The document discusses how attention does not scale in the age of information abundance. It notes that there are now 250 billion pieces of online content created each day, far more than any individual can pay attention to. As a result, information overload has become a major problem. The document suggests that content curation, where information is organized and filtered by curators, can help address this issue by selecting and highlighting the most important information for audiences. It argues that both individuals and organizations will need to take on curator roles to help refine online experiences and combat distraction in the digital era.
Enhancing the Connection of People to Their Environment PanelAugmentedWorldExpo
1. The document discusses using virtual technologies to augment experiences in an edible schoolyard by allowing users to participate in planting, tending, harvesting and planning for the following year.
2. It outlines existing technologies like speech recognition, machine vision and incorporating real-world data that could be used and areas for improvement like performance and new platforms.
3. The use of virtual reality for aging populations to help combat isolation through virtual travel and experiences is discussed, including the positive effects it can have on cognitive stimulation and quality of life for those with impairments.
Presentation on marketing private online communities given by Elizabeth Engel, Kristina Twigg, and Lauren Wolfe at the December 2012 Higher Logic users group meeting.
Walking the Walk of Deep Volunteer EngagementElizabeth Engel
Presentation on new models of volunteering given by Peggy Hoffman (Mariner Management), Eric Lanke (National Fluid Power Association), and Elizabeth Weaver Engel (Spark Consulting) at ASAE's 2013 Marketing, Membership, and Communications Conference.
Presentation on marketing & communications makeovers given by Layla Masri, Chris Durso and Elizabeth Engel at the ASAE Marketing, Membership & Communications Conference, May 23, 2012
Member Relations: An Association-Centric Approach to Customer Relationship Ma...Elizabeth Engel
The document outlines Elizabeth Weaver Engel's presentation at the CESSE Annual Meeting 2013 on member relations and customer relationship management. The presentation covers the CRM mindset, opportunities around big data, and how marketing, communications, and IT departments can collaborate effectively. It encourages associations to think about how to develop a more sales-focused culture and how collecting and using member data can help answer strategic questions.
Slides from a presentation at the 2014 California Society of Association Executives ELEVATE conference showing associations free and low-cost ways to market membership effectively.
A slightly enlarged version of a talk given on the panel "Bringing together theory and practice in digital museum communication" with Allegra Burnette, Costis Dallas, Lev Manovich, Susan Hazan, and Sarah Kenderdine. Museums & the Web, San Diego, CA, April 13, 2012. The discussion was just getting underway when the hour ended!
Enhancing the Connection of People to Their Environment PanelAugmentedWorldExpo
1. The document discusses using virtual technologies to augment experiences in an edible schoolyard by allowing users to participate in planting, tending, harvesting and planning for the following year.
2. It outlines existing technologies like speech recognition, machine vision and incorporating real-world data that could be used and areas for improvement like performance and new platforms.
3. The use of virtual reality for aging populations to help combat isolation through virtual travel and experiences is discussed, including the positive effects it can have on cognitive stimulation and quality of life for those with impairments.
Presentation on marketing private online communities given by Elizabeth Engel, Kristina Twigg, and Lauren Wolfe at the December 2012 Higher Logic users group meeting.
Walking the Walk of Deep Volunteer EngagementElizabeth Engel
Presentation on new models of volunteering given by Peggy Hoffman (Mariner Management), Eric Lanke (National Fluid Power Association), and Elizabeth Weaver Engel (Spark Consulting) at ASAE's 2013 Marketing, Membership, and Communications Conference.
Presentation on marketing & communications makeovers given by Layla Masri, Chris Durso and Elizabeth Engel at the ASAE Marketing, Membership & Communications Conference, May 23, 2012
Member Relations: An Association-Centric Approach to Customer Relationship Ma...Elizabeth Engel
The document outlines Elizabeth Weaver Engel's presentation at the CESSE Annual Meeting 2013 on member relations and customer relationship management. The presentation covers the CRM mindset, opportunities around big data, and how marketing, communications, and IT departments can collaborate effectively. It encourages associations to think about how to develop a more sales-focused culture and how collecting and using member data can help answer strategic questions.
