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  • Introduction of parties. Icebreaker Note Cards: Students pass out note cards to audience participants to write down questions. Cards will be collected at the end and questions answered. Discuss who we are and the demographics of school.
  • Discussion with students how the curriculum kept their attention.
  • Add poem by Annette Breaux I just don’t’ see the point in why I need to know this junk You say if I don’t learn it, then surely I will flunk But I need better reason for learning all of this stuff It’s boring and it’s pointless, so learning it is rough And every time I’m bored in school, I think of other things Lost inside a daydream until the school bell rings Which means I haven’t learned it, which means my grades are bad Which means that I’m in trouble and my mom and dad are mad And then I get so far behind that it’s just too late to pass So next year here I am again-I’m right back in your class I didn’t get it last year- I don’t get it today Please, teacher, make it real for me so that I can move on in May.
  • Student Demonstration of Games
  • Presentation

    1. 1. Engaging Students Through Video Game Development Educational Ideas for Today, Tomorrow and the Future Mitzi Plunkett Andrew Bigby Orelle Anderson Rayfield C. Henderson and Joyce C. Ferguson, Co-Principals Boyd H. Anderson High School, Lauderdale Lakes, FL
    2. 2. Objectives on Target <ul><li>Identifying how video game development engages students. </li></ul><ul><li>Understanding how video game development elevates higher order thinking skills. </li></ul><ul><li>Acquiring programming skills through video game development.. </li></ul><ul><li>Increasing literacy through the use of video game development. </li></ul>
    3. 3. Today’s Generation <ul><li>Interactive and visual products 24-7. </li></ul><ul><li>Students demanding engaging material because they it fast and they want it now. </li></ul><ul><li>Majority of students regularly play video games and want to be video game designers. </li></ul>
    4. 4. Education Research and Video Games <ul><li>Since 2002, increase in minority students with learning and emotional disabilities. </li></ul><ul><li>“ There is evidence indicating that minority students who are most at risk for failure in the traditional classroom setting also spend an average of twenty-seven minutes per day more than their counterparts using video games .” </li></ul><ul><li>“ Video games allow teachers to share learning experiences with the students and to label and extend the student's learning in such a way as to truly prepare the child for future challenges. “ </li></ul><ul><li>Resource: Elizabeth S. Simpson, Association for Educational Communications and Technology . </li></ul>
    5. 5. Video Game Design Video
    6. 6. Making Real World Experience! <ul><li>Video game curriculum provides for a real world project. </li></ul><ul><li>Students have an online mentor/supervisor. </li></ul><ul><li>Student have to identify the customer’s criteria and constraints. </li></ul><ul><li>Students create a video game that can be played anywhere within a few weeks! </li></ul>
    7. 7. Project Based Learning <ul><li>Working in a collaborative team. </li></ul><ul><li>Completing phases of the project jointly and individually. </li></ul><ul><li>Curriculum includes online worksheets and quizzes. </li></ul><ul><li>Students work as a team to create a video game </li></ul><ul><li>from a game template </li></ul><ul><li>Students work on various parts, i.e. programming, graphic design, sound, etc. </li></ul>
    8. 8. Project Based Learners
    9. 9. Stages of Project Based Learning Planning Developing Designing Implementing <ul><li>Brainstorming </li></ul><ul><li>Assessing student’s prior knowledge </li></ul><ul><li>Selecting project manager </li></ul><ul><li>Establishing group norms </li></ul><ul><li>Division of tasks </li></ul><ul><li>Setting timeline </li></ul><ul><li>Reading phases with graphic organizers </li></ul><ul><li>Practicing command line interface </li></ul><ul><li>Viewing videos </li></ul><ul><li>Worksheets </li></ul><ul><li>Quizzes </li></ul><ul><li>Writing code </li></ul><ul><li>Designing graphics </li></ul><ul><li>Importing sound </li></ul><ul><li>Testing and error checking </li></ul><ul><li>Quality assurance checklist </li></ul><ul><li>Creating an executable game file </li></ul><ul><li>Oral presentation </li></ul><ul><li>Peer review assessment worksheet </li></ul><ul><li>Oral presentation to peers </li></ul>
    10. 10. Video Game Development…
    11. 11. Video Game Development Projects
    12. 12. Dark Basic Editor: Students Manipulate Coding
    13. 13. Gaming Concepts to Teach Game Engines Loops IF/THEN Statements Algorithms Variables/Logical Operators Camera Positioning X,Y, Z axis Prototype Random & Real Numbers BETA Testing
    14. 14. Results of Project Based Learning <ul><li>Students are focused. </li></ul><ul><li>Less discipline problems. </li></ul><ul><li>Students work from bell to bell. </li></ul><ul><li>Students with low reading levels can increase levels with supporting video which helps with reading text. </li></ul><ul><li>Increased literacy and vocabulary due to real world experience. </li></ul><ul><li>Graphic organizers used in conjunction with videos and text increases comprehension. </li></ul><ul><li>Increasing reading endurance. </li></ul>
    15. 15. Development of Higher Order Thinking Skills <ul><li>Acquiring knowledge about game design through reading and testing. </li></ul><ul><li>Applying knowledge for problem solving, designing and developing video game. </li></ul><ul><li>Refining knowledge for analyzing and writing code. </li></ul>4. Adapting the skills learned to create solutions and take action to further develop thinking skills. 5. Synthesizing information and making process changes. 6. Becoming problem solvers and thinkers
    16. 16. Conclusions <ul><li>Through video game development, teachers can increase student learning and grab their attention. </li></ul><ul><li>Creating a relationship between learning and how it can be applied in the real world. </li></ul><ul><li>Motivating students with an interactive program. </li></ul><ul><li>Engaging students with rigor and relevance in the classroom and elevating higher order thinking skills. </li></ul><ul><li>Students will become better competitors in a global marketplace. </li></ul>