This document discusses the history and process of animatronics. It begins with a brief history, noting that animatronics originated with clock makers in Europe and was advanced by Leonardo Da Vinci. Modern animatronics were pioneered by Walt Disney. The document then outlines the multi-step process used to design, sculpt, mold, program and construct advanced animatronic figures like the Spinosaurus used in Jurassic Park. It also lists several laws of animatronics and discusses applications in entertainment, training and education as well as advantages like realistic experiences and disadvantages like high costs.
Introduction
History
Father of animatronics
Formation
Laws of animatronics
Making of spinosauraus
Application
Advantages and disadvantages
conclusion
IT WAS MAINLY STARTED BY THE CLOCK MAKERS IN THE ANCIENT TIMES WHO USED TO MAKE CLOCK WERE CHARACTERS WERE HIDDEN/DISPLAYED BY THE SOUND OF THE CLOCK
IT WAS MAINLY DESIGNED BY THE EUROPEAN AND ONE OF SUCH CLOCK NAME PRAGUE ASTRONOMICAL CLOCK MADE IN 1410 AND ANIMATED IN 1600 AND STILL SURVIVE TODAY
GERMAN LATER ON IN 1700 MADE MORE ADVANCEMENT AND TOOK THIS ANIMATION IN HOME CLOCKS
THESE INCLUDE POPING OUT OF CUKOO BIRD OR ANY CHARACTER FROM THE CLOCK
Animatronics is a cross between animation and electronics. What is Animatronics? Basically, an animatronics is a mechanized puppet. It may be preprogrammed or remotely controlled.
Introduction
History
Father of animatronics
Formation
Laws of animatronics
Making of spinosauraus
Application
Advantages and disadvantages
conclusion
IT WAS MAINLY STARTED BY THE CLOCK MAKERS IN THE ANCIENT TIMES WHO USED TO MAKE CLOCK WERE CHARACTERS WERE HIDDEN/DISPLAYED BY THE SOUND OF THE CLOCK
IT WAS MAINLY DESIGNED BY THE EUROPEAN AND ONE OF SUCH CLOCK NAME PRAGUE ASTRONOMICAL CLOCK MADE IN 1410 AND ANIMATED IN 1600 AND STILL SURVIVE TODAY
GERMAN LATER ON IN 1700 MADE MORE ADVANCEMENT AND TOOK THIS ANIMATION IN HOME CLOCKS
THESE INCLUDE POPING OUT OF CUKOO BIRD OR ANY CHARACTER FROM THE CLOCK
Animatronics is a cross between animation and electronics. What is Animatronics? Basically, an animatronics is a mechanized puppet. It may be preprogrammed or remotely controlled.
"Animatronics are now are more lifelikely than before. They have advanced in exactly the same was as the CGI has.it is all really out of my area of expertise, but it definitely made my job a lot easier to act to something that was a lot of more expressive,more real" ----SAM NEILL
"Animatronics are now are more lifelikely than before. They have advanced in exactly the same was as the CGI has.it is all really out of my area of expertise, but it definitely made my job a lot easier to act to something that was a lot of more expressive,more real" ----SAM NEILL
.My presentation is on Animation Timeline. Firstly , we will look What is animation,next we will move on history of animation including various animati on techniques used before film, then we will move on Modern animation techniques and finally we will discuss about future of animation." What is Animation? Animation is basically simulation of movement crea ted by displaying a series of pictures, or frames rapidly.In animation, what we perceive as a moving image is actually an illusion. What we are really seeing is a succession of still images displayed in rapid sequence, separated by a small interval o f darkness. When faced with a rapid series of stil l images, our eye and brain will perceive them to be one smoothly moving image.When successive image s are shown at a faster rate, the eye will blend t hem together with the retina retaining one image a s the second is superimposed over it. This creates the illusion of movement.The number of frames per second, or FPS, directly correlates to how smooth the movement appears. If the frame rate is too sl ow, the motion will look awkward and jerky. If the frame rate is too high the motion will blur. So a question arises here..... what is difference b etween video and animation? we have to note the basic difference here,that a v ideo takes continuous motion and breaks it up into discrete frames,whereas animation starts with ind ependent pictures and puts them together to form t
he illusion of continuous motion.
