Ruth Catlow is an artist and co-founder of Furtherfield, an arts organization that uses digital technologies and participatory art practices to engage harder to reach groups. Furtherfield creates online and physical spaces for exhibitions, workshops, and residencies exploring arts, technology, and social change. It also produces works like Play Your Place, an open online game where communities collaboratively design levels representing desired changes in their neighborhoods. Furtherfield's goal is to create globally accessible art that responds to and creates open data about different places, shaped by local insights and a diverse range of people.
This talk was given by Charlie Tims at the 'Megapolis 2025' event in Helsinki. The talk draws on the Demos report 'People Make Places' which looked at the capacity of public space in the UK to foster sharing and interaction between different groups of people.
http://www.demos.co.uk/publications/peoplemakeplacesbook
Digital approaches for the arts - 2013 - Unthinkable ConsultingJustinSpooner
A set of slides from my talk for IT4Arts in February 2013. The focus of the talk was to look at a range of digital approaches that organisations and artists have used over the last few years and consider how we might apply the lessons learnt to our future activity. I have included some speaker's as part of the slides so that it makes more sense a stand-alone piece of content.
Justin Spooner - Director - Unthinkable Consulting
This is a presentation I gave at the 2006 FMX conference in Stuttgart Germany. It covers the general topic of "Technical innovations and Entertainment"
Covering how technology has revolutionized entertainment, and where are technology and entertainment headed. History has show how together entertainment and technology have been democratizing forces.What technologies will influence entertainment in the near, and far future.
This talk was given by Charlie Tims at the 'Megapolis 2025' event in Helsinki. The talk draws on the Demos report 'People Make Places' which looked at the capacity of public space in the UK to foster sharing and interaction between different groups of people.
http://www.demos.co.uk/publications/peoplemakeplacesbook
Digital approaches for the arts - 2013 - Unthinkable ConsultingJustinSpooner
A set of slides from my talk for IT4Arts in February 2013. The focus of the talk was to look at a range of digital approaches that organisations and artists have used over the last few years and consider how we might apply the lessons learnt to our future activity. I have included some speaker's as part of the slides so that it makes more sense a stand-alone piece of content.
Justin Spooner - Director - Unthinkable Consulting
This is a presentation I gave at the 2006 FMX conference in Stuttgart Germany. It covers the general topic of "Technical innovations and Entertainment"
Covering how technology has revolutionized entertainment, and where are technology and entertainment headed. History has show how together entertainment and technology have been democratizing forces.What technologies will influence entertainment in the near, and far future.
A presentation on how Elon Musk created world class and revolutionary companies such as Tesla, Spacex, Solar City etc, thus confirming that he is the real life Tony Stark!! ;)
Truly great collaboration partnerships don’t happen every day - or even every year. This Arkadin infographic looks at a century of great collaboration stories.
Even on multi-decade timescales, truly earth-shaking collaborations only pop up every decade or two. But when they do, they’re easy to recognise.
They involve big challenges, with the fate of nations and industries at their mercy. Perfect planning, with pin-sharp focus on strategy and strengths leading to extraordinary outcomes, changing the lives of billions.
The partnerships below aren’t the only ones, but they’re among the greatest. Collaborative technology - from transatlantic telegraphs to broadband conferencing and presence - played its role in every one.
Happy New Year 2039! What our world will look like 25 years from now.Natalia Hatalska
Future will be awesome. Future is so unpredictable. Future is scary. We don’t know what the next few years will bring let alone next decades. But I challenged the world’s greatest minds to deal with that daunting task and gathered their opinions to show us the future in the next 25 years. In 12 different aspects of our lives.
The future makers will tell you about it. Today.
An overview of the maker movement and craft trend, from the origins and William Morris, all the way to Etsy, education philosophies, and food trends. Also includes thoughts on how to incorporate the hand-crafting and the maker mentality into design projects.
-Ashley Stephenson for Orange Sparkle Ball
An overview of the rise of the maker movement, by Sam Wurzel, CEO and co-founder of Octopart, the vertical search engine for electronic components and industrial products.
Highlights of Indo-Japan Trade & Investment Bulletin:- October 2013 (Monthly newsletter of Japan Desk of Corporate Professionals)
India- Japan Trade and Investment News
Knowledge Center: Labour Contracts in India
A presentation on how Elon Musk created world class and revolutionary companies such as Tesla, Spacex, Solar City etc, thus confirming that he is the real life Tony Stark!! ;)
Truly great collaboration partnerships don’t happen every day - or even every year. This Arkadin infographic looks at a century of great collaboration stories.
Even on multi-decade timescales, truly earth-shaking collaborations only pop up every decade or two. But when they do, they’re easy to recognise.
