The document provides details on existing audio products that were researched, including Doctor Who, Short Cuts Series 20 - The Archivist, and The Archers. It summarizes the key elements of each audio piece, such as whether they include narration, music, sound effects, and the overall tone or feel. Additionally, it includes potential story ideas, reflections on recording experiences in different locations, and plans for an audio project involving ghosts.
The narrator and his father, who have always been close, take a holiday to a remote cottage in the woods by a lake, having been looking forward to it for over a year, though the father found the address from an odd man they had never met. Upon arriving at the desolate cottage with almost no furniture, the only notable item is a painting of a demon with the inscription "I am Raah Caliman." This sets the scene for strange events to unfold that will negatively impact the father and son's relationship, as the father begins to act differently in ways that terrify the son.
The document summarizes initial research and planning for an audio story project about the Mothman cryptid. Key points include:
- Research into existing audio dramas found that added sound effects helped listeners feel more involved. This will be mimicked in the production.
- Narration format was selected due to lack of performers, but voices will be differentiated through narrator's voice acting.
- The story selected is about the Mothman, allowing attempts to include its noises and sounds.
- Further research is needed on acquiring and creating appropriate sound effects for actions like the Mothman moving and the narrator panicking.
The document provides examples of audio dramas and soundscapes that could be used for research on creating an audio project, as well as existing products like sports commentary, podcasts, films, and YouTuber videos that effectively use sound effects and music. It also includes bibliographic information for the film director James Cameron and ideas for generating initial concepts for an audio drama project.
The document provides an initial response and ideas for an audio story project. Key points include:
1) The student has researched ghost stories from York and settled on telling the story of "the stick man" from 35 Stonegate, finding it has audio-based elements that fit their goals.
2) Narration was considered but the student feels audio-only using sound effects best fits their skills and the horror genre.
3) The student outlines ideas for setting the scene with background sounds and telling the story from a different perspective.
4) Concerns are expressed about ensuring all sounds work together to clearly tell the story, but the student is excited to experiment with sound effects and tension-
The document summarizes the planning and initial research for an audio story project. The student has chosen the story of the Grey Lady of East Riddlesden Hall, about a woman killed by her husband after catching her in an affair. They plan to use a soundscape format with some initial narration to set the scene. Potential sound effects are identified. The student feels it will be a creative challenge but worries about recording enough sounds and ensuring the atmosphere matches the story. Further research is needed on plotting the audio and practicing sound design skills.
- The document outlines initial ideas and research for an audio story project based on the local legend of the Edge of the River Ouse.
- The student has selected this legend as it provides opportunities to interpret a first-person narrative of a character seeing their past and present after performing the legend's ritual.
- Research into existing audio dramas informed plans to incorporate narration, voice actors for dialogue, and sound effects/music to set atmosphere and add tension.
- Next steps include further development of the narrative, audio production research, and recruiting cast/narrator.
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
The document summarizes feedback received on a podcast project. Three peers provided feedback: 1) Liked the unique idea but said the narrator's voice sounded robotic; 2) Liked that it was scary and engaging but said to exaggerate the reading more; 3) Liked the intro/outro and scary effects but said there were mistakes in the story reading. The creator agrees the story reading could be improved by finding a shorter story and using a more dramatic voice. The peers all highlighted different aspects they enjoyed, showing the project was mostly good but the story reading needed work.
The narrator and his father, who have always been close, take a holiday to a remote cottage in the woods by a lake, having been looking forward to it for over a year, though the father found the address from an odd man they had never met. Upon arriving at the desolate cottage with almost no furniture, the only notable item is a painting of a demon with the inscription "I am Raah Caliman." This sets the scene for strange events to unfold that will negatively impact the father and son's relationship, as the father begins to act differently in ways that terrify the son.
The document summarizes initial research and planning for an audio story project about the Mothman cryptid. Key points include:
- Research into existing audio dramas found that added sound effects helped listeners feel more involved. This will be mimicked in the production.
- Narration format was selected due to lack of performers, but voices will be differentiated through narrator's voice acting.
- The story selected is about the Mothman, allowing attempts to include its noises and sounds.
- Further research is needed on acquiring and creating appropriate sound effects for actions like the Mothman moving and the narrator panicking.
The document provides examples of audio dramas and soundscapes that could be used for research on creating an audio project, as well as existing products like sports commentary, podcasts, films, and YouTuber videos that effectively use sound effects and music. It also includes bibliographic information for the film director James Cameron and ideas for generating initial concepts for an audio drama project.
The document provides an initial response and ideas for an audio story project. Key points include:
1) The student has researched ghost stories from York and settled on telling the story of "the stick man" from 35 Stonegate, finding it has audio-based elements that fit their goals.
2) Narration was considered but the student feels audio-only using sound effects best fits their skills and the horror genre.
3) The student outlines ideas for setting the scene with background sounds and telling the story from a different perspective.
4) Concerns are expressed about ensuring all sounds work together to clearly tell the story, but the student is excited to experiment with sound effects and tension-
The document summarizes the planning and initial research for an audio story project. The student has chosen the story of the Grey Lady of East Riddlesden Hall, about a woman killed by her husband after catching her in an affair. They plan to use a soundscape format with some initial narration to set the scene. Potential sound effects are identified. The student feels it will be a creative challenge but worries about recording enough sounds and ensuring the atmosphere matches the story. Further research is needed on plotting the audio and practicing sound design skills.
- The document outlines initial ideas and research for an audio story project based on the local legend of the Edge of the River Ouse.
- The student has selected this legend as it provides opportunities to interpret a first-person narrative of a character seeing their past and present after performing the legend's ritual.
- Research into existing audio dramas informed plans to incorporate narration, voice actors for dialogue, and sound effects/music to set atmosphere and add tension.
- Next steps include further development of the narrative, audio production research, and recruiting cast/narrator.
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
The document summarizes feedback received on a podcast project. Three peers provided feedback: 1) Liked the unique idea but said the narrator's voice sounded robotic; 2) Liked that it was scary and engaging but said to exaggerate the reading more; 3) Liked the intro/outro and scary effects but said there were mistakes in the story reading. The creator agrees the story reading could be improved by finding a shorter story and using a more dramatic voice. The peers all highlighted different aspects they enjoyed, showing the project was mostly good but the story reading needed work.
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The document summarizes the student's initial thoughts and research for an audio story project based on the SCP Foundation. The student considers stories from the SCP universe including SCP-001, SCP-173 and SCP-2718. They feel a simple narration format fits best. They have selected SCP-2718 due to its suitability for short-form audio. Potential sound effects are discussed. The student feels less comfortable with the horror genre but plans further research on sound design and similar projects to improve their ideas.
