This document discusses the use of multimedia technologies to enhance distance learning, specifically in an online master's degree program for visual impairments. It describes how the program evolved from initially using only email and discussion boards to incorporating various multimedia tools like digital photos, PowerPoint, video, and online conferencing. These tools allow instructors to engage students through multiple learning styles and provide interactive lessons and activities. Student feedback indicates that the use of multimedia helps address isolation and facilitates collaboration in distance learning courses.
- Introduction to multimedia and different types and categories of multimedia
-use of multimedia in education with special consideration to medicine
-Future of multimedia
This document defines key terms related to e-learning and discusses technologies used for online learning. It describes e-learning as the delivery of education through electronic means using computers or mobile devices. Distance education predated e-learning, but e-learning allows learning to be accessed on-demand without limitations of time or location. Popular platforms for hosting online courses include Udemy, Odijoo, and RCampus. Evaluation of e-learning can assess course structure, content, multimedia used, and visual design. The document also outlines benefits like cost-effectiveness and accessibility, as well as drawbacks such as reliance on technology and self-motivation.
The document discusses a presentation for a project to implement e-learning in Jamaican schools. It provides an overview of the project's genesis, purpose, scope, components and achievements to date. The project aims to improve education quality using technology. It has provided instructional materials, infrastructure, teacher training and remedial support to 180 institutions and over 260,000 students across 11 subjects since 2006. Challenges and strategies to complete the project by 2009 are also discussed.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
E-learning, satellite learning, and social networking technologies are being used in education to provide more flexible and accessible learning opportunities. These technologies allow students to learn remotely through online courses, virtual classrooms, and networking with peers. While offering cost and time savings over traditional in-person education, these technologies also raise concerns about isolation and over-reliance on technology. Overall, emerging technologies are expanding educational access for students in various settings like K-12, higher education, and corporate training.
Online courses are incorporating more complex multimedia that can present accessibility challenges if not designed accessibly from the start. Current trends include increased use of video, mobile devices, and social media. Future trends may involve adaptive learning programs and social media requirements. The document provides tips for creating accessible course content like using captioning, describing images, and ensuring compliance with standards like WCAG 2.0. It also lists assistive technologies and organizations that support accessibility.
E-Learning Project Write Up Case Study Ogun State Institute Of Technologydamilola isaac
Over the last decade, researchers and practitioners have developed a wide range of knowledge related to electronic learning or e-learning. This movement has affected different elements and components; infrastructures, tools, content-oriented applications, human-computer interactions, pedagogical issues, methodologies and models, case studies and projects. This chapter briefly describes the overall idea of the development of e-learning system for OGITECH by using Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work, problem statement and features of project before developed the own sites.
E-Learning has its historical background in about 30 years of development in computer based on the training and education. With the growth of the internet this kind of training became much more accepted and the creation of multimedia contents and systems to manage learning activities went on faster. Additional e-learning is based on a long tradition of teaching and learning experience. The larger worlds Information Technology and Education and Training influenced the new term e-learning and so e-learning became a subset of both of them.
Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It encompasses learning delivered via a range of technologies such as the internet, television, videotape, and computer-based training. In principle, e-learning is a kind of distance learning. Learning materials can be accessed from the web or intranet via a computer and tutors and learners can communicate with each other using e-mail, chat or discussion forums.
Therefore, it can be used as the main method of delivery of training or as a combined approach with classroom-based training. It can be valuable when used as a part of well-planned and properly supported education and training environment, but e-learning is not a magic bullet that replaces existing pedagogical theories and approaches.
Nevertheless, it has almost everything that those theories need to get implemented.
Many learning and technology professionals believe that e-learning will have become state of the art when we will stop referring to it by a separate name and begin considering it as an integral part of a complete learning environment.
- Introduction to multimedia and different types and categories of multimedia
-use of multimedia in education with special consideration to medicine
-Future of multimedia
This document defines key terms related to e-learning and discusses technologies used for online learning. It describes e-learning as the delivery of education through electronic means using computers or mobile devices. Distance education predated e-learning, but e-learning allows learning to be accessed on-demand without limitations of time or location. Popular platforms for hosting online courses include Udemy, Odijoo, and RCampus. Evaluation of e-learning can assess course structure, content, multimedia used, and visual design. The document also outlines benefits like cost-effectiveness and accessibility, as well as drawbacks such as reliance on technology and self-motivation.
The document discusses a presentation for a project to implement e-learning in Jamaican schools. It provides an overview of the project's genesis, purpose, scope, components and achievements to date. The project aims to improve education quality using technology. It has provided instructional materials, infrastructure, teacher training and remedial support to 180 institutions and over 260,000 students across 11 subjects since 2006. Challenges and strategies to complete the project by 2009 are also discussed.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
E-learning, satellite learning, and social networking technologies are being used in education to provide more flexible and accessible learning opportunities. These technologies allow students to learn remotely through online courses, virtual classrooms, and networking with peers. While offering cost and time savings over traditional in-person education, these technologies also raise concerns about isolation and over-reliance on technology. Overall, emerging technologies are expanding educational access for students in various settings like K-12, higher education, and corporate training.
Online courses are incorporating more complex multimedia that can present accessibility challenges if not designed accessibly from the start. Current trends include increased use of video, mobile devices, and social media. Future trends may involve adaptive learning programs and social media requirements. The document provides tips for creating accessible course content like using captioning, describing images, and ensuring compliance with standards like WCAG 2.0. It also lists assistive technologies and organizations that support accessibility.
