The document discusses augmented reality (AR) and its potential uses in libraries. It begins with definitions of AR and how it differs from virtual reality by enhancing real-world environments with computer-generated information. The benefits of AR for education are described, including making learning more interactive and engaging. Examples of how AR could be used in libraries are provided, such as through games, informational cards, and apps that provide additional details about materials. Steps for creating a basic AR application using Unity and Vuforia are outlined.