The document provides a review and analysis of four existing audio products: a haunted house soundscape, a podcast called "Short Cuts- Red", the radio program "The Archers", and the BBC series "Doctor Who". For each product, the reviewer discusses what elements worked well and could be improved. Some key findings include that the haunted house soundscape may have overused sound effects, while "Short Cuts- Red" effectively added layers like sound effects and music to enhance storytelling. "The Archers" and "Doctor Who" both used dialogue and sound design skillfully to immerse the listener. Overall, the reviewer examines techniques for audio storytelling across different formats.
Here is an evaluation of your audio drama project:
Research: You did thorough research into ghost stories and legends from the River Ouse area. This provided an authentic setting and ideas for your story.
Planning: You planned your story concept, script, characters and sound effects needs well in advance. Having a full script allowed for efficient production.
Time Management: From your daily reflections, it seems you managed your time effectively to record voice acting, foley and complete the project on schedule.
Technical Qualities: The audio quality of the voice recordings and foley sounds was good. Sound effects were used appropriately to set the scene and build tension. The overall mix balanced all elements well.
Aural Qualities
The research provided a good understanding of different audio styles. Planning resulted in a ghost story the creator was happy with. Time management needs improvement for future projects. The technical quality of the audio worked well for the story. More creativity and detail could enhance the aural qualities. The plot twist ending likely appealed to the target audience.
Jack Bevens proposes a horror short film project about a birthday party where one person kills all the other friends. The film would be 15-20 minutes long and feature more than 5 characters at Jack's house or outside. Jack wants to film in daylight and include subtitles for a deaf audience. He is interested in writing, directing, acting and using camera techniques like panning and shaking. His inspirations come from Halloween, Human Centipede II, Scream and Lights Out due to their use of murder, blood and shocking twists. Jack has skills in teamwork, problem solving, communication and basic computer/filmmaking applications.
Jack Bevens is proposing a horror short film project about a birthday party where one person kills all the other friends. The film would be 15-20 minutes long and feature more than 5 characters at Jack's house or outside. Jack wants to include subtitles for the deaf community and plans to write the script, direct, and possibly act. He takes inspiration from films like Halloween, Human Centipede II, Scream, and Lights Out that feature murder, blood, and twists. Jack has skills in teamwork, problem solving, meeting deadlines, and communication. His mood board shows inspiration from creepy settings like churches, wells, graveyards, and rocking chairs to build tension and fear.
Presented at the 2019 Boskone science fiction convention in Boston, this workshop offers tips and examples for punching up the dialogue sequences in your writing.
The document provides examples of audio projects that could be used for research, including The Archers radio drama, Short Cuts documentary, Lore podcast, and Doctor Who and Soundscapes audio clips. It also includes instructions to delete the slide when done with the research.
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
This document provides an overview of film director Tim Burton's career and style. It discusses Burton's background and early films, noting his passion for gothic fantasy themes inspired by artists like Dr. Seuss and Roald Dahl. Key films from Burton's career are mentioned, including Beetlejuice, Batman, Edward Scissorhands, and Charlie and the Chocolate Factory. Burton's recurring collaborations with actors Johnny Depp and composer Danny Elfman are also highlighted. The document analyzes Burton's signature gothic and expressionist visual style, with influences from German expressionism in its dreamlike settings and use of light and shadow.
The document provides peer feedback on Benjamin Wincup's evaluation of a production process involving book covers, an audiobook promo sheet, and an audiobook clip. The feedback praised the striking visuals, engaging narrative, and use of sound effects, but noted that the spelling of "Pommegranite" was incorrect, the Red Sands book cover looked amateurish, and the narrator's inconsistent accent was distracting. The document also included the author's summary agreeing with peers on spelling, adding a blurb, and re-recording without an accent, but disagreeing that the Red Sands cover was lower quality.
Here are some suggestions for improving the story and audio production:
- Develop the backstory of the family more to add context and depth. Explore their relationships and what happened leading up to the tragedy.
- Include more details about the firefighter character to make him more relatable. What is motivating him to keep searching the woods?
- Incorporate additional locations beyond just the woods to build a more vivid setting. For example, include scenes at the burned down house.
- Expand the roles of the ghosts, especially the mother. Have her directly interact with or confront the firefighter to raise tension.
- Experiment with different narration styles like switching to first person from the firefighter's perspective during key
Here are some key genre conventions for psychological horror films that will influence your project:
- Isolation/loneliness - Characters are often isolated physically or emotionally from others which heightens the sense of unease and paranoia.
- Unreliable narrator - The audience cannot trust what they are seeing/hearing as reality is distorted or ambiguous. This creates uncertainty.
- Ordinary setting made disturbing - Familiar, everyday environments like homes are used to unsettle the audience by subverting expectations.
- Mental illness/psychological disturbance - Films often deal with themes of madness, mental breakdown, dissociative identity disorder etc.
- Distorted reality - Reality is blurred, twisted or manipulated through
The document discusses several existing paranormal and horror podcast products, summarizing key aspects that create suspense and immerse audiences such as use of satire, monotone narration, ominous music and sound effects, and strategic pauses. It also provides links to the podcasts for reference. The document serves to research existing techniques for an upcoming student podcast project.
The document discusses how the media products created for an A2 coursework project used and developed conventions of real media while also attempting to challenge some conventions. Specifically:
1) The horror film trailer borrowed conventions like establishing shots of a house setting but developed them by subverting expectations with an unexpected twist.
2) The film poster similarly borrowed central image and text conventions but challenged expectations by using an unconventional high shot of the character.
3) The magazine cover borrowed layout conventions from real film magazines but developed the character shot to portray her differently than the trailer and poster. Overall, research into real media conventions informed the project while some conventions were challenged to create intrigue.
The document summarizes feedback received on a podcast project. Three peers provided feedback: 1) Liked the unique idea but said the narrator's voice sounded robotic; 2) Liked that it was scary and engaging but said to exaggerate the reading more; 3) Liked the intro/outro and scary effects but said there were mistakes in the story reading. The creator agrees the story reading could be improved by finding a shorter story and using a more dramatic voice. The peers all highlighted different aspects they enjoyed, showing the project was mostly good but the story reading needed work.
The document provides an evaluation of an FMP project. It discusses research, planning, time management, technical qualities, aural qualities, audience appeal, and peer feedback. For research, the strengths were knowing what to search for, while keeping old and new audio files organized was a challenge. Planning helped with preparing a script, songs, and effects. Time management was good, finishing in 4 hours. Technical qualities drew inspiration from other audio projects. Peer feedback noted that balancing audio levels could improve and disagreeing that pauses were to pause and reflect.