Slides from a presentation at the 2014 California Society of Association Executives ELEVATE conference showing associations free and low-cost ways to market membership effectively.
A slightly enlarged version of a talk given on the panel "Bringing together theory and practice in digital museum communication" with Allegra Burnette, Costis Dallas, Lev Manovich, Susan Hazan, and Sarah Kenderdine. Museums & the Web, San Diego, CA, April 13, 2012. The discussion was just getting underway when the hour ended!
Makerspaces in academic libraries allow for making and active support of creation. They are a natural extension of libraries transitioning to electronic materials and more specialized collections. Makers make all sorts of things, from books to apps to robots, supporting knowledge creation. The DeLaMare Science and Engineering Library at the University of Nevada, Reno has taken small steps towards a makerspace by adding a whiteboard wall, surplus furniture for collaboration, lending technology, and hosting occasional hackathons and 3D printing and scanning. Usage of the 3D printer has been highest in mechanical engineering projects. Potential concerns about makerspaces include noise levels, space limitations, the nature of library work, and liability with tools, but they can foster collaboration
Technology is continuing to revolutionize many areas of life including creative endeavor. This presentation on Digital Art and Philosophy looks at different forms of digital art and related philosophical issues. Digital art is anything related to computers and art such as using a computer to create art or an art display that is digitized. Philosophical aspects arise regarding art, identity, performance, interactivity, and the process of creation. Specific topics include: Design Aesthetics of Meaning-Making: Info Visualization, Democratized Creativity: Performance, Music, Virtual Reality, Gaming, Natural Aesthetics: Generative Art, SynBio, Biomimicry, SocNets, and Portable ArtTech: Identity, Wearable Electronics, the Future. More information: www.MelanieSwan.com/PCA
Festival of Digital Heritage Zagreb 2014Joris Pekel
My talk about Europeana at the Festival of Digital Heritage in Zagreb in April 2014. It starts with the current situation of the Europeana project, and our plans for the coming years.
STEAM & the Maker Mentality for School-Age YouthAmy Koester
These slides accompanied an April 2015 webinar for Demco on the topics of STEAM programming and maker activities for school-age youth in library settings.
Museums and Big Data — Supporting Exploration, Innovation, and Audience Engag...Robert J. Stein
Today’s museums are awash in data. With so many sources of information available, an organization can be drowning in numbers, but starved for real insight. Robert Stein, former Deputy Director of the Dallas Museum of Art (DMA), will examine how museums can begin to collect and analyze data to illuminate their practice and enhance their impact on visitors. Using a unique visitor loyalty program at the DMA as a case study, he will raise questions about what “big data” in the cultural sector looks like and what insights it might provide.
Ruth Catlow is an artist and co-founder of Furtherfield, an arts organization that uses digital technologies and participatory art practices to engage harder to reach groups. Furtherfield creates online and physical spaces for exhibitions, workshops, and residencies exploring arts, technology, and social change. It also produces works like Play Your Place, an open online game where communities collaboratively design levels representing desired changes in their neighborhoods. Furtherfield's goal is to create globally accessible art that responds to and creates open data about different places, shaped by local insights and a diverse range of people.
Presentation of a guest lecture on the in-gallery use of digital media in museum used to enhance visitor engagement. The presentation includes the outcomes of a critical analysis of some of the technology used in the the Keys to Rome exhibition at the Allard Pierson Museum.
The document discusses a museum's efforts to get visitors to provide comments and feedback on an art exhibition through a blog on the museum's website. Over 400 comments were received from over 200,000 page views, but comments only represented 2% of total blog visitors. The comments provided some useful insights but the discussion lacked depth and meaningful dialogue between visitors and the museum. Moving forward, the museum hopes to better facilitate genuine discussions between experts and novices and bridge the cultural divide through new approaches beyond just a blog.
Includes 3 presentations from the #musesocial session at the MCN 2014 Conference in Dallas.
