...Redbox Studio
This presentation on problem–solving will give you an idea of the powerful and graspable techniques that you can use effectively to solve a great many of your current problems.
Mr Jay Menon was invited to speak to a group of business owners and senior managers at an event called Marketing Mojo Meetup organized by Redbox Studio.
These slides summarize the Designing Your Life book by Bill Burnett and Dave Evans. Dr. Kristin Palmer led a workshop walking through big ideas in the book sharing templates and tools for helping people to design a live they can love. You can reach Dr. Palmer through http://www.CentralOregonLifeCoach.com.
Every day people are looking for ways to justify why they haven't achieved what they desire. They look at what other people have done with resentment rather than being inspired into action. This article pushes past those old habits and gives practical steps towards achieving your goals and obtaining the freedom that we desire.
A set of questions and tasks designed to help you assess the quality of your problem-solving skills when working with other people to help them solve their problems.
Learn about a case study in which problem interviewing was used after making assumptions with a wearable fall detector product. The lesson learned was massive engineering cost savings by validating the product before development was starated
It is a nptel course pdf made available here from its official nptel website . Its full credit goes to nptel itself . I am just sharing it here as i thought it would help someone in need of it . It is a course of INTRODUCTION TO ADVANCED COGNITIVE PROCESSES
1. THE BACK OF THE NAPKIN
- Dan Roam
-By
Ankita Sharma
Priyanka Banerjee
2. Visual thinking means taking advantage
of our ability to see-both with our eyes
and with our mind's eye-in order to
discover ideas that are otherwise
invisible,
develop those ideas quickly and then
share those ideas with
other people in a way that they are
simple to get.
23. Portraits: General Rules
of thumb
1. Think simple: picture
should be clear and
descriptive.
2. Illuminate list : draw
your ideas, put your
insights.
3. Visually Describe:
pictures are easy to
compare than the
words. Visual aspect
make them
memorable.
24. Charts: General Rules of
thumb
1.Show the data: make
it pictorial with charts
and comparison to
make it interesting
and descriptive.
2.Pick the simplest
model to make your
point
25. Maps: General Rules of
thumb
1. Every thing has a
geography: connect
the components.
2. North is a state of
mind: draw maps of
different parameters
to compare them.
3. Look beyond the
obvious hierarchy.
26. Timelines: General Rules of thumb
1. Time is a one way street.
2. Repeating timelines create life
cycles.
Round versus linear
27. Flow chart: General Rules of
Thumb
1.Start with the problem: Define
your problem, keep your
solutions ready. Have multiple
solutions
2.Multiple Solutions: are they
viable/ feasible? Will it work ?
3.Start working on it.
28. Multiple Variable Plots: General Rules of
thumb
1. Multiple variable plots aren’t hard to
make, but they do require patience,
practice, and, above all, a point.
2. Medium-thick soup is best
3. Anything can be mapped to anything
else, but…
29. Now comes Two Big
question ?
Q1.how can we best go about
verbally describing a picture ?
Q2. Are they bad if they need
explanation at all ?
30. Q1.how can we best go about verbally
describing a picture ?
Start looking aloud:- Look: What's the picture all about?
What's included and what's not? What are the coordinates
and dimensions?
Keep seeing aloud:- See: What are the three most important
things that stand out? How do they interact? Is there a
pattern emerging? Is there anything critical that we don't
see?
Continue by imaging aloud:-Imagine: How can we
manipulate or take advantage of emerging patterns? Are
there open opportunities? What is not visible here? Where
have we seen this before
Close by showing aloud:-Show: This is what we think it all
means. Do you see the same things? This is what we think
31. Q2. Are they bad if they need explanation at all ?