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Augmented Reality in Higher Education 2015


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Augmented Reality Session - Updated for 2015

Published in: Education
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Augmented Reality in Higher Education 2015

  1. 1. Augmented Reality Mobile Learning Network 28 January 2015 James Little Rebecca Sellers
  2. 2. Augmented Reality: The Real Experience Augmented Reality. What is it? How is it relevant to education and research? Want to know more? This 90 minute session is an opportunity to find out more about augmented reality: ● An overview to the many ways it is starting to be used across society by companies such as IKEA, the BBC ● Practical educational examples from libraries and subject disciplines. ● Demonstrations including 3D-dinosaurs, interactive video, fieldwork and medical simulation. ● Get hands-on and create your own augmented reality content!
  3. 3. What is Augmented Reality? Augmented Reality is the real-time overlaying of digital content onto reality, viewed through a device such as a mobile phone, tablet or headset. Carl Milner Attribution 2.0 Generic (CC BY 2.0)
  4. 4. What is Augmented Reality? Passive / Consumption Reality is augmented but still viewed passively
  5. 5. What is Augmented Reality? Active / Engaging Encourages interaction with the augmented content or enables creation of additional content then and there
  6. 6. Starter Examples...
  7. 7. Examples - Commercial Marketing: ‘Additional content’ enhanced advertising in magazines, posters: Vogue Fashion Magazine
  8. 8. Examples - Medical
  9. 9. Examples - Medical The iPad [was used] to localize the two tumors in the liver. It was very exciting as it was one of the first operations to be carried out in this way within Germany. Developed by Fraunhofer MEVIS in Bremen, this procedure helps locate critical structures such as tumors and vessels and is expected to improve the quality of transferring pre-operational resection plans into actual surgery, according to Bianka Hofmann from the institute. Sources:
  10. 10. Discussion Your Experience Who’s used / encountered augmented reality? Who’s created augmented reality?
  11. 11. Hands On Examples...
  12. 12. Examples - Commercial Try before you buy: IKEA Augmented Reality
  13. 13. Examples - Commercial Try before you buy: ARGOS
  14. 14. Educational Examples
  15. 15. Examples - Sheffield Hallam Healthcare Education (Demo)
  16. 16. Examples - Art Group in Liverpool Source: and
  17. 17. Educational - History - Mapping the Blitz Mapping the Blitz Bomb Census: Bomb Sight
  18. 18. Examples - Educational - Street Museum
  19. 19. Examples - Educational - Thetford Tomb Raiders (Demo) Sources:
  20. 20. Hands On Educational Examples
  21. 21. Examples - Educational - Young Children ColAR App (Demo)
  22. 22. University of Leeds Examples
  23. 23. Examples - UoL - Augmented Reality Treasure Hunt
  24. 24. Examples - UoL - Dinosaurs on Campus
  25. 25. Examples - UoL - OERS Poster (Demo)
  26. 26. Examples - UoL - New UG Library
  27. 27. Why consider augmented reality? ● Enable deeper understanding: ○ Learn more about the item through extended information ○ Include direct links to further resources in context ● Connect knowledge: ○ Enable links between different objects and areas by using orientation hunt ● Provide direct in-context access to resources that are protected or changed by history
  28. 28. Things to Consider 1. What benefit will it bring to the learning experience? 2. How will it integrate into other learning activity? 3. What resources will you use: a. Stock existing 3D-model or image? b. Create your own / use your own content 4. Do you have a team or support to enable creation? 5. What platform or device will you target?
  29. 29. How To...
  30. 30. Aurasma ● Can create content all on ipad (create on single device) ● Free ● Works well ● Multi platform ● Can use desktop app for further creation. Options to create own app and branding
  31. 31. Overlays
  32. 32. Trigger Images
  33. 33. Auras….
  34. 34. Hands-on With Aurasma Find triggers in the room
  35. 35. On the Horizon... More ubiquitous? Wearable products?
  36. 36. On the Horizon... Google Translate
  37. 37. Hands-on With Aurasma Create your own augmented reality (guidance sheet)
  38. 38. Augmented Reality and You Thoughts around how to use in own session