ANIMATRONICS
BY:-SELIMUL ISLAM MOLLAH
USN:-3GN10ME082
GUIDED BY:-M.VINOD
www.aashrayforeveryone.org
CONTENT
• INTRODUCTION
• HISTORY
• FATHER OF ANIMATRONICS
• FORMATION
• LAWS OF ANIMATRONICS
• MAKING OF SPINOSAURAUS
• APPLICATION
• ADVANTAGES AND DISADVANTAGES
• CONCLUSION
www.aashrayforeveryone.org
INTRODUCTION
• ANIMATRONICS IS THE USE OF MECHATRONICS TO CREATE MAHCHINES
WHICH SEEM ANIMATE RATHER THAN ROBOTIC, IT INCLUDE THE CREATION OF
ANIMALS, PLANTS, AND EVEN MYTHICAL CREATURES
• IT CONSISTS OF TWO PARTS THAT IS ANIMATION AND ELECTRONICS
• ANIMATION IS THE RAPIDLY DISPLAY OF A SEQUENCE OF IMAGES OF 2D OR 3D
ARTWORK OR MODEL IN ORDER TO CREATE AN ILLUSION OF MOMENT
• ELECTRONICS IS THE BRANCH OF SCIENCE WHICH MAINLY DEALS WITH THE
ELECTRICAL PARTS CONSISTING OF THE ELECTRICAL CIRCUITS LIKE DIODES,
TRANSISTORS ETC..
www.aashrayforeveryone.org
HISTORY OF ANIMATRONICS
• IT WAS MAINLY STARTED BY THE CLOCK MAKERS IN THE ANCIENT TIMES WHO
USED TO MAKE CLOCK WERE CHARACTERS WERE HIDDEN/DISPLAYED BY THE
SOUND OF THE CLOCK
• IT WAS MAINLY DESIGNED BY THE EUROPEAN AND ONE OF SUCH CLOCK NAME
PRAGUE ASTRONOMICAL CLOCK MADE IN 1410 AND ANIMATED IN 1600 AND
STILL SURVIVE TODAY
• GERMAN LATER ON IN 1700 MADE MORE ADVANCEMENT AND TOOK THIS
ANIMATION IN HOME CLOCKS
• THESE INCLUDE POPING OUT OF CUKOO BIRD OR ANY CHARACTER FROM THE
CLOCK
www.aashrayforeveryone.org
FATHER OF MODERN ANIMATRONICS
• THE MODERN ERA ANIMATRONICS WAS STARTED BY WALT DISNEY
• HE SAW GREAT POTENTIAL IN THE ANIMATRONICS AND HOW THEY ATTRACTED
VISITORS
• THE FIRST ANIMATRONICS FIGURE HE CREATED WAS 9” TALL AND A DANCING
MAN WITH AN OLDER ROTATING CAM TECHNOLOGY
• SOON DISNEY WITH HIS TEAM MADE ENCHANTED TIKI BIRD FOR THEIR PARK IN
1963 AND FIRST HUMAN ANIMATRONICS IN THE FORM OF ABRAHAM LINCOLN
FOR 1964 WORLD’S FAIR
• LATER ON DIRECTORS LIKE STEVEN SPIELBERG AND JIM HENSON INCLUDED IT
IN FILMS LIKE JAWS, E.T ETC…www.aashrayforeveryone.org
FORMATION OF ANIMATRONICS
• THERE ARE A LOT OF STEPS OR WE CAN SAY 6 MAIN STEPS IN FORMATION OF
ANIMATRONICS
• STEP 1: DESIN PROCESS
• STEP 2: SCULPTING
• STEP 3: MODEL MAKING
• STEP 4: ARMATURE FABRICATION
• STEP 5: COSTUMING
• STEP 6: PROGRAMMING
www.aashrayforeveryone.org
STEP 1:DESIGN PROCESS
• DURING THE DESIGN PREOCSS THE
CLIENT AND THE COMPANY
DEVELOPING THE ANIMATRONICS
DECIDE WHAT THE CHARACTER WILL
BE, ITS APPEARANCE AND TOTAL
NUMBER OF MOVES, QUALITY OF
MOVES, AND WHAT SPECIFIC MOVE
WILL BE
www.aashrayforeveryone.org
STEP 2: SCULPTING
• THE SCULPTING DEPARTMENT IS
RESPONSIBLE FOR CONVERTING
TWO DIMENSIONAL IDEAS INTO
THREE DIMENSIONAL FORMS
www.aashrayforeveryone.org
STEP 3: MOLD MAKING
• THE MOLDING DEPARTMENT TAKES
THE FORM CREATED BY THE
SCULPTOR AND CREATES THE
MODERN THAT WILL ULTIMATELY
PRODUCE THE CHARACTER SKINS.