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The document summarizes the student's initial thoughts and research for an audio story project based on the SCP Foundation. The student considers stories from the SCP universe including SCP-001, SCP-173 and SCP-2718. They feel a simple narration format fits best. They have selected SCP-2718 due to its suitability for short-form audio. Potential sound effects are discussed. The student feels less comfortable with the horror genre but plans further research on sound design and similar projects to improve their ideas.
The document provides a review and analysis of four existing audio products: a haunted house soundscape, a podcast called "Short Cuts- Red", the radio program "The Archers", and the BBC series "Doctor Who". For each product, the reviewer discusses what elements worked well and could be improved. Some key findings include that the haunted house soundscape may have overused sound effects, while "Short Cuts- Red" effectively added layers like sound effects and music to enhance storytelling. "The Archers" and "Doctor Who" both used dialogue and sound design skillfully to immerse the listener. Overall, the reviewer examines techniques for audio storytelling across different formats.
Here is an evaluation of your audio drama project:
Research: You did thorough research into ghost stories and legends from the River Ouse area. This provided an authentic setting and ideas for your story.
Planning: You planned your story concept, script, characters and sound effects needs well in advance. Having a full script allowed for efficient production.
Time Management: From your daily reflections, it seems you managed your time effectively to record voice acting, foley and complete the project on schedule.
Technical Qualities: The audio quality of the voice recordings and foley sounds was good. Sound effects were used appropriately to set the scene and build tension. The overall mix balanced all elements well.
Aural Qualities
The research provided a good understanding of different audio styles. Planning resulted in a ghost story the creator was happy with. Time management needs improvement for future projects. The technical quality of the audio worked well for the story. More creativity and detail could enhance the aural qualities. The plot twist ending likely appealed to the target audience.
Jack Bevens proposes a horror short film project about a birthday party where one person kills all the other friends. The film would be 15-20 minutes long and feature more than 5 characters at Jack's house or outside. Jack wants to film in daylight and include subtitles for a deaf audience. He is interested in writing, directing, acting and using camera techniques like panning and shaking. His inspirations come from Halloween, Human Centipede II, Scream and Lights Out due to their use of murder, blood and shocking twists. Jack has skills in teamwork, problem solving, communication and basic computer/filmmaking applications.
Jack Bevens is proposing a horror short film project about a birthday party where one person kills all the other friends. The film would be 15-20 minutes long and feature more than 5 characters at Jack's house or outside. Jack wants to include subtitles for the deaf community and plans to write the script, direct, and possibly act. He takes inspiration from films like Halloween, Human Centipede II, Scream, and Lights Out that feature murder, blood, and twists. Jack has skills in teamwork, problem solving, meeting deadlines, and communication. His mood board shows inspiration from creepy settings like churches, wells, graveyards, and rocking chairs to build tension and fear.
Presented at the 2019 Boskone science fiction convention in Boston, this workshop offers tips and examples for punching up the dialogue sequences in your writing.
The document provides examples of audio projects that could be used for research, including The Archers radio drama, Short Cuts documentary, Lore podcast, and Doctor Who and Soundscapes audio clips. It also includes instructions to delete the slide when done with the research.
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
This document provides an overview of film director Tim Burton's career and style. It discusses Burton's background and early films, noting his passion for gothic fantasy themes inspired by artists like Dr. Seuss and Roald Dahl. Key films from Burton's career are mentioned, including Beetlejuice, Batman, Edward Scissorhands, and Charlie and the Chocolate Factory. Burton's recurring collaborations with actors Johnny Depp and composer Danny Elfman are also highlighted. The document analyzes Burton's signature gothic and expressionist visual style, with influences from German expressionism in its dreamlike settings and use of light and shadow.
The document provides peer feedback on Benjamin Wincup's evaluation of a production process involving book covers, an audiobook promo sheet, and an audiobook clip. The feedback praised the striking visuals, engaging narrative, and use of sound effects, but noted that the spelling of "Pommegranite" was incorrect, the Red Sands book cover looked amateurish, and the narrator's inconsistent accent was distracting. The document also included the author's summary agreeing with peers on spelling, adding a blurb, and re-recording without an accent, but disagreeing that the Red Sands cover was lower quality.
Here are some suggestions for improving the story and audio production:
- Develop the backstory of the family more to add context and depth. Explore their relationships and what happened leading up to the tragedy.
- Include more details about the firefighter character to make him more relatable. What is motivating him to keep searching the woods?
- Incorporate additional locations beyond just the woods to build a more vivid setting. For example, include scenes at the burned down house.
- Expand the roles of the ghosts, especially the mother. Have her directly interact with or confront the firefighter to raise tension.
- Experiment with different narration styles like switching to first person from the firefighter's perspective during key
Here are some key genre conventions for psychological horror films that will influence your project:
- Isolation/loneliness - Characters are often isolated physically or emotionally from others which heightens the sense of unease and paranoia.
- Unreliable narrator - The audience cannot trust what they are seeing/hearing as reality is distorted or ambiguous. This creates uncertainty.
- Ordinary setting made disturbing - Familiar, everyday environments like homes are used to unsettle the audience by subverting expectations.
- Mental illness/psychological disturbance - Films often deal with themes of madness, mental breakdown, dissociative identity disorder etc.
- Distorted reality - Reality is blurred, twisted or manipulated through
The document discusses several existing paranormal and horror podcast products, summarizing key aspects that create suspense and immerse audiences such as use of satire, monotone narration, ominous music and sound effects, and strategic pauses. It also provides links to the podcasts for reference. The document serves to research existing techniques for an upcoming student podcast project.
The document discusses how the media products created for an A2 coursework project used and developed conventions of real media while also attempting to challenge some conventions. Specifically:
1) The horror film trailer borrowed conventions like establishing shots of a house setting but developed them by subverting expectations with an unexpected twist.
2) The film poster similarly borrowed central image and text conventions but challenged expectations by using an unconventional high shot of the character.
3) The magazine cover borrowed layout conventions from real film magazines but developed the character shot to portray her differently than the trailer and poster. Overall, research into real media conventions informed the project while some conventions were challenged to create intrigue.
The document summarizes feedback received on a podcast project. Three peers provided feedback: 1) Liked the unique idea but said the narrator's voice sounded robotic; 2) Liked that it was scary and engaging but said to exaggerate the reading more; 3) Liked the intro/outro and scary effects but said there were mistakes in the story reading. The creator agrees the story reading could be improved by finding a shorter story and using a more dramatic voice. The peers all highlighted different aspects they enjoyed, showing the project was mostly good but the story reading needed work.