1. Dana Allen-Greil, Meagan Estep, Margaret Collerd: "Education + Marketing = #musesocial?"
2. Alli Burness: "Body Critical: What Do MuseumSelfies Mean?"
3. Lori Phillips and Ryan Dodge: "Organizing The World's Museum Social Media Managers"
The document discusses an artist who:
- Runs the online journal Dreaming Methods and has presented at several literature festivals and organizations.
- Has worked in digital literature since 1993, creating interfaces for literary clients.
- Co-directs an innovative arts organization that undertakes multimedia commissions.
- Experiments with nonlinear narrative structures in his work, such as the piece "Nightingale", promoting exploration and complex thinking.
- Believes electronic interfaces can enhance immersion in fictional narratives when the tools are simple and complexity is in the content.
Workshop writing text for digital media in museumsErfgoed 2.0
This document provides an overview of a presentation on writing text for digital media in museums. The presentation covers:
- Getting introductions from attendees and learning about their challenges and expectations.
- Examples of using old and new media in museums and the purposes of text.
- Tips for writing concisely for online readers with short attention spans.
- Exercises on writing tweets about museum objects and adapting text for different media.
- Discussion of cross-media and trans-media approaches to engage audiences across platforms.
- Breakout groups where attendees analyze exhibitions and propose text adaptations for various media.
- Feedback and discussion of challenges and successes from the group work.
Rachel Charlotte Smith and Ole Sejer Iversen, Centre for Participatory IT (PIT), Aarhus University, Denmark: Emerging Spaces for Participant Innovation in Museums
Nodem, CultureKick Research Seminar: Collaboration, partnership and participation – exploring methods for innovations in museums and cultural institutions
http://www.nodem.org/nodem-actions/culture-kick/activities/research-seminar-oslo-2-2013/
Design for Participation: Three Lessons from MuseumsNina Simon
A presentation about participatory design techniques that can be applied to reduce participation inequality, increase the quality of user-generated content, and support social interaction among users. Presented by Nina Simon of Museum 2.0 at the BayCHI program on March 9, 2010.
Electric Sky is an art and tech weekend retreat in the Cascade mountains. The goal of Electric Sky is to foster the art and tech community in the Pacific Northwest. Our creative efforts were organized around the theme "The Wondering Woods" -- what if the woods could sense you and respond? Electric Sky was brought to you by the non-profit Third Place Technologies and the art group Totally Legit, with the support of 4Culture and the Town of Skykomish. Learn more at http://ElectricSkyArtCamp.com. See short video at: https://youtu.be/XWS7p6e0JYI
Presentation by Elizabeth Engel and Laura Feldman for the 2012 Bridge Conference.
Say NO to financial support?! In association fundraising, sometimes saying no to corporate funders is as important as saying yes to new revenue. But knowing how to determine when to say No is difficult when a company is offering your organization money, free stuff or both. Expert association fundraisers from the Children's Hospitals Association will share their guidelines, processes, and criteria for vetting corporate suitors to help you get to the happily ever after of corporate partnerships.
What Snow White Can Teach Us About Risk ManagementElizabeth Engel
Presentation given by Leslie White (Croydon Consulting) and Elizabeth Engel (Children's Hospital Association) June 7, 2012 at ASAE's Finance, HR & Business Operations Conference
Bridging the Gap: Using Social Media Effectively to Connect with Your MembersElizabeth Engel
Slides from panel presentation on social media at the 2012 Joint Commission on Sports Medicine and Science annual meeting. Panelists included Dave Ellis (CPSDA), David Saddler (NATA), Sarah Bild (Gatorade), and Elizabeth Engel (CHA) as moderator
What the Tech Is Going on with Your Online CommunicationsElizabeth Engel
Slides from a presentation given by Andrew Hanelly, Polly Karpowicz, Maggie McGary and Elizabeth Weaver Engel at the ASAE Technology Conference, December 2011
Presentation given by Nicole Kukowski (Global Giving) and Elizabeth Weaver Engel (National Association of Children's Hospitals and Related Institutions) for the Association Foundation Group's 2011 National Conference.
Makerspaces in academic libraries allow for making and active support of creation. They are a natural extension of libraries transitioning to electronic materials and more specialized collections. Makers make all sorts of things, from books to apps to robots, supporting knowledge creation. The DeLaMare Science and Engineering Library at the University of Nevada, Reno has taken small steps towards a makerspace by adding a whiteboard wall, surplus furniture for collaboration, lending technology, and hosting occasional hackathons and 3D printing and scanning. Usage of the 3D printer has been highest in mechanical engineering projects. Potential concerns about makerspaces include noise levels, space limitations, the nature of library work, and liability with tools, but they can foster collaboration
Technology is continuing to revolutionize many areas of life including creative endeavor. This presentation on Digital Art and Philosophy looks at different forms of digital art and related philosophical issues. Digital art is anything related to computers and art such as using a computer to create art or an art display that is digitized. Philosophical aspects arise regarding art, identity, performance, interactivity, and the process of creation. Specific topics include: Design Aesthetics of Meaning-Making: Info Visualization, Democratized Creativity: Performance, Music, Virtual Reality, Gaming, Natural Aesthetics: Generative Art, SynBio, Biomimicry, SocNets, and Portable ArtTech: Identity, Wearable Electronics, the Future. More information: www.MelanieSwan.com/PCA
Festival of Digital Heritage Zagreb 2014Joris Pekel
My talk about Europeana at the Festival of Digital Heritage in Zagreb in April 2014. It starts with the current situation of the Europeana project, and our plans for the coming years.
STEAM & the Maker Mentality for School-Age YouthAmy Koester
These slides accompanied an April 2015 webinar for Demco on the topics of STEAM programming and maker activities for school-age youth in library settings.
Museums and Big Data — Supporting Exploration, Innovation, and Audience Engag...Robert J. Stein
Today’s museums are awash in data. With so many sources of information available, an organization can be drowning in numbers, but starved for real insight. Robert Stein, former Deputy Director of the Dallas Museum of Art (DMA), will examine how museums can begin to collect and analyze data to illuminate their practice and enhance their impact on visitors. Using a unique visitor loyalty program at the DMA as a case study, he will raise questions about what “big data” in the cultural sector looks like and what insights it might provide.
Ruth Catlow is an artist and co-founder of Furtherfield, an arts organization that uses digital technologies and participatory art practices to engage harder to reach groups. Furtherfield creates online and physical spaces for exhibitions, workshops, and residencies exploring arts, technology, and social change. It also produces works like Play Your Place, an open online game where communities collaboratively design levels representing desired changes in their neighborhoods. Furtherfield's goal is to create globally accessible art that responds to and creates open data about different places, shaped by local insights and a diverse range of people.
Presentation of a guest lecture on the in-gallery use of digital media in museum used to enhance visitor engagement. The presentation includes the outcomes of a critical analysis of some of the technology used in the the Keys to Rome exhibition at the Allard Pierson Museum.
The document discusses a museum's efforts to get visitors to provide comments and feedback on an art exhibition through a blog on the museum's website. Over 400 comments were received from over 200,000 page views, but comments only represented 2% of total blog visitors. The comments provided some useful insights but the discussion lacked depth and meaningful dialogue between visitors and the museum. Moving forward, the museum hopes to better facilitate genuine discussions between experts and novices and bridge the cultural divide through new approaches beyond just a blog.
Includes 3 presentations from the #musesocial session at the MCN 2014 Conference in Dallas.
1. Dana Allen-Greil, Meagan Estep, Margaret Collerd: "Education + Marketing = #musesocial?"
2. Alli Burness: "Body Critical: What Do MuseumSelfies Mean?"
3. Lori Phillips and Ryan Dodge: "Organizing The World's Museum Social Media Managers"
The document discusses an artist who:
- Runs the online journal Dreaming Methods and has presented at several literature festivals and organizations.
- Has worked in digital literature since 1993, creating interfaces for literary clients.
- Co-directs an innovative arts organization that undertakes multimedia commissions.
- Experiments with nonlinear narrative structures in his work, such as the piece "Nightingale", promoting exploration and complex thinking.
- Believes electronic interfaces can enhance immersion in fictional narratives when the tools are simple and complexity is in the content.
Workshop writing text for digital media in museumsErfgoed 2.0
This document provides an overview of a presentation on writing text for digital media in museums. The presentation covers:
- Getting introductions from attendees and learning about their challenges and expectations.
- Examples of using old and new media in museums and the purposes of text.
- Tips for writing concisely for online readers with short attention spans.
- Exercises on writing tweets about museum objects and adapting text for different media.
- Discussion of cross-media and trans-media approaches to engage audiences across platforms.
- Breakout groups where attendees analyze exhibitions and propose text adaptations for various media.
- Feedback and discussion of challenges and successes from the group work.
Rachel Charlotte Smith and Ole Sejer Iversen, Centre for Participatory IT (PIT), Aarhus University, Denmark: Emerging Spaces for Participant Innovation in Museums
Nodem, CultureKick Research Seminar: Collaboration, partnership and participation – exploring methods for innovations in museums and cultural institutions
http://www.nodem.org/nodem-actions/culture-kick/activities/research-seminar-oslo-2-2013/
Design for Participation: Three Lessons from MuseumsNina Simon
A presentation about participatory design techniques that can be applied to reduce participation inequality, increase the quality of user-generated content, and support social interaction among users. Presented by Nina Simon of Museum 2.0 at the BayCHI program on March 9, 2010.
Electric Sky is an art and tech weekend retreat in the Cascade mountains. The goal of Electric Sky is to foster the art and tech community in the Pacific Northwest. Our creative efforts were organized around the theme "The Wondering Woods" -- what if the woods could sense you and respond? Electric Sky was brought to you by the non-profit Third Place Technologies and the art group Totally Legit, with the support of 4Culture and the Town of Skykomish. Learn more at http://ElectricSkyArtCamp.com. See short video at: https://youtu.be/XWS7p6e0JYI
Presentation by Elizabeth Engel and Laura Feldman for the 2012 Bridge Conference.
Say NO to financial support?! In association fundraising, sometimes saying no to corporate funders is as important as saying yes to new revenue. But knowing how to determine when to say No is difficult when a company is offering your organization money, free stuff or both. Expert association fundraisers from the Children's Hospitals Association will share their guidelines, processes, and criteria for vetting corporate suitors to help you get to the happily ever after of corporate partnerships.
What Snow White Can Teach Us About Risk ManagementElizabeth Engel
Presentation given by Leslie White (Croydon Consulting) and Elizabeth Engel (Children's Hospital Association) June 7, 2012 at ASAE's Finance, HR & Business Operations Conference
Bridging the Gap: Using Social Media Effectively to Connect with Your MembersElizabeth Engel
Slides from panel presentation on social media at the 2012 Joint Commission on Sports Medicine and Science annual meeting. Panelists included Dave Ellis (CPSDA), David Saddler (NATA), Sarah Bild (Gatorade), and Elizabeth Engel (CHA) as moderator
What the Tech Is Going on with Your Online CommunicationsElizabeth Engel
Slides from a presentation given by Andrew Hanelly, Polly Karpowicz, Maggie McGary and Elizabeth Weaver Engel at the ASAE Technology Conference, December 2011
Presentation given by Nicole Kukowski (Global Giving) and Elizabeth Weaver Engel (National Association of Children's Hospitals and Related Institutions) for the Association Foundation Group's 2011 National Conference.
Presentation from ASAE's 2010 Annual Meeting by Layla Masri, Lynn Morton, and Elizabeth Weaver Engel, CAE on member engagement and integrated communications.
Presentation given by me and Kathleen Wilson, CAE, Executive Director of NATLE, at ASAE's 2009 Annual Meeting. Be sure to download the tips document that goes with it.
Barter with complementary organizations to exchange member lists, ads, and promotions. Create personalized HTML emails using simple email tools to market to members without expensive subscription services. Rely on passionate members and volunteers to spread the word about exciting organization activities through word-of-mouth. Provide excellent customer service at all levels to retain existing members, which is more important and lower cost than recruiting new members.
Same Song, Different Verse: New Tools to Help Accelerate Your FundraisingElizabeth Engel
1. While traditional fundraising methods like direct mail are still effective, online fundraising is growing rapidly and expected to continue growing in importance.
2. Online donations now account for 11% of fundraising revenue and have grown 39% in recent years, while offline donations have decreased slightly.
3. New tools like social media, online networks, and data analytics can help non-profits engage donors online, especially younger donors who are more active in social networks.
Web and eMarketing Presentation - DMAW Association Day 2009Elizabeth Engel
Presentation on online marketing given by Caroline Fuchs, CAE of SmithBucklin and Elizabeth Weaver Engel, CAE of the National Association of Children's Hospitals and Related Institutions (NACHRI) at the 2009 DMAW Association Day.
The document discusses technology policies for organizations in the era of Web 2.0. It notes that Web 2.0 enables collaboration through social networks, blogs, wikis, and other tools. While these tools provide opportunities, they also present legal risks, potential staff wasting time, loss of control, and network security issues that policies need to address. The document provides advice on creating policies that make interacting online easier and safer, including addressing official and unofficial sites, setting constructive boundaries, and reviewing existing policies on intellectual property, confidentiality, and transparency. It recommends that policies not start with banning and instead keep things simple, flexible, and realistic.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
28. Information overload is a symptom of over
consumption and the inability to refine online
experiences based on interest and importance.
-- Brian Solis
@ewenge
31. Elizabeth Weaver Engel, M.A., CAE
CEO & Chief Strategist
http://bit.ly/WVpP4a
w getmespark.com
p 202.468.3478
e ewengel@getmespark.com
t @ewengel
li www.linkedin.com/in/ewengel
Thank you
Twitter handle
First video – Little Bobby
That was then
2 phones – not there, can’t get you
Fax was new & exciting – faster than US Mail
Often started the day with that thing (under 30? It’s a newspaper)
Email for geeks only – few had addresses
Internet required govt & research university access
This is now
Talk about all the things apps can do
Arthur C. Clarke: “Any sufficiently advanced technology is indistinguishable from magic.”
Plus various types of computers, plus print media, social media, TV
Chris Brogan: “My Precious” & electronic leash
Drowning in the 24 hour flood of information
First thing – last thing
Show of hands – taken it to the bathroom?
Scaling
Computers can scale – Moore’s law, they have to
Humans can’t scale – 24 hours for millennia – brains don’t change
Swiss scientist Conrad Gessner – abundance of data is “confusing and harmful” – invention of the printing press 700 years ago
French politician Guillaume-Chrétien de Malesherbes feared printed news (aka “newspapers”) because people no longer had to talk to their neighbors to find out what was happening – 18th century
Telegraph, telephone, radio, TV – same thing
Boston Globe, "The total amount of information created on the world’s electronic devices is expected to surpass the zettabyte mark this year."
Cisco said it wouldn’t happen until 2015
Kilobyte
Megabyte
Gigabyte
Terabyte
Petabyte
Exabyte
Zettabyte
Personalize it – my desk - Staged photo
Larger point: multiple screens on multiple devices with multiple windows running multiple apps is reality
Write down all forms of communication
3-5 minutes – look up when done
Show of hands 1, 3, 5, 8, 10 +
animation
Too many platforms
Call them out as they animate in
Plus our website, first class mail, blast and personal emails, and the occasional phone call
It’s no wonder our members look like this guy, right?
Animation
Alvin Toffler 1970 Future Shock
Bombarded with data – can’t make decisions, process information or prioritize tasks
Multitasking - and cute cat picture on FB!
Multitasking myth
Computers – parallel processing
Human switch task – work with automatic tasks
HP/U London 2005 study – loses more IQ points than being stoned
Big think work interrupted by Pavlovian response to email alert = 25 minutes to return to task
100 emails in a work day = 1 email every 4.8 minutes
No wonder members aren’t paying attention
historical role of associations
THE source of info for members & other audiences (media, fed/state leg, the public)
scarcity abundance
Over 4 million active entries in Wikipedia in English (killed Britannica after almost 250 years)
List free resources – experts in blogs & places like HBR & Fast Company – free ebooks – companies do white papers & research reports & infographics
Dirty secret: it’s as good as or better than what we provide
ASAE example
List of communications vehicles – how many provide truly original content
No show of hands, but be honest and write it down
2 minutes or so
Even 50%?
Some do original content (research, peer reviewed journals) – most do general interest magazine & bombard with marketing messages
We’re immersed 40+ hours a week in business of association
Members are immersed 40+ hours a week in business of their business
Competing with family, friends, volunteer obligations, hobbies, faith communities, current events & cute cat pictures on Facebook
Masses of undifferentiated information
Track demographics but don’t use them
Annual conference examples
Members not paying attention
Information expanding exponentially
24 hours in a day
Find as good or better elsewhere
How much attention have you earned?
Overloaded
Trouble making decisions, processing information, prioritizing tasks
We’re making it worse
Not worth the bandwidth – heretical statements (dump magazine, FB, etc.)
Need help selecting info, placing it in context, dataknowledgewise decisions
Traditional filtering mechanisms can’t keep up with zettabyte world
Production & distribution costs high = someone filters for us
Web 2.0 production & distribution = effectively zero, so everything gets published – Google returns millions of results, but it doesn’t provide meaningful, authoritative answers
Plenty of info – some is excellent, some is crap – problem has shifted to filtering – opportunity for associations to help – how?
Shift from information creation to information curation
When I say “curation” what do you think of? Museum curator
Research subject
Collect artifacts – way more than she’ll use
Select the best to tell the story
Interpretation – answer “so what?”
Shares & maintains
Members need same from you – make better decisions personally and professionally
Doesn’t have to be original – museum curator’s not a painter, but people will still go see her Picasso exhibit
Aggregation – archivist – blog list post
Distillation – museum curator - infographics
Trend-spotting – Techmeme & Mashable
Mashups – artists – Grey Album
Chronology – historians – also infographics
Machines – Google – depends on quality of search you construct - can be fooled
Large groups – crowdsourcing (Jeff Howe 2008) – can become a popularity contest – without someone to own it, vulnerable to manipulation
Individuals or small groups – expert curation – can add editorial component – subject to limitations & biases of group
Put them together! First computer, then crowd, then experts
ASAE example
Pair up at tables – 5 minutes - talk with partner about how, knowing who & what, you can engage your members in curation – will alert them ½ way through
Flip to list – next slide
Work with members in a new way – no longer jedi/padawan – deep collaboration – all audiences – co-create what association is & offers
Invest time differently – slower process (write or edit 2000 word article versus point out piece on leadership from Umair Haque in HBR w explanation of how it relates to industry or profession & how it can help the member) – but if you dump magazine staff will have time
New skills – deeply collaborative work with large groups of member and nonmember volunteers is hard
My white paper references Future Work Skills 2020
Key skills:
Helping people determine significance of info
New media literacy
Ability to understand concepts across a wide range of disciplines & see how they relate
Ability to filter info successfully
Abstract to practical – Multivew & SmartBrief example
New model for new problems
Make decisions
Set priorities
Think clearly
Understand context
Make sense of complex & ambiguous world
Find meaning
Value is not in adding to pile of information that’s equal to or better than what we can provide
Problem lies in refining information based on interest and importance
21st century value proposition we can offer – filtering, editing, meaning-making, sense-making indispensible resource attuned to personal & professional needs & worthy of slice of non-scalable attention
Ability to generate & share information is only increasing
Attention doesn’t scale – 24 hour days
Tech evolves – people’s ability to absorb & assimilate info doesn’t
Traditional business model is to source of info – no model lasts forever
21st century thought leadership – make wise decisions & meeting personal & professional goals
Info creation info curation – new skills, new way of relating shift in expecations
If successful, position orgs for success today & tomorrow as critical resource serving deepest needs of members
Isn’t that why we get out of bed in the morning?
Prep for ASAE 12 panel – one panelist kept pushing us to answer “so what?”
Take a few minutes & answer: what will you do differently as a result of this talk or anything else you’ve learned here at CrossConnect today? Few minutes to write something down & if you’re feeling brave, share it at your table
Second video – student animation
Q&A
Interested in more info? Get my white paper
Tell story of quote & read it
Thank you for attention