- Introduction to multimedia and different types and categories of multimedia
-use of multimedia in education with special consideration to medicine
-Future of multimedia
3. We need technology in every classroom and
in every student and teacher’s hand, because it is
the pen and paper of our time, and it is the lens
through which we experience much of our world
David Warlick(educator)
5. Intro..
▪ Many adult learners can
remember a time when finding
information required travelling
to the library to search a card
catalog & spending countless
hours looking through paper
based books & journals.
6. Recent teaching technology
▪ Education technology is the
effective use of technology
tools in learning as a concept
▪ It concerns an array of tools
such as media, machines and
networking hardware as well
as considering underlying
theoretical perspective for their
effective application.
8. Definition
It is the field concerned with the
computer-controlled integration of
text, graphics, drawings, still and
moving images (Video), animation,
audio, and any other media where
every type of information can be
represented, stored, transmitted and
processed digitally.
9. Multimedia Categories
The basic tool set for building a multimedia project can
be divided into six categories:
➢ Text
➢ Painting and Drawing Tools
➢ Image editing tools(still image)
➢ 3-D Modeling editing tools
➢ Sound editing tools
➢ Video – Animation editing tools(Motion image)
11. Painting and Drawing Tools
▪ Come with a graphical user
interface with pull down menus for
quick selection.
▪ You can create almost all kinds of
possible shapes and resize them.
▪ Example: “Corel Draw” , Adobe
Illustrator
12. Image editing tools
▪ Used to edit existing images and
pictures.
▪ Can create images from scratch.
▪ Capable of converting the image data
type file format.
▪ It is used usually for reinventing and
recreating the image.
▪ Example: “Adobe Photoshop”
13. 3D Modeling tools
▪ It tools the objects that appear in
perception in your project can
look realistic.
▪ These tools offer features like
multiple windows to view your
design in each dimension.
▪ Example : “3D Studio Max”
14. Combinations Of Paintings – 2d images –
3d modeling tools
▪ It allows drawings & paintings ,
3d modeling and 2d images in
one space.
▪ Many applications in e-learning
▪ Example : “Paint 3D”, “ Adobe
dimension”
15. Sound editing tools
▪ Sound editing tools let you hear
sound as well as visualize it.
▪ You can cut/copy and paste
sound edit it with great accuracy.
▪ Example: “Sound Forge”
16. Video and digital movies editing tools
▪ These tools enable you to edit
and assemble video clips captured
from camera, animations and
other sources.
▪ The completed clip with added
transition and visual effects could
be played back.
▪ Example: “Adobe Premiere”.
17. Animation editing tools
▪ Animations are graphic scenes
played back sequentially and
rapidly.
▪ Animations may be 2D or 3D
▪ Example:
o For 2D :“Adobe Animate”.
o For 3D :“Motion Studio3D”.
19. Types of multimedia programs
I. Instructional multimedia products
▪ e.g. British Encyclopedia
II. Video production and editing packages
▪ e.g. Adobe premiere
III. Multimedia authoring packages
▪ e.g. PowerPoint.
23. Audio
Podcast
▪ Podcasting offers the
opportunity for lecturers to
easily broadcast engaging audio
content, which students can
then listen to at any time and
wherever they are.
24. Video
A) Recording Lectures:
Screen-capture
▪ Record your screen,
record voice, make
video , add effects, and
more.
▪ e.g. Camtasia – Adobe
Captivate
25. Video
A) Recording Lectures:
Lecture Capture
▪ a system which allows
you to make automatic
recordings of your
lectures or presentations
without having to set up a
camera, microphone, or
other recording
equipment.
26. Video
A) Recording Lectures:
Talking head
▪ describe the very
common shot of a
personality talking
directly to the audience,
with only the upper body
or head visible.
27. Video
B) Animation
▪ help learners understand
and remember
information.
▪ May be 2D or 3D
▪ Examples: Videoscribe –
GoAnimate – Crazytalk-
Powtoon
29. ▪ a seminar or other presentation that
takes place on the Internet, allowing
participants in different locations to
see and hear the presenter, ask
questions, and sometimes answer
polls.
OTHER
Webinars and Online meetings
30. ▪ It is an online educational platform that
provides custom learning environments
for students.
▪ One of the strengths of Moodle is the
potential for student interaction,
especially when activities are used in
combination with Moodle's group
functionality.
OTHER
Moodle Activities
31. ▪ Can be used as instructional resources,
in which teachers can post tips,
explanations or samples to help students
learn.
▪ The use of blogs in the classroom
allows both the teacher and student the
ability to edit and add content at any
time.
OTHER
Blogs
32. ▪ Make interactive videos by adding quizzes
or questions to your video
▪ Example: H5P
OTHER
Interactive Content
34. Using multimedia programs in the
classroom to create:
▪ Tutorials
▪ Classroom multimedia slideshows
▪ Electronic Books
▪ Electronic portfolios
▪ Research presentations
▪ Digital stories
▪ School yearbooks
▪ School reports and announcements
35. Tutorials:
▪ to involve students in learning a subject matter
individually and interactively.
37. Digital stories:
▪ to encourage students to work
through the process of
authoring, producing,
presenting, publishing and
sharing their own curriculum-
based stories with other students
in the class.
39. Advantages of using multimedia
For Students
▪ Engages students into design and organization process
▪ Motivate students.
▪ Allows students to get information easily
▪ Incorporates additional useful skills into the curriculum.
▪ Provides classroom accessibility outside the classroom.
▪ Benefits audio/visual learners.
▪ Improve creative and critical thinking skills.
40. Advantages of using multimedia
For Students
▪ Help learners to recall certain topics or issues.
▪ Produce multiple way of learning and teaching.
▪ learners able to be more independent and self-
learning.
▪ Reduce cost, learn without instructor or teachers
▪ easy to share material.
41. Advantages of using multimedia
For Teachers
▪ Enables teachers to turn teacher-centred lessons
into student-centered.
▪ Provides teachers with more opportunities to be
facilitator.
▪ Easily adaptable to all learning levels.
▪ Decreases classroom management issues.
▪ Flexible
42. Disadvantages of using multimedia
▪ Some of the examples or experiment can’t be
experience in real time.
▪ Higher cost and time consuming of developing
applications.
▪ There will be some distances in student-teachers
interaction.
▪ Copyright issues.
▪ Software quality
43. Disadvantages of using multimedia
▪ User may feel bored in one way view or the
same interface.
▪ Learners need to have computer, software and
internet lines which contribute to cost issues.
▪ would deficient their human communication
skill.
45. AUGMENTED REALITY
▪ a technology that
superimposes a
computer-generated
image on a user's view of
the real world, thus
providing a composite
view.
46. AUGMENTED REALITY IN EDUCATION
▪ AR has the potential to change location and
timing of studying
▪ to introduce new and additional ways and
methods.
▪ Capabilities of Augmented Reality technology
may make classes more engaging and
information easir.
48. VIRTUAL REALITY
▪ is an artificial
environment that is
created with software
and presented to the
user in such a way that
the user suspends
belief and accepts it as
a real environment.
49. VIRTUAL REALITY IN EDUCATION
▪ Active rather than passive experience
▪ Immersive experience means no distractions
▪ Immediate engagement: useful in today’s world of
limited attention spans.
▪ Exploration and hands on approach aids with
learning and retention.
▪ Helps with understanding complex
subjects/theories/concepts
▪ Suited to all types of learning styles, e.g. visual