www.aashrayforeveryone.org
STEP 4: ARMATURE FABRICATION
• MEANWHILE, VARIOUS BODY
ARMATURES ARE BEING CREATED
AND ARE ASSEMBLED IN THE
WELDING METAL-FABRICATING
AREAS.
www.aashrayforeveryone.org
STEP 5: COSTUMING
• THE COSTUME, IF THERE IS ONE, IS
USUALLY TAILORED TO THE
CHARACTER AND ITS MOVEMENTS.
• ANIMATION TAILORING CAN BE A
VERY DIFFICULT TEDIOUS PROCESS
CONSIDERING THE VARIABLE
www.aashrayforeveryone.org
STEP 6: PROGRAMMING
• PROGRAMMING IS THE FINAL STEP,
AND FOR SOME ANIMATIONS IT IS
THE MOST REWARDING.
PROGRAMMING CAN BE DONE
EITHER AT THE MANUFACTURING
FACILITY OR AT THE FINAL
INSTALLATION SITE.
www.aashrayforeveryone.org
LAWS OF ANIMATRONICS
• THERE ARE BASICALLY 10 LAWS GOVERNING THE MAKING AND FUNCTIONING
OF THE ANIMATRONICS
www.aashrayforeveryone.org
LAWS
1. THE LAW OF DISTANCE :- WHICH SAYS THE GREATER IS THE DISTANCE BETWEEN
THE AUDIENCE AND ANIMATRONICS, BETTER IS THE EFFECT.
2. THE LAW OF TIME :- WHICH SAYS THE LESSER DURATION THE ANIMATRONICS IS
BEING SHOWED THE LESS IS THE DETAILED WORK NEEDED.
3. THE LAW OF NUMBERS :- THE MORE NUMBER OF MOVEMENT THE MORE IS THE
ATTENTION OF THE AUDIENCE
4. THE LAW OF NON-HUMAN :- IT MEANS IF THE CHARACTER IS NOT LOOKING LIKE
HUMAN THEN THE ACCEPTANCE LEVEL FOR THE AUDIENCE INCREASES
5. THE LAW OF SURPRISE :- THE MORE NUMBER OF SURPRISES THE MORE IS
ATTENTION
www.aashrayforeveryone.org
CONT….
6. THE LAW OF SINGING :- THE SINGING CHARACTER ARE BEING ABLE TO ATTRACT MORE
AUDIENCE .
7. THE LAW OF PERSONALITY :- THE MORE GOOD LOOKING WILL BE THE CHARACTER THE
MORE ATTRACTION GOES TO THE CHARACTER
8. THE LAW OF BREVITY :- THE MORE BREVITY WILL BE THE CHARACTER, THE LESS WILL BE
THE FOCUS IN THE DETAILING OF THE CHARACTER.
9. THE LAW OF SCALE :- THE LARGER IS THE ANIMATRONICS THE MORE WILL BE THE
ATTRACTION POINT, LIKE TALKING HOUSE IS MORE ATTRACTION THAN TALKING HUMAN
10. THE LAW OF THE EDGE :- THE MORE BEAUTIFUL OR THE MORE TOWARDS THE EDGE THE
CHARACTER IS PUSHED THE MORE CHARMING IT LOOKS
www.aashrayforeveryone.org
MAKING OF ANIMATRONICS SPINOSAURAUS
USED IN JURASSIC PARK
1. PUT IT ON PAPER
2. BUILD A MINIATURE MODEL
3. BUILD A FULL SIZE SCULPTURE
4. CREATE A MOLD AND CAST THE BODY
5. BUILD THE ANIMATRONIC COMPONENTS
6. PUT IT ALL TOGETHER
7. TEST IT AND WORK OUT ANY BUGS
www.aashrayforeveryone.org
CONT…
IN THE BEGINNING BUILD
www.aashrayforeveryone.org
CONT..
BIG AS LIFE MOULDING
www.aashrayforeveryone.org
CONT..