The document provides an evaluation of an FMP project. It discusses research, planning, time management, technical qualities, aural qualities, audience appeal, and peer feedback. For research, the strengths were knowing what to search for, while keeping old and new audio files organized was a challenge. Planning helped with preparing a script, songs, and effects. Time management was good, finishing in 4 hours. Technical qualities drew inspiration from other audio projects. Peer feedback noted that balancing audio levels could improve and disagreeing that pauses were to pause and reflect.
The script tells the story of a woman named Amelia who finds herself trapped in a strange space where her actions are narrated by an unseen presence, as she desperately tries to escape by banging on walls and using tools; after tiring herself out, she realizes she may be trapped inside a story, but the narrator then rewinds the story back to several days prior where the audience learns Amelia's family fell ill from a plague in their village, leading to her current imprisoned state.
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
The document summarizes the planning and initial research for an audio story project. The student is considering telling the story of "The Grey Lady of East Riddlesden Hall" as a horror soundscape. They have researched existing audio formats and sound effects production. Their current plan is to open with a narrated telling of the ghost story and then transition into a soundscape as someone explores the haunted location. Potential sound effects are discussed. The student feels it will be a creative challenge but worries about recording enough sounds and mixing the atmosphere effectively. More research on plot layout and background music is still needed.
The document provides initial responses and ideas for an audio story project. It discusses researching ghost story podcasts for inspiration. The student settled on narrating a personal ghost story experience, involving seeing the ghost of a young girl on the anniversary of her death. They outline ideas for sound effects like giggling and footsteps to enhance the storytelling. While excited for the project and confidence in their ideas, the student acknowledges needing more research on foley sounds, podcast editing techniques, and voice acting for narration.
Here are some tips for improving your nursery rhyme audio piece based on your reflection:
- Add more sound effects to bring the story to life. Things like footsteps going up the hill, the pail of water splashing, Jack falling and crashing, Jill tumbling after him. These sounds help the listener visualize what's happening.
- Vary the volume and placement of sounds. Have footsteps louder on one side as Jack passes by, then softer on the other side as he moves away. This adds a sense of space and movement.
- Consider adding background ambience like birds chirping to set the scene of being outside on a hill. Subtle noises help immerse the listener.
- Over
The document provides a review and analysis of existing audio productions including Doctor Who, Short Cuts, and The Archers. It discusses the techniques used in each to set atmosphere and scene, such as sound effects, music, and voice modifications. The reviews highlight how audio alone can effectively convey setting and tone through strategic audio design.
Here is the daily reflection for stage 2 of production:
In this stage, I focused on recording the audio. I found an actor who was able to come into the studio and record the script for me. Having a clear, well-written script was crucial for this stage so that the recording went smoothly.
Recording took a few takes to get right. We had to stop and re-record parts where the actor stumbled over words or the delivery wasn't quite right. But with each take, the performance improved.
Getting the right atmosphere and tone in the recording was important. We had to do multiple recordings to find the right balance - not too slow or too fast paced. Background noise in the studio also presented a challenge
Here is a 200 word summary of your project concept:
My podcast project will feature two people having a conversation about ghost stories and paranormal encounters. The host will invite the guest to share any personal experiences they may have had. The guest will then tell an in-depth story about a strange encounter they had late one night. As the guest narrates their story, the host will react and provide commentary to mimic a natural conversation. The host will ask questions and express surprise or intrigue during pauses in the story. Background music and sound effects will be used to build tension and atmosphere. Once the full story has been shared, the host will give their thoughts and analysis of what was described. They will also ask listeners at home to chime
The planning and research stages helped structure the story and identify appropriate sound effects. However, some planned sound effects like creaky doors did not work out as expected, wasting production time. Time management could be improved with more planning to refine plot points and audio flow. Technical qualities like faded dialog made the audio flow well, but more details and context through dialog clips could have enhanced the story. While sound effects like rain and knives added to the mood, additional foley and music may have further set the scene. Overall, the evaluation identifies strengths in planning and aural qualities, but also areas for more planning, sound effect experimentation, and balancing story details with audio
Here is a summary of the key points from your evaluation:
- The research helped develop the script and end product by providing inspiration from existing horror stories. Researching sounds also helped choose appropriate effects.
- More planning could have improved the flow and identified areas to improve earlier.
- Time management could be improved to allow for more editing and refinements.
- Technical qualities were similar to horror films with pauses for tension, but custom music fitting each part was missing.
- The aural storytelling style engaged the listener like an interview. Effects enhanced the story but pace could have varied more.
- The documentary would appeal most to 16-30 year olds as an intriguing yet not too scary listen
Here are a few key points about evaluating your audio documentary project:
- The research into existing creepypasta stories helped shape an engaging narrative. Referencing established horror tropes makes the story feel familiar yet unique.
- Planning out the script and sound effects in advance allowed for a cohesive finished product. More detailed planning could have improved pacing and tension.
- Time management was an area for improvement - leaving more time for editing could have elevated the technical and aural qualities.
- Incorporating sound effects at appropriate moments enhanced the immersive experience. Matching effects to the script moved the story along nicely.
- The interview/diary log style of narration gave a personal perspective. Vary
Here is a summary of your evaluation:
Your research helped shape the script and provided guidance on the overall product. Planning could have been improved to visualize changes. Time management was adequate but extra time could have been used to further refine sounds and script. Technical qualities were similar to existing horror works with effective use of pauses and sound effects, though custom music would have enhanced tension building. Aural qualities conveyed a diary/interview style through tone and effects, but pace could have been varied to add excitement. The documentary would appeal to ages 16-30 as an intriguing yet not overly scary listen suitable for casual consumption. Overall insights will help strengthen future audio work.
The narrator hears their younger brother sleepwalking at night and follows him downstairs to the living room, where they find the brother sitting by the lit fire with his eyes closed, whispering strange phrases. Unnerved by their brother's behavior, the narrator is left with disturbing questions about how their young sibling started the fire on their own.
The document provides examples of existing audio products including audio dramas, documentaries, and soundscapes that could be used for research or as inspiration. It then analyzes several of the examples, noting what elements worked well and could be improved. The examples will help inform the creation of an original horror-themed audio project.
This document summarizes the initial thoughts and planning for an audio story project. It includes potential story ideas, such as a horror story about the horrors inside an abandoned building. Research into existing audio products on YouTube provided inspiration for sound effects and formats. The document settles on a drama/horror format with narration to immerse the listener and describe what they see and hear. Ideas are presented for sound effects to accompany different story elements. Positives include a solid story idea and understanding of the format, while inexperience and potential weak narration are identified as challenges. Further research on recording and post-production is planned.