(Slide no. 5)
Evidence of artistic interest in depicting figures in motion can be seen in art as early as Paleolit hic cave paintings. Animals in such paintings were often depicted with multiple sets of legs in supe rimposed positions. Because the paintings are preh istoric, alternative interpretations are possible, such as the artist simply deciding to change a le g's position and having no means of erasing, but i t is very likely that these were early attempts to convey motion.Another example is a 5,200-year old pottery bowl discovered in Shahr-e-Sukhteh, Iran. The bowl has five images painted around it that s how phases of a goat leaping up to nip at a tree.A fter merging all the five images we will see the a ctual animation. An Egyptian mural approximately 4000 years old, fo und in the tomb of Khnumhotep at the Beni Hassan c emetery, features a very long series of images tha t apparently depict the sequence of events in a wr estling match.
Explosions, sex & murder: at talk about mobile technologies and cinema heritageCharlotte Crofts
Charlotte Crofts introduces two recent smartphone apps which explore cinema history in the places where it actually happened: Curzon Memories App and The Lost Cinemas of Castle Park including World War 2 bombings, snogging in the back row and the Odeon cinema haunted by the ghost of Parrington Jackson, shot in 1946 during a screening of The Light That Failed, at the exact moment that gunshots went off on the screen... please note that this is a pdf of a powerpoint that had audio and video - links to the video are available but the audio is not available. Both apps are available on iTunes App Store and optimised for iOS6 (and Curzon Memories is also available on Android) and have an "armchair" mode for remote access to most of the content.
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2. content
• Introduction
• History
• Father of animatronics
• Formation
• Laws of animatronics
• Making of spinosauraus
• Application
• Advantages and disadvantages
• conclusion
3. Introduction
Basically, an animatronics is a mechanized puppet. It may
be preprogrammed or remotely controlled.
Animatronics is a cross between
animation and electronics.
4. History
• IT WAS MAINLY STARTED BY THE CLOCK MAKERS
• IT WAS MAINLY DESIGNED BY THE EUROPEAN –
“Prague clock”
Example:
POPING OUT OF CUKOO BIRD OR ANY CHARACTER
FROM THE CLOCK.
The father of medieval architecture,
Leonardo daVinci designed and built the
Automata Lion, one of the earliest described
animatronics in history.
5. Father of animatronics
• THE MODERN ERAANIMATRONICS
WAS STARTED BY WALT DISNEY
• 9” TALL AND A DANCING MAN
• FIRST HUMAN ANIMATRONICS IN
THE FORM OF ABRAHAM LINCOLN
FOR 1964 WORLD’S FAIR
6. STEP 1: DESIGN PROCESS
• what the character will be.
• its appearance and total
number of moves.
• quality of moves.
• what specific move will be
8. Step 3: mold making
• The molding
department takes the
form created by the
sculptor and creates
the modern that will
ultimately produce the
character skins.
9. Step 4: armature fabrication
• Meanwhile, various
body armatures are
being created and are
assembled in the
welding metal-
fabricating areas.
10. Step 5: costuming
• The costume, if there
is one, is usually
tailored to the
character and its
movements.
• Animation tailoring
can be a very difficult
tedious process
considering the
variable
11. Step 6: programming
• Programming is the final
step, and for some
animations it is the most
rewarding. Programming
can be done either at the
manufacturing facility or
at the final installation site.
15. • Law of surprise
The more number of surprises the
more is attention
Law of singing :-
The singing character are being able to
attract more audience .
18. Making of animatronics
spinosauraus used in Jurassic park
Put it on paper
Build a miniature model
Build a full size sculpture
Create a mold and cast the body
Build the animatronic components
Put it all together
Test it and work out any bugs
22. APPLICATIONS OF ANIMATRONICS
• They are mainly used in the field of
entertainment
• They are also used to make all kind of modern
movies which make use of mythical creatures
• They can also used to make an experience of
any of the world , created usin animatronics
• It can used to train people for any places
without actually going there
23. ADVANTAGES
• Gives the real life experience
• Use to make very large and complex real life
animals
• Use to train soldiers for danger operations
• It can be use to entertain kids
• It can use to test new equipment and their
behavior
24. DISADVANTAGES
• It is very costly process
• A lot of skilled person are required
• Very complex process
• It takes a lot of time to build it
25. CONCLUSION
Creating a good animatronic figure that is avail
to perform constantly without fail requires many
special skills and lots of technical know how.
Before assuming the task of creating an
animatronic figure, it should have a strong hold
on how these things are constructed and be
willing to spend a pretty penny on equipment
and materials.