CREATURE CREATION PUTTING IT TOGETHER
www.aashrayforeveryone.org
CONT…
PUTTING IT TOGETHER PAINTING THE SKIN
www.aashrayforeveryone.org
APPLICATIONS OF ANIMATRONICS
• THEY ARE MAINLY USED IN THE FIELD OF ENTERTAINMENT
• THEY ARE ALSO USED TO MAKE ALL KIND OF MODERN MOVIES WHICH MAKE
USE OF MYTHICAL CREATURES
• THEY CAN ALSO USED TO MAKE AN EXPERIENCE OF ANY OF THE WORLD ,
CREATED USIN ANIMATRONICS
• IT CAN USED TO TRAIN PEOPLE FOR ANY PLACES WITHOUT ACTUALLY GOING
THERE
www.aashrayforeveryone.org
ADVANTAGES
• GIVES THE REAL LIFE EXPERIENCE
• USE TO MAKE VERY LARGE AND COMPLEX REAL LIFE ANIMALS
• USE TO TRAIN SOLDIERS FOR DANGER OPERATIONS
• IT CAN BE USE TO ENTERTAIN KIDS
• IT CAN USE TO TEST NEW EQUIPMENT AND THEIR BEHAVIOR
www.aashrayforeveryone.org
DISADVANTAGES
• IT IS VERY COSTLY PROCESS
• A LOT OF SKILLED PERSON ARE REQUIRED
• VERY COMPLEX PROCESS
• IT TAKES A LOT OF TIME TO BUILD IT
www.aashrayforeveryone.org
CONCLUSION
CREATING A GOOD ANIMATRONIC FIGURE THAT IS AVAIL TO PERFORM
CONSTANTLY WITHOUT FAIL REQUIRES MANY SPECIAL SKILLS AND LOTS OF
TECHNICAL KNOW HOW. BEFORE ASSUMING THE TASK OF CREATING AN
ANIMATRONIC FIGURE, IT SHOULD HAVE A STRONG HOLD ON HOW THESE
THINGS ARE CONSTRUCTED AND BE WILLING TO SPEND A PRETTY PENNY ON
EQUIPMENT AND MATERIALS.
ANIMATRONIC HAS NOW DEVELOPED AS A CAREER WHICH MAY REQUIRE
COMBINED TALENT IN MECHANICAL ENGINEERING, SCULPTING/CASTING,
CONTROL TECHNOLOGIES, ELECTRICAL/ELECTRONIC, RADIO CONTROL ETC.
BUT THE REALISTIC CREATURES THAT IT CAN CREATE ARE AMAZING AND IS
REWARDING TO ITS CREATOR.www.aashrayforeveryone.org
THANKS……
www.aashrayforeveryone.org

Animatronics

  • 1.
  • 2.
    CONTENT • INTRODUCTION • HISTORY •FATHER OF ANIMATRONICS • FORMATION • LAWS OF ANIMATRONICS • MAKING OF SPINOSAURAUS • APPLICATION • ADVANTAGES AND DISADVANTAGES • CONCLUSION www.aashrayforeveryone.org
  • 3.
    INTRODUCTION • ANIMATRONICS ISTHE USE OF MECHATRONICS TO CREATE MAHCHINES WHICH SEEM ANIMATE RATHER THAN ROBOTIC, IT INCLUDE THE CREATION OF ANIMALS, PLANTS, AND EVEN MYTHICAL CREATURES • IT CONSISTS OF TWO PARTS THAT IS ANIMATION AND ELECTRONICS • ANIMATION IS THE RAPIDLY DISPLAY OF A SEQUENCE OF IMAGES OF 2D OR 3D ARTWORK OR MODEL IN ORDER TO CREATE AN ILLUSION OF MOMENT • ELECTRONICS IS THE BRANCH OF SCIENCE WHICH MAINLY DEALS WITH THE ELECTRICAL PARTS CONSISTING OF THE ELECTRICAL CIRCUITS LIKE DIODES, TRANSISTORS ETC.. www.aashrayforeveryone.org
  • 4.
    HISTORY OF ANIMATRONICS •IT WAS MAINLY STARTED BY THE CLOCK MAKERS IN THE ANCIENT TIMES WHO USED TO MAKE CLOCK WERE CHARACTERS WERE HIDDEN/DISPLAYED BY THE SOUND OF THE CLOCK • IT WAS MAINLY DESIGNED BY THE EUROPEAN AND ONE OF SUCH CLOCK NAME PRAGUE ASTRONOMICAL CLOCK MADE IN 1410 AND ANIMATED IN 1600 AND STILL SURVIVE TODAY • GERMAN LATER ON IN 1700 MADE MORE ADVANCEMENT AND TOOK THIS ANIMATION IN HOME CLOCKS • THESE INCLUDE POPING OUT OF CUKOO BIRD OR ANY CHARACTER FROM THE CLOCK www.aashrayforeveryone.org
  • 5.