The document summarizes research on existing audio products and their effective use of narration, acting, diegetic sound, and soundtracks. It analyzes three examples: a horror story YouTube channel, a comedy podcast, and a hip hop skit. For each, it describes the narration style, any acting techniques used, how diegetic sound enhances the story, and how music is incorporated. The research will help inform the creation of an original horror story audio project.
This document contains a student's self-evaluation and reflections on creating an audio production project. The student analyzed the strengths and weaknesses of their research, planning, time management, technical qualities, aural qualities, audience appeal, and peer feedback. Key points include covering a wide range of genres in research but feeling it could have been more diverse, having detailed planning that was too long, wanting more time to add additional sound effects and voices, and agreeing with peer feedback to spread sound effects throughout the audio.
The document provides an evaluation of Joshua Meredith's production process for a clothing line. It summarizes the strengths and weaknesses in his research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. Key points include that his research focused on simple, effective designs from successful brands but could have explored color options more. His planning went well but lacked exploring outside his box of ideas. Time management was poor with last minute work. Peer feedback noted a lack of variety in designs and colors. [END SUMMARY]
The document discusses armor design for a character. It notes that bulky armor was avoided and references of characters with mechanical armor were reviewed. This provided ideas on what to include and remove to find the right balance of armor for the character. Images of characters with different armor amounts showed how much is too much. The character design process also considered armor color schemes to avoid something too generic like black and white.
The document discusses experiments for designing simple graphic t-shirt and hoodie concepts. It shows early sketches of a minimalist character design that will include shading when completed. Screenshots demonstrate sizing the designs on shirt and hoodie templates in the Krita workspace. While two designs are shown, three will ultimately be included - with the top design adding white text next to the female character. The same overall design idea and process using Krita will carry over to the final products, though the hoodie color may change to be consistent with an all-white brand aesthetic.
Here are the key points I gathered from the interview:
- Designs should be simple on t-shirts but more complex across hoodies/long sleeves with designs in multiple areas.
- Price range should be affordable with t-shirts around £20 and hoodies/long sleeves up to £60 due to more design/effort.
- Colors for simple designs like t-shirts should be 1-2 colors like white/black. More complex designs could have 3-4 colors like red, black, white which go well together.
- Audience prefers clean, simple designs that aren't overly complicated. More design/effort justifies higher prices on hoodies/long sleeves.
This gives useful insight into what
This proposal outlines a clothing line project called "Whited" aimed at unisex teenagers. The student has skills in art and design from previous projects and wants to improve upon a clothing line they designed last year. The concept involves character designs that will be translated to t-shirts through detailed linework and shading. Research will include analyzing how other brands like Nike design and market clothing lines. Progress will be evaluated by comparing designs to last year's work and the designs of an actual clothing company. The 10-week schedule outlines tasks from initial research to final evaluations and development.
Joshua Meredith plans to improve upon a clothing line project from last year. This year's project will include upper body clothing like shirts and hoodies with unique front and back designs. The color scheme will focus on white shading. The target audience is teenagers, primarily males, as the streetwear style fits their interests. Posters will advertise popular movies and video games in black and white or color. A movie trailer will feature a female superhero protagonist and male villain. Scenes will be edited in post-production. Finally, a clothing store called "Whited" will sell white t-shirts, hoodies, and other items featuring designs made in Krita and finished in Photoshop.
The document provides initial plans and reactions for a level 2 project creating a clothing line. It includes a mind map outlining plans for a clothing line featuring unique shirt and hoodie designs primarily in white, as well as posters for movies and video games. A movie trailer is also planned featuring a female superhero protagonist. A mood board is presented with images of white clothing influencing the final clothing store brand called "Whited" featuring white t-shirts, hoodies and other garments.
Joshua Meredith evaluated his product, a pixelated video game inspired by Pokemon games. His research of Pokemon games helped him choose which game to base his design on and determine his pixel limits. His planning process involved structuring steps to complete the game, but he could have better organized animations. Time management was done well, leaving extra time to improve the product. The technical qualities of the game included detailed pixel art animations at a smooth frame rate compared to the inspiration game. Aesthetically, the grayscale colors captured the retro feel within pixel limits. The intended teenage boy audience would find appeal due to the game's similarity to popular Pokemon games.
The document describes Joshua Meredith's process for creating a pixel art animation. It discusses how he created character concepts using a 1px pencil for an original design. It also explains his animation layout using box slides and copying layers to make the process easier. Finally, it details the tools used, including the pencil, rubber, fill, and text tools to create the pixel art animation in a time efficient manner.
This document provides details for a pre-production plan for a Pokemon-style video game. The target audience is mainly teenage boys who enjoy video games. Sound effects will be created using objects to mimic hits and a ticking clock for health warnings. Contingency plans include using alternate computers if the main one breaks and keeping multiple backups to prevent data loss from file corruption or lost storage. Health and safety concerns of eye strain and hand cramps will be avoided through regular breaks.
This proposal outlines a pocket monster game called "Monsters: pocket edition" targeted towards teenage boys who enjoy video games like Pokemon. The game would feature retro-style gameplay involving turns-based battles between the player's monster "Dreegom" and an enemy monster "Floof". Over the course of a 3-4 minute animation, the player's monster would battle the enemy monster over 3 turns and gain experience. The proposal describes using skills learned in Photoshop class to design the characters and battle interface, and researching Pokemon games to replicate the style of animations and level of detail. The work will be evaluated by comparing it to existing Pokemon games to identify opportunities for improvement.
The document discusses existing video game products that are similar to the game the author is developing. It analyzes Pokemon Red, Sonic Chronicles: The Dark Brotherhood, Pokemon Diamond, and Pokemon Sword. These games all feature turn-based combat between the player's characters and enemies. While more recent games have improved graphics, animations, and gameplay features, replicating these would require more time than the author's deadline allows. The research was useful for determining what elements can feasibly be included within the time constraints.
Joshua Meredith plans to create a Pokémon-style pixel art battle game for his project. He considers a Pokémon, Street Fighter, or Duck Hunt style game and decides Pokémon would be easiest as he is familiar with the gameplay and style. His game will feature two original grayscale characters battling in 3 turns, showing moves, damage taken, and experience gained. He creates a mood board and schedule to guide the project, which will include designing characters, animating moves, and assembling the battle scene over 5 weeks. Research sources will include various Pokémon video games to reference the gameplay style and mechanics.
The document describes several animation experiments Joshua Meredith conducted in Photoshop using a 120x80px canvas and a 1px pencil tool. The experiments included a damage animation that bobbed the character up and down, a blinking animation that opened and closed the character's eyes, and a running animation that alternated between legs in different frames. Meredith reflected that the experiments gave him ideas for possible gameplay styles and mechanics, showed how simple but effective animations can be, and provided a starting character design for a potential final product.
