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CHAPTER ONE
INTRODUCTION
1.1 BACKGROUND OF THE STUDY
Over the last decade, researchers and practitioners have developed a wide range of knowledge
related to electronic learning or e-learning. This movement has affected different elements and
components; infrastructures, tools, content-oriented applications, human-computer interactions,
pedagogical issues, methodologies and models, case studies and projects. This chapter briefly
describes the overall idea of the development of e-learning system for OGITECH by using
Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work,
problem statement and features of project before developed the own sites.
E-Learning has its historical background in about 30 years of development in computer based on
the training and education. With the growth of the internet this kind of training became much
more accepted and the creation of multimedia contents and systems to manage learning activities
went on faster. Additional e-learning is based on a long tradition of teaching and learning
experience. The larger worlds Information Technology and Education and Training influenced
the new term e-learning and so e-learning became a subset of both of them.
Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It
encompasses learning delivered via a range of technologies such as the internet, television,
videotape, and computer-based training. In principle, e-learning is a kind of distance learning.
Learning materials can be accessed from the web or intranet via a computer and tutors and
learners can communicate with each other using e-mail, chat or discussion forums.
Therefore, it can be used as the main method of delivery of training or as a combined approach
with classroom-based training. It can be valuable when used as a part of well-planned and
properly supported education and training environment, but e-learning is not a magic bullet that
replaces existing pedagogical theories and approaches.
Nevertheless, it has almost everything that those theories need to get implemented.
Many learning and technology professionals believe that e-learning will have become state of the
art when we will stop referring to it by a separate name and begin considering it as an integral
part of a complete learning environment.
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1.2 OVERVIEW OF THE EXISTING SYSTEM
Currently in Ogun State Institute of Technology, lecturing of student is done manually. The
major problem of the current system is that lecturers need to be present in the school to lecture
students. Most lecturers in this institution do teach in other institution and sometimes they might
not be present to teach the students. As a result of this, lecturers are unable to complete the
course content of a particular course thereby leading to failure of student in examination.
1.3 PROBLEM WITH THE EXISTING SYSTEM
The above stated case study encounters the following listed problems.
1. Insufficient lecturing time due to events and appointment in other schools
2. Insufficient lecturing facilities e.g. lecture rooms
3. Large record of student failure
4. Improper assignment submission record
1.4 THE OVERVIEW OF THE PROPOSED SYSTEM
The propose system is going to be automated web-based application where lecturers can upload
lectures in form of video, audio and text. This project will also provide an avenue for posting of
assignment, practical, and quiz as well as submission.
1.5 OBJECTIVES OF THE STUDY
Both e-learning system and workflow system tend to solve the same very general problem of
having or many actors executing an activity or graph for activities and producing something.
Therefore, the main components of such a system in both cases are actor, activity, and product.
The goal of an e-learning system is the “learning”. The main actor, the learner (students) is
expected to learn, to acquire new knowledge and competencies, through the execution different
structured learning activities.
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1. To provide interface between lecturer and student, where student don‟t needs to go to every
lecturer room just to make a simple discussion. In fact, this project comes out to upgrade and
develop learning process among the students.
2. To provide a medium where students can be able to download note and tutorial in the easy
way.
3. To provide a medium where lecturers can be able to upload tutorial.
4. To provide a system that will support class activities by giving students opportunities for
further exploration, discussion, and exchange of ideas outside class. For this purpose, it is
necessary to go beyond learning simple reusability of material in repositories of learning objects
and find solutions in order to build significant learning scenarios or programs that enable
students to achieve real competency gains while reinvesting learning objects.
1.6 SCOPE OF STUDY
The scope of work in this project is stated as given:
1. To develop the system by using Apache, PHP and MySQL.
2. To serves an administrative function by giving student’s access to course documents and other
course materials for each courses they were taken.
3. To send latest announcement and news that is related for each course.
4. To display course related information on the link and reference item.
5. Provide FAQ (frequently ask question) and add a comments in this system where students and
lecturer be able to ask questions and submit their comments.
6. Provide a simple of IQ Test to students.
1.7 LIMITATION OF THE STUDY
I will totally not conclude that this project will effectively handle all the problems
encountered due to the change in technology from time to time, but with accuracy, this
project will be able to handle all necessary problems encountered by the above case study
except that this software will not be able to do the result computation of students.
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1.8 DEFINATION OF TERMS
1 PHP: is a server-side scripting language designed for web development but also used as a
general-purpose programming language. As of January 2013, PHP was installed on more
than 240 million websites (39% of those sampled) and 2.1 million web servers.
2 Apache: is a freely available Web server that is distributed under an "open source" license.
Version 2.0 runs on most UNIX-based operating systems (such as Linux, Solaris, Digital
UNIX, and AIX), on other UNIX/POSIX-derived systems (such as Rhapsody, BeOS, and
BS2000/OSD), on AmigaOS, and on Windows 2000.
3 Pedagogy: (etymology and pronunciation) is the discipline that deals with the theory and
practice of education; it thus concerns the study and practice of how best to teach.
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CHAPTER TWO
2.0 LITERATURE REVIEW
2.1 INTRODUCTION
E-learning is a largely under-utilized training and educational tool in the aged care industry
despite the obvious advantages it can bring. In recognition of this Aged and Community
Services Australia (ACSA) determined to explore and support the use of e-learning by aged
care organizations. ACSA was successful in attracting funding from the Department of
Employment, Education and Workplace Relations to develop an aged care industry plan to:
1. Embed e-learning, and its principles, into workforce development plans; and
2. Identify strategies to assist the sector to realize the full potential of e-learning.
This literature review focuses on the barriers, and critical factors, to the uptake of online training
or ‘e-learning’ in the aged care industry, and the critical factors that will support its
dissemination.
Barriers to e-learning are explored here under two principal headings: the barriers that inhibit
the uptake of e-learning by employees, and the barriers that inhibit employers from offering e-
learning to their workforce. We find that ‘blended’ models of e-learning are universally
deemed to be the most successful, combining the convenience of online platforms with the
advantages that come from learning in groups with ready, interactive access to mentors, tutors,
and other learning support services, on either a face-to-face basis or through videoconferencing
or Web3 interactive technologies. Comprehensive induction and orientation to technology, and
ongoing technological guidance are fundamental to successful e-learning for older adult
learners. The interaction that occurs between adult learners is a critical factor in maintaining
the engagement of participants.
The review focuses on the barriers that may militate against the successful participation in e-
learning of populations who make up the bulk of the aged care workforce: mature or older
workers, women, people (predominantly women) of non-English speaking backgrounds, and
Indigenous persons. The aged care industry is also keen to attract school leavers and tertiary
graduates, hence barriers that might affect the participation of younger people in e-learning are
also considered.
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Despite the prevalent myth that older female workers are not keen participants in e-learning,
many are well aware of the need to upgrade their skills and qualifications and are eager to
participate when their particular needs are addressed, including their need for appropriate
technological orientation, for literacy and/or English language support, for courses that
acknowledge their existing ‘shop floor’ competency and professional expertise, and for
courses that take account of their non- work time and energy commitments. Self-efficacy and
self-confidence are more critical factors associated with successful e-learning than factors
such as age, gender, previous computer experience, home computer ownership, job position,
education levels, ethnicity or English language competency, though each of these factors may
have to be actively addressed. Best practice e- learning programs have established that while
each of these factors may provide an initial barrier, they can be neutralized or turned to
advantage when directly addressed through careful planning of the introductory stages of
programs and program design. Older workers want e-learning that stretches but does not stress
them, and they prefer e-learning that brings them into contact with other learners, creating
communities of practice. Employers who recognize e-learning as a shared investment by
workers and management, who provide their staff with computer access and allocated e-
learning time, and who actively champion e-learning in their workplace, are likely to reap the
very substantial benefits of e-learning.
2.2 Strategic Importance of e-Learning
The present and projected needs of business organizations amidst today’s global trends,
communicate the viability and strategic value of e-learning. This section addresses the
strategic importance of e-learning by first looking at the trends driving e- learning. Second, it
looks at the business forces that surface given the trends. Third, it looks at the e-learning
benefits.
The concept of the learning organization (Marsick & Watkins, 1993) has grown exponentially
with the technological era. Mcrea, Gay & Bacon (2000) related that today, corporate learning
and the corporate learning organization have ascended to a position of strategic prominence in
the context of managing and growing the enterprise. Urdan & Weggen (2000) identified the
knowledge-based economy, the paradigm shift in the way education is viewed and delivered,
and huge knowledge gaps as significant trends that have given rise to e-learning. In addition
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they mention that the second largest sector of the U.S economy is the $772 billion education
industry. The increase in complexity and velocity of the work environment brought about by
technological changes are also major issues that have fueled the demand for e-learning. Mcrea,
Gay & Bacon (2000) presented the shift from the industrial to the knowledge era, rapid
technological change, the ever shortening product developmental cycles, lack of skilled
personnel, enterprise resource planning, and migration towards value chain integration and the
extended enterprise as being prominent contributors to the e-learning value chain.
Mcrea, Gay and Bacon (2000) also recognized the robust economy and the increasingly
competitive global business environment as central to the e-learning movement.
Ticoll, Lowy & Kalakota (1998) related that the competitive environment requires companies
to work together to create online networks of customers, suppliers, and value-added processes
– that is, an e- business community (EBC).
The trends discussed above have given birth to several business issues that need to be
quickly addressed if companies are to retain their competitive edge. Ticoll, Lowy &
Kalakota (1998) mentioned that an e-business strategist must anchor on the following
forces when analyzing an e-business community. First, the redefinition of value must be
addressed because wealth creation, communication, commerce and distribution converge
on common digital, networked platforms. Industry boundaries blur, causing providers to
rethink the basis of value creation. Second, digital knowledge economics must be
understood well because hoarding knowledge is typically counterproductive and nearly
impossible. In the digital economy knowledge must be shared. Third, information
technology is driving change everywhere. Thus, every executive, in every industry, must
embrace the pace and dynamics of the information technology industry. Fourth, jobs,
business processes, companies, and even entire industries face elimination or digital
transformation. This means that customers will be gaining both tangible (quality and cost)
and intangible benefits (information, control, relationships) while they contribute ever
more value to the system. Lastly, the digital implosion drives disaggregation and
specialization, undermining the economic rationality of the vertically or horizontally
integrated firm.
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Digital knowledge reduces the time and financial costs of information and coordination. Ticoll,
Lowy & Kalakota (1998) added that it is now economically feasible for large and diverse sets
of people to have the information they need to make safe decisions in near real time. Thus,
companies can increase wealth by adding knowledge value to a product through innovation,
enhancement, cost reduction, or customization at each step in its life cycle.
The e-business forces discussed above set the stage for e-learning’s strategic
importance. As companies digitally transform their businesses, knowledge and training
become rapidly obsolete, just-in-time training becomes a basic survival need, and
identification of cost-effective ways of reaching a diverse global workforce becomes critical
(Urgan & Weggen, 2000). Additionally, new learning models are needed given the skills gap
and demographic changes. Flexible access to lifelong learning is highly desired. Mcrea, Gay
and Bacon (2000) added that managing organizational competency, providing employees with
competency roadmaps, distributing latent knowledge within the organization, aligning
business objectives and learning outcomes, and extending learning to value chain partners are
bottom line e-business issues. Validating outcomes directly with increased ROI, providing on-
demand task related resources, rationalizing duplicative training, and reducing delivery costs
and increasing organizational efficiency are also e-business related issues that write out the
strategic importance of e-learning (Mcrea, Gay and Bacon, 2000).
Along with the e-business forces, Urdan & Weggen (2000) related that there are
several factors that facilitate the strategic importance of e-learning. Internet access, for
example, is becoming a given at home and work. Second, advances in digital technologies
have and continue to enrich the interactivity and media content of the web. Third, increasing
bandwidth and better delivery platforms make e-learning feasible and attractive. Fourth, a
growing selection of high-quality e-learning products and services is now available. Lastly,
technology standards, which facilitate compatibility, and usability of e-learning products are
emerging. Mcrea, Gay and Bacon, (2000) believe that the internet and its distributive
architecture will, for the first time, give corporations the power to combine a series of discrete,
unlinked and unmeasured activities into an enterprise-wide process of continuous and globally
distributed learning that directly links business goals and individual learning outcomes.
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With the strategic importance of e-learning being unsurpassed by the old corporate
learning paradigm, the projected benefits are highly attractive. Hall and Karon (2000)
capitalized on the accessibility of courses via intranets and internet, training can be self-paced,
availability of training at any time and place, training being less expensive, and reduced or
eliminated travel time. Urdan & Weggen (2000) added that a higher retention of content
through personalized learning is possible because technology-based solutions allow more
room for individual differences in learning styles. Furthermore, they highlighted improved
collaboration and productivity among students as the online environment offers case studies,
story-t elling, demonstrations, role-playing, and simulations among other tools. Along this
line, Urdan and Weggen also commented that online training is less intimidating than
instructor-led courses. Online learning, they say, is risk free environment that supports trying
out new things and making mistakes.
Therefore, if training and development underline discrete activities, off-site classroom based on
“just in case” learning, misalignment with business objectives and outcomes, unknown
competency gaps, ‘one size fits all’ philosophy and the training department is in the back office –
organizations are far from achieving the strategic importance of the digital economy and digital
learning. Their organizational culture is in desperate need of change.