    FATHER OF MODERNANIMATRONICS • THE MODERN ERA ANIMATRONICS WAS STARTED BY WALT DISNEY • HE SAW GREAT POTENTIAL IN THE ANIMATRONICS AND HOW THEY ATTRACTED VISITORS • THE FIRST ANIMATRONICS FIGURE HE CREATED WAS 9” TALL AND A DANCING MAN WITH AN OLDER ROTATING CAM TECHNOLOGY • SOON DISNEY WITH HIS TEAM MADE ENCHANTED TIKI BIRD FOR THEIR PARK IN 1963 AND FIRST HUMAN ANIMATRONICS IN THE FORM OF ABRAHAM LINCOLN FOR 1964 WORLD’S FAIR • LATER ON DIRECTORS LIKE STEVEN SPIELBERG AND JIM HENSON INCLUDED IT IN FILMS LIKE JAWS, E.T ETC…www.aashrayforeveryone.org
  • 6.
    FORMATION OF ANIMATRONICS •THERE ARE A LOT OF STEPS OR WE CAN SAY 6 MAIN STEPS IN FORMATION OF ANIMATRONICS • STEP 1: DESIN PROCESS • STEP 2: SCULPTING • STEP 3: MODEL MAKING • STEP 4: ARMATURE FABRICATION • STEP 5: COSTUMING • STEP 6: PROGRAMMING www.aashrayforeveryone.org
  • 7.
    STEP 1:DESIGN PROCESS •DURING THE DESIGN PREOCSS THE CLIENT AND THE COMPANY DEVELOPING THE ANIMATRONICS DECIDE WHAT THE CHARACTER WILL BE, ITS APPEARANCE AND TOTAL NUMBER OF MOVES, QUALITY OF MOVES, AND WHAT SPECIFIC MOVE WILL BE www.aashrayforeveryone.org
  • 8.
    STEP 2: SCULPTING •THE SCULPTING DEPARTMENT IS RESPONSIBLE FOR CONVERTING TWO DIMENSIONAL IDEAS INTO THREE DIMENSIONAL FORMS www.aashrayforeveryone.org
  • 9.
    STEP 3: MOLDMAKING • THE MOLDING DEPARTMENT TAKES THE FORM CREATED BY THE SCULPTOR AND CREATES THE MODERN THAT WILL ULTIMATELY PRODUCE THE CHARACTER SKINS. www.aashrayforeveryone.org
  • 10.
    STEP 4: ARMATUREFABRICATION • MEANWHILE, VARIOUS BODY ARMATURES ARE BEING CREATED AND ARE ASSEMBLED IN THE WELDING METAL-FABRICATING AREAS. www.aashrayforeveryone.org
  • 11.
    STEP 5: COSTUMING •THE COSTUME, IF THERE IS ONE, IS USUALLY TAILORED TO THE CHARACTER AND ITS MOVEMENTS. • ANIMATION TAILORING CAN BE A VERY DIFFICULT TEDIOUS PROCESS CONSIDERING THE VARIABLE www.aashrayforeveryone.org
  • 12.
    STEP 6: PROGRAMMING •PROGRAMMING IS THE FINAL STEP, AND FOR SOME ANIMATIONS IT IS THE MOST REWARDING. PROGRAMMING CAN BE DONE EITHER AT THE MANUFACTURING FACILITY OR AT THE FINAL INSTALLATION SITE. www.aashrayforeveryone.org
  • 13.
    LAWS OF ANIMATRONICS •THERE ARE BASICALLY 10 LAWS GOVERNING THE MAKING AND FUNCTIONING OF THE ANIMATRONICS www.aashrayforeveryone.org
  • 14.
    LAWS 1. THE LAWOF DISTANCE :- WHICH SAYS THE GREATER IS THE DISTANCE BETWEEN THE AUDIENCE AND ANIMATRONICS, BETTER IS THE EFFECT. 2. THE LAW OF TIME :- WHICH SAYS THE LESSER DURATION THE ANIMATRONICS IS BEING SHOWED THE LESS IS THE DETAILED WORK NEEDED. 3. THE LAW OF NUMBERS :- THE MORE NUMBER OF MOVEMENT THE MORE IS THE ATTENTION OF THE AUDIENCE 4. THE LAW OF NON-HUMAN :- IT MEANS IF THE CHARACTER IS NOT LOOKING LIKE HUMAN THEN THE ACCEPTANCE LEVEL FOR THE AUDIENCE INCREASES 5. THE LAW OF SURPRISE :- THE MORE NUMBER OF SURPRISES THE MORE IS ATTENTION www.aashrayforeveryone.org
  • 15.