They involve big challenges, with the fate of nations and industries at their mercy. Perfect planning, with pin-sharp focus on strategy and strengths leading to extraordinary outcomes, changing the lives of billions.
The partnerships below aren’t the only ones, but they’re among the greatest. Collaborative technology - from transatlantic telegraphs to broadband conferencing and presence - played its role in every one.
Happy New Year 2039! What our world will look like 25 years from now.Natalia Hatalska
Future will be awesome. Future is so unpredictable. Future is scary. We don’t know what the next few years will bring let alone next decades. But I challenged the world’s greatest minds to deal with that daunting task and gathered their opinions to show us the future in the next 25 years. In 12 different aspects of our lives.
The future makers will tell you about it. Today.
An overview of the maker movement and craft trend, from the origins and William Morris, all the way to Etsy, education philosophies, and food trends. Also includes thoughts on how to incorporate the hand-crafting and the maker mentality into design projects.
-Ashley Stephenson for Orange Sparkle Ball
An overview of the rise of the maker movement, by Sam Wurzel, CEO and co-founder of Octopart, the vertical search engine for electronic components and industrial products.
Highlights of Indo-Japan Trade & Investment Bulletin:- October 2013 (Monthly newsletter of Japan Desk of Corporate Professionals)
India- Japan Trade and Investment News
Knowledge Center: Labour Contracts in India
FutureEverything - The City as Living Lab or Play SpaceDrew Hemment
My keynote presentation at Metropolis Lab in Copenhagen on 28 June on the FutureEverything festival as a living lab, an approach developed in collaboration with ImaginationLancaster.
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
A presentation from Museums and the Web 2010.
Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum.
Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light?
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
Keynote address for the cultural heritage hackathon Coding da Vinci Schleswig-Holstein, 11 June 2021
https://codingdavinci.de/de/events/schleswig-holstein
@CdVSH21
@codingdavinci
Cover slide: still from Lucio Arese, Les Dieux Changeants, 2021 https://www.youtube.com/watch?v=rAHmAj0QrHk&t=1s
Keynote for the Prague Platform on the Future of Cultural Heritage, convened by the European Commission, October 7-8, 2019. The Prague Platform talks about
“Enhanced digitally enabled cultural heritage participation for all citizens.”
But what do these words mean? And how might we approach them — as practitioners, communities, governments and institutions, and citizens?
Week 2: Social Media:Society & Citizenship
This course is designed to enable students to make safe and legal use of the Internet by identifying best practices, tools and methods that also respects free expression. It will develop the critical thinking skills necessary to understand the challenges, risks and opportunities regarding current computer-mediated communication technologies. Topics will include the rights and responsibilities of the digital citizen, Internet safety, social -networking, privacy, and creative content creation. Legal, technical, psychological, and social dynamics will be addressed with an emphasis on practical application. We will first build a foundation by looking at the technical aspects of social media by exploring the tools and skills necessary to enhance students’ online potential by building a culture of responsible online behavior. The second half of the course will focus on the more complex dynamics of collaboration, privacy, content creation and economic and political societal participation.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
1. digital technologies as a
catalyst to engagement with
harder to reach groups
Ruth Catlow is an artist, and co-founder and director of Furtherfield
Tate Liverpool, 1 February 2014
2. ‘the best artworks create artists’
- James Wallbank, founder of Access Space, the UK’s first Open Media Lab
4. where are we now?
we are in economic crisis
we are in environmental crisis
we are participating in a network revolution
experimenting with accelerating behaviour change
we are enclosing many natural and digital resources
PIPA, SOPA, IP, patents
we are opening up many natural and digital resources
FOSS, p2p culture, open data, maker culture, copyleft and creative commons
we ‘share’ everything
social media (‘Alone Together’), Wikipedia, NSA
we are working the ‘crowd’
as part of mob and collective visionary multitude
we contribute to global networked markets
we are part of a changing arts economy
6. Don’t Just Do It Yourself
Do it With Others
DIWO is a distributed campaign for emancipatory, networked art practices
instigated by Furtherfield in 2006. http://bit.ly/1gxWzLV
7. Furtherfield gallery and lab spaces in London for
residencies,
events, exhibitions, workshops at the intersection of arts, technology
and social change, since 2004
8. VisitorsStudio – software for free, online, real-time
audio-visual mixing and play. http://visitorsstudio.org
9. website provides an international online hub, for
critical review, discussion and co-creation – for and
by artists, techies & activists since 1997
http://furtherfield.org
10. ‘The People’s
Serpentine Gallery
of North London’
www.labkultur.tv,
Furtherfield Gallery and Commons provides physical space for arts,
technology and social change in the heart of Finsbury Park, North London
(since 2012) http://www.furtherfield.org/programmes/exhibitions
11. 3 exhibition strands:
Being Social; Invisible Forces; Free Open and Wild.
http://www.furtherfield.org/programmes/exhibitions
12. Kay's Blog by Liz Sterry, 2011 “Liz followed Kay's blog for a while. Now she
knows enough about Kay to build an exact physical copy of her bedroom.”
