• Ignite a passion for technology and social enterprise in young
  people in the UK
• Encourage young people to use technology to tackle problems
  for social good
• Increase the entrepreneurial skills and confidence of young
  people
• Bridge the gap between young people and the business
  networks and knowledge that can help them
• Build a connected world of young people, business volunteers
  and educators, inspiring each other to solve problems and
  succeed through the wonders of mobile technology
• Embedded in Curriculum for Year 9 students

• Two lessons per week including after school club

• Students were selected from the top half of the year group based
  on ability in English and Maths.

• Students are grouped in classes of 20 students with 5 groups of 4.

• Students have access to class sites where all their work is stored
  and resources that staff use are uploaded to.

• The problem solving exercises and resources at the start of the
  course were very informative and the students enjoyed the process.
Dedicated class sites


                           Personalised
                           Feedback
                           Surveys




         Community Sites
Problem videos and proposed solutions!

                                         Expert help available!
Student Quotes:

“I think Apps for Good is very good as it helps us think about the world
outside the school and how to communicate with other people”

“I think it’s better than other lessons as you have more freedom to do what
you want”

“Apps for Good is different to other lessons as it is something I want to do
with my life”

“I would recommend this to other students as it’s fun and will be useful for
the future”

“I would give this course a 9 out of 10”
Curriculum Design
                   Year 9 ICT and Design and Technology 2012


     Graphic Design
     Art & Design

                                          Microsoft
                          Apps for Good   Dot.Net Gadget
Marketing and Audience                                         Mechanics
Business and Enterprise                                        Science



                                      Kodu



                            Logic and Programming
                            Mathematics

Apps for Good in My School LWF 2012

  • 2.
    • Ignite apassion for technology and social enterprise in young people in the UK • Encourage young people to use technology to tackle problems for social good • Increase the entrepreneurial skills and confidence of young people • Bridge the gap between young people and the business networks and knowledge that can help them • Build a connected world of young people, business volunteers and educators, inspiring each other to solve problems and succeed through the wonders of mobile technology
  • 3.
    • Embedded inCurriculum for Year 9 students • Two lessons per week including after school club • Students were selected from the top half of the year group based on ability in English and Maths. • Students are grouped in classes of 20 students with 5 groups of 4. • Students have access to class sites where all their work is stored and resources that staff use are uploaded to. • The problem solving exercises and resources at the start of the course were very informative and the students enjoyed the process.
  • 4.
    Dedicated class sites Personalised Feedback Surveys Community Sites
  • 5.
    Problem videos andproposed solutions! Expert help available!
  • 6.
    Student Quotes: “I thinkApps for Good is very good as it helps us think about the world outside the school and how to communicate with other people” “I think it’s better than other lessons as you have more freedom to do what you want” “Apps for Good is different to other lessons as it is something I want to do with my life” “I would recommend this to other students as it’s fun and will be useful for the future” “I would give this course a 9 out of 10”
  • 7.
    Curriculum Design Year 9 ICT and Design and Technology 2012 Graphic Design Art & Design Microsoft Apps for Good Dot.Net Gadget Marketing and Audience Mechanics Business and Enterprise Science Kodu Logic and Programming Mathematics