    CONT…. 6. THE LAWOF SINGING :- THE SINGING CHARACTER ARE BEING ABLE TO ATTRACT MORE AUDIENCE . 7. THE LAW OF PERSONALITY :- THE MORE GOOD LOOKING WILL BE THE CHARACTER THE MORE ATTRACTION GOES TO THE CHARACTER 8. THE LAW OF BREVITY :- THE MORE BREVITY WILL BE THE CHARACTER, THE LESS WILL BE THE FOCUS IN THE DETAILING OF THE CHARACTER. 9. THE LAW OF SCALE :- THE LARGER IS THE ANIMATRONICS THE MORE WILL BE THE ATTRACTION POINT, LIKE TALKING HOUSE IS MORE ATTRACTION THAN TALKING HUMAN 10. THE LAW OF THE EDGE :- THE MORE BEAUTIFUL OR THE MORE TOWARDS THE EDGE THE CHARACTER IS PUSHED THE MORE CHARMING IT LOOKS www.aashrayforeveryone.org
  • 16.
    MAKING OF ANIMATRONICSSPINOSAURAUS USED IN JURASSIC PARK 1. PUT IT ON PAPER 2. BUILD A MINIATURE MODEL 3. BUILD A FULL SIZE SCULPTURE 4. CREATE A MOLD AND CAST THE BODY 5. BUILD THE ANIMATRONIC COMPONENTS 6. PUT IT ALL TOGETHER 7. TEST IT AND WORK OUT ANY BUGS www.aashrayforeveryone.org
  • 17.
    CONT… IN THE BEGINNINGBUILD www.aashrayforeveryone.org
  • 18.
    CONT.. BIG AS LIFEMOULDING www.aashrayforeveryone.org
  • 19.
    CONT.. CREATURE CREATION PUTTINGIT TOGETHER www.aashrayforeveryone.org
  • 20.
    CONT… PUTTING IT TOGETHERPAINTING THE SKIN www.aashrayforeveryone.org
  • 21.
    APPLICATIONS OF ANIMATRONICS •THEY ARE MAINLY USED IN THE FIELD OF ENTERTAINMENT • THEY ARE ALSO USED TO MAKE ALL KIND OF MODERN MOVIES WHICH MAKE USE OF MYTHICAL CREATURES • THEY CAN ALSO USED TO MAKE AN EXPERIENCE OF ANY OF THE WORLD , CREATED USIN ANIMATRONICS • IT CAN USED TO TRAIN PEOPLE FOR ANY PLACES WITHOUT ACTUALLY GOING THERE www.aashrayforeveryone.org
  • 22.
    ADVANTAGES • GIVES THEREAL LIFE EXPERIENCE • USE TO MAKE VERY LARGE AND COMPLEX REAL LIFE ANIMALS • USE TO TRAIN SOLDIERS FOR DANGER OPERATIONS • IT CAN BE USE TO ENTERTAIN KIDS • IT CAN USE TO TEST NEW EQUIPMENT AND THEIR BEHAVIOR www.aashrayforeveryone.org
  • 23.
    DISADVANTAGES • IT ISVERY COSTLY PROCESS • A LOT OF SKILLED PERSON ARE REQUIRED • VERY COMPLEX PROCESS • IT TAKES A LOT OF TIME TO BUILD IT www.aashrayforeveryone.org
  • 24.
    CONCLUSION CREATING A GOODANIMATRONIC FIGURE THAT IS AVAIL TO PERFORM CONSTANTLY WITHOUT FAIL REQUIRES MANY SPECIAL SKILLS AND LOTS OF TECHNICAL KNOW HOW. BEFORE ASSUMING THE TASK OF CREATING AN ANIMATRONIC FIGURE, IT SHOULD HAVE A STRONG HOLD ON HOW THESE THINGS ARE CONSTRUCTED AND BE WILLING TO SPEND A PRETTY PENNY ON EQUIPMENT AND MATERIALS. ANIMATRONIC HAS NOW DEVELOPED AS A CAREER WHICH MAY REQUIRE COMBINED TALENT IN MECHANICAL ENGINEERING, SCULPTING/CASTING, CONTROL TECHNOLOGIES, ELECTRICAL/ELECTRONIC, RADIO CONTROL ETC. BUT THE REALISTIC CREATURES THAT IT CAN CREATE ARE AMAZING AND IS REWARDING TO ITS CREATOR.www.aashrayforeveryone.org
  • 25.