Being Social, 2012
13. London Wall N4 by Thomson and Craighead, making visible the
invisible chatter of people around the gallery in Finsbury Park
Being Social, 2012
14. A Crowded Apocalypse by IOCOSE, crowdsourced paranoia,
to generate a multitude of conspiracy theories
Commissioned by Furtherfield & AND as part of Invisible Forces. 2012
15. Open Source Embroidery: Craft and Code by Ele Carpenter
A collaboration in needlework, craft and open source software. 2008
16. Feral Trade Cafe , by Kate Rich
An exhibition that is also a working café , serving goods traded
across social networks. 2009
17. Exhibition Tour of of Access Space, the Shopping Centres
- James Wallbank, founderdigital arts to UK UK’s first Open Media Lab
Leeds, Sunderland, Manchester, London. 2014
18. ‘the best artworks create artists’
Public arts events and talks
Underground Seeds Exchange Party by Shu lea Cheang.
- James Wallbank, founder2013
of Access Space, the UK’s first Open Media Lab
http://www.furtherfield.org/programmes/events
19. Experimental arts and hands-on technology
workshops
Scratch, maKeymaKey, Arduino by Codasign, 2013- ongoing
http://www.furtherfield.org/programmes/outreach
20. We Have A Situation, by Helen Varley Jamieson. A networked
performance workshops and discussion that developed local artistic
and discursive responses to pan-European contexts. 2013
21. peer learning and skills share
The Zero Dollar Laptop is a recycled computer, running
Free Open Source Software that is fast and effective- now and
long into the future. Workshops run in partnership with Access
Space and St Mungos Charity for Homeless people (2010- )
22. ‘the best artworks create artists’
Experimental arts and technology residencies
- James Communication Device by Olga the UK’s
Human Solar Wallbank, founder of Access Space, Panadesfirst Open Media Lab
23. WarMail by Jeremy Bailey was a software demo commission – to
critique the hype surrounding participation in arts and social media
The Jeremy Bailey Show, London 2008
24. Play Finsbury Park by Ruth Catlow and Mary Flanagan
in collaboration with Furtherfield. An open online artwork for people to shape
the future of their place through play. http://localplay.org.uk
25. A an open online artwork for
people to shape the future of
their place through play
28. Chess Players!
Under what conditions could
the pawns in this game win?
answers on an email
Rethinking Wargames- a net artwork by Ruth Catlow
2003
29. 2003
Pawns Join Forces!
to defend world peace
An online game of 3 player,
pacifist chess
Rethinking Wargames- a net artwork by Ruth Catlow
30.
31.
32. Play Your Place is a multi-level platform game about the future of a
neighbourhood or town co-created with local people
33.
34. On on the beach, on the high street and in schools…
1000+ people think about the changes they want to see?
“outdoor music”
“more independent shops”
“cheaper public transport”
“more youth clubs”
“wheelchair access for pier”
Change conversations on the beach
Southend is a seaside town 50 miles East of London on the Thames estuary.
35. they design game levels that create the changes
missions, avatars, settings, obstacles, rewards
Alex would like to see” more equal access to primary schools”
Public game design sessions on Southend High Street
David would like “them to stop making the wrong people redundant”
37. Imagine a great change, draw the elements, build the game
Upload your drawings as backgrounds,
obstacles and rewards
Edit elements in the
game to create the
game story
40. Our ambition is to create a
global artwork:
•that responds to, and creates
open data about place.
•Is informed by and informing
local insights, knowledge and
cross sector agencies.
•that creates new artists
42. What next?
PLAY KOWLOON
PLAY CAPE TOWN
PLAY PRIMROSE HILL
PLAY ZAGREB
PLAY PARIS
PLAY AN AGING POPULATION
PLAY LIVERPOOL
PLAY YOUR PLACE
43.
44. ‘the best artworks create artists’
- James Wallbank, founder of Access Space, the UK’s first Open Media Lab
45. THANK YOU!
www.furtherfield.org
Ruth Catlow: ruth.catlow@furtherfield.org
Furtherfield is sustained by its
contributors, volunteers, participants,
audiences and partners and with the
support of Haringey Council and Arts
Council England