Games, Consumers  & Errrr… Brands Alok Kejriwal CEO and Co-Founder Games2win.com
Once upon a time, this was a game
A game, with a social context
And a game that had a Brand Sponsor!
This was the perfect ‘Adver-Game’
Games became friendlier, multiplayer…
Games became collaborative…
Games developed manners and rules!
Games became fun!
The ‘Social’ Context  remained strong in all these games..
But, Brands took a backseat..
Then Games on the Internet arrived
And the audience exploded Global Internet Audience:  1.4 billion Source – comScore
Brands tried inserting themselves into games
And got lucky with 1 trick chickens..
Brand Games never made it  to the list of top games…  (as ranked by Venturebeat.com)
Why? Because Brands thought of GAMES as Ads They wanted Brand LOGOs to be big and shiny They wanted Games to be Brand messages They thought consumers were dumb “bots”
While this was happening, social online games exploded
And so did mobile games
The new gen of game creators  boycotted Brands
In fact GAMES became BRANDS
And began behaving like Brands!
Games became a Business  Zynga’s turnover (Rs. 6,000 crores) is higher than: Rs. 2,394 cr Rs. 4,514 cr Rs. 4,213 cr
Brands lost out to Gaming
Now, that’s dangerous, ‘coz Gaming is the new Entertainment 168,363 Number of Game Apps Out of 500,000+ total Apps on iTunes Store
Why Brands should pay attention Gaming is what young people do Gaming is the new connect Gaming is the new currency of engagement
What should Brands do?
Start by becoming HUMBLE
Ask themselves: Do we play games? Do we understand what makes great games? What do we want to do with Games?
I believe: If you are a brand that sells soap, colas, cars, life insurance policies or chewing gum, then it’s not your job to know games.
Games WON’T Get your brand “recognition” or “recall” or any of those silly words they teach you. Create engagement (whatever that means in the context of brands and games)
Games WILL Make you reach a set of consumers quickly. Faster than any media available Help you UNDERSTAND what these consumers like and want, so that you, as a Brand owner can give them those things.
Use Games to reach, learn and talk  with potential consumers instead of trying to sell them your plasticky brand message.
Now, if you are thinking,  “Who is this guy? Why is he pretending to be  Mr. Know All?”
Well… This is the guy who has spent 12 years building games. This is the guy who is always creating  ‘coexistent peace treaties’ between games and brands.
So, a couple of Ideas….
Step 1  Flirt with media buys “around” games
Understand if there is affinity between your brand and the gaming audience
Step 2 Insert your Brand CLEVERLY into FUN GAMES Your brand
Step 3  Use Fun Games to sell your Brand
PLEASE  Don’t try MAKING  your Brand a Game.
Also, as a brand owner, don’t try this yourself. Instead: Hire a ‘Game’ agency!! (yeah, they exist – if you look around) Hire a Games Company to work for you.
Sounds Stupid? Check this..
Gaming is the biggest media  opportunity ever 46,839,476,000 Minutes spent on online gaming comScore – Dec’11
As brand owners, DON’T BLOW IT!
Key Takeaways Games as a media opportunity is big.  Very Big. Bigger than you can imagine. Games are NOT ADS.  Games are BRANDS Take Games seriously and work with PARTNERS  who tell YOU what to do rather than the other way around.
I am available on :  Email -  [email_address] FB -  facebook.com/rodinhood Twitter -  @rodinhood  Blog –  www.rodinhood.com Personal Social Network: www.therodinhoods.com

Games, Consumers and Errr....Brands

  • 1.
    Games, Consumers & Errrr… Brands Alok Kejriwal CEO and Co-Founder Games2win.com
  • 2.
    Once upon atime, this was a game
  • 3.
    A game, witha social context
  • 4.
    And a gamethat had a Brand Sponsor!
  • 5.
    This was theperfect ‘Adver-Game’
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    The ‘Social’ Context remained strong in all these games..
  • 11.
    But, Brands tooka backseat..
  • 12.
    Then Games onthe Internet arrived
  • 13.
    And the audienceexploded Global Internet Audience: 1.4 billion Source – comScore
  • 14.
    Brands tried insertingthemselves into games
  • 15.
    And got luckywith 1 trick chickens..
  • 16.
    Brand Games nevermade it to the list of top games… (as ranked by Venturebeat.com)
  • 17.
    Why? Because Brandsthought of GAMES as Ads They wanted Brand LOGOs to be big and shiny They wanted Games to be Brand messages They thought consumers were dumb “bots”
  • 18.
    While this washappening, social online games exploded
  • 19.
    And so didmobile games
  • 20.
    The new genof game creators boycotted Brands
  • 21.
    In fact GAMESbecame BRANDS
  • 22.
    And began behavinglike Brands!
  • 23.
    Games became aBusiness Zynga’s turnover (Rs. 6,000 crores) is higher than: Rs. 2,394 cr Rs. 4,514 cr Rs. 4,213 cr
  • 24.
    Brands lost outto Gaming
  • 25.
    Now, that’s dangerous,‘coz Gaming is the new Entertainment 168,363 Number of Game Apps Out of 500,000+ total Apps on iTunes Store
  • 26.
    Why Brands shouldpay attention Gaming is what young people do Gaming is the new connect Gaming is the new currency of engagement
  • 27.
  • 28.
  • 29.
    Ask themselves: Dowe play games? Do we understand what makes great games? What do we want to do with Games?
  • 30.
    I believe: Ifyou are a brand that sells soap, colas, cars, life insurance policies or chewing gum, then it’s not your job to know games.
  • 31.
    Games WON’T Getyour brand “recognition” or “recall” or any of those silly words they teach you. Create engagement (whatever that means in the context of brands and games)
  • 32.
    Games WILL Makeyou reach a set of consumers quickly. Faster than any media available Help you UNDERSTAND what these consumers like and want, so that you, as a Brand owner can give them those things.
  • 33.
    Use Games toreach, learn and talk with potential consumers instead of trying to sell them your plasticky brand message.
  • 34.
    Now, if youare thinking, “Who is this guy? Why is he pretending to be Mr. Know All?”
  • 35.
    Well… This isthe guy who has spent 12 years building games. This is the guy who is always creating ‘coexistent peace treaties’ between games and brands.
  • 36.
    So, a coupleof Ideas….
  • 37.
    Step 1 Flirt with media buys “around” games
  • 38.
    Understand if thereis affinity between your brand and the gaming audience
  • 39.
    Step 2 Insertyour Brand CLEVERLY into FUN GAMES Your brand
  • 40.
    Step 3 Use Fun Games to sell your Brand
  • 41.
    PLEASE Don’ttry MAKING your Brand a Game.
  • 42.
    Also, as abrand owner, don’t try this yourself. Instead: Hire a ‘Game’ agency!! (yeah, they exist – if you look around) Hire a Games Company to work for you.
  • 43.
  • 44.
    Gaming is thebiggest media opportunity ever 46,839,476,000 Minutes spent on online gaming comScore – Dec’11
  • 45.
    As brand owners,DON’T BLOW IT!
  • 46.
    Key Takeaways Gamesas a media opportunity is big. Very Big. Bigger than you can imagine. Games are NOT ADS. Games are BRANDS Take Games seriously and work with PARTNERS who tell YOU what to do rather than the other way around.
  • 47.
    I am availableon : Email - [email_address] FB - facebook.com/rodinhood Twitter - @rodinhood Blog – www.rodinhood.com Personal Social Network: www.therodinhoods.com