2.3 HISTORY OF OGUNSTATE INSTITUTE OF TECHNOLOGY IGBESA
Just like the mustard seed send the dream of Ogun state institute of technology Igbesa,
OGITECH Oba Adesola market road Igbesa Ogun State with postal P.M.B 2005. Formerly
Gateway ICT Polytechnic Igbesa (GPI) was planted in the heart of the Ogun State Government
in 2005. The inauguration took place June 29th 2006. Ogun state institute of technology, Igbesa
by the pronouncement of the Ogun state government on Wednesday 18th February, 2012 is
presently headquarter and main campus to the three (3) namely:
• Kessington Adebutu campus Sapade.
• Abraham Adesanya campus Ijebu Igbo.
• D.S Adegbemro campus Itori.
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Prior to the new name/ pronouncement, the institution was run as an information communication
technology ICT based polytechnic, running national board of technical education accredited
technology related courses and professional certificate in IT essentials, CCNA 1,2,3,4 and
CCNP.
2.4 Learner Attitude towards using Technology
Learners’ perceptions about the characteristics of instructional delivery media and their ability
to learn using these media have been shown to be key determinants in predicting student
motivation and success in traditional classrooms (Coggins, 1988; Gee, 1990).
These perceptions may also be equally important when implementing computer technologies as
the major source of information transfer to students in computer- mediated learning
environments.
Few empirical studies indicated an interaction between learning style and attitude toward
computer technology. According to Reiff and Powell (1992), their reflective observation
subjects had a negative attitude toward computers. They suggested that for students whose
learning styles are concrete and experimentation-activity oriented, computer-assisted instruction
would be an appropriate option, while when reflective learners are introduced to this method of
instruction, they may feel uncomfortable and frustrated. Similarly, a study by Enochs, Handley,
and Wollengerg (1984) found that “… students with more interest in objects or things (concrete
experience) and less interest in working with people learned better using computer-assisted
instruction.”.
Smith’s (1982) Learning-How-To-Learn (LHTL) theory suggested that learners rely on a “bag of
tricks” which included prior learning strategies and tactics, as well as things that worked in other
situations to make sense of a new environment. Eastmond (1995) indicated that prior learning
experience, among other factors, is important for students to adjust to online learning. Al-
Kodmany et al’s (1999) case study on using Asynchronous Learning Networks (ALNs) to teach
students on two different campuses found that without prior exposure to the technologies
involved, the technologies used in the course became barriers to learning. One of their
suggestions for online instruction is not to attempt teaching the technology and the course at the
same time, rather, impose certain prerequisites on technologies that are used in the course or
include a mini-course on the technologies that are part of the course itself. Researchers have also
argued that the successful implementation of any new technology depends on factors related to
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users’ attitudes and opinions (Davis, Bagozzi, & Warshaw, 1989; Zoltan & Chapanis, 1982). For
instance, Webster and Hackley (1997) studied teaching effectiveness in technology- mediated
distance learning and found a positive relationship between students’ attitudes toward
technology and their learning outcomes. It seems, then, that being knowledgeable about
technologies and knowing how to use them is key online learning outcomes.
2.5 IMPACT OF E-LEARNING ON SOCIETY
Effective e-learning comes from using information and communication technologies (ICT) to
broaden educational opportunity and help students develop the skills they—and their countries—
need to thrive in the 21st century. While conclusive, longitudinal studies remain to be done, an
emerging body of evidence suggests that e-learning can deliver substantial positive effects:
1. Students are more engaged and able to develop 21st century skills.
2. Teachers have a more positive attitude toward their work and are able to provide more
personalized learning.
3. Family interaction and parental involvement may increase.
4. Communities benefit from bridging the digital divide. Economically disadvantaged students
and children with disabilities benefit particularly.
5. Economic progress can result from direct job creation in the technology industry as well as
from developing a better educated workforce.
To further aid in planning, we share findings relating to the challenges of e-learning
implementation, and provide a bibliography for additional reading.
2.6 CHALLENGES AND OPPORTUNITIES OF E-LEARNING
As the number of e-learning courses grows at institutions, the academic experience changes for an
increasing number of instructors and students. Both groups must adapt as the institutional support
processes evolve. Course preparation might entail, for example, learning a new software
application to convey a concept more effectively; students may express their learning efforts via
text, audio, or video. This creates new challenges that students and instructors must confront and
overcome. This chapter depicts e-learning’s impact on instructors and students, as gleaned from
there search’s interviews and online survey.
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First of all I would like to clarify some of the main topics related to e-learning. The whole
concept of e-learning, which is relatively new, is based on a much older concept: distance
learning. Distance learning consists of a scenario in which the learner is not face to face with the
teacher or the trainer.
So basically e-learning is the modern - and technologically enhanced way - to approach distance
learning. In fact it is now possible to leverage a lot of extremely interesting and useful tools such
as Learning Management Systems, online videos, video-conferencing apps, forums, reports and a
lot more in order to boost training performance.
As with many things in life, e-learning has its benefits and drawbacks, but in this case it’s
extremely important to perform a careful analysis as the future of your company or training
program and a lot of money is at stake - and will rely on the success, or failure, of your L&D
activities.
I will now present a few of the challenges that you may face, but remember that all of the
following must take into account your company culture or particular audience:
Lack of human contact
The “e” stands for electronic. As you know e-learning is delivered through computers, and lately
also via mobile devices. Especially if you are not using video-conferencing apps, the learner
might find this kind of training alienating. The human being is by nature a social being so taking
away all forms of interactions with other people might be a demotivating factor for some users.
Boredom
If you have been in this industry for just some time, you will notice that a lot of articles and
discussions are focused on how to engage and motivate students. In fact one of the main
problems related to e-learning is the high “mortality” of learners as they often seem to lose
motivation because online classes are boring.
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Lack of focus
When studying in class there’s not much distraction (well… other than each other!). On the other
hand when studying at home it’s so much easier to lose focus as no one is actually watching you
and you have all your personal items within your reach.
On the other hand Learning Management Systems and e-learning can offer a lot of interesting
opportunities. Here’s a few:
Adaptiveness
One of the greatest things about e-learning is that the software and technology can easily evolve
according to new pedagogical theories. Everyone is talking about Gamification and learners are
asking for it? - no problem. You just need to develop a new module in your training platform and
instantly get all the benefits to all your learners.
Mobile Learning
As I mentioned before, nowadays e-learning can be delivered also via mobile devices. This
means that people can start learning pretty much everywhere, any time they want. Learners can
take courses during their morning commute to their workplace by simply bringing their
smartphones along with them!
Reporting
In order to gather useful information, and data you can actually use, you have to be extremely
precise while reporting by using standards and a unified approach. Thanks to modern
technologies it’s extremely easy to automatically create reports that fit your needs, no matter
how many learners you’re trying to evaluate.
Management
Obviously it’s important to get reports right away, but it’s also very important to keep your data
and reports in a place where you will be able to retrieve them at any time for future analysis and
history tracking. Say no to huge paper folders that can easily get lost or ruined. It’s now time to
leverage databases and online storage to keep your learner’s records in a permanent and easy to
browse organizational system.
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2.7 TOOL FOR E-LEARNING
The following are technology tools used for distance and e-learning in various school and
colleges.
Course Management System
A course management system (CMS) is a collection of software tools providing an online
environment for course interactions. A CMS typically includes a variety of online tools and
environments, such as: An area for faculty posting of class materials such as course syllabus and
handouts. Examples are
CTools (http://ctools.umich.edu).
Sitemaker (http://sitemaker.umich.edu).
MEonline (http://meonline.engin.umich.edu/).
Business website address: http://cpd.engin.umich.edu/
MEonline address: http://meonline.engin.umich.edu
Online Writing Tutorial Service
Tutoring programs provide students with extra help in academic subject areas. Tutoring is the
approach many teachers and parents take when they see a child struggling with reading,
mathematics, or other specific subjects. Sometimes tutoring programs produce great results. If an
academic gap develops for some reason, tutoring can offer the extra assistance needed to get a
student back on track. For instance, a tutoring program might be the answer for a child who falls
behind after changing schools or after recovering from an extended illness
Presentation Tools
Presentation tools are used to enhance lectures, seminars, or other presentations. Some
presentation tools, such as PowerPoint, Smart boards and Mind Maps may be used to add visual
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content to a presentation. Other tools, such as Clickers, allows for engagement between the
audience and presenter during presentation. Examples are:
Asynchronous
1. PowerPoint
2. Sitemaker
3. Streaming Video
4. Flash Animations
Synchronous
1. Centra
2. WebEX
3. Polycom
4. Video Conferencing
Discussion Tools
An Internet forum, or message board, is an online discussion site where people can hold
conversations in the form of posted messages. They differ from chat rooms in that messages are
often longer than one line of text, and are at least temporarily archived. Examples are:
Asynchronous
CTools Discussion Feature
MEonline
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Synchronous
eRoom
CTools Chat
MEonline Chat
AOL Instant Messaging
SharePoint
SameTime
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2.8 ORGANIZATION CHART OF OGITECH
RECTOR
LIBRARIAN BURSAR REGISTRAR
DEPUTY
LIBRARIAN
CLERIACAL
OFFICERS
LIBRARIAN
OFFICIER 1 & 2
DEPUTY
BURSAR
AUDITOR
DEPUTY
REGISTRAR
P.E.D 1&2 PRIN. ASST.
REGISTRAR
SENIOR ASST.
REGISTRAR
ADMIN.
OFFICER 1
ADMIN.
OFFICER 2
HIGHER EXECUTIVE
OFFICER
ADMINISTRATIVE
EXECUTIVE
OFFICER
EXECUTIVE
OFFICER
SENIOR EXECUTIVE
OFFICER
C.C.O A.C.C.O C.O C.A
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CHAPTER THREE
3.0 METHODOLOGY
3.1 SYSTEM DEVELOPMENT LIFE CYCLE OF THE PROJECT
The systems development life cycle (SDLC), also referred to as the application development life-
cycle, is a term used in systems engineering, information systems and software engineering to
describe a process for planning, creating, testing, and deploying an information system. This
section describes the phases undergone during the project development and implementation.
Implementation is the strong point of any system. Before implementation, the following stages of
system development are necessary.
1. PRELIMINARY ANALYSIS
Preliminary system study is the first stage of system development life cycle. This is a brief
investigation of the system under consideration and gives a clear picture of what actually the
physical system is? In practice, the initial system study involves the preparation of a System
proposal which lists the Problem Definition, Objectives of the Study, Terms of reference for
Study, Constraints, Expected benefits of the new system, etc. in the light of the user
requirements.
This project focuses on the design of an e-learning system for Ogun State Institute of
Technology. In my study of the existing system, lecturing of student is done manually. The
major problem of the current system is that lecturers need to be present in the school to lecture
students. Most lecturers in this institution do teach in other institution and sometimes they might
not be present to lecture the students. As a result of this, lecturers are unable to complete the
course content of a particular course thereby leading to failure of student in examination. The
propose system is going to be automated web-based application where lectures can upload
lectures in form of video, audio and text. This project will also provide an avenue for posting of
assignment, practical, and quiz as well as submission. The advantage of this system is that, if a
lecturer is available physically, he/she can complete the course content virtually(i.e uploading
lecture note to this web application so that student can view it).
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2. FEASIBILITY STUDY
The second face of system development life-cycle is to examine the feasibility of the system. The
feasibility study is basically the test of the proposed system in the light of its workability,
meeting user’s requirements, effective use of resources and of course, the cost effectiveness. The
project evaluates the suitability of e-learning environments to fulfil students’ learning needs,
academics’ requirement to handle versatile “teaching/ assessment tools” in OGITECH.
Dealing with “precise quantities” the courses are, theoretically, suitable for employing e-
assessment/learning methods. E-assessment automates marking, hence reducing the marking
load on academics. Moreover, e-assessment enables monitoring of large numbers of students
while providing academics with necessary feedback to evaluate students’ progress and their
needs for attaining better module understanding.
To achieve the project goals the following aspects have been considered: literature survey;
research of online preliminary surveys on student/staff’s previous experience with e-learning;
statistical analysis of the results; conclusions and recommendations.
The study revealed that, online learning is an effective way for organizations to reduce their
carbon footprint.
E-learning can also save trees by saving paper. Many e-learning courses are entirely self-
contained, presenting all learning content online, or providing alternatives to paper-based forms
of communication through such tools as email, PDF manuals, synchronous classrooms, and other
web-based tools.
3. SYSTEM ANALYSIS
Systems analysis is a process of collecting factual data, understand the processes involved,
identifying problems and recommending feasible suggestions for improving the system
functioning. This phase will been explained in section 3.2 of this chapter
4. SYSTEM DESIGN
Based on the user requirements and the detailed analysis of a new system, the new system must
be designed. This is the phase of system designing. It is the most crucial phase in the
development of a system.This phase will been explained in section 3.3 of this chapter
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5. DEVLOPMENT/CODING
The system design needs to be implemented to make it a workable system. his demands the
coding of design into computer language, i.e., programming language. This is also called the
programming phase in which the programmer converts the program specifications into computer
instructions, which we refer to as programs. This phase will been explained in chapter four of
this project
6. TESTING
Before actually implementing the new system into operations, a test run of the system is done
removing all the bugs, if any. It is an important phase of a successful system. After codifying the
whole programs of the system, a test plan should be developed and run on a given set of test
data. The output of the test run should match the expected results. Sometimes, system testing is
considered as a part of implementation process.
Using the test data following test run are carried out:
 Program test
 System test
Program Test: When the programs have been coded and compiled and brought to working
conditions, they must be individually tested with the prepared test data. All verification and
validation be checked and any undesirable happening must be noted and debugged (error
corrected).
System Test: After carrying out the program test for each of the programs of the system and
errors removed, then system test is done. At this stage the test is done on actual data. The
complete system is executed on the actual data. At each stage of the execution, the results or
output of the system is analyzed. During the result analysis, it may be found that the outputs are
not matching the expected output of the system. In such case, the errors in the particular
programs are identified and are fixed and further tested for the expected output. All independent
modules be brought together and all the interfaces to be tested between multiple modules, the
whole set of software is tested to establish that all modules work together correctly as an
application or system or package.