E-Learning Project Write Up Case Study Ogun State Institute Of Technologydamilola isaac
Over the last decade, researchers and practitioners have developed a wide range of knowledge related to electronic learning or e-learning. This movement has affected different elements and components; infrastructures, tools, content-oriented applications, human-computer interactions, pedagogical issues, methodologies and models, case studies and projects. This chapter briefly describes the overall idea of the development of e-learning system for OGITECH by using Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work, problem statement and features of project before developed the own sites.
E-Learning has its historical background in about 30 years of development in computer based on the training and education. With the growth of the internet this kind of training became much more accepted and the creation of multimedia contents and systems to manage learning activities went on faster. Additional e-learning is based on a long tradition of teaching and learning experience. The larger worlds Information Technology and Education and Training influenced the new term e-learning and so e-learning became a subset of both of them.
Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It encompasses learning delivered via a range of technologies such as the internet, television, videotape, and computer-based training. In principle, e-learning is a kind of distance learning. Learning materials can be accessed from the web or intranet via a computer and tutors and learners can communicate with each other using e-mail, chat or discussion forums.
Therefore, it can be used as the main method of delivery of training or as a combined approach with classroom-based training. It can be valuable when used as a part of well-planned and properly supported education and training environment, but e-learning is not a magic bullet that replaces existing pedagogical theories and approaches.
Nevertheless, it has almost everything that those theories need to get implemented.
Many learning and technology professionals believe that e-learning will have become state of the art when we will stop referring to it by a separate name and begin considering it as an integral part of a complete learning environment.
In an e-learning environment
that emphasizes learnercentered activity and system
interactivity, remote learners
can outperform traditional
classroom students.
CAN
E-LEARNING
REPLACE
CLASSROOM
LEARNING?
By Dongsong Zhang,
J. Leon Zhao, Lina Zhou, and
Jay F. Nunamaker, Jr.
The document discusses e-learning, including its definition, benefits, elements, instructional strategies, challenges, types, industry, and models. Specifically, it defines e-learning as the delivery of learning through electronic means using computers or mobile devices. It outlines benefits like flexibility, accessibility to resources, and cost savings. The document also notes challenges like high initial costs and need for innovative teaching strategies when using technologies.
The document discusses e-content development for effective learning. It begins by defining synchronous and asynchronous learning and describes virtual classrooms and adaptive learning. It then discusses various tools for creating, editing, and publishing multimedia content like graphics, audio, video, and more. Authoring tools are presented for developing e-learning content like Adobe Captivate, Articulate Storyline, and iSpring Suite. Learning management systems (LMS) are introduced for administering, tracking, and delivering online courses. Popular open-source LMS like Moodle, Canvas, and Open edX are highlighted. The document concludes by emphasizing engagement and personalization when developing online courses.
E-learning refers to the use of technology for educational purposes and can take various forms. It includes using tools like the internet, intranets, audio/video media, and software/applications to deliver course content and facilitate communication. E-learning can support traditional classroom learning, be used as a teaching medium, be its own subject of study, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline content, or involve synchronous or asynchronous online group interactions. Key advantages include improved access to education and tools for independent problem-solving, while potential challenges include distractions, cheating, lack of social interaction, and technical difficulties.
The document discusses various aspects of computer mediated communication (CMC) and related concepts like blended learning and flipped classrooms. It defines CMC as communication between individuals via computers and networks, as opposed to direct face-to-face communication. It notes both advantages like breaking down barriers and disadvantages like lack of non-verbal cues. It also discusses blended learning models that combine online and in-person learning, and flipped classrooms where lectures are completed at home and class time is used for activities and projects.
The document discusses virtual classrooms and the Wimba collaboration suite. Virtual classrooms allow for flexible, distance education through synchronous and asynchronous online interactions. They provide community and control for learners. The primary contributor to student satisfaction is contact and interaction with instructors. The Wimba suite facilitates online collaboration through tools like virtual classrooms, audio/video conferencing, content sharing, and course authoring aids. It aims to reduce isolation and create community for distance learners.
Computer based interactive media creates a wonderful learning environment that utilizes the power of on screen video and instructions aided by computer processing power.
E-learning refers to the use of technology in learning and education. It includes various types of media like text, audio, video and interactive formats delivered through different technologies. E-learning can support traditional classroom subjects, act as a communication tool for knowledge exchange, be taught as its own subject, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline or online resources, or conducted synchronously or asynchronously in groups over intranets or the internet. While e-learning provides benefits like improved access and interactions, it also faces challenges like potential distractions, ease of cheating, and lack of direct feedback and social interaction.
This document discusses the author's views on incorporating technology into secondary school classrooms based on their experiences in an education technology course. Some key points:
- The author's master teacher discouraged technology use but the education technology course prepared the author to thoughtfully integrate tech.
- Connecting school to students' digital lives outside of school is important for engagement.
- Nearpod is an engaging presentation tool for interactive lessons on student devices.
- Technology can benefit students with special needs and those absent through virtual class options.
- Technology often fails, requiring backup plans, and many schools lack resources to provide devices for all students.
This document provides suggestions for making a virtual classroom on Blackboard more engaging and motivating for students. It recommends including visual elements like images, videos, and diagrams. Interactive tools for communication and feedback can also increase student motivation. Specific websites are listed where instructors can add elements like banners, surveys, timelines, presentations, videos, ebooks, mind maps and student profiles to enrich the online learning environment.
This document discusses e-learning and its benefits for schools. It outlines how e-learning can replace traditional chalkboard-based classrooms with digital classrooms using tools like LCD monitors. E-learning allows teachers to take students on virtual field trips around the world and conduct interactive experiments. It also discusses how e-learning enables synchronous communication like live streaming as well as asynchronous tools like recorded videos. The document claims e-learning can empower teachers by ensuring 100% visualization, knowledge transfer, and exam results for students. It pitches e-learning services and products from Saitech Informatics that can provide schools with online and offline digital classrooms, virtual labs, and school management systems to enable any-time, anywhere learning.