Joshua generated 5 ideas for music videos using different styles and techniques. The top two ideas were a fully animated music video in the style of Peter Pan or a video combining recorded dance footage with animated effects. After researching examples and considering the time commitment, Joshua selected the animated Peter Pan-style idea as it aligned best with the song's story and his animation skills.
This document outlines the author's five-year plan from 2020-2022. In 2020, they will focus on completing the first year of their creative media course. In 2021, they will have the option to continue the second year or drop out to explore other options, such as finding a job that provides a good income and fits their abilities. By 2022, the author aims to complete their college course and find a fulfilling career in an area like marketing design, using their strengths to start working towards that goal.
The document summarizes Joshua Meredith's evaluation of a magazine design project. It discusses the following areas:
Research - Research was easy to access through online magazines and libraries. The research helped with layout and understanding where to place ideas.
Planning - Planning was the easiest part with many options to choose from. The planning didn't change the initial idea but showed other potential options.
Time Management - Time was not managed well, leading to corners being cut as the deadline approached. More time would have allowed for improvements.
Technical/Aesthetic Qualities - Similarities and differences between the design and an actual magazine are noted. The design uses multiple game characters and screenshots. Bubble text was used throughout
Joshua Meredith reflected on the process of creating a magazine article about the Pokemon game Sword. He started with coming up with a concept and draft of the article. With a clear idea and reference from playing the game, he created the front cover and inside pages, taking screenshots from the game. While putting all the pieces together, some parts of the initial concept were cut or changed. Overall, the process of making the magazine was fun and didn't take as much time as expected.
This document outlines a proposal for a 2019 video game magazine. The primary audience is male teenagers as video games are mostly played by males, especially fighters and shooters popular in 2019. The rationale discusses how the creator's skills in Photoshop and knowledge of video games has improved over the last year from taking this course previously. The concept is a magazine reviewing popular 2019 releases like Minecraft and Fortnite, as well as games that were popular but didn't release that year. Research will identify the most popular games to feature. Evaluation will involve getting feedback to improve future work.
This document provides concepts for the front cover and double page spread of a magazine about popular 2019 video games.
The front cover concept shows characters from Marvel placed around the page in a not overcrowded manner. The black area is for text and the white edges will have a blurred glow effect.
The double page concept uses Tetris blocks in different colors and areas of black for articles about video games. Everything will be hand drawn except the text.
Most elements of the concepts will be included in the final product, with improvements like smoothing out and adding more detail to hand drawings, changing character positioning, and adding boxes around text for professionalism.
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2. Existing Products Research
• Doctor Who (audio drama)
– The audio has no narrator as its shows a snippet
of the story. The audio is mostly dialogue between
4 different people. 3 being male and 1 being
female. There is very quiet music being played in
the background to give the story more of an eerie
tone. There is some non diegetic sounds of what
seems like a fire extinguisher and a dong noise but
overall not many sounds are used. These non
diegetic sounds are also Foley noises as only the
audience can hear it.
3. Existing Product Research
• Short cuts Series 20- The Archivist
There's a narrator that starts off with saying the title with
eerie music in the background. The narrator is talking
about her own story in third person. The music shows a
switch up of tone in the story as it also moves on to a
different person. The audio work is a documentary of
what happened at some point in time. The music being
switched up gives the story a bit more of a vibe to
entertain and not just someone talking as it may not keep
the audience entertained. There is no other techniques
used other than music and narration of the story which
gives a sense of realism in the story.
4. Existing Products Research
• The archers
– Starts off with jolly music to give the sense of
happiness and show who the audio caters towards.
No narrator at the beginning at it starts off with a
conversation. The use of a Foley was used with a
smashed glass. Uses tons of voice actors and just lets
a pause in-between sentences. The use of words mum
shows it a family audio recording. The audio piece is
very bland and more caters towards something to
listen to in the background whilst doing something
like an audiobook.
5. Bibliography
1. . bbc radio 4. (2019). The Archers. Available:
https://www.bbc.co.uk/sounds/play/m000b4rd.
Last accessed 18/11/19.
2. . Fitton, M. (2018). Doctor who - Afterlife.
Available:
https://www.youtube.com/watch?v=ZA50biqUB
-8. Last accessed 18/11/19.
3. Long, J. (2019). The Archivist . Available:
https://www.bbc.co.uk/programmes/b01mk3f8
/episodes/player. Last accessed 18/11/19.
7. Story
• Has to be a short story about ghosts. A lot of available
choices of what the ghost can be and there's no other
specifications. The ghost doesn’t have to be anything
specific as long as it has the features of what a ghost
would have.
• Idea is to not make the ghost scary but memorable.
Instead of making it a usual horror with eerie noises I
would make it more of a story about a lost spirit or
something towards that direction. This gives the story
more originality as the first thought that goes into most
people heads when they think of ghosts is haunted,
scary etc.
8. Idea Generation/Initial Reaction
• 1st idea is I could use the simple but effective horror story of being
haunted in a house or mansion. But that isn't my go too choice as its
generic and too easy to do.
• 2nd idea would be a spirit of a lost loved one that guides the person
through a certain topic. I like this idea as id hasn’t been done much and is
harder to create an idea for.
• 3rd idea would be a unknown person making someone their apprentice
through manipulation to become evil or good. I like this idea but its too
similar to the star wars series which is very well known and will get caught
on very quickly.
I like the idea overall of choosing a ghost story as there is a ton of possibility's
to choose from which various outcomes. There is also no specification on
what that ghost can be so it gives a wide range of idea of how the ghost
should be portrayed. Difficult aspects are although I personally like it having
no restrictions gives too much range of what I can do may make it difficult to
overall pick an idea and stick with it without trying to change it every time.
9. Idea Generation/Initial Reaction
• The main positives about the audio project is overall the
difficulty of it. It’s a very easy project that you can make
more difficult or less difficult if need be. This makes the
time limit of the project seem a lot longer giving you overall
more options on what you want to do. I like I wide range of
options because it makes the project more entertaining to
do instead of being told what to do and getting on with it
just because you have been told too.
• Possible formats with a story, this could be narrated or by
using characters. This could be a description or a strip of
the story. This also gives a lot more options to give the
project more excitement. Audio projects aren't really my
cup of tea so giving the project a wide range of ideas it
makes it overall a lot more fun.
10. Proposal
Working Title: Lost but Found
This title can be changed at any time, but for the story I'm going with I feel like this fits. The
reasoning behind the name is because the man feels lost whilst he has been found. This title
fits as I feel it makes the reader curious as it the title doesn’t really make sense without the
context.