21
When it is ensured that the system is running error-free, the users are called with their own actual
data so that the system could be shown running as per their requirements.
7. IMPLEMENTATION
After having the user acceptance of the new system developed, the implementation phase begins.
Implementation is the stage of a project during which theory is turned into practice. The major
steps involved in this phase are:
a. Acquisition and Installation of Hardware and Software
b. Conversion
c. User Training
d. Documentation
The hardware and the relevant software required for running the system must be made fully
operational before implementation. The conversion is also one of the most critical and expensive
activities in the system development life cycle. The data from the old system needs to be
converted to operate in the new format of the new system. The database needs to be setup with
security and recovery procedures fully defined.
3.2 SYSTEM ANALYSIS
For proper design to be effected, analysis of the proposed system is therefore fundamental. This
project will be design using PHP (Hypertext Pre-Processor) for the front end interface and
MySQL for the database. This project is prepared with web pages; these web pages consist of
form which will include labels, text boxes as well as command buttons, images, animation and so
on. The labels were used to put on sight information about the corresponding text boxes and the
command buttons was used to set in motion the running of some specified
Any system not carefully and thoroughly analysed and designed, in a process of time such
system or systems are liable to crash which end up may bring about a huge problem in an
organisation.
22
3.3 SYSTEM DESIGN
A system can only be designed after the requirements of detailed analysis have been done. Hence
system design is the process or art of defining the architecture, components, modules, interfaces
and data for system to specify specified requirements.
3.3.1 OUTPUT DESIGN
Output is an intrinsic part of any computing process; as it is the means by which what is been
inputted into a system can be seen or viewed. This project like any other has different output
phases and they are described below:
OGUN STATE INSTITUTE OF TECHNOLOGY
ALL STUDENTS
Matric
no
Name Department Program
Type
Sex Age Phone no.
XXXX XXX XXXX XXXX XXXX 99 XXXX
OGUN STATE INSTITUTE OF TECHNOLOGY
VIEW COURSES
LEVEL SEMESTEsR COURSE TITLE COURSE CODE UNIT
XXXX XXXX XXXX XXXX 9
OGUN STATE INSTITUTE OF TECHNOLOGY
ALL DEPARTMENTS
ID Department Falculty
999 XXXX XXXX
23
OGUN STATE INSTITUTE OF TECHNOLOGY
ALL FACULTIES
ID Falculty
999 XXXX
OGUN STATE INSTITUTE OF TECHNOLOGY
ALL LECTURERS
ID Name Username Department
999 XXXX XXXX XXXX
24
OGUN STATE INSTITUTE OF TECHNOLOGY
ALL LECTURES
SN Year Course Topic
999 XXXX XXXX XXXX
OGUN STATE INSTITUTE OF TECHNOLOGY
ALL EXERCISE
SN Year Course Topic Exercise
999 XXXX XXXX XXXX XXXX
3.4 Input Design
Input initiates any computing process, this project is made of several input sessions that stock
sales, purchases are entered for processing as well as input of the type of desired report that is
required at any particular time as made available in the program at the time of development.
Here are the input designs of this project which is specified by the tables in the database:
25
Table Name login
Key field username, id
Purpose to save user log in information and provide illegal access to the
application: This is represented in the format below
Field_name Data_type Field_size Description
Id Integer 1 Stores each user’s id
Username Varchar 15 Stores each user’s username
Password Varchar 15 Stores a user’s password
Type Text 10 Stores each user’s category
Table Name student
Keyfield id
Purpose to save student data such as name, matric number, email and so on for
retrieval and future reference
Field name Data
type
Field size Description
Id Int 9 Stores each serial number
Name Text 40 Stores each user’s name
Age Int 2 Stores a user’s age
Sex Text 6 Stores a user’s sex
26
Username Varchar 15 Stores a user’s username which is also the
matric number
Password Varchar 15 Stores each student password
Table Name course
Key field id
Purpose to save the institution course information
Field name Data type Field size Description
ID Integer 11 Stores each course serial number
Dept Text 50 Stores each department name
Course code Text 6 Stores the course code corresponding to the
course
Course title Text 70 Stores the course title corresponding to the
course
27
Table Name department
Key field id
Purpose to save department information
Field_name Data_type Field_size Description
Id Integer 11 Stores a serial number that uniquely identifies
each record
Department Text 50 Stores the department name
Faculty Text 60 Stores the faculty corresponding to each
department
Table Name Faculty
Key field id
Purpose to save faculty information
Field name Data type Field size Description
ID Integer 11 Stores a serial number that uniquely
identifies each record
Faculty Text 60 Stores each faculty name
28
Table Name Lecturer
Key field ID
Purpose: it is use to store lecturers information
Field name Data type Field
size
Description
ID Integer 5 Stores a serial number that uniquely
identifies each record
Name Text 50 Store each lecturer’s name
Department Text 30 Store each lecturer’s department
Username Text 20 stores each lecturer’s username
Password Text 20 stores each lecturer’s Password
29
Table Name Lectures
Key field ID
Purpose: it is use to store lectures information
Field name Data type Field size Description
ID Integer 8 Stores a serial number that uniquely
identifies each record
Course Text 6 Store the course code associated with each
lectures
Year Integer 4 Store the year associated with each lectures
Topic Text 300 Store the topic associated with each lectures
Note Text 1000000 Store the note associated with each lectures
Lecturer Text 20 Store the lecturer’s username associated
with each lectures
30
Table Name Exercise
Key field ID
Purpose: it is use to store exercise information
Field name Data type Field size Description
ID Integer 8 Stores a serial number that uniquely
identifies each record
Course Text 6 Store the course code associated with each
exercise
Year Integer 4 Store the year associated with each exercise
Topic Text 300 Store the topic associated with each
exercise
Exercise Text 10000 Store the note associated with each exercise
Lecturer Text 20 Store the lecturer’s username associated
with each exercise
31
Table Name Assign
Key field ID
Purpose: it is use to store course that have been assigned to each
Lecturer
Field name Data type Field size Description
ID Integer 8 Stores a serial number that uniquely
identifies each record
Course Text 6 Store the course code
Year Integer 4 Store the year the course assigned
Lecturer Text 20 Store the lecturer’s username
32
Table Name Quiz
Key field ID
Purpose: it is use to store quiz information
Field name Data type Field size Description
ID Integer 8 Stores a serial number that uniquely
identifies each record
Course Text 6 Store the course code associated with each
quiz
Year Integer 4 Store the year associated with each quiz
Topic Text 300 Store the topic associated with each quiz
Question Text 6000 Store the question associated with each quiz
Option A Text 500 Store the first option associated with each
quiz
Option B Text 500 Store the second option associated with
each quiz
Option C Text 500 Store the third option associated with each
quiz
Option D Text 500 Store the fourth option associated with each
quiz
33
Answer Text 1 Store the Correct Answer associated with
each quiz
Lecturer Text 20 Store the lecturer’s username
34
Table Name Submit
Key field ID
Purpose: it is use to store all submitted exercise information
Field name Data type Field size Description
ID Integer 8 Stores a serial number that uniquely
identifies each record
Course Text 6 Store the course code associated with each
submitted exercise
Year Integer 4 Store the year associated with each
submitted exercise
Topic Text 300 Store the topic associated with each
submitted exercise
Answer Text 10000 Store the answer associated with each
submitted exercise
Score int 2 Store the score associated with each
submitted exercise
35
3.5 PROGRAM FLOWCHART
36
3.6 ENTITY RELATION DIAGRAM
ADMIN
USERNAME
PASSWORD
NAME
REGISTER LECTURER
NAME
DEPARTMENT
USERNAME
PASSWORD
STUDENT
LECTURE
MATRIC NO.
NAME
DEPARTMENT
AGE
E-MAIL
PASSWORD
CREATE
COURSE
COURSE
CODE
COURSE TITLE
DEPARTMENT
ENROLL
37
3.7 PROCESSING DESIGN
Scheduled on all pages in this project are diverse controls placed to ensure that the processing of
all the required input data is taken and accurately process to give valid output. Submit buttons
were used on pages to execute specified instructions attached to it. Alert Boxes and Tables are
used to display information about a text field. Text fields receive data while some display results
of process.
3.8 DATABASE DESIGN
Database is any collection of data organized for storage in a computer memory and designed for
easy access by authorized users. The data may be in the form of text, numbers, or encoded
graphics. Since their first, experimental appearance in the 1950s, databases have become so
important in industrial societies that they can be found in almost every field of information.
Government, military, and industrial databases are often highly restricted, and professional
databases are usually of limited interest. A wide range of commercial, governmental, and non-
profit databases are available to the general public, however, and may be used by anyone who
owns or has access to the equipment that they require.
MYSQL allows a programmer to choose from a stream of connection list the connection type
that the programmer is sure of using or as the need may be at times, some type of connection are
advisable to be employed so as to ensure better functionality. In developing this project,
MYSQL CONNECTION was used to create the connection. A module was created specifying
the connection string which contains the name of the database file created with access and also
specifying the server to which the database file is stored on the computer.
Database management software is described as a computer program devise to create, store and
manipulate databases. Database management system come in different types examples of popular
database management software are MYSQL, Micro-soft Access, Oracle, M.S Sql and lots more.
This project work used MYSQL as the database management software.
38
CHAPTER FOUR
4.0 SYSTEM TESTING AND IMPLEMENTATION
System implementation is the stage of a project during which every theory is turned to practice.
During this phase, the developed software is loaded on a dedicated server.
4.1 BASIC SERVER REQUIREMENTS.
1. A webserver with approximately six megabytes of available disk space
2. A webserver that supports PHP, such as Apache or IIS
3. About 20 MB of storage space on the web server.
4. PHP 4.1.0 or higher
5. The following must be changed in the php.ini file.
6. The engine directive must be set to On.
7. The magic_quotes_sybase directive must be set to Off.
8. One of the following databases must be installed.
9. MySQL 4.0.18 or higher (at least 4.1.0 would be better) and PHP MySQL client API 4.0.18
or higher.
10. PostgreSQL 8.0 or higher (standard_conforming_strings must be set to off, starting from
PostgreSQL 9.1 default is on)
11. The following are required of the database.
12. At least 2 MB of storage space in the database. More is highly recommended.
13. The database user must have at least the following privileges: SELECT, INSERT,
UPDATE, DELETE, ALTER, and INDEX.
4.2 SERVER RECOMMENDATION.
1. Windows, Linux or another Unix based operating system.
2. Apache 2.0.x or above with AcceptPathInfo set to On for queryless URL support.
3. PHP 5.2.0 or higher, with the following set in your php.ini file.
39
4.3 DATABASE SUPPORT.
1. MySQL 5.0 or higher if using MySQL and PHP MySQL client API 5.0 or higher.
2. PostgreSQL 8.3.3 or higher if using PostgreSQL.
4.4 BASIC CLIENT REQUIREMENTS
1. Microsoft Internet Explorer 6.0 or higher (7.0 or higher recommended).
2. Opera 7.0 or higher (9.5 or higher recommended).
3. Apple Safari 1.0 or higher (3.0 or higher recommended).
4. Mozilla Firefox 3.0 or higher (3.5 or higher recommended).
40
4.5 SYSTEM DESCRIPTION
Good description enhances usability; the following are the layout of this project pages:
INDEX PAGE
This is the first page of this e-learning web application. It provides access for students, lecturers,
administrator as well as visitors to the system by clicking on each menu on the page.
41
REGISTRATION PAGE
This page enables students to be able to create their own account. Students will then be allowed
to login into their account with the registered username and password
42
STUDENT LOGIN
This page enables students to have access to their own account. If the password or username
entered is wrong, then the system will automatically display an error page indicating that the
username or password is incorrect.
43
LECTURER LOGIN
This page enables Lecturers to have access to their own account. If the password or username
entered is wrong, then the system will automatically display an error page indicating that the
username or password is incorrect.
44
ADMIN LOGIN
This page enables the site administrators to have access to their own account. If the password or
username entered is wrong, then the system will automatically display an error page indicating
that the username or password is incorrect.
45
This page gives the administrator super user access to the system. Here, the administrator can
add department, faculty, lecturer and courses to the database of the system. The administrator
can also view and edit what he/she have added. Administrators can also assign courses to
lecturers and view all registered students
46
ADD FACULTY PAGE
This page enables the administrator to add new faculty
47
ADD DEPARTMENT
This page enables administrator to add new departments
48
ADD COURSE PAGE
This page enables the administrator to add courses to the database of the system
49
ADD LECTURER PAGE
This page enables the administrator to create account for lecturers so that they can have access to
the system with their username and password
50
ASSIGN COURSE PAGE
This page enables the administrator to assign courses to lecturers.
51
ALL STUDENT PAGE
This page enables the administrator to view all registered student in the database of the system
52
ALL LECTURER PAGE
This page enables the administrator to view all registered lecturer in the database of the system
53
ALL COURSE PAGE
This page enables the administrator to view all registered courses in the database of the system
54
ALL DEPARTMENT PAGE
This page enables the administrator to view all registered departments in the database of the
system
55
ALL FACULTY PAGE
This page enables the administrator to view all registered faculties in the database of the system
56
ALL ASSIGNED COURSES PAGE
This page enables the administrator to view all courses that have been assigned to each lecturer
in the system
57
POST LECTURE PAGE
This page enables Lecturers to post lecture notes in form or text, images, video and audio.
58
POST QUIZ PAGE
This page enables lecturers to attach quiz (objective assessment) to lecture notes.
