Rachel Charlotte Smith and Ole Sejer Iversen, Centre for Participatory IT (PIT), Aarhus University, Denmark: Emerging Spaces for Participant Innovation in Museums
Nodem, CultureKick Research Seminar: Collaboration, partnership and participation – exploring methods for innovations in museums and cultural institutions
http://www.nodem.org/nodem-actions/culture-kick/activities/research-seminar-oslo-2-2013/
This paper was published in the Informativo del Sistema Territorial del Museo de Ciencia y Técnica de Catalunia. 2008.
Spanish version in
http://www.mnactec.cat/docs/IS16web/IS16cast/intern.cast.htm
This is a concept we developed for the Helsinki City Library competition.
A near future concept for a library, in which innovative fruition, participation, collaboration and production models are engaged, and in which the library becomes an ubiquitous space for the production of knowledge.
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...Nalaka Gunawardene
Guest lecture given to Sri Lanka Library Association (SLLA) and National Institute of Libraries and Information Science (NILIS), University of Colombo, on
11 March 2013
This paper was published in the Informativo del Sistema Territorial del Museo de Ciencia y Técnica de Catalunia. 2008.
Spanish version in
http://www.mnactec.cat/docs/IS16web/IS16cast/intern.cast.htm
This is a concept we developed for the Helsinki City Library competition.
A near future concept for a library, in which innovative fruition, participation, collaboration and production models are engaged, and in which the library becomes an ubiquitous space for the production of knowledge.
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...Nalaka Gunawardene
Guest lecture given to Sri Lanka Library Association (SLLA) and National Institute of Libraries and Information Science (NILIS), University of Colombo, on
11 March 2013
Do you find yourself running through the day, no time to stop, no time to think, next meeting you are already late for? Sit back, take the time, scroll through the presentation and breath.
Something small to make you smile!
Your business users want to access their Notes & Domino applications on their mobile devices. Join our third webinar in a free four-part series and have two experienced experts, Matt White and Rich Sharpe, guide you through what you need to know.
The first webinar on Jan. 8 took a look at the tools and frameworks that can help you. The second webinar on Mar. 5 took a deeper dive into one of the main alternatives: IBM Dojo Mobile Controls. The second half of the series will tackle the other main alternatives: Unplugged Mobile Controls and JQuery Mobile. Matt and Rich will pick out the good, the bad, and the ugly stories from their Domino development experiences.
In Part 3, learn:
-Unplugged Mobile Controls
-Performance considerations
-Handling offline requirements
-Pros and cons vs. alternatives
Do you find yourself running through the day, no time to stop, no time to think, next meeting you are already late for? Sit back, take the time, scroll through the presentation and breath.
Something small to make you smile!
Your business users want to access their Notes & Domino applications on their mobile devices. Join our third webinar in a free four-part series and have two experienced experts, Matt White and Rich Sharpe, guide you through what you need to know.
The first webinar on Jan. 8 took a look at the tools and frameworks that can help you. The second webinar on Mar. 5 took a deeper dive into one of the main alternatives: IBM Dojo Mobile Controls. The second half of the series will tackle the other main alternatives: Unplugged Mobile Controls and JQuery Mobile. Matt and Rich will pick out the good, the bad, and the ugly stories from their Domino development experiences.
In Part 3, learn:
-Unplugged Mobile Controls
-Performance considerations
-Handling offline requirements
-Pros and cons vs. alternatives
Slide deck from AAM Annual Meeting in 2015: Digital Storytelling: The Dream, the Team, the Results
Media and Technology track
Tuesday, April 28, 2015
Museums can deepen audience engagement through effective storytelling. Delivering content has never been easier, due to digital interfaces and personal, portable technologies. Without a strong interpretive strategy and the right tools to craft and share our stories, we may be missing opportunities. Join this panel of experts as they describe real-world projects, share results that show the impact of digital storytelling on engagement, and demonstrate a new, free storytelling software.
Learner Outcomes
1. Attendees will learn about interpretive strategy methods and the project team approach to create and share engaging stories on digital platforms.
2. Attendees will learn about combining rapid prototyping methods with formal evaluations to create digital storytelling that delights audiences.
3. Attendees will learn how to download and use a free (open source) set of storytelling software tools developed by the Minneapolis Institute of Arts.
Keynote for Museoalan Teemapäivät 2018 #teema18
The Museum Theme Days, 17-18 September 2018,
Amos Rex, Helsinki
https://www.museovirasto.fi/fi/museoalan-kehittaminen/tyokalut-ja-verkostot/museoalan-teemapaivat/sanderhoff_abstrakti
The project had its fundamentals from the OCSE Manual “A guide for local
governments, communities and museums ” that explains the importance and effect
on local community of transforming a museum from a place to visit into a “living
museum”, seen from the citizens and local government like the central point of the
local development.
The Recurated Museum: II. Museums, Identity, & CommunityChristopher Morse
Slides from the second session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
6. Designing Heritage for a Digital Culture
The Challenge: Contemporary museums are under pressure in terms of attracting and engaging audiences in
new ways. They are exploring how digital technologies and media can capture their audiences, especially the
younger part of the population, in issues of culture and heritage. In doing so, these institutions must relate
themselves – not just to the technologies – but to peoples everyday ‘digital cultures’, in order to understand
and create ways of involving audiences as co-creators of heritage issues and experiences.
‘Digital Natives’ is an interactive exhibition project exploring futures and innovations of cultural
communication. The project involved collaboration between a group of teenagers, anthropologists and
interaction designers. It was based on a design-anthropological approach interweaving understandings of
cultural heritage and contemporary digital cultures through the design process as well as the final exhibition
with the aim of creating participatory dialogical spaces and connections between museum space, exhibition
and audiences.
Rachel Charlotte Smith is an anthropologist and PhD scholar in anthropology and interaction design at the
Centre for Participatory IT, Aarhus University, Denmark. She studies how digital technologies can provide new
ways of engaging audiences in cultural heritage communication, within the field of design anthropology.
Ole Sejer Iversen is a Professor in child-computer interaction at the Centre for Participatory IT, Aarhus
University. His research focuses on theory and practices of designing engaging interactive technologies for and
with children, in the fields of Scandinavian Participatory Design and interaction design.
7. Digital Natives Project
Dialogic Participatory Design approach
• Contemporary heritage
• Everyday digital cultures
• Emerging digital heritage
Participatory process
• 7 ‘digital natives’ (16-19y)
• 11 interaction designers
• 2 anthropologists
• Partners: CAVI, Alexandra Institute,
Moesgård Museum, Innovation Lab,
Kunsthal Aarhus
Engaging exhibition
• 5 interactive installations
• public engagement in art museum
• special events, museum community, schools
Project
• EU research funding
• Jan 2010 – Jan 2011
8. Cultural Cultural Audience People’s
(heritage) representation experiences everyday
institutions practices
9. Digital Natives dogma
1.The audience have a central role in shaping content and experiences in the exhibition.
2. The museum experience is addresses as a a socially engaging experience.
3. Communication should be dialogical, but not necessarily true.
4. The exhibition is processual and constantly changing.
5. The exhibition takes point of departure in young peoples everyday experiences
6. The project creates new layers and experiences between the exhibition and the city of
Aarhus.
7. Objects/artefacts in the exhibition should be touchable and used as props for action.
8. The central installations depend upon digital and interactive technologies.
10. DIGITAL NATIVES
Points of departure
Cultural/
Digital Natives
Experiential/
Audiences
Technological/
Designers
11. Vision-based Design
1 2 3 4 5 6
The future Match- Scenarios Mock-ups Prototypes Exhibition
museum making
Questions
• What does future cultural heritage communication look like?
• How do we create exhibitions that can engage young people?
• How do we use new interactive technologies for doing this?
12. Exploring the Natives
Match-making:
natives + designers
• Who are the digital natives?
• What does their everyday look like and how do they understand their worlds?
• How do the youngsters use and relate to the digital technologies?
13. Matchmaking:
teenagers & designers
Soundscapes
Troels
Google My Head The Natives
Troels/Johan
Anne/Metha
P1
P1
DUL
P2 Ole, Christian P1
Talkaoke
Read Me
Anne
CAVI ALEXANDRA
Morten/Storm Liselott, Claus
Karsten,Jens,
Jesper
P1
P1 P2 P2
Portraits of ’00 Catwalk Yourself
Lil/Ida Martin
15. Lil’s Digital Poster
DIGITAL NATIVES
FOCUS
- Emerging digital practices
- Exploring everyday communication
- Experimenting with forms of representation
PROCESS
- 7 ‘natives’ (16-19y)
- 10 interaction designers
- 2 anthropologists
19. DJ Station
DIGITAL NATIVES
FOCUS
- Emerging digital practices
- Exploring everyday communication
- Experimenting with forms of representation
PROCESS
- 7 ‘natives’ (16-19y)
- 10 interaction designers
- 2 anthropologists
20. The Digital (Natives) Exhibition
What happened inside the exhibition …
Fragmented narratives and emergent stories – multiple perspectives came alive
No separation between exhibition content and technologies – digital materials
No separation between process and exhibition – dialogue continues in the exhibition
Audiences as co-creators of experiences – connecting to everyday practices
Multiple layers of subjective (individual/social) engagement – empowering audiences
Oscillations between digital, material and virtual – producing new heritage
21. Rethinking the museum through digital technology
The benefits of digital technologies
…is their large potential to connect audiences’ everyday lives and with heritage matters in
museums, motivating audiences to actively participate in exhibitions.
Use of digital technology, highlighting people’s everyday practices, entails a shift from
communicating cultural heritage, to designing platforms for collective action and dialogue.
Digital technologies are characterised by dialogic forms of communication, which democratizes the
museum space, and can create new engaging experiences.
The challenge for museums
…is to rethink ways of curating and collaborating in interdisciplinary fields (of e.g.
design, anthropology, people, artists), and with audiences in exhibition development and in
museum spaces, to find ways of creating new forms of heritage.
This dialogic work process is highly unpredictable and demands many resources. It can be carried
out as small/large-scale experiments in which museum organisations are willing to run the risk, of
both failure and innovation in digital cultural heritage.
22. Challenges of the ‘digital’
How do emerging technologies effect and transform our
conceptualization of cultural heritage, the museum and the
audience?
How do we engage audiences in co-creating experiences and
constructions of cultural heritage in and through technologies in
meaningful ways?
Editor's Notes
Relation between anthropology and design Practice, possible futures, innovation, cultural processes & practices, identity, communities, culture & technology, creation Innovation in cultural heritage communicationCommunication strategies, new technologies, social & interactive media, immaterial heritage, identity, contemporary cultural processes, audiences
jj
We try to work from three points of departure simultaneously – through the design process. the challenge is to do it new ways - try to address this in new ways.It could have said – anthropological theory – interaction design –One of the big challenges is the fact that
Hvis vi skal lave en udstilling, derkanengagerer de unge, ogsomovenikøbet handler omdem – såer vi nødttil at forståhvem de er???
P1/2: Lil/Ida troede de havde match med CAVI, men CAVIs ideer blev ikke rigtig tydelige for Ida, og de virkede ikke så interesserede I deres ideer. Ud af dem der var der, virkede Alexandra som bedste match. Men ikke oplagt.Alexandra svært ved at placerer deres post-it. Tjek CAVIs prioriteter