What is it called? This can change if you think of something better later
Audience:
my audio project is targeted towards 16 and up as I don’t redeem a ghost story suitable for
children as it can cause bad thoughts that they don’t need at a young age. All genders, social
status and psychographic would be suitable to listen to the audio project as long as they
redeem it suitable for them to listen too. As its about the spirit/ghost of a lost one it wouldn’t
be suitable to certain people that may be sensitive towards the topic. I feel like it will target
towards 16 and up as people around this age like listening to stories about others specially
when there is a twist for example zombies, ghosts or something you wouldn’t be used to
hearing from most regular stories.
Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use the
Audience Classifications PowerPoint on Blackboard to help you develop this section.
Why would your project appeal to this person? Discuss each audience element in relation to
content (why would your product appeal to the age group? Why would your product appeal to
the gender? Etc.)
12. Foley
• Link to the blogger post:
https://www.blogger.com/blogger.g?blogID=15746913263866
23247#editor/target=post;postID=4402716088293150451;on
PublishedMenu=allposts;onClosedMenu=allposts;postNum=3;
src=postname
This link to the blogger posts gives me thoughts about how
think it went and more detail into the project.
• Link to the Foley clip:
https://www.youtube.com/watch?v=7hr5zwqv_sI
This link is straight to the clip I have put together and
uploaded.
13. Recording
• Write about your experiences of recording in different places.
My experience with recording in different places is very minimal but I
have some knowledge to what its like. During the Foley clip we needed
certain clips that we needed to be in a supermarket for. Being in an
area with quite a few people made recording a bit uncomfortable due
to shyness. Other places like outside and inside was quite easy to do as
there wasn’t many people around
• What effect did it have? How will this influence your project?
This didn’t have any effect on the product cause at the end of the day I
had to make the noise so I just sucked it up and did it anyway. This will
have no influence on my project as it doesn’t require anything to do
with public areas.
14. Garage Band
As this is the first time using GarageBand the project isn't the greatest as it
could be. There sudden pauses instead of it being a little smoother. I stuck
with the same main beat cause switching between them just wasn’t natural
and overall didn’t sound good. There's a lot I need to improve like actually
learning how the app works. The garageband experiment is quite short and
hasn’t required a lot of work.
GarageBand clip:
16. Script Draft
• Script
• Start of script: starts with him getting up doing the usual things for example
getting changed etc. but he keeps messing it all up in some sort of way. He goes to
make food and accidently breaks a plate and snaps. He acts slumped and shows
little care. Making the character show little care gives the audience an idea of his
outlook on life.
• Middle of script: starts having a breakdown. Tears of anger and sadness streaming
down his face as he starts breaking objects, pulling his own hair, hitting himself
with objects until he notices he smashed and ripped a photograph of Derek and
angelica together. He takes a seat in pure shock and realisation of what he has
done. Pure silence enters the room until a burst of questions come out of him.
• End of script: he places the photograph of them two onto the floor and sits in
wonder. Angelica then emerges from the photo in her neon blue glowing form. He
sits there in disbelief whilst in the background the photo is magically being put
back together. She asks what's been going on since she's been gone. They speak
and she tells him where she has been the entire time.
17. Script Final
Scripts includes a narrator, 1 male character and 1 female character
Script:
Narrator: It had been 3 years since Derek saw the light. He started to lose it. Had no hope left in his
world… until it all changed on this very day.
Narrator: it was a cold winter morning and everything seemed more off than usual but with no reason
Derek could find. He usually has no motivation to move anymore and hasn’t for the past 3 years. He
hasn’t felt the same after losing what he loved the most. Which was his best friend Tony. Once he left
things became different. He stopped caring, didn’t stick to the daily ritual he once had and starting
eating less. One of his favourite things to do was go to a dog shelter with is best friend every week to
see them. He's not been to that shelter since…
Narrator: getting out of bed was a struggle, his bed is old and springy but he refuses to replace it as he
cant let go. tossing and turning to he finally had the will power to leave. He staggers to his feet with
the intent of sitting back down. Derek knew the reasoning of getting up. The reason being his best
friend wouldn’t have wanted him to give up
Derek: “what is the point anymore…”
Narrator: he mumbles under his breath as he walks towards the wardrobe to get dressed. Derek's
wardrobe is very bland and old. Something's haven't seen the other side of that wardrobe in years. He
picked a plain white shirt, but having so little motivation he struggled to put on the shirt correctly.
Going through multiple different holes trying to find the right one, almost giving up by smacking the
side of the wardrobe with frustration but eventually getting there in the end.
*bashing against stairs walking down*
18. Script final
Narrator: effortlessly going down the stairs bash by bash as slowly as he possibly can. Derek is usually like this
but this time around it was worse… he got to the kitchen and decide on he wanted to eat. He used to always
have a plan on what to eat before he decides to make it but this time around he was puzzled. Derek likes to
blame how he acts on his job, but unfortunately that job is no longer his as he finally snapped towards the boss
and got removed from the workplace. The reason he snapped at work is still unknown by anyone to this day.
*pause* he finally found what he has decided to eat. He goes to grab a plate still with pent up frustration as it
slipped out of his hand and…
*plate smashing*
*pause*
*more plates smashing*
*Smacking of objects*
Narrator: Derek has finally completely lost his mind. Smashing every plate in sight. Throwing cutlery and
smashing the kitchen side table to pieces. He grabs another plate and launches it across the room. But there
wasn’t only one crack
Derek: oh no…
Narrator: after turning to realise what he has also destoryed he runs towards it and grasps it in his hands.
Derek: what have i done:
Narrator: it was a picture of him and his best friend tony…. Ripped in half. Tears start just rolling down the side
of his face as he puts the picture flat down on the ground and he pondered. He didn’t know how to react so as
it was pure silence…
19. Script final
Narrator: the picture started to glow with a blue essence around the edges. Slowly but elegantly a hollow
figure began to appear.
*a angel like sound effect whilst she is appearing*
Narrator: the ghost looked familiar to Derek. He noticed the eyes, the hair, the clothing the ghost is wearing,
the shoes… it was tony.
Tony: Derek… what has happened here. Theres plates everywhere, and you smashed our picture? *concerned
tone*
Narrator: derek looked around at the mess he has become. Little pieces of plates everywhere, holes through
the door and the remains on the floor. The look of Tony said it all for him. he didn’t even have to open his
mouth.
Derek: once you left I haven't been able to stitch myself back together. So where have you been this entire
time? Why are you just appearing now? Will you stay here?
Narrator: Derek asked every question he could think of without even giving him a chance to answer them. He
has no idea how to react to such a surprise. He tried to save this moment by asking him the most important
question he could think of…
Derek: how have you been?
Narrator: derek has always cared about him and his well-being. So asking how he has been was the most
important thing on his mind as its been so long.