59
POST EXERCISE PAGE
This page enables lecturers to attach exercise to lecture notes
60
ALL LECTURES PAGE
This page enables lecturers to view, edit and delete the lectures posted by him/her.
61
ALL QUIZ PAGE
This page enables lecturers to view quiz attached to all lecture note posted by him/her.
62
ALL EXERCISE PAGE
This page enables lecturers to view exercise attached to all lecture note posted by him/her.
63
COURSE PAGE
This page enables lecturers to view all courses that had been assigned to him/her.
64
SUBMITTED EXERCISE PAGE
This page enables lecturers to view all submitted exercise by selecting the course, session and
topic.
65
GRADE EXERCISE PAGE
This page enables lecturers to the exercise submitted by students
66
ALL QUIZ PAGE
Thispage enablesstudentstoenroll foraparticularcourse ina givensession.
67
TAKE LECTURE PAGE
This page enables students to view all kind of lectures posted by the lecturers. Students would
not be able to view lectures of courses they haven't enrolled for.
68
TAKE QUIZPAGE
This page enables students to take quiz attached to a lecture note. Students would not be able to
view quiz of courses they haven't enrolled for.
69
TAKE EXERCISE PAGE
This page enables students to take exercise attached to a lecture note. Students would not be able
to view exercise of courses they haven't enrolled for.
4.6 SYSTEM TESTING
System testing is described as the test conducted on a total integrated system to weigh up the
system’s conformity with it precise desires. The proposed system has been tested with real life
data and information. Each program modules in this project has been carefully and thoroughly
tested with appropriate data to ensure it works as expected.
70
CHAPTER FIVE
SUMMARY, CONCLUSION AND RECOMMENDATIONS
5.1 SUMMARY
This project work through critical design and dedicated supervision has been carried out and presented
as a contributiontothe use of informationtechnology.
The existing system of the learning process in OGITECH was studied. It was discovered that the existing
system is manually run. The major problem of the existing system which was discovered showed that,
lecturers need to be present in the school to lecture students. The new system has been designed with
PHP (Hypertext Pre-Processor) and MySql to take care of the inefficiencies of the old system. This
system carries out online tutoring with maximum structures and accuracy. It is depressing that there is
slow adaptation to new technology in various organizations. But I hope that after the introduction of
thissoftware,there willbe achange.
5.2 CONCLUSION
The conclusion of this project work is based on the advantage of computer-based system over a manual
system. This project work in success has produced a database driven software which can be used to
lecture students. This is software helps lecturers to lecture student virtually by uploading lectures note
in form of text, document, audio or video. It is also provide an avenue where student can be able to
forwardquestionpertainingtoacourse to the lecturerincharge of the course.
5.3 RECOMMENDATIONS
Computer has become an indispensable tool to all fields of human Endeavour. For the lecturers to be
able to perform the functions which include lecturing and grading? There is need for a computerized
system.
When most lectures are received online by the student, it will go a long way to help the lecturers. I
therefore,recommendthissoftware tothe school,if notnow,shouldconsideritinfuture.
71
References
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Results from the Berkshire Wireless Learning Initiative. Journal of Technology,
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Benefits
from Internet Access at U.S. Libraries.(IMLS-2010-RES-01). Institute of Museum and
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Enochs M, Handley W, and Wollengerg S (1984) Student Teachers’ Intentions and Actions on
Integrating Technology into Their Classrooms during Student Teaching: A Singapore
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(International Society for Technology in Education).
Gee E, (1990).21st Century Classroom Report, CDWG 21st Century Classroom Report
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Kalakota V. (1998) Whole System Reform for Innovative Teaching and Learning. ITL
Research. Retrieved from: http://www.itlresearch.com/images/
stories/reports/ITL%20Research%202011%20 -%20Findings%20and%20Implications.pdf
Marsick & Watkins. The Technology Factor: Nine Keys to Student Achievement and
Cost-Effectiveness.
Mcrea, Gay and Bacon (2000).The Guardian, March 2010-16, PP 41-45, 59
Reiff Y. and Powell J. (1992). Emergence of E-learning in Nigeria Education
Sector in the Pilot Newspaper June 2011
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Ticoll K., Lowy C. & Kalakota R. (1998). The new ISD: Applying cognitive strategies to
instructional design. Performance Improvement, v. 41, n. 7. pp.8-14.
Urdan K. & Weggen L. (2000). eLearning and the Science of Instruction. San
Francisco: Pfeiffer.
Webster O. and Hackley K. K. (1997). Training for a Rapidly Changing Workplace:
Applications of Psychological Research. Washington, D.C.: American Psychological
Association.
Zoltan U. & Chapanis P.,(1982). National Survey Report Digital Districts: Web 2.0 and
Collaborative Technologies in U.S. Schools, Interactive Educational Systems Design, Inc.
New York, NY. Retrieved from: www. digitaldistrictsurvey.com
73
APPENDIX
INDEX PAGE
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta charset="utf-8">
<!-- Title andother stuffs -->
<title>OGITECH E-LEARNING</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description"content="">
<meta name="keywords" content="">
<meta name="author"content="">
<link href='http://fonts.googleapis.com/css?family=Open+Sans:400italic,400,600,700' rel='stylesheet' type='text/css'>
<!-- Stylesheets -->
<link href="style/bootstrap.css" rel="stylesheet">
<!-- Font awesome icon -->
<link rel="stylesheet" href="style/font-awesome.css">
<!-- Flex slider -->
<link rel="stylesheet" href="style/flexslider.css">
<!-- prettyPhoto-->
<link rel="stylesheet" href="style/prettyPhoto.css">
<!-- Main stylesheet -->
<link href="style/style.css" rel="stylesheet">
<!-- Bootstrapresponsive-->
<link href="style/bootstrap-responsive.css"rel="stylesheet">
<!-- HTML5Support for IE -->
<!--[if lt IE 9]>
<script src="js/html5shim.js"></script>
<![endif]-->
<!-- Favicon -->
<link rel="shortcut icon"href="img/favicon/favicon.png">
</head>
<body>
<!-- Navbar starts -->
<div class="navbar navbar-fixed-top">
ADMIN LOGINPAGE
!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta charset="utf-8">
<!-- Title andother stuffs -->
<title>Admin Login - OGITECH</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description"content="">
<meta name="keywords" content="">
<meta name="author"content="">
<link href='http://fonts.googleapis.com/css?family=Open+Sans:400italic,400,600,700' rel='stylesheet' type='text/css'>
<!-- Stylesheets -->
<link href="style/bootstrap.css" rel="stylesheet">
<!-- Font awesome icon -->
<link rel="stylesheet" href="style/font-awesome.css">
74
<!-- Flex slider -->
<link rel="stylesheet" href="style/flexslider.css">
<!-- prettyPhoto-->
<link rel="stylesheet" href="style/prettyPhoto.css">
<!-- Main stylesheet -->
<link href="style/style.css" rel="stylesheet">
<!-- Bootstrapresponsive-->
<link href="style/bootstrap-responsive.css"rel="stylesheet">
<!-- HTML5Support for IE -->
<!--[if lt IE 9]>
<script src="js/html5shim.js"></script>
<![endif]-->
<!-- Favicon -->
<link rel="shortcut icon" href="img/favicon/favicon.png">
</head>
<body>
<!-- Navbar starts -->
<div class="navbar navbar-fixed-top">
<div class="navbar-inner">
<div class="container-fluid">
<a class="btn btn-navbar" data-toggle="collapse"data-target=".nav-collapse">
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</a>
<div class="nav-collapse collapse">
<ul class="nav pull-right">
<li><a href="index.php">Home</a></li>
<li><a href="login.php">Login</a></li>
<li><a href="register.php">Register</a></li>
</ul>
</div>
</div>
</div>
</div>
<!-- Navbar ends -->
<!-- Sliding box starts -->
<div class="slide-box">
<div class="bor"></div>
<div class="padd">
<div class="slide-box-button">
<i class="icon-chevron-left"></i>
</div>
<h5>BernardBull</h5>
“In ordertocreate anengaginglearningexperience, the roleof instructoris optional,but therole oflearner is essential.”
<hr />
<div class="social">
<a href="#"><i class="icon-facebookfacebook"></i></a>
<a href="#"><i class="icon-twitter twitter"></i></a>
<a href="#"><i class="icon-linkedin linkedin"></i></a>
<a href="#"><i class="icon-google-plus google-plus"></i></a>
<a href="#"><i class="icon-pinterest pinterest"></i></a>
</div>
</div>
</div>
75
<!-- Sliding box ends -->
<!-- Main content starts -->
ADD LECTURER PAGE
</div>
</div>
<div class="span6">
<div class="box-body">
<h6>Contact Us</h6>
<hr />
<div class="form">
<form class="form-horizontal">
<div class="control-group">
<label class="control-label"for="name">Name</label>
<div class="controls">
<input type="text" class="input-large" id="name">
</div>
</div>
<div class="control-group">
<label class="control-label"for="email">Email</label>
<div class="controls">
<input type="text" class="input-large" id="email">
</div>
</div>
<div class="control-group">
<label class="control-label"for="website">Website</label>
<div class="controls">
<input type="text" class="input-large" id="website">
</div>
</div>
<div class="control-group">
<label class="control-label"for="comment">Comment</label>
<div class="controls">
<textarea class="input-xlarge"id="comment" rows="4"></textarea>
</div>
</div>
<div class="form-actions">
<button type="submit" class="btnbtn-danger">Submit</button>
<button type="reset"class="btn">Reset</button>
</div>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="cslider-btn"><i class="icon-angle-down"></i></div>
</div>
<!-- Contact box ends -->
<div class="matter">
<div class="container-fluid">
<!-- Title starts -->
<div class="page-title">
<h2>AdministratorHome</h2>
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<hr />
</div>
<!-- Title ends -->
<!-- Breadcrumbstarts -->
<ul class="breadcrumb">
<li><a href="admin.php">Admin</a> <spanclass="divider"></span></li>
</ul>
<!-- Breadcrumbends -->
<hr />
<!-- Content starts -->
<div class="box-body aboutus">
<div class="row-fluid">
<div id="content">
<div id="post"> </div>
</div>
</div>
</div>
<!-- Content ends -->
</div>
</div>
</div>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/>
<!-- Mainbar ends -->
<div class="clearfix"></div>
<!-- Foot starts -->
<div class="foot">
<div class="bor"></div>
<div class="container-fluid">
<div class="row-fluid">
77
CONTENTS
CERTIFICATION………………………………………………………………………………………………………………………………………..i
ACKNOWLEGDEMENT……………….…………………………………………………………………………………………………………….ii
DEDICATION……………………………………………………………………………………………………………………………………………iii
CONTENTS…………………………………………………………………………………………………………………………………………iv –v
ABSTRACT………………………………………………………………………………………………………………………………………..……vi
CHAPTER ONE....................................................................................................................................1
INTRODUCTION..................................................................................................................................1
1.1 BACKGROUND OF THE STUDY ....................................................................................................1
1.2 OVERVIEW OF THE EXISTING SYSTEM.........................................................................................2
1.3 PROBLEMWITH THE EXISTING SYSTEM.......................................................................................2
1.4 THE OVERVIEW OF THE PROPOSED SYSTEM................................................................................2
1.5 OBJECTIVES OF THE STUDY ........................................................................................................2
1.7 LIMITATION OF THE STUDY ........................................................................................................3
1.8 DEFINATION OF TERMS..............................................................................................................4
CHAPTER TWO ...................................................................................................................................5
2.0 LITERATURE REVIEW .....................................................................................................................5
2.1 INTRODUCTION.........................................................................................................................5
2.2 Strategic Importance of e-Learning.............................................................................................6
2.3 HISTORY OF OGUNSTATE INSTITUTE OF TECHNOLOGY IGBESA.....................................................9
2.4 Learner Attitude towards using Technology..............................................................................10
2.5 IMPACT OF E-LEARNING ON SOCIETY........................................................................................11
2.6 CHALLENGES AND OPPORTUNITIES OF E-LEARNING..................................................................11
2.7 TOOL FOR E-LEARNING............................................................................................................14
2.8 ORGANIZATION CHART OF OGITECH.........................................................................................17
CHAPTER THREE ...............................................................................................................................18
3.0 METHODOLOGY..........................................................................................................................18
3.1 SYSTEM DEVELOPMENT LIFE CYCLE OF THE PROJECT.................................................................18
3.2 SYSTEM ANALYSIS ...................................................................................................................21
3.3 SYSTEM DESIGN ......................................................................................................................22
3.3.1 OUTPUT DESIGN ...............................................................................................................22
78
3.4 Input Design............................................................................................................................24
3.5 PROGRAMFLOWCHART...........................................................................................................35
3.6 ENTITY RELATION DIAGRAM ....................................................................................................36
3.7 PROCESSING DESIGN...............................................................................................................37
3.8 DATABASE DESIGN ..................................................................................................................37
CHAPTER FOUR.................................................................................................................................38
4.0 SYSTEM TESTING AND IMPLEMENTATION .........................................................................38
4.1 BASIC SERVER REQUIREMENTS.................................................................................................38
4.2 SERVER RECOMMENDATION. .............................................................................................38
4.3 DATABASE SUPPORT................................................................................................................39
4.4 BASIC CLIENT REQUIREMENTS..................................................................................................39
4.5 SYSTEMDESCRIPTION........................................................................................................40
4.6 SYSTEMTESTING................................................................................................................69
CHAPTER FIVE ..................................................................................................................................70
SUMMARY, CONCLUSION AND RECOMMENDATIONS.........................................................................70
5.1 SUMMARY ..............................................................................................................................70
5.2 CONCLUSION ..........................................................................................................................70
5.3 RECOMMENDATIONS..............................................................................................................70
References.......................................................................................................................................71
APPENDIX ........................................................................................................................................73

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E-Learning Project Write Up Case Study Ogun State Institute Of Technology

  • 1. 1 CHAPTER ONE INTRODUCTION 1.1 BACKGROUND OF THE STUDY Over the last decade, researchers and practitioners have developed a wide range of knowledge related to electronic learning or e-learning. This movement has affected different elements and components; infrastructures, tools, content-oriented applications, human-computer interactions, pedagogical issues, methodologies and models, case studies and projects. This chapter briefly describes the overall idea of the development of e-learning system for OGITECH by using Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work, problem statement and features of project before developed the own sites. E-Learning has its historical background in about 30 years of development in computer based on the training and education. With the growth of the internet this kind of training became much more accepted and the creation of multimedia contents and systems to manage learning activities went on faster. Additional e-learning is based on a long tradition of teaching and learning experience. The larger worlds Information Technology and Education and Training influenced the new term e-learning and so e-learning became a subset of both of them. Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It encompasses learning delivered via a range of technologies such as the internet, television, videotape, and computer-based training. In principle, e-learning is a kind of distance learning. Learning materials can be accessed from the web or intranet via a computer and tutors and learners can communicate with each other using e-mail, chat or discussion forums. Therefore, it can be used as the main method of delivery of training or as a combined approach with classroom-based training. It can be valuable when used as a part of well-planned and properly supported education and training environment, but e-learning is not a magic bullet that replaces existing pedagogical theories and approaches. Nevertheless, it has almost everything that those theories need to get implemented. Many learning and technology professionals believe that e-learning will have become state of the art when we will stop referring to it by a separate name and begin considering it as an integral part of a complete learning environment.
  • 2. 2 1.2 OVERVIEW OF THE EXISTING SYSTEM Currently in Ogun State Institute of Technology, lecturing of student is done manually. The major problem of the current system is that lecturers need to be present in the school to lecture students. Most lecturers in this institution do teach in other institution and sometimes they might not be present to teach the students. As a result of this, lecturers are unable to complete the course content of a particular course thereby leading to failure of student in examination. 1.3 PROBLEM WITH THE EXISTING SYSTEM The above stated case study encounters the following listed problems. 1. Insufficient lecturing time due to events and appointment in other schools 2. Insufficient lecturing facilities e.g. lecture rooms 3. Large record of student failure 4. Improper assignment submission record 1.4 THE OVERVIEW OF THE PROPOSED SYSTEM The propose system is going to be automated web-based application where lecturers can upload lectures in form of video, audio and text. This project will also provide an avenue for posting of assignment, practical, and quiz as well as submission. 1.5 OBJECTIVES OF THE STUDY Both e-learning system and workflow system tend to solve the same very general problem of having or many actors executing an activity or graph for activities and producing something. Therefore, the main components of such a system in both cases are actor, activity, and product. The goal of an e-learning system is the “learning”. The main actor, the learner (students) is expected to learn, to acquire new knowledge and competencies, through the execution different structured learning activities.
  • 3. 3 1. To provide interface between lecturer and student, where student don‟t needs to go to every lecturer room just to make a simple discussion. In fact, this project comes out to upgrade and develop learning process among the students. 2. To provide a medium where students can be able to download note and tutorial in the easy way. 3. To provide a medium where lecturers can be able to upload tutorial. 4. To provide a system that will support class activities by giving students opportunities for further exploration, discussion, and exchange of ideas outside class. For this purpose, it is necessary to go beyond learning simple reusability of material in repositories of learning objects and find solutions in order to build significant learning scenarios or programs that enable students to achieve real competency gains while reinvesting learning objects. 1.6 SCOPE OF STUDY The scope of work in this project is stated as given: 1. To develop the system by using Apache, PHP and MySQL. 2. To serves an administrative function by giving student’s access to course documents and other course materials for each courses they were taken. 3. To send latest announcement and news that is related for each course. 4. To display course related information on the link and reference item. 5. Provide FAQ (frequently ask question) and add a comments in this system where students and lecturer be able to ask questions and submit their comments. 6. Provide a simple of IQ Test to students. 1.7 LIMITATION OF THE STUDY I will totally not conclude that this project will effectively handle all the problems encountered due to the change in technology from time to time, but with accuracy, this project will be able to handle all necessary problems encountered by the above case study except that this software will not be able to do the result computation of students.
  • 4. 4 1.8 DEFINATION OF TERMS 1 PHP: is a server-side scripting language designed for web development but also used as a general-purpose programming language. As of January 2013, PHP was installed on more than 240 million websites (39% of those sampled) and 2.1 million web servers. 2 Apache: is a freely available Web server that is distributed under an "open source" license. Version 2.0 runs on most UNIX-based operating systems (such as Linux, Solaris, Digital UNIX, and AIX), on other UNIX/POSIX-derived systems (such as Rhapsody, BeOS, and BS2000/OSD), on AmigaOS, and on Windows 2000. 3 Pedagogy: (etymology and pronunciation) is the discipline that deals with the theory and practice of education; it thus concerns the study and practice of how best to teach.
  • 5. 5 CHAPTER TWO 2.0 LITERATURE REVIEW 2.1 INTRODUCTION E-learning is a largely under-utilized training and educational tool in the aged care industry despite the obvious advantages it can bring. In recognition of this Aged and Community Services Australia (ACSA) determined to explore and support the use of e-learning by aged care organizations. ACSA was successful in attracting funding from the Department of Employment, Education and Workplace Relations to develop an aged care industry plan to: 1. Embed e-learning, and its principles, into workforce development plans; and 2. Identify strategies to assist the sector to realize the full potential of e-learning. This literature review focuses on the barriers, and critical factors, to the uptake of online training or ‘e-learning’ in the aged care industry, and the critical factors that will support its dissemination. Barriers to e-learning are explored here under two principal headings: the barriers that inhibit the uptake of e-learning by employees, and the barriers that inhibit employers from offering e- learning to their workforce. We find that ‘blended’ models of e-learning are universally deemed to be the most successful, combining the convenience of online platforms with the advantages that come from learning in groups with ready, interactive access to mentors, tutors, and other learning support services, on either a face-to-face basis or through videoconferencing or Web3 interactive technologies. Comprehensive induction and orientation to technology, and ongoing technological guidance are fundamental to successful e-learning for older adult learners. The interaction that occurs between adult learners is a critical factor in maintaining the engagement of participants. The review focuses on the barriers that may militate against the successful participation in e- learning of populations who make up the bulk of the aged care workforce: mature or older workers, women, people (predominantly women) of non-English speaking backgrounds, and Indigenous persons. The aged care industry is also keen to attract school leavers and tertiary graduates, hence barriers that might affect the participation of younger people in e-learning are also considered.
  • 6. 6 Despite the prevalent myth that older female workers are not keen participants in e-learning, many are well aware of the need to upgrade their skills and qualifications and are eager to participate when their particular needs are addressed, including their need for appropriate technological orientation, for literacy and/or English language support, for courses that acknowledge their existing ‘shop floor’ competency and professional expertise, and for courses that take account of their non- work time and energy commitments. Self-efficacy and self-confidence are more critical factors associated with successful e-learning than factors such as age, gender, previous computer experience, home computer ownership, job position, education levels, ethnicity or English language competency, though each of these factors may have to be actively addressed. Best practice e- learning programs have established that while each of these factors may provide an initial barrier, they can be neutralized or turned to advantage when directly addressed through careful planning of the introductory stages of programs and program design. Older workers want e-learning that stretches but does not stress them, and they prefer e-learning that brings them into contact with other learners, creating communities of practice. Employers who recognize e-learning as a shared investment by workers and management, who provide their staff with computer access and allocated e- learning time, and who actively champion e-learning in their workplace, are likely to reap the very substantial benefits of e-learning. 2.2 Strategic Importance of e-Learning The present and projected needs of business organizations amidst today’s global trends, communicate the viability and strategic value of e-learning. This section addresses the strategic importance of e-learning by first looking at the trends driving e- learning. Second, it looks at the business forces that surface given the trends. Third, it looks at the e-learning benefits. The concept of the learning organization (Marsick & Watkins, 1993) has grown exponentially with the technological era. Mcrea, Gay & Bacon (2000) related that today, corporate learning and the corporate learning organization have ascended to a position of strategic prominence in the context of managing and growing the enterprise. Urdan & Weggen (2000) identified the knowledge-based economy, the paradigm shift in the way education is viewed and delivered, and huge knowledge gaps as significant trends that have given rise to e-learning. In addition
  • 7. 7 they mention that the second largest sector of the U.S economy is the $772 billion education industry. The increase in complexity and velocity of the work environment brought about by technological changes are also major issues that have fueled the demand for e-learning. Mcrea, Gay & Bacon (2000) presented the shift from the industrial to the knowledge era, rapid technological change, the ever shortening product developmental cycles, lack of skilled personnel, enterprise resource planning, and migration towards value chain integration and the extended enterprise as being prominent contributors to the e-learning value chain. Mcrea, Gay and Bacon (2000) also recognized the robust economy and the increasingly competitive global business environment as central to the e-learning movement. Ticoll, Lowy & Kalakota (1998) related that the competitive environment requires companies to work together to create online networks of customers, suppliers, and value-added processes – that is, an e- business community (EBC). The trends discussed above have given birth to several business issues that need to be quickly addressed if companies are to retain their competitive edge. Ticoll, Lowy & Kalakota (1998) mentioned that an e-business strategist must anchor on the following forces when analyzing an e-business community. First, the redefinition of value must be addressed because wealth creation, communication, commerce and distribution converge on common digital, networked platforms. Industry boundaries blur, causing providers to rethink the basis of value creation. Second, digital knowledge economics must be understood well because hoarding knowledge is typically counterproductive and nearly impossible. In the digital economy knowledge must be shared. Third, information technology is driving change everywhere. Thus, every executive, in every industry, must embrace the pace and dynamics of the information technology industry. Fourth, jobs, business processes, companies, and even entire industries face elimination or digital transformation. This means that customers will be gaining both tangible (quality and cost) and intangible benefits (information, control, relationships) while they contribute ever more value to the system. Lastly, the digital implosion drives disaggregation and specialization, undermining the economic rationality of the vertically or horizontally integrated firm.
  • 8. 8 Digital knowledge reduces the time and financial costs of information and coordination. Ticoll, Lowy & Kalakota (1998) added that it is now economically feasible for large and diverse sets of people to have the information they need to make safe decisions in near real time. Thus, companies can increase wealth by adding knowledge value to a product through innovation, enhancement, cost reduction, or customization at each step in its life cycle. The e-business forces discussed above set the stage for e-learning’s strategic importance. As companies digitally transform their businesses, knowledge and training become rapidly obsolete, just-in-time training becomes a basic survival need, and identification of cost-effective ways of reaching a diverse global workforce becomes critical (Urgan & Weggen, 2000). Additionally, new learning models are needed given the skills gap and demographic changes. Flexible access to lifelong learning is highly desired. Mcrea, Gay and Bacon (2000) added that managing organizational competency, providing employees with competency roadmaps, distributing latent knowledge within the organization, aligning business objectives and learning outcomes, and extending learning to value chain partners are bottom line e-business issues. Validating outcomes directly with increased ROI, providing on- demand task related resources, rationalizing duplicative training, and reducing delivery costs and increasing organizational efficiency are also e-business related issues that write out the strategic importance of e-learning (Mcrea, Gay and Bacon, 2000). Along with the e-business forces, Urdan & Weggen (2000) related that there are several factors that facilitate the strategic importance of e-learning. Internet access, for example, is becoming a given at home and work. Second, advances in digital technologies have and continue to enrich the interactivity and media content of the web. Third, increasing bandwidth and better delivery platforms make e-learning feasible and attractive. Fourth, a growing selection of high-quality e-learning products and services is now available. Lastly, technology standards, which facilitate compatibility, and usability of e-learning products are emerging. Mcrea, Gay and Bacon, (2000) believe that the internet and its distributive architecture will, for the first time, give corporations the power to combine a series of discrete, unlinked and unmeasured activities into an enterprise-wide process of continuous and globally distributed learning that directly links business goals and individual learning outcomes.
  • 9. 9 With the strategic importance of e-learning being unsurpassed by the old corporate learning paradigm, the projected benefits are highly attractive. Hall and Karon (2000) capitalized on the accessibility of courses via intranets and internet, training can be self-paced, availability of training at any time and place, training being less expensive, and reduced or eliminated travel time. Urdan & Weggen (2000) added that a higher retention of content through personalized learning is possible because technology-based solutions allow more room for individual differences in learning styles. Furthermore, they highlighted improved collaboration and productivity among students as the online environment offers case studies, story-t elling, demonstrations, role-playing, and simulations among other tools. Along this line, Urdan and Weggen also commented that online training is less intimidating than instructor-led courses. Online learning, they say, is risk free environment that supports trying out new things and making mistakes. Therefore, if training and development underline discrete activities, off-site classroom based on “just in case” learning, misalignment with business objectives and outcomes, unknown competency gaps, ‘one size fits all’ philosophy and the training department is in the back office – organizations are far from achieving the strategic importance of the digital economy and digital learning. Their organizational culture is in desperate need of change. 2.3 HISTORY OF OGUNSTATE INSTITUTE OF TECHNOLOGY IGBESA Just like the mustard seed send the dream of Ogun state institute of technology Igbesa, OGITECH Oba Adesola market road Igbesa Ogun State with postal P.M.B 2005. Formerly Gateway ICT Polytechnic Igbesa (GPI) was planted in the heart of the Ogun State Government in 2005. The inauguration took place June 29th 2006. Ogun state institute of technology, Igbesa by the pronouncement of the Ogun state government on Wednesday 18th February, 2012 is presently headquarter and main campus to the three (3) namely: • Kessington Adebutu campus Sapade. • Abraham Adesanya campus Ijebu Igbo. • D.S Adegbemro campus Itori.
  • 10. 10 Prior to the new name/ pronouncement, the institution was run as an information communication technology ICT based polytechnic, running national board of technical education accredited technology related courses and professional certificate in IT essentials, CCNA 1,2,3,4 and CCNP. 2.4 Learner Attitude towards using Technology Learners’ perceptions about the characteristics of instructional delivery media and their ability to learn using these media have been shown to be key determinants in predicting student motivation and success in traditional classrooms (Coggins, 1988; Gee, 1990). These perceptions may also be equally important when implementing computer technologies as the major source of information transfer to students in computer- mediated learning environments. Few empirical studies indicated an interaction between learning style and attitude toward computer technology. According to Reiff and Powell (1992), their reflective observation subjects had a negative attitude toward computers. They suggested that for students whose learning styles are concrete and experimentation-activity oriented, computer-assisted instruction would be an appropriate option, while when reflective learners are introduced to this method of instruction, they may feel uncomfortable and frustrated. Similarly, a study by Enochs, Handley, and Wollengerg (1984) found that “… students with more interest in objects or things (concrete experience) and less interest in working with people learned better using computer-assisted instruction.”. Smith’s (1982) Learning-How-To-Learn (LHTL) theory suggested that learners rely on a “bag of tricks” which included prior learning strategies and tactics, as well as things that worked in other situations to make sense of a new environment. Eastmond (1995) indicated that prior learning experience, among other factors, is important for students to adjust to online learning. Al- Kodmany et al’s (1999) case study on using Asynchronous Learning Networks (ALNs) to teach students on two different campuses found that without prior exposure to the technologies involved, the technologies used in the course became barriers to learning. One of their suggestions for online instruction is not to attempt teaching the technology and the course at the same time, rather, impose certain prerequisites on technologies that are used in the course or include a mini-course on the technologies that are part of the course itself. Researchers have also argued that the successful implementation of any new technology depends on factors related to
  • 11. 11 users’ attitudes and opinions (Davis, Bagozzi, & Warshaw, 1989; Zoltan & Chapanis, 1982). For instance, Webster and Hackley (1997) studied teaching effectiveness in technology- mediated distance learning and found a positive relationship between students’ attitudes toward technology and their learning outcomes. It seems, then, that being knowledgeable about technologies and knowing how to use them is key online learning outcomes. 2.5 IMPACT OF E-LEARNING ON SOCIETY Effective e-learning comes from using information and communication technologies (ICT) to broaden educational opportunity and help students develop the skills they—and their countries— need to thrive in the 21st century. While conclusive, longitudinal studies remain to be done, an emerging body of evidence suggests that e-learning can deliver substantial positive effects: 1. Students are more engaged and able to develop 21st century skills. 2. Teachers have a more positive attitude toward their work and are able to provide more personalized learning. 3. Family interaction and parental involvement may increase. 4. Communities benefit from bridging the digital divide. Economically disadvantaged students and children with disabilities benefit particularly. 5. Economic progress can result from direct job creation in the technology industry as well as from developing a better educated workforce. To further aid in planning, we share findings relating to the challenges of e-learning implementation, and provide a bibliography for additional reading. 2.6 CHALLENGES AND OPPORTUNITIES OF E-LEARNING As the number of e-learning courses grows at institutions, the academic experience changes for an increasing number of instructors and students. Both groups must adapt as the institutional support processes evolve. Course preparation might entail, for example, learning a new software application to convey a concept more effectively; students may express their learning efforts via text, audio, or video. This creates new challenges that students and instructors must confront and overcome. This chapter depicts e-learning’s impact on instructors and students, as gleaned from there search’s interviews and online survey.
  • 12. 12 First of all I would like to clarify some of the main topics related to e-learning. The whole concept of e-learning, which is relatively new, is based on a much older concept: distance learning. Distance learning consists of a scenario in which the learner is not face to face with the teacher or the trainer. So basically e-learning is the modern - and technologically enhanced way - to approach distance learning. In fact it is now possible to leverage a lot of extremely interesting and useful tools such as Learning Management Systems, online videos, video-conferencing apps, forums, reports and a lot more in order to boost training performance. As with many things in life, e-learning has its benefits and drawbacks, but in this case it’s extremely important to perform a careful analysis as the future of your company or training program and a lot of money is at stake - and will rely on the success, or failure, of your L&D activities. I will now present a few of the challenges that you may face, but remember that all of the following must take into account your company culture or particular audience: Lack of human contact The “e” stands for electronic. As you know e-learning is delivered through computers, and lately also via mobile devices. Especially if you are not using video-conferencing apps, the learner might find this kind of training alienating. The human being is by nature a social being so taking away all forms of interactions with other people might be a demotivating factor for some users. Boredom If you have been in this industry for just some time, you will notice that a lot of articles and discussions are focused on how to engage and motivate students. In fact one of the main problems related to e-learning is the high “mortality” of learners as they often seem to lose motivation because online classes are boring.
  • 13. 13 Lack of focus When studying in class there’s not much distraction (well… other than each other!). On the other hand when studying at home it’s so much easier to lose focus as no one is actually watching you and you have all your personal items within your reach. On the other hand Learning Management Systems and e-learning can offer a lot of interesting opportunities. Here’s a few: Adaptiveness One of the greatest things about e-learning is that the software and technology can easily evolve according to new pedagogical theories. Everyone is talking about Gamification and learners are asking for it? - no problem. You just need to develop a new module in your training platform and instantly get all the benefits to all your learners. Mobile Learning As I mentioned before, nowadays e-learning can be delivered also via mobile devices. This means that people can start learning pretty much everywhere, any time they want. Learners can take courses during their morning commute to their workplace by simply bringing their smartphones along with them! Reporting In order to gather useful information, and data you can actually use, you have to be extremely precise while reporting by using standards and a unified approach. Thanks to modern technologies it’s extremely easy to automatically create reports that fit your needs, no matter how many learners you’re trying to evaluate. Management Obviously it’s important to get reports right away, but it’s also very important to keep your data and reports in a place where you will be able to retrieve them at any time for future analysis and history tracking. Say no to huge paper folders that can easily get lost or ruined. It’s now time to leverage databases and online storage to keep your learner’s records in a permanent and easy to browse organizational system.
  • 14. 14 2.7 TOOL FOR E-LEARNING The following are technology tools used for distance and e-learning in various school and colleges. Course Management System A course management system (CMS) is a collection of software tools providing an online environment for course interactions. A CMS typically includes a variety of online tools and environments, such as: An area for faculty posting of class materials such as course syllabus and handouts. Examples are CTools (http://ctools.umich.edu). Sitemaker (http://sitemaker.umich.edu). MEonline (http://meonline.engin.umich.edu/). Business website address: http://cpd.engin.umich.edu/ MEonline address: http://meonline.engin.umich.edu Online Writing Tutorial Service Tutoring programs provide students with extra help in academic subject areas. Tutoring is the approach many teachers and parents take when they see a child struggling with reading, mathematics, or other specific subjects. Sometimes tutoring programs produce great results. If an academic gap develops for some reason, tutoring can offer the extra assistance needed to get a student back on track. For instance, a tutoring program might be the answer for a child who falls behind after changing schools or after recovering from an extended illness Presentation Tools Presentation tools are used to enhance lectures, seminars, or other presentations. Some presentation tools, such as PowerPoint, Smart boards and Mind Maps may be used to add visual
  • 15. 15 content to a presentation. Other tools, such as Clickers, allows for engagement between the audience and presenter during presentation. Examples are: Asynchronous 1. PowerPoint 2. Sitemaker 3. Streaming Video 4. Flash Animations Synchronous 1. Centra 2. WebEX 3. Polycom 4. Video Conferencing Discussion Tools An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least temporarily archived. Examples are: Asynchronous CTools Discussion Feature MEonline
  • 16. 16 Synchronous eRoom CTools Chat MEonline Chat AOL Instant Messaging SharePoint SameTime
  • 17. 17 2.8 ORGANIZATION CHART OF OGITECH RECTOR LIBRARIAN BURSAR REGISTRAR DEPUTY LIBRARIAN CLERIACAL OFFICERS LIBRARIAN OFFICIER 1 & 2 DEPUTY BURSAR AUDITOR DEPUTY REGISTRAR P.E.D 1&2 PRIN. ASST. REGISTRAR SENIOR ASST. REGISTRAR ADMIN. OFFICER 1 ADMIN. OFFICER 2 HIGHER EXECUTIVE OFFICER ADMINISTRATIVE EXECUTIVE OFFICER EXECUTIVE OFFICER SENIOR EXECUTIVE OFFICER C.C.O A.C.C.O C.O C.A
  • 18. 18 CHAPTER THREE 3.0 METHODOLOGY 3.1 SYSTEM DEVELOPMENT LIFE CYCLE OF THE PROJECT The systems development life cycle (SDLC), also referred to as the application development life- cycle, is a term used in systems engineering, information systems and software engineering to describe a process for planning, creating, testing, and deploying an information system. This section describes the phases undergone during the project development and implementation. Implementation is the strong point of any system. Before implementation, the following stages of system development are necessary. 1. PRELIMINARY ANALYSIS Preliminary system study is the first stage of system development life cycle. This is a brief investigation of the system under consideration and gives a clear picture of what actually the physical system is? In practice, the initial system study involves the preparation of a System proposal which lists the Problem Definition, Objectives of the Study, Terms of reference for Study, Constraints, Expected benefits of the new system, etc. in the light of the user requirements. This project focuses on the design of an e-learning system for Ogun State Institute of Technology. In my study of the existing system, lecturing of student is done manually. The major problem of the current system is that lecturers need to be present in the school to lecture students. Most lecturers in this institution do teach in other institution and sometimes they might not be present to lecture the students. As a result of this, lecturers are unable to complete the course content of a particular course thereby leading to failure of student in examination. The propose system is going to be automated web-based application where lectures can upload lectures in form of video, audio and text. This project will also provide an avenue for posting of assignment, practical, and quiz as well as submission. The advantage of this system is that, if a lecturer is available physically, he/she can complete the course content virtually(i.e uploading lecture note to this web application so that student can view it).
  • 19. 19 2. FEASIBILITY STUDY The second face of system development life-cycle is to examine the feasibility of the system. The feasibility study is basically the test of the proposed system in the light of its workability, meeting user’s requirements, effective use of resources and of course, the cost effectiveness. The project evaluates the suitability of e-learning environments to fulfil students’ learning needs, academics’ requirement to handle versatile “teaching/ assessment tools” in OGITECH. Dealing with “precise quantities” the courses are, theoretically, suitable for employing e- assessment/learning methods. E-assessment automates marking, hence reducing the marking load on academics. Moreover, e-assessment enables monitoring of large numbers of students while providing academics with necessary feedback to evaluate students’ progress and their needs for attaining better module understanding. To achieve the project goals the following aspects have been considered: literature survey; research of online preliminary surveys on student/staff’s previous experience with e-learning; statistical analysis of the results; conclusions and recommendations. The study revealed that, online learning is an effective way for organizations to reduce their carbon footprint. E-learning can also save trees by saving paper. Many e-learning courses are entirely self- contained, presenting all learning content online, or providing alternatives to paper-based forms of communication through such tools as email, PDF manuals, synchronous classrooms, and other web-based tools. 3. SYSTEM ANALYSIS Systems analysis is a process of collecting factual data, understand the processes involved, identifying problems and recommending feasible suggestions for improving the system functioning. This phase will been explained in section 3.2 of this chapter 4. SYSTEM DESIGN Based on the user requirements and the detailed analysis of a new system, the new system must be designed. This is the phase of system designing. It is the most crucial phase in the development of a system.This phase will been explained in section 3.3 of this chapter
  • 20. 20 5. DEVLOPMENT/CODING The system design needs to be implemented to make it a workable system. his demands the coding of design into computer language, i.e., programming language. This is also called the programming phase in which the programmer converts the program specifications into computer instructions, which we refer to as programs. This phase will been explained in chapter four of this project 6. TESTING Before actually implementing the new system into operations, a test run of the system is done removing all the bugs, if any. It is an important phase of a successful system. After codifying the whole programs of the system, a test plan should be developed and run on a given set of test data. The output of the test run should match the expected results. Sometimes, system testing is considered as a part of implementation process. Using the test data following test run are carried out:  Program test  System test Program Test: When the programs have been coded and compiled and brought to working conditions, they must be individually tested with the prepared test data. All verification and validation be checked and any undesirable happening must be noted and debugged (error corrected). System Test: After carrying out the program test for each of the programs of the system and errors removed, then system test is done. At this stage the test is done on actual data. The complete system is executed on the actual data. At each stage of the execution, the results or output of the system is analyzed. During the result analysis, it may be found that the outputs are not matching the expected output of the system. In such case, the errors in the particular programs are identified and are fixed and further tested for the expected output. All independent modules be brought together and all the interfaces to be tested between multiple modules, the whole set of software is tested to establish that all modules work together correctly as an application or system or package.
  • 21. 21 When it is ensured that the system is running error-free, the users are called with their own actual data so that the system could be shown running as per their requirements. 7. IMPLEMENTATION After having the user acceptance of the new system developed, the implementation phase begins. Implementation is the stage of a project during which theory is turned into practice. The major steps involved in this phase are: a. Acquisition and Installation of Hardware and Software b. Conversion c. User Training d. Documentation The hardware and the relevant software required for running the system must be made fully operational before implementation. The conversion is also one of the most critical and expensive activities in the system development life cycle. The data from the old system needs to be converted to operate in the new format of the new system. The database needs to be setup with security and recovery procedures fully defined. 3.2 SYSTEM ANALYSIS For proper design to be effected, analysis of the proposed system is therefore fundamental. This project will be design using PHP (Hypertext Pre-Processor) for the front end interface and MySQL for the database. This project is prepared with web pages; these web pages consist of form which will include labels, text boxes as well as command buttons, images, animation and so on. The labels were used to put on sight information about the corresponding text boxes and the command buttons was used to set in motion the running of some specified Any system not carefully and thoroughly analysed and designed, in a process of time such system or systems are liable to crash which end up may bring about a huge problem in an organisation.
  • 22. 22 3.3 SYSTEM DESIGN A system can only be designed after the requirements of detailed analysis have been done. Hence system design is the process or art of defining the architecture, components, modules, interfaces and data for system to specify specified requirements. 3.3.1 OUTPUT DESIGN Output is an intrinsic part of any computing process; as it is the means by which what is been inputted into a system can be seen or viewed. This project like any other has different output phases and they are described below: OGUN STATE INSTITUTE OF TECHNOLOGY ALL STUDENTS Matric no Name Department Program Type Sex Age Phone no. XXXX XXX XXXX XXXX XXXX 99 XXXX OGUN STATE INSTITUTE OF TECHNOLOGY VIEW COURSES LEVEL SEMESTEsR COURSE TITLE COURSE CODE UNIT XXXX XXXX XXXX XXXX 9 OGUN STATE INSTITUTE OF TECHNOLOGY ALL DEPARTMENTS ID Department Falculty 999 XXXX XXXX
  • 23. 23 OGUN STATE INSTITUTE OF TECHNOLOGY ALL FACULTIES ID Falculty 999 XXXX OGUN STATE INSTITUTE OF TECHNOLOGY ALL LECTURERS ID Name Username Department 999 XXXX XXXX XXXX
  • 24. 24 OGUN STATE INSTITUTE OF TECHNOLOGY ALL LECTURES SN Year Course Topic 999 XXXX XXXX XXXX OGUN STATE INSTITUTE OF TECHNOLOGY ALL EXERCISE SN Year Course Topic Exercise 999 XXXX XXXX XXXX XXXX 3.4 Input Design Input initiates any computing process, this project is made of several input sessions that stock sales, purchases are entered for processing as well as input of the type of desired report that is required at any particular time as made available in the program at the time of development. Here are the input designs of this project which is specified by the tables in the database:
  • 25. 25 Table Name login Key field username, id Purpose to save user log in information and provide illegal access to the application: This is represented in the format below Field_name Data_type Field_size Description Id Integer 1 Stores each user’s id Username Varchar 15 Stores each user’s username Password Varchar 15 Stores a user’s password Type Text 10 Stores each user’s category Table Name student Keyfield id Purpose to save student data such as name, matric number, email and so on for retrieval and future reference Field name Data type Field size Description Id Int 9 Stores each serial number Name Text 40 Stores each user’s name Age Int 2 Stores a user’s age Sex Text 6 Stores a user’s sex
  • 26. 26 Username Varchar 15 Stores a user’s username which is also the matric number Password Varchar 15 Stores each student password Table Name course Key field id Purpose to save the institution course information Field name Data type Field size Description ID Integer 11 Stores each course serial number Dept Text 50 Stores each department name Course code Text 6 Stores the course code corresponding to the course Course title Text 70 Stores the course title corresponding to the course
  • 27. 27 Table Name department Key field id Purpose to save department information Field_name Data_type Field_size Description Id Integer 11 Stores a serial number that uniquely identifies each record Department Text 50 Stores the department name Faculty Text 60 Stores the faculty corresponding to each department Table Name Faculty Key field id Purpose to save faculty information Field name Data type Field size Description ID Integer 11 Stores a serial number that uniquely identifies each record Faculty Text 60 Stores each faculty name
  • 28. 28 Table Name Lecturer Key field ID Purpose: it is use to store lecturers information Field name Data type Field size Description ID Integer 5 Stores a serial number that uniquely identifies each record Name Text 50 Store each lecturer’s name Department Text 30 Store each lecturer’s department Username Text 20 stores each lecturer’s username Password Text 20 stores each lecturer’s Password
  • 29. 29 Table Name Lectures Key field ID Purpose: it is use to store lectures information Field name Data type Field size Description ID Integer 8 Stores a serial number that uniquely identifies each record Course Text 6 Store the course code associated with each lectures Year Integer 4 Store the year associated with each lectures Topic Text 300 Store the topic associated with each lectures Note Text 1000000 Store the note associated with each lectures Lecturer Text 20 Store the lecturer’s username associated with each lectures
  • 30. 30 Table Name Exercise Key field ID Purpose: it is use to store exercise information Field name Data type Field size Description ID Integer 8 Stores a serial number that uniquely identifies each record Course Text 6 Store the course code associated with each exercise Year Integer 4 Store the year associated with each exercise Topic Text 300 Store the topic associated with each exercise Exercise Text 10000 Store the note associated with each exercise Lecturer Text 20 Store the lecturer’s username associated with each exercise
  • 31. 31 Table Name Assign Key field ID Purpose: it is use to store course that have been assigned to each Lecturer Field name Data type Field size Description ID Integer 8 Stores a serial number that uniquely identifies each record Course Text 6 Store the course code Year Integer 4 Store the year the course assigned Lecturer Text 20 Store the lecturer’s username
  • 32. 32 Table Name Quiz Key field ID Purpose: it is use to store quiz information Field name Data type Field size Description ID Integer 8 Stores a serial number that uniquely identifies each record Course Text 6 Store the course code associated with each quiz Year Integer 4 Store the year associated with each quiz Topic Text 300 Store the topic associated with each quiz Question Text 6000 Store the question associated with each quiz Option A Text 500 Store the first option associated with each quiz Option B Text 500 Store the second option associated with each quiz Option C Text 500 Store the third option associated with each quiz Option D Text 500 Store the fourth option associated with each quiz
  • 33. 33 Answer Text 1 Store the Correct Answer associated with each quiz Lecturer Text 20 Store the lecturer’s username
  • 34. 34 Table Name Submit Key field ID Purpose: it is use to store all submitted exercise information Field name Data type Field size Description ID Integer 8 Stores a serial number that uniquely identifies each record Course Text 6 Store the course code associated with each submitted exercise Year Integer 4 Store the year associated with each submitted exercise Topic Text 300 Store the topic associated with each submitted exercise Answer Text 10000 Store the answer associated with each submitted exercise Score int 2 Store the score associated with each submitted exercise
  • 36. 36 3.6 ENTITY RELATION DIAGRAM ADMIN USERNAME PASSWORD NAME REGISTER LECTURER NAME DEPARTMENT USERNAME PASSWORD STUDENT LECTURE MATRIC NO. NAME DEPARTMENT AGE E-MAIL PASSWORD CREATE COURSE COURSE CODE COURSE TITLE DEPARTMENT ENROLL
  • 37. 37 3.7 PROCESSING DESIGN Scheduled on all pages in this project are diverse controls placed to ensure that the processing of all the required input data is taken and accurately process to give valid output. Submit buttons were used on pages to execute specified instructions attached to it. Alert Boxes and Tables are used to display information about a text field. Text fields receive data while some display results of process. 3.8 DATABASE DESIGN Database is any collection of data organized for storage in a computer memory and designed for easy access by authorized users. The data may be in the form of text, numbers, or encoded graphics. Since their first, experimental appearance in the 1950s, databases have become so important in industrial societies that they can be found in almost every field of information. Government, military, and industrial databases are often highly restricted, and professional databases are usually of limited interest. A wide range of commercial, governmental, and non- profit databases are available to the general public, however, and may be used by anyone who owns or has access to the equipment that they require. MYSQL allows a programmer to choose from a stream of connection list the connection type that the programmer is sure of using or as the need may be at times, some type of connection are advisable to be employed so as to ensure better functionality. In developing this project, MYSQL CONNECTION was used to create the connection. A module was created specifying the connection string which contains the name of the database file created with access and also specifying the server to which the database file is stored on the computer. Database management software is described as a computer program devise to create, store and manipulate databases. Database management system come in different types examples of popular database management software are MYSQL, Micro-soft Access, Oracle, M.S Sql and lots more. This project work used MYSQL as the database management software.
  • 38. 38 CHAPTER FOUR 4.0 SYSTEM TESTING AND IMPLEMENTATION System implementation is the stage of a project during which every theory is turned to practice. During this phase, the developed software is loaded on a dedicated server. 4.1 BASIC SERVER REQUIREMENTS. 1. A webserver with approximately six megabytes of available disk space 2. A webserver that supports PHP, such as Apache or IIS 3. About 20 MB of storage space on the web server. 4. PHP 4.1.0 or higher 5. The following must be changed in the php.ini file. 6. The engine directive must be set to On. 7. The magic_quotes_sybase directive must be set to Off. 8. One of the following databases must be installed. 9. MySQL 4.0.18 or higher (at least 4.1.0 would be better) and PHP MySQL client API 4.0.18 or higher. 10. PostgreSQL 8.0 or higher (standard_conforming_strings must be set to off, starting from PostgreSQL 9.1 default is on) 11. The following are required of the database. 12. At least 2 MB of storage space in the database. More is highly recommended. 13. The database user must have at least the following privileges: SELECT, INSERT, UPDATE, DELETE, ALTER, and INDEX. 4.2 SERVER RECOMMENDATION. 1. Windows, Linux or another Unix based operating system. 2. Apache 2.0.x or above with AcceptPathInfo set to On for queryless URL support. 3. PHP 5.2.0 or higher, with the following set in your php.ini file.
  • 39. 39 4.3 DATABASE SUPPORT. 1. MySQL 5.0 or higher if using MySQL and PHP MySQL client API 5.0 or higher. 2. PostgreSQL 8.3.3 or higher if using PostgreSQL. 4.4 BASIC CLIENT REQUIREMENTS 1. Microsoft Internet Explorer 6.0 or higher (7.0 or higher recommended). 2. Opera 7.0 or higher (9.5 or higher recommended). 3. Apple Safari 1.0 or higher (3.0 or higher recommended). 4. Mozilla Firefox 3.0 or higher (3.5 or higher recommended).
  • 40. 40 4.5 SYSTEM DESCRIPTION Good description enhances usability; the following are the layout of this project pages: INDEX PAGE This is the first page of this e-learning web application. It provides access for students, lecturers, administrator as well as visitors to the system by clicking on each menu on the page.
  • 41. 41 REGISTRATION PAGE This page enables students to be able to create their own account. Students will then be allowed to login into their account with the registered username and password
  • 42. 42 STUDENT LOGIN This page enables students to have access to their own account. If the password or username entered is wrong, then the system will automatically display an error page indicating that the username or password is incorrect.
  • 43. 43 LECTURER LOGIN This page enables Lecturers to have access to their own account. If the password or username entered is wrong, then the system will automatically display an error page indicating that the username or password is incorrect.
  • 44. 44 ADMIN LOGIN This page enables the site administrators to have access to their own account. If the password or username entered is wrong, then the system will automatically display an error page indicating that the username or password is incorrect.
  • 45. 45 This page gives the administrator super user access to the system. Here, the administrator can add department, faculty, lecturer and courses to the database of the system. The administrator can also view and edit what he/she have added. Administrators can also assign courses to lecturers and view all registered students
  • 46. 46 ADD FACULTY PAGE This page enables the administrator to add new faculty
  • 47. 47 ADD DEPARTMENT This page enables administrator to add new departments
  • 48. 48 ADD COURSE PAGE This page enables the administrator to add courses to the database of the system
  • 49. 49 ADD LECTURER PAGE This page enables the administrator to create account for lecturers so that they can have access to the system with their username and password
  • 50. 50 ASSIGN COURSE PAGE This page enables the administrator to assign courses to lecturers.
  • 51. 51 ALL STUDENT PAGE This page enables the administrator to view all registered student in the database of the system
  • 52. 52 ALL LECTURER PAGE This page enables the administrator to view all registered lecturer in the database of the system
  • 53. 53 ALL COURSE PAGE This page enables the administrator to view all registered courses in the database of the system
  • 54. 54 ALL DEPARTMENT PAGE This page enables the administrator to view all registered departments in the database of the system
  • 55. 55 ALL FACULTY PAGE This page enables the administrator to view all registered faculties in the database of the system
  • 56. 56 ALL ASSIGNED COURSES PAGE This page enables the administrator to view all courses that have been assigned to each lecturer in the system
  • 57. 57 POST LECTURE PAGE This page enables Lecturers to post lecture notes in form or text, images, video and audio.
  • 58. 58 POST QUIZ PAGE This page enables lecturers to attach quiz (objective assessment) to lecture notes.
  • 59. 59 POST EXERCISE PAGE This page enables lecturers to attach exercise to lecture notes
  • 60. 60 ALL LECTURES PAGE This page enables lecturers to view, edit and delete the lectures posted by him/her.
  • 61. 61 ALL QUIZ PAGE This page enables lecturers to view quiz attached to all lecture note posted by him/her.
  • 62. 62 ALL EXERCISE PAGE This page enables lecturers to view exercise attached to all lecture note posted by him/her.
  • 63. 63 COURSE PAGE This page enables lecturers to view all courses that had been assigned to him/her.
  • 64. 64 SUBMITTED EXERCISE PAGE This page enables lecturers to view all submitted exercise by selecting the course, session and topic.
  • 65. 65 GRADE EXERCISE PAGE This page enables lecturers to the exercise submitted by students
  • 66. 66 ALL QUIZ PAGE Thispage enablesstudentstoenroll foraparticularcourse ina givensession.
  • 67. 67 TAKE LECTURE PAGE This page enables students to view all kind of lectures posted by the lecturers. Students would not be able to view lectures of courses they haven't enrolled for.
  • 68. 68 TAKE QUIZPAGE This page enables students to take quiz attached to a lecture note. Students would not be able to view quiz of courses they haven't enrolled for.
  • 69. 69 TAKE EXERCISE PAGE This page enables students to take exercise attached to a lecture note. Students would not be able to view exercise of courses they haven't enrolled for. 4.6 SYSTEM TESTING System testing is described as the test conducted on a total integrated system to weigh up the system’s conformity with it precise desires. The proposed system has been tested with real life data and information. Each program modules in this project has been carefully and thoroughly tested with appropriate data to ensure it works as expected.
  • 70. 70 CHAPTER FIVE SUMMARY, CONCLUSION AND RECOMMENDATIONS 5.1 SUMMARY This project work through critical design and dedicated supervision has been carried out and presented as a contributiontothe use of informationtechnology. The existing system of the learning process in OGITECH was studied. It was discovered that the existing system is manually run. The major problem of the existing system which was discovered showed that, lecturers need to be present in the school to lecture students. The new system has been designed with PHP (Hypertext Pre-Processor) and MySql to take care of the inefficiencies of the old system. This system carries out online tutoring with maximum structures and accuracy. It is depressing that there is slow adaptation to new technology in various organizations. But I hope that after the introduction of thissoftware,there willbe achange. 5.2 CONCLUSION The conclusion of this project work is based on the advantage of computer-based system over a manual system. This project work in success has produced a database driven software which can be used to lecture students. This is software helps lecturers to lecture student virtually by uploading lectures note in form of text, document, audio or video. It is also provide an avenue where student can be able to forwardquestionpertainingtoacourse to the lecturerincharge of the course. 5.3 RECOMMENDATIONS Computer has become an indispensable tool to all fields of human Endeavour. For the lecturers to be able to perform the functions which include lecturing and grading? There is need for a computerized system. When most lectures are received online by the student, it will go a long way to help the lecturers. I therefore,recommendthissoftware tothe school,if notnow,shouldconsideritinfuture.
  • 71. 71 References Coggins A.A, (1988). One to One Computing: A Summary of the Quantitative Results from the Berkshire Wireless Learning Initiative. Journal of Technology, Learning, and Assessment, 9(2). Retrieved from: http://www.jtla.org. Davis M, Bagozzi Q, & Warshaw T, 1989. Opportunity for All: How the American Public Benefits from Internet Access at U.S. Libraries.(IMLS-2010-RES-01). Institute of Museum and Library Services. Washington, D.C. Retrieved from http://tascha.washington.edu/usimpact. Enochs M, Handley W, and Wollengerg S (1984) Student Teachers’ Intentions and Actions on Integrating Technology into Their Classrooms during Student Teaching: A Singapore Study. Journal of Research on Technology in Education. 42(2), 175–195. ISTE (International Society for Technology in Education). Gee E, (1990).21st Century Classroom Report, CDWG 21st Century Classroom Report 0611. Retrieved from: http://newsroom.cdw.com/features/ feature-06-27- 11.html Kalakota V. (1998) Whole System Reform for Innovative Teaching and Learning. ITL Research. Retrieved from: http://www.itlresearch.com/images/ stories/reports/ITL%20Research%202011%20 -%20Findings%20and%20Implications.pdf Marsick & Watkins. The Technology Factor: Nine Keys to Student Achievement and Cost-Effectiveness. Mcrea, Gay and Bacon (2000).The Guardian, March 2010-16, PP 41-45, 59 Reiff Y. and Powell J. (1992). Emergence of E-learning in Nigeria Education Sector in the Pilot Newspaper June 2011
  • 72. 72 Ticoll K., Lowy C. & Kalakota R. (1998). The new ISD: Applying cognitive strategies to instructional design. Performance Improvement, v. 41, n. 7. pp.8-14. Urdan K. & Weggen L. (2000). eLearning and the Science of Instruction. San Francisco: Pfeiffer. Webster O. and Hackley K. K. (1997). Training for a Rapidly Changing Workplace: Applications of Psychological Research. Washington, D.C.: American Psychological Association. Zoltan U. & Chapanis P.,(1982). National Survey Report Digital Districts: Web 2.0 and Collaborative Technologies in U.S. Schools, Interactive Educational Systems Design, Inc. New York, NY. Retrieved from: www. digitaldistrictsurvey.com
  • 73. 73 APPENDIX INDEX PAGE <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta charset="utf-8"> <!-- Title andother stuffs --> <title>OGITECH E-LEARNING</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="description"content=""> <meta name="keywords" content=""> <meta name="author"content=""> <link href='http://fonts.googleapis.com/css?family=Open+Sans:400italic,400,600,700' rel='stylesheet' type='text/css'> <!-- Stylesheets --> <link href="style/bootstrap.css" rel="stylesheet"> <!-- Font awesome icon --> <link rel="stylesheet" href="style/font-awesome.css"> <!-- Flex slider --> <link rel="stylesheet" href="style/flexslider.css"> <!-- prettyPhoto--> <link rel="stylesheet" href="style/prettyPhoto.css"> <!-- Main stylesheet --> <link href="style/style.css" rel="stylesheet"> <!-- Bootstrapresponsive--> <link href="style/bootstrap-responsive.css"rel="stylesheet"> <!-- HTML5Support for IE --> <!--[if lt IE 9]> <script src="js/html5shim.js"></script> <![endif]--> <!-- Favicon --> <link rel="shortcut icon"href="img/favicon/favicon.png"> </head> <body> <!-- Navbar starts --> <div class="navbar navbar-fixed-top"> ADMIN LOGINPAGE !DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta charset="utf-8"> <!-- Title andother stuffs --> <title>Admin Login - OGITECH</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="description"content=""> <meta name="keywords" content=""> <meta name="author"content=""> <link href='http://fonts.googleapis.com/css?family=Open+Sans:400italic,400,600,700' rel='stylesheet' type='text/css'> <!-- Stylesheets --> <link href="style/bootstrap.css" rel="stylesheet"> <!-- Font awesome icon --> <link rel="stylesheet" href="style/font-awesome.css">
  • 74. 74 <!-- Flex slider --> <link rel="stylesheet" href="style/flexslider.css"> <!-- prettyPhoto--> <link rel="stylesheet" href="style/prettyPhoto.css"> <!-- Main stylesheet --> <link href="style/style.css" rel="stylesheet"> <!-- Bootstrapresponsive--> <link href="style/bootstrap-responsive.css"rel="stylesheet"> <!-- HTML5Support for IE --> <!--[if lt IE 9]> <script src="js/html5shim.js"></script> <![endif]--> <!-- Favicon --> <link rel="shortcut icon" href="img/favicon/favicon.png"> </head> <body> <!-- Navbar starts --> <div class="navbar navbar-fixed-top"> <div class="navbar-inner"> <div class="container-fluid"> <a class="btn btn-navbar" data-toggle="collapse"data-target=".nav-collapse"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </a> <div class="nav-collapse collapse"> <ul class="nav pull-right"> <li><a href="index.php">Home</a></li> <li><a href="login.php">Login</a></li> <li><a href="register.php">Register</a></li> </ul> </div> </div> </div> </div> <!-- Navbar ends --> <!-- Sliding box starts --> <div class="slide-box"> <div class="bor"></div> <div class="padd"> <div class="slide-box-button"> <i class="icon-chevron-left"></i> </div> <h5>BernardBull</h5> “In ordertocreate anengaginglearningexperience, the roleof instructoris optional,but therole oflearner is essential.” <hr /> <div class="social"> <a href="#"><i class="icon-facebookfacebook"></i></a> <a href="#"><i class="icon-twitter twitter"></i></a> <a href="#"><i class="icon-linkedin linkedin"></i></a> <a href="#"><i class="icon-google-plus google-plus"></i></a> <a href="#"><i class="icon-pinterest pinterest"></i></a> </div> </div> </div>
  • 75. 75 <!-- Sliding box ends --> <!-- Main content starts --> ADD LECTURER PAGE </div> </div> <div class="span6"> <div class="box-body"> <h6>Contact Us</h6> <hr /> <div class="form"> <form class="form-horizontal"> <div class="control-group"> <label class="control-label"for="name">Name</label> <div class="controls"> <input type="text" class="input-large" id="name"> </div> </div> <div class="control-group"> <label class="control-label"for="email">Email</label> <div class="controls"> <input type="text" class="input-large" id="email"> </div> </div> <div class="control-group"> <label class="control-label"for="website">Website</label> <div class="controls"> <input type="text" class="input-large" id="website"> </div> </div> <div class="control-group"> <label class="control-label"for="comment">Comment</label> <div class="controls"> <textarea class="input-xlarge"id="comment" rows="4"></textarea> </div> </div> <div class="form-actions"> <button type="submit" class="btnbtn-danger">Submit</button> <button type="reset"class="btn">Reset</button> </div> </form> </div> </div> </div> </div> </div> </div> <div class="cslider-btn"><i class="icon-angle-down"></i></div> </div> <!-- Contact box ends --> <div class="matter"> <div class="container-fluid"> <!-- Title starts --> <div class="page-title"> <h2>AdministratorHome</h2>
  • 76. 76 <hr /> </div> <!-- Title ends --> <!-- Breadcrumbstarts --> <ul class="breadcrumb"> <li><a href="admin.php">Admin</a> <spanclass="divider"></span></li> </ul> <!-- Breadcrumbends --> <hr /> <!-- Content starts --> <div class="box-body aboutus"> <div class="row-fluid"> <div id="content"> <div id="post"> </div> </div> </div> </div> <!-- Content ends --> </div> </div> </div> <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> <br/><br/> <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> <br/><br/> <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> <br/><br/> <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> <br/><br/> <!-- Mainbar ends --> <div class="clearfix"></div> <!-- Foot starts --> <div class="foot"> <div class="bor"></div> <div class="container-fluid"> <div class="row-fluid">
  • 77. 77 CONTENTS CERTIFICATION………………………………………………………………………………………………………………………………………..i ACKNOWLEGDEMENT……………….…………………………………………………………………………………………………………….ii DEDICATION……………………………………………………………………………………………………………………………………………iii CONTENTS…………………………………………………………………………………………………………………………………………iv –v ABSTRACT………………………………………………………………………………………………………………………………………..……vi CHAPTER ONE....................................................................................................................................1 INTRODUCTION..................................................................................................................................1 1.1 BACKGROUND OF THE STUDY ....................................................................................................1 1.2 OVERVIEW OF THE EXISTING SYSTEM.........................................................................................2 1.3 PROBLEMWITH THE EXISTING SYSTEM.......................................................................................2 1.4 THE OVERVIEW OF THE PROPOSED SYSTEM................................................................................2 1.5 OBJECTIVES OF THE STUDY ........................................................................................................2 1.7 LIMITATION OF THE STUDY ........................................................................................................3 1.8 DEFINATION OF TERMS..............................................................................................................4 CHAPTER TWO ...................................................................................................................................5 2.0 LITERATURE REVIEW .....................................................................................................................5 2.1 INTRODUCTION.........................................................................................................................5 2.2 Strategic Importance of e-Learning.............................................................................................6 2.3 HISTORY OF OGUNSTATE INSTITUTE OF TECHNOLOGY IGBESA.....................................................9 2.4 Learner Attitude towards using Technology..............................................................................10 2.5 IMPACT OF E-LEARNING ON SOCIETY........................................................................................11 2.6 CHALLENGES AND OPPORTUNITIES OF E-LEARNING..................................................................11 2.7 TOOL FOR E-LEARNING............................................................................................................14 2.8 ORGANIZATION CHART OF OGITECH.........................................................................................17 CHAPTER THREE ...............................................................................................................................18 3.0 METHODOLOGY..........................................................................................................................18 3.1 SYSTEM DEVELOPMENT LIFE CYCLE OF THE PROJECT.................................................................18 3.2 SYSTEM ANALYSIS ...................................................................................................................21 3.3 SYSTEM DESIGN ......................................................................................................................22 3.3.1 OUTPUT DESIGN ...............................................................................................................22
  • 78. 78 3.4 Input Design............................................................................................................................24 3.5 PROGRAMFLOWCHART...........................................................................................................35 3.6 ENTITY RELATION DIAGRAM ....................................................................................................36 3.7 PROCESSING DESIGN...............................................................................................................37 3.8 DATABASE DESIGN ..................................................................................................................37 CHAPTER FOUR.................................................................................................................................38 4.0 SYSTEM TESTING AND IMPLEMENTATION .........................................................................38 4.1 BASIC SERVER REQUIREMENTS.................................................................................................38 4.2 SERVER RECOMMENDATION. .............................................................................................38 4.3 DATABASE SUPPORT................................................................................................................39 4.4 BASIC CLIENT REQUIREMENTS..................................................................................................39 4.5 SYSTEMDESCRIPTION........................................................................................................40 4.6 SYSTEMTESTING................................................................................................................69 CHAPTER FIVE ..................................................................................................................................70 SUMMARY, CONCLUSION AND RECOMMENDATIONS.........................................................................70 5.1 SUMMARY ..............................................................................................................................70 5.2 CONCLUSION ..........................................................................................................................70 5.3 RECOMMENDATIONS..............................................................................................................70 References.......................................................................................................................................71 APPENDIX ........................................................................................................................................73