E-learning refers to electronic learning, which involves learning facilitated by electronic devices and resources. It utilizes various technologies like online courses, video conferencing, and digital libraries. E-learning has several advantages like flexible access, individualized instruction, and the ability to reach remote learners. However, it also faces challenges like requiring technical skills, costly equipment, and feelings of isolation from a lack of in-person interaction. The document discusses the definition, characteristics, modes, advantages and disadvantages of e-learning.
This document discusses e-learning, including its definition as electronic learning using computers and web technology. It outlines several modes of e-learning like web-based learning, virtual classrooms, and webinars. The advantages of e-learning are easy access, flexibility, and different learning styles, while disadvantages include costs, lack of equipment, and feeling of isolation. Common e-learning tools are YouTube, Gmail, and PowerPoint. The key difference between classroom and online learning is that e-learning saves time and allows learning anywhere, while traditional learning is limited to the classroom. COVID-19 has led to widespread school closures and a rise in online learning globally.
The document defines a virtual classroom as a teaching and learning environment located within a computer-mediated communication system where all activities and interactions take place through the computer instead of face-to-face. It lists advantages like flexibility and overcoming distances, and limitations like limited offerings and delayed feedback. Examples of virtual classrooms tools discussed include Second Life, Cisco WebEx, and Horizon Wimba.
This document discusses e-learning and MOOCs. It begins by defining e-learning as using electronic technologies to access education outside a traditional classroom. It then describes the two types of e-learning - synchronous and asynchronous - and discusses learning management systems (LMS), which are software platforms that facilitate online learning. The document also discusses MOOCs (Massive Open Online Courses), explaining their open access nature, scale, and role in distance learning compared to online college courses. It provides an overview of top MOOC platforms and notes that Turkey's first MOOC application was through the e-university platform in 2013.
This document discusses e-learning concepts, usage, and tools. It defines e-learning as involving computers and interactive networks in learning activities. It describes different types of e-learning such as online learning, distance learning, synchronous learning which occurs in real-time, and asynchronous learning which allows self-paced study. It also outlines common e-learning elements like text, images, animations, audio, and video. Additionally, it discusses communication methods in e-learning like one-to-one, one-to-many, many-to-one, and many-to-many interactions and provides examples of each.
This article discusses how multimedia technology is revolutionizing education by allowing interactive learning from anywhere. It enables presenting content through various media like audio, video and graphics to engage different learning styles. Distance learning is becoming more effective through tools like CD-ROMs, online databases and networks. While some miss the human element of traditional classrooms, multimedia enhances the educational experience for online students. Future developments will continue transforming teaching and learning, with education becoming an integrated, omnipresent activity through ubiquitous technology.
Microsoft distributes its Windows operating system and Office software both individually and bundled with PCs. While bundling helps Microsoft achieve wide distribution, it is also subject to legal challenges. Microsoft's search engine Live Search faces strong competition from more established players and its distribution through Microsoft's own products and services gives it some advantages but also risks customer dissatisfaction if the product is not good. Overall, Microsoft has strong distribution but should focus on improving technology quality and cultivating a better public image to strengthen its position over the long run.
This document provides an overview of different categories of multimedia software tools, including music sequencing, digital audio, graphics/image editing, video editing, animation, and multimedia authoring tools. It describes popular software in each category, their main features, and purposes. The main platforms for developing and delivering multimedia projects are Apple Macintosh and Microsoft Windows operating systems. Specialized workstations were traditionally used for creation, while delivery occurs via computers, TVs, and game consoles.
In an e-learning environment
that emphasizes learnercentered activity and system
interactivity, remote learners
can outperform traditional
classroom students.
CAN
E-LEARNING
REPLACE
CLASSROOM
LEARNING?
By Dongsong Zhang,
J. Leon Zhao, Lina Zhou, and
Jay F. Nunamaker, Jr.
The document discusses e-learning, including its definition, benefits, elements, instructional strategies, challenges, types, industry, and models. Specifically, it defines e-learning as the delivery of learning through electronic means using computers or mobile devices. It outlines benefits like flexibility, accessibility to resources, and cost savings. The document also notes challenges like high initial costs and need for innovative teaching strategies when using technologies.
The document discusses e-content development for effective learning. It begins by defining synchronous and asynchronous learning and describes virtual classrooms and adaptive learning. It then discusses various tools for creating, editing, and publishing multimedia content like graphics, audio, video, and more. Authoring tools are presented for developing e-learning content like Adobe Captivate, Articulate Storyline, and iSpring Suite. Learning management systems (LMS) are introduced for administering, tracking, and delivering online courses. Popular open-source LMS like Moodle, Canvas, and Open edX are highlighted. The document concludes by emphasizing engagement and personalization when developing online courses.
E-learning refers to the use of technology for educational purposes and can take various forms. It includes using tools like the internet, intranets, audio/video media, and software/applications to deliver course content and facilitate communication. E-learning can support traditional classroom learning, be used as a teaching medium, be its own subject of study, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline content, or involve synchronous or asynchronous online group interactions. Key advantages include improved access to education and tools for independent problem-solving, while potential challenges include distractions, cheating, lack of social interaction, and technical difficulties.
The document discusses various aspects of computer mediated communication (CMC) and related concepts like blended learning and flipped classrooms. It defines CMC as communication between individuals via computers and networks, as opposed to direct face-to-face communication. It notes both advantages like breaking down barriers and disadvantages like lack of non-verbal cues. It also discusses blended learning models that combine online and in-person learning, and flipped classrooms where lectures are completed at home and class time is used for activities and projects.
The document discusses virtual classrooms and the Wimba collaboration suite. Virtual classrooms allow for flexible, distance education through synchronous and asynchronous online interactions. They provide community and control for learners. The primary contributor to student satisfaction is contact and interaction with instructors. The Wimba suite facilitates online collaboration through tools like virtual classrooms, audio/video conferencing, content sharing, and course authoring aids. It aims to reduce isolation and create community for distance learners.
Computer based interactive media creates a wonderful learning environment that utilizes the power of on screen video and instructions aided by computer processing power.
E-learning refers to the use of technology in learning and education. It includes various types of media like text, audio, video and interactive formats delivered through different technologies. E-learning can support traditional classroom subjects, act as a communication tool for knowledge exchange, be taught as its own subject, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline or online resources, or conducted synchronously or asynchronously in groups over intranets or the internet. While e-learning provides benefits like improved access and interactions, it also faces challenges like potential distractions, ease of cheating, and lack of direct feedback and social interaction.
This document discusses the author's views on incorporating technology into secondary school classrooms based on their experiences in an education technology course. Some key points:
- The author's master teacher discouraged technology use but the education technology course prepared the author to thoughtfully integrate tech.
- Connecting school to students' digital lives outside of school is important for engagement.
- Nearpod is an engaging presentation tool for interactive lessons on student devices.
- Technology can benefit students with special needs and those absent through virtual class options.
- Technology often fails, requiring backup plans, and many schools lack resources to provide devices for all students.
This document provides suggestions for making a virtual classroom on Blackboard more engaging and motivating for students. It recommends including visual elements like images, videos, and diagrams. Interactive tools for communication and feedback can also increase student motivation. Specific websites are listed where instructors can add elements like banners, surveys, timelines, presentations, videos, ebooks, mind maps and student profiles to enrich the online learning environment.
This document discusses e-learning and its benefits for schools. It outlines how e-learning can replace traditional chalkboard-based classrooms with digital classrooms using tools like LCD monitors. E-learning allows teachers to take students on virtual field trips around the world and conduct interactive experiments. It also discusses how e-learning enables synchronous communication like live streaming as well as asynchronous tools like recorded videos. The document claims e-learning can empower teachers by ensuring 100% visualization, knowledge transfer, and exam results for students. It pitches e-learning services and products from Saitech Informatics that can provide schools with online and offline digital classrooms, virtual labs, and school management systems to enable any-time, anywhere learning.
E-learning refers to electronic learning, which involves learning facilitated by electronic devices and resources. It utilizes various technologies like online courses, video conferencing, and digital libraries. E-learning has several advantages like flexible access, individualized instruction, and the ability to reach remote learners. However, it also faces challenges like requiring technical skills, costly equipment, and feelings of isolation from a lack of in-person interaction. The document discusses the definition, characteristics, modes, advantages and disadvantages of e-learning.
This document discusses e-learning, including its definition as electronic learning using computers and web technology. It outlines several modes of e-learning like web-based learning, virtual classrooms, and webinars. The advantages of e-learning are easy access, flexibility, and different learning styles, while disadvantages include costs, lack of equipment, and feeling of isolation. Common e-learning tools are YouTube, Gmail, and PowerPoint. The key difference between classroom and online learning is that e-learning saves time and allows learning anywhere, while traditional learning is limited to the classroom. COVID-19 has led to widespread school closures and a rise in online learning globally.
The document defines a virtual classroom as a teaching and learning environment located within a computer-mediated communication system where all activities and interactions take place through the computer instead of face-to-face. It lists advantages like flexibility and overcoming distances, and limitations like limited offerings and delayed feedback. Examples of virtual classrooms tools discussed include Second Life, Cisco WebEx, and Horizon Wimba.
This document discusses e-learning and MOOCs. It begins by defining e-learning as using electronic technologies to access education outside a traditional classroom. It then describes the two types of e-learning - synchronous and asynchronous - and discusses learning management systems (LMS), which are software platforms that facilitate online learning. The document also discusses MOOCs (Massive Open Online Courses), explaining their open access nature, scale, and role in distance learning compared to online college courses. It provides an overview of top MOOC platforms and notes that Turkey's first MOOC application was through the e-university platform in 2013.
This document discusses e-learning concepts, usage, and tools. It defines e-learning as involving computers and interactive networks in learning activities. It describes different types of e-learning such as online learning, distance learning, synchronous learning which occurs in real-time, and asynchronous learning which allows self-paced study. It also outlines common e-learning elements like text, images, animations, audio, and video. Additionally, it discusses communication methods in e-learning like one-to-one, one-to-many, many-to-one, and many-to-many interactions and provides examples of each.
This article discusses how multimedia technology is revolutionizing education by allowing interactive learning from anywhere. It enables presenting content through various media like audio, video and graphics to engage different learning styles. Distance learning is becoming more effective through tools like CD-ROMs, online databases and networks. While some miss the human element of traditional classrooms, multimedia enhances the educational experience for online students. Future developments will continue transforming teaching and learning, with education becoming an integrated, omnipresent activity through ubiquitous technology.
Microsoft distributes its Windows operating system and Office software both individually and bundled with PCs. While bundling helps Microsoft achieve wide distribution, it is also subject to legal challenges. Microsoft's search engine Live Search faces strong competition from more established players and its distribution through Microsoft's own products and services gives it some advantages but also risks customer dissatisfaction if the product is not good. Overall, Microsoft has strong distribution but should focus on improving technology quality and cultivating a better public image to strengthen its position over the long run.
This document provides an overview of different categories of multimedia software tools, including music sequencing, digital audio, graphics/image editing, video editing, animation, and multimedia authoring tools. It describes popular software in each category, their main features, and purposes. The main platforms for developing and delivering multimedia projects are Apple Macintosh and Microsoft Windows operating systems. Specialized workstations were traditionally used for creation, while delivery occurs via computers, TVs, and game consoles.
This document discusses multimedia and its characteristics. Multimedia is defined as the integration of various digital media types, including text, graphics, audio, video and animation. It allows for all types of information to be represented, stored and processed digitally. The document outlines the types of multimedia like audio, images, video and animation. It also describes features such as text, audio, pictures, video, animation and interactivity. Advantages and disadvantages as well as common uses of multimedia in areas like commercial, entertainment, education and engineering are provided.
This document discusses different types of multimedia software tools including painting and drawing tools, 3D modeling tools, image editing tools, sound editing tools, and animation/video editing tools. It provides examples of popular software for each category, such as Corel Draw, 3D Studio Max, Adobe Photoshop, Cool Edit, and Adobe Premiere. The document also lists important factors to consider when choosing multimedia software, such as usability, animations capabilities, smoothness, integration, delivery options, user-friendliness, and intended clientele.
This document discusses distance learning and individualized learning. It defines distance learning and discusses the educational relationship between teachers and students in distance learning compared to traditional learning. The document also covers types of distance learning including open schedule, blended, computer-based, and fixed-time e-learning. It discusses synchronous and asynchronous technologies and media used in distance learning.
Open and Distance Learning: History, Status and TrendsSanjaya Mishra
The document discusses the history and concepts of open and distance education. It outlines some key terms like open learning, distance learning, and generations of distance education models. The document notes that over 90 open universities exist worldwide today, addressing issues like access, equity, quality, and cost-effectiveness in education. Challenges for open and distance learning include ensuring quality of teaching and learning, reducing dropout rates, and balancing flexibility with professional demands.
The document discusses multimedia and its various elements and uses. Multimedia is defined as a combination of text, sound, graphics, video, and animation delivered by computer or electronic media. The key elements of multimedia discussed are text, images, sound, animation, and video. The document also explores the uses of multimedia in business, education, homes, and public places.
Multimedia refers to the integration of multiple mediums of communication like text, graphics, audio, and video. Using multimedia in the classroom can facilitate learning through interactive icebreaker activities and videos or games that enhance language and culture. The advantages of multimedia include students learning more easily and quickly, and having access to entertaining and educational resources, while disadvantages are the need for reliable electricity, potential addictiveness of equipment, and health issues like visual fatigue.
This document introduces multimedia and its key elements. It defines multimedia as a combination of text, graphics, sound, animation and video delivered interactively. The 5 main elements are described as text, audio, graphics, video and animation. It also discusses linear vs non-linear multimedia, authoring tools, importance and applications of multimedia, and different types of multimedia products such as briefing, reference, database, education/training, kiosk and entertainment products.
The document defines multimedia and its key elements. It discusses how multimedia involves various media like text, graphics, audio, video and animation. It also explains how multimedia applications allow nonlinear interactivity for users to navigate content. Common file formats and authoring tools for developing multimedia are also covered.
Multimedia in education combines text, video, sound, graphics, and animation to provide a powerful new tool for teaching and learning. When used interactively, it allows students and teachers to choose their own path through linked ideas, rather than following a linear presentation. Effective use of multimedia requires considering human and technical factors like how much text or graphics will overwhelm viewers. It also requires resources like appropriate classroom architecture and technology. When students also produce their own multimedia works, it enhances the learning process by having them research, design, and communicate their understanding from multiple perspectives.
Slides provide an effective tool for teaching and student work. They allow teachers to incorporate multiple media like images, video and sound to engage different learning styles. Students can create slides to demonstrate their understanding of topics, with teachers able to provide feedback. Slides also make lessons interactive and help students stay organized on tasks. They make lessons visual and demonstrations easy to follow. Additionally, slides allow absent students to receive the same instruction and keep up with lessons.
This document discusses various audio visual educational technologies that can be used to enhance student learning including presentations, podcasts, screen capture, social learning platforms, and learning management systems. It provides examples of how a history teacher could incorporate tools like PowerPoint, Jing, VoiceThread, and virtual classrooms to engage students in learning about new topics. The technologies allow for multimedia content creation and sharing, collaboration, and feedback. However, their effective use requires time for teachers to learn the tools and design instruction that leverages them.
Using Video Conferencing in Lecture ClassesVideoguy
This document discusses Duquesne University's use of the Mediasite video conferencing system to record and distribute lectures online. It provides an overview of the Mediasite system and how two graduate courses, Multimedia and Instructional Design (MMID) and An Introduction to Human Computer Interaction (HCI), implemented Mediasite to enhance their courses. Students were able to access recorded lectures to review complex topics and software demonstrations at their own pace. While Mediasite had some technical issues like delayed video loading, students generally found the system useful for reviewing material and completing assignments. The ability to control lecture playback helped students better understand challenging course concepts.
This document discusses the role of multimedia in education. It defines multimedia as using multiple mediums like sound, images, text, animation and video, especially when used with computer technology. The document outlines how multimedia incorporates these different elements and can be used in education to enhance learning. It notes multimedia's ability to engage students and help explain complex topics through visual and auditory elements. The document also discusses some challenges in implementing multimedia in classrooms and concerns about overstating its educational benefits.
This document discusses the role of multimedia in education. It defines multimedia as using multiple mediums like sound, images, text, animation and video, especially when used with computer technology. The document outlines how multimedia incorporates these different elements and can be used in education to enhance learning. It notes multimedia's ability to engage students and help explain complex topics through visual and auditory elements. The document also discusses some challenges in implementing multimedia in classrooms and concerns about overstating its educational benefits.
Multimedia refers to using multiple mediums like text, audio, images, animation, and video together. When used for education, multimedia can support learning in various ways to meet different student needs. Key elements of multimedia include text, audio, video, graphics, and animation. Multimedia requires both hardware and software to deliver content to students. While multimedia offers benefits to teaching and learning, its effective use in education requires considering factors like the audience, educational goals, and classroom resources.
Teachers use slide presentations in their lessons for several reasons. Slides help engage students through the use of visuals, video, and graphics. They allow teachers to incorporate different media sources into one presentation, including information from the internet, student work, and videos. Slide presentations also make lessons available for absent students to review, so they do not fall behind. However, potential problems include slides becoming out of order or the presentation software failing to open.
Teachers use slide presentations in their lessons for several reasons. Slides help engage students through the use of visuals like images, video and graphics. They also allow teachers to incorporate different media sources into one presentation, like photos, videos and online content. This integration of multiple sources helps explain topics. Slides also make lessons available for absent students to review, so they don't fall behind. However, potential problems include slides becoming disordered or the presentation software failing to open.
The document discusses how multimedia tools can be integrated into classroom projects and presentations. It provides examples of how students can use tools like PowerPoint, movies makers, and digital photography to create multimedia reports, presentations, and stories. The document also discusses the importance of planning, such as creating storyboards, before developing multimedia projects. Teachers are encouraged to set appropriate limits on multimedia use to help students learn effectively while having fun and being creative.
The document discusses the use of multimedia in the classroom and provides guidance for teachers and students. It defines multimedia and lists examples like PowerPoint, digital photography, and video. It then provides suggestions for how students can create multimedia projects and presentations, including creating a storyboard, using video editing software, and developing PowerPoint presentations with graphics, animations, and hyperlinks. The document emphasizes that multimedia can help students develop creativity, research and information literacy, and technology skills. It concludes by having students create a multimedia PowerPoint on chapter topics and how to apply their new knowledge in the classroom.
The document discusses various teaching and learning materials (TLMs) that can be used in classrooms, including traditional and modern options. It describes bulletin boards, whiteboards, and different types of boards that students can use to display information. It then explains several modern TLMs like computers, television, CCTV, multimedia, and teleconferencing. Computers allow varied instructional delivery and engaging lessons. Television brings educational programs and builds curiosity when used before and after class. CCTV was repurposed for remote learning during COVID and can provide safety and broadcasts for skills building. Overall, the document outlines both traditional and technology-based TLMs and their uses in engaging and educating students.
This ppt gives information about traditional TLMs like boards, flashcards, models (2D & 3D), and different types of boards, and also about modern TLMs like a computer, CCTV, TV, teleconferencing, and the like.
This document discusses research on distance education technologies for instruction. It defines distance education as instruction where the teacher and students are separated by distance but can communicate interactively using technologies like print, audio and video. It examines different technologies for distance learning like websites, print materials, online discussions and video conferencing. It concludes that creating effective distance education requires facilitating online communities and activities tailored for individual learning, and outlines resources to guide planning, developing, teaching and assessing successful distance learning courses.
This document discusses research on distance education technologies for instruction. It defines distance education as instruction where the teacher and students are separated by distance but can communicate interactively using technologies like print, audio and video. It examines different technologies for delivering course content in distance education like websites, print materials, images, audio, video and online discussions. It concludes that creating successful distance education requires facilitating online communities and activities tailored for individual learning, and provides resources on designing, developing and teaching distance courses.
This document discusses the effective use of PowerPoint as a presentation tool. It describes PowerPoint as a Microsoft program that uses graphical slides to accompany oral presentations. It outlines benefits like increased student engagement through use of multimedia, easy integration of multiple sources of information, and availability of instruction to absent students. Reasons to use PowerPoint in education include enhancing the teaching and learning experience, supporting teachers in structuring presentations professionally, appealing to different learning styles, and allowing distribution of presentations electronically or via portable files.
This document discusses the impact of the internet and e-learning on education. It notes that e-resources have provided easy access to books and journals for students. E-learning has grown due to the internet providing access to information. E-learning uses computer and web technology to bridge the gap between teachers and students. It allows for individualized, interactive, and learner-centered education. Monitoring and grading systems track student progress. The internet is transforming education and many universities may have less attraction by the end of the decade without adapting to e-learning.
This document discusses how teachers can integrate multimedia tools into their classrooms. It defines multimedia as technologies like cell phones, videos, computers, and more. Teachers can have students create digital videos, presentations, and storyboards. PowerPoint and other programs allow students to incorporate text, graphics, sound, and video into multimedia projects. The document also addresses how multimedia can help students learn and develop creativity, research, and technology skills based on ISTE standards. It provides examples of classroom activities where students make multimedia presentations and discusses how teachers can support multimedia use in the classroom.
IEEE 13th International Conference on Advanced Learning Technologies / Interactive Video enhanced learning-teaching process for digital native students
The document describes how a teacher used cognitive tools and mobile devices to teach a lesson on the atmosphere and carbon cycle. The teacher created a web quest to present information through text, videos, animations and activities. Students were divided into groups and given links and references to answer questions. Both positive and negative aspects of using these tools were discussed. Positives included the ability to learn over distances and access information. Negatives included lack of human contact and multimedia in some programs. The teacher concluded the experience supported a more contextual approach to individual cognition and learning.
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2. student’s role has changed from that of a passive learner sitting in the class-
room to that of an active seeker of information. The emphasis has shifted
from the teacher teaching to the student learning.
We began teaching Braille in a traditional, face-to-face classroom environ-
ment in 1994, with no technology supports. Gradually, with the introduction
of projectors, Microsoft PowerPoint, videotapes, and software to demon-
strate Braille, the computer became an integral part of the class as a presen-
tation tool. Use of technology in the classroom captivated students’ interest
and created the impetus for employing technology to support learning and
teaching.
In the spring of 2003, the primary means of conveying information in dis-
tance education courses were e-mail, bulletin boards, satellite broadcasts, the
telephone, and the traditional postal system (Day & Sebastian, 2002). At that
time, the Northeast Regional Center for Vision Education at the University of
Massachusetts (UMass) Boston piloted its first fully online Braille course. One
student commented in an e-mail communication to the instructors, “I don’t
think I’m cut out for an online course. There’s so much reading. . . I think I
would do better if I could just hear your voice instructing us” (W. Buckley,
personal communication, April 2003). That message was among the moti-
vating factors that launched our exploration of how we could use multimedia
over the Internet to meet the diverse learning styles of students.
Definition of Multimedia
Vaughan (2003) defined multimedia as presenting information through
multiple processes including but not limited to text, audio, graphics, anima-
tion, and video. Instructors can integrate multimedia content into course
materials that students can access online, or they can transfer the material to
CDs or DVDs that students can view off-line. When an instructor uses mul-
timedia, content delivery often is more efficient and dynamic. The materials
must be in a format that can engage students, maintain their interest, and
meet their learning needs. Students can control when and how often they
access content (Bruce & Hwang, 2001). Presenting course materials through
multimedia engages students in ways that are not possible with a textbook
alone. In a typical face-to-face course, the instructor presents material to the
students orally, with or without visual supports (e.g., PowerPoint presenta-
tions, videos) and must sustain the attention of the audience for the dura-
tion of the class period. In an online course in which students can access the
58 RE:view
3. learning material at any time and from a variety of settings, the instructor is
not physically present to gauge the students’ attention. Instructors do not
use multimedia in isolation but to enhance content already presented to stu-
dents in a traditional format, through textbooks or Web pages.
Method
As we moved from teaching face-to-face to online, our initial challenge was
to convert classroom activities into an online format. We found that multi-
media facilitated the process. The following list illustrates part of the range
of tools available for creating multimedia. It is not all-inclusive but represents
some of the primary tools that we have used to incorporate multimedia con-
tent into the courses at UMass Boston.
• Digital photographs
• Microsoft PowerPoint presentations
• Macromedia Breeze Presenter by Adobe
• Quicktime, RealOne, or Windows Media for streaming content
• TechSmith Camtasia Studio
• Adobe Flash
• Screen-capture software
• Synchronous online conferencing
In this article, we describe the course materials that we created with these
tools and demonstrated live at the 2006 Association for Education and Reha-
bilitation of the Blind and Visually Impaired (AER) International Conference.
Digital Photographs
In Figure 1, a static HTML Web page uses digital photographs to illustrate
content. The lesson focus for this Web page is setting margins on a brailler.
Written instructions outline the steps that a student must follow to change
the margins on the brailler. Digital photographs with close-up images of the
brailler and margin release tabs accompany each written step. The text con-
veys all of the information that is necessary to complete the process. How-
ever, the images enhance the text for the student and provide support for
visual learners. We tag each image with an alternative text that describes the
picture for users accessing the Web page with a screen reader. It is essential
that all images on Web pages have alternate tags associated with them for
accessibility.
Volume 39, Number 2, Summer 2007 59
4. Presentation Software
Microsoft PowerPoint is commonly used in the classrooms for a sequential
presentation of information. Figure 2 is part of a PowerPoint presentation that
walks students through setting and reading numbers on an abacus. Alterna-
tive text associated with each image of the abacus states the position of the
beads. Next and back action buttons added to each slide allow the student to
navigate through the presentation. Students can save the slides as Web pages
using PowerPoint’s built-in save as feature. The sequential aspect of using slides
allows the student to step forward or backward through the information at a
comfortable pace, viewing one slide at a time. Using HTML format leaves the
text and navigation links accessible to individuals who use screen readers.
Presentation Software Add-Ons
Macromedia Breeze Presenter by Adobe is a PowerPoint plug-in that con-
verts the presentation into Flash media. Breeze presentations can be run from
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FIGURE 1. Slide demonstrating how to set the margins of a brailler.
fingers pinching margin tabs
5. Volume 39, Number 2, Summer 2007 61
a server over the Internet, saved to a computer hard drive, or transferred
to a CD. UMass maintains the software license and provides online instruc-
tors with the Breeze plug-in and server storage space. Features of Breeze
Presenter include the ability to add and synchronize audio narration, insert
video clips, and add quiz functions to PowerPoint files. The presentation is
published in a player format with viewer controls, including ones that permit
quick navigation to a specific slide and the ability to play, pause, and rewind
the audio on any slide. The user can automatically set the presentation to
play through to the end and does not need to install any additional software
to view it. Keyboard navigation controls are accessible for screen readers to
advance and review each slide manually.
An example of using Breeze is an “Orientation to the Brailler” Power-
Point that we created for the Braille I course. Each slide includes digital
photographs and descriptive text to point out key components of the
brailler. Using Breeze Presenter makes it possible to add to the slides audio
descriptions that convey the content displayed by the images. Slide notes
added when we created the PowerPoint presentation provide text support
for the audio: The user can view the notes at any time. Because images
FIGURE 2. Slide depicting a virtual abacus.
Back Next
Column three: the upper bead is set.
Column two: clear.
Column one: 1 lower bead and the upper bead are set.
6. and text are not accessible to screen readers in Flash, it is essential that
the audio provides all the information conveyed by the images and text
on the slides.
Using audio alone can convey information without the distraction of a
visual image. By using Breeze, we can create a presentation containing
only one slide and the entire audio instruction for a self-directed activity.
We use this technique in the course when we send students an embossed
Braille page to experience and learn about tracking lines of Braille. The
single slide containing the words “audio file” remains on the screen while
the audio narration guides the student through the activity. The slide has
no bearing on the content but reminds the visual learner that the Breeze
presentation contains no visual material. We present this audio activity to
students after we have introduced them to the Mangold Developmental
Program of Tactile Perception and Braille Letter Recognition through an
online lecture. The Breeze presentation provides hands-on practice with
similar materials, giving the students the opportunity to experience this
resource from the perspectives of both teacher and learner. Multimedia
presentations such as this provide an introduction to teaching materi-
als that students will later experience firsthand through their supervised
classroom practicum.
In a hands-on lesson with the abacus, students follow along with the
Breeze presentation as they learn to perform calculations. The audio por-
tion of the presentation contains all the instruction and is accompanied
by a visual animation achieved through multiple screen shots of a virtual
abacus similar to that shown in Figure 2. The use of audio and visual anima-
tion helps to tap the different learning styles of the students in the course.
We post the audio as a text document for students to print or emboss and
save for reference.
We also use Breeze Presenter to engage students by presenting a lesson
with companion “try it yourself” materials (see Figure 3). In the instruc-
tions, we ask students to view lesson slides and stop the presentation at
designated intervals to complete examples on their own. We prompt the
student to continue the presentation on completion of the problem. Once
the student activates the play function through a mouse click or key press,
the presentation resumes, and the student can follow the discussion and
explanation of the answers. This method of using interactive exercises
embedded in lesson content keeps the student connected with the material
as it is presented.
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7. Volume 39, Number 2, Summer 2007 63
Video: Streaming and Progressive
Video is an effective tool to enhance content in the classroom (Bruce &
Hwang, 2001). In the early stages of teaching online, we created videos
from sequential still images with added narration and converted videos into
streaming Real Media. Problems that students encountered in accessing these
videos online included choppy or grainy videos, freezes, and lengthy delays,
particularly with dial-up connections. Because these videos were housed on a
streaming server, it was difficult for us to spontaneously update or edit their
content. A current method of producing video for online presentation known
as progressive video, which uses a separate progressive viewer to display
Flash video, eliminates these problems. We use TechSmith Camtasia Studio
to edit and produce the Flash video and use Macromedia Dreamweaver 8 to
produce the progressive viewer. Progressive video can be embedded into an
HTML Web page and housed on any Web site. Camtasia Studio is a video edi-
tor and multiformat producer that can also record activity on the computer
FIGURE 3. Slide of “Try It Yourself” material.
Try It Yourself
4
5
13
16
1 = 2
8
8. 64 RE:view
screen for use in presentations for teaching or training. Dreamweaver 8 is an
HTML editor.
Web Conference Tools
Synchronous online conferencing provides a format for live online
meetings of any number of people. As of this writing, UMass Boston cur-
rently uses Talking Communities tcConference and Horizon Wimba Live
Classroom. Live group communication and interaction are the primary
benefits of synchronous online conferencing. Individuals participate in
the sessions by using computer headset microphones. Some features
of the synchronous online conferencing tools are audio and text chat,
the ability to show and interact live with a PowerPoint presentation on
a white board, application sharing, which allows the instructor to give
the group live demonstrations of software, and Web safaris, which make
Web pages visible to the group as the presenter browses through them.
Students can speak with the teacher to get help with content and meet
with other students to work on group projects. Time zones are a consid-
eration, but those who cannot attend the meetings can record them for
later review. Students report that by enabling them as a group to con-
nect with each other and the instructor, this tool alleviates some of the
isolation that they feel in distance education courses. Individuals who
use screen readers can operate both tcConference and Horizon Wimba
through keyboard commands.
Student Response to Multimedia
Student feedback is a major source for evaluating the effectiveness of mul-
timedia in online courses. In a reflection paper required at the end of the
Braille II course, one student wrote:
I was baffled as to how four people living in three different states could possibly complete
a project this elaborate and prepare a presentation without the opportunity to consistently
meet with each other in person. . . .
With so many ways to communicate and get together on WebCT, it was effortless to sched-
ule meetings and have discussions about the project. I honestly don’t think we would have
made half as much progress working together as a group had we not had those many
outlets for sharing information. (Connell, 2007)
Instructors can incorporate multiple technologies into their course design.
The positive experiences of the students will ultimately determine which ones
are most effective in enhancing delivery of the course.
9. Volume 39, Number 2, Summer 2007 65
Conclusion
Distance education presents many challenges to students and instructors.
Instructors must adjust to a changing role in a classroom transformed from
the physical to the virtual. Although instructors can no longer rely on tradi-
tional methods of instruction to engage and sustain students’ attention, the
isolation that students feel in the virtual classroom is real and can affect their
learning negatively. Multimedia, in conjunction with traditional teaching
materials, enhances the educational experience for online students by offer-
ing a variety of ways in which to learn and interact with content.
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Connell, J. (2007). Braille II reflections. Unpublished manuscript.
Day, J. N., & Sebastian, J. P. (2002). Preparing vision specialists at a distance: A qualitative study on
computer-enhanced learning. Journal of Visual Impairment & Blindness, 96. Retrieved March 3, 2007,
from http://www.afb.org/jvib/jvib961104.asp
Ferrell, K. A. (2000). Technology as an aid for personnel preparation. In C. Stuen, A. Aditi, A. Horowitz,
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Mason, C., Davidson, R., & McNerney, C. (2000). National plan for training personnel to serve children
with blindness and low vision. Reston, VA: Council for Exceptional Children.
Vaughan, T. (2003). Multimedia: Making it work (6th ed.). Berkeley, CA: Osborne McGraw-Hill.