20. Script final
Tony: I have been watching over you the entire time Derek. I never left. I think the bigger question here is how have you
been
Derek: But I can only see you now. I couldn’t do that before. Why choose to show yourself now and not when you left.
Clearly you can already tell how I've been. The plates represent how it has been… shattered and broken
Tony: but all those pieces can be put back together.
Narrator: Tony started to pick up the plates without moving. Putting back together to show to derek that it is possible
to be put back together
Tony: you see. You are this plate. Once it was shattered and nobody knew it could be put back together... But put effort
and hope into it and its back to the way it used to be. Now im here to put you back together for good
Derek: so i will always see you?
Narrator: there was a silence. The picture frame started to float and merge back together before being ripped and
careful resting it in his hand. Derek grasped it tightly and the tears started to leave as Tony said
Tony: I will always be here. I will always be right in your vision to guide you. You just have to trust it
Derek: I trust it. And I trust you.
Narrator: Derek woke up. But not from his bed. He was downstairs on the couch. He sprang up but there was nothing
to be seen. No Tony anywhere. The adrenaline rushed to his head as he started checking everywhere for him. The
bedroom, bathroom and the spare room until he finally got to the kitchen to see a luminous blue glow as he walked
through the door he was right there waiting. Derek couldn’t be more relieved after thinking it was only a dream and
couldn’t wait for what life has to bring him
21. Sound Effects
Sound Effect Needed How I Will Create the Sound
Plate smashes I would smash a plate and then repeat the
noise and overlap it to make it sound like
it multiple plates
Smack to a wardrobe I would either smack an actual wardrobe
or a bit of wood to the correct size so it
sounds the same
Punch through door As I don’t have a door to put a hole
through I would use a bit of thin wood to
easily punch through it and make a loud
noise
Bashing against stairs walking down them I would very violently and erratically go
down some stairs to create the right
noise. The best noise would be done with
wooden stairs as they make the most
realistic and best overall noise
Angelic rising sound effect Usually in movies when a angel appears
they is the “orrrrr” type of noise. That will
be needed for when the ghost appears
22. Actors/Locations
Actor Role Location for recording
Narrator In a quiet area so the voice of the narrator is heard loud and
clear
Derek (male main
character)
In a quiet area so the voice of Derek is heard loud and clear
and you can easily hear the emotions
Tony (female main
character)
In a quiet area so the voice of Tony is heard loud and clear
and you can hear how passive he is
23. Music
Band Name Track Name Link
This is published by
Relax Music
The track name is called
Instrumental background
Relaxing Music
https://www.youtube.com/watch?v=6j_5_rMa660
24. Resource List
Resource Owned/Cost What sound effect will it be
used for?
plate owned Smashing of a plate. This will be
used more than once. The first
time it'll be used is when Derek
accidently destroys the plate. The
second will be a punch of plates
smashing when he finally loses it
Thin piece of wood owned Punching through a wall sound
effect. This is when Derek is angry
and starts destroying things in the
kitchen
Wardrobe or normal piece of
wood
owned Smack against it to make the noise
of hitting a wardrobe aggressively.
This is when Derek gets frustrated
with not being able to do the
simple task of putting on a shirt
Angel rising sound effect Not owned but
very easy to
access and for
As I cant make that noise in real
life I would have to take the sound
clip from online. The sound effect
26. Daily Reflection Day 1
The first day was thinking of the finalised idea to
what I was going to do. The plan was between 3
different things but it was an easy decision for
the most part. The process was easy to do and
because it took less time I was able to actually
start the project sooner
27. Daily Reflection Day 2
• The next day was getting the general idea for
the story. It had to make sense and have
reasoning behind it. This process took quite
some time as there was multiple options to be
chosen from. In the end I was able to think of
the entire plot of the story with no issue
28. Daily Reflection Day 3
• The next day I started writing the script. This
process was a lot easier than I first thought
but because I had the general idea planned
out it was a little easier to figure out where I
wanted certain things to be. I tried to make it
not too short but also not too long at the
same time.
29. Daily Reflection Day 4
• The final day was getting all the audio
together and finalising the product. This part
was very easy as it was just reading the script
that was previously made and putting it all
together in adobe premier.
31. Research
• My researched helped with my product as it showed how other audio
projects are done and gives me a good idea of how I want mine to be
portrayed. This showed more of what to do and how to do it effectively
instead of going into it without knowing what I'm doing. Issue with my
research although its very helpful to what I'm doing it also doesn’t help as
all the products I looked at are professional pieces of work and my quality
will not be able to match theirs as I do not have the software and
equipment they have.
32. Planning
• The planning was an easy process as I already have at least 3 ideas of what
I wanted to do. The hardest part of the planning which of the 3 to actually
do. This took some time to figure out but in the end I had the full idea for
1 of the 3 stories to choose from. Narrowing it down to 3 made the
process quite easy as there was multiple options I could have chose but
the 3 stories weren't limited either.
• Once I got the idea out of the 3 the process of making a story became
easier. Creating the script draft was very simple and made creating the
final script a lot easier as there was a rough guidance to always check back
at
33. Time Management
• Time wasn’t managed the greatest during this project as a lot of it was
procrastinating instead of getting on with the work. Also during the
project I was unable to talk due to illness which postponed the overall
product and made the product a lot less quality as I got too close to the
deadline. If I gave myself more time the product would be way better
quality. Now the product is pushing the deadline and being almost at the
end of it with a not so good project makes it so I can’t change it
34. Technical Qualities
Similarities:
Both audio projects include mostly
speaking and the use of characters.
All voices are clear and easy to
understand
Both audio projects include Foley
sound effects in-between sentences
Differences: The doctor who project is
higher quality and includes more voice
actors.
My project is longer, with the doctor who
project being around 2 minutes and my
project being around 5 minutes
My project: Doctor Who project:
35. Aural Qualities
The work could have overall been better, there was minimal effort and a lot
of things I don’t know what I'm doing when it comes to audio. The audio
wasn’t as clear as it could have been but its still clear and understandable.
The idea was creative as I have seen no other ghost story follow the same
idea. I would improve the overall time I put into the project as it was very
little which made the project lackluster. To improve my project I would put
more time into it, look at more people to let with the project to get make the
project seem better, make my own sound effects, learn how to use premier
more effectively and overall make the product better.
Editor's Notes
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work?
Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work?
Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
Using Neil’s Toolbox, log all the resources you have used
Provide a brief summary of the story/stories you have chosen
Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects?
Create a mind map of all the things you need to think about for your project.
Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects?
Create a mind map of all the things you need to think about for your project.
Initial draft of your script. This should then be refined.
Final version of your script, ready to be used in production.
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses