Rotoscoping is a time-taking process. Here we tend to describe six ways to make rotoscoping easier, effective and speed up the roto process without sacrificing quality.
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6 Ways to Make Rotoscoping Effective in Animation and VFX
1.
2. 1. Rotoscoping
2. 6 Ways to Make Rotoscoping Effective In
Animation and VFX
• Choose The Roto Starting Point Strategically
• Avoid Large Mask
• Learn Techniques for Hair Roto
• Learn Rotoscope Keyboard Shortcuts
• Limit Use of Point
• Save The File
3.
4.
5. Rotoscoping is a meticulous and time-taking
process. However, it's an essential skill for
animators designer and visual effects artists
who work in broadcasting, cinema and video
production.
Here we tend to represent seven ways to
make rotoscoping easier, effective and speed
up the roto process without sacrificing quality.
6.
7.
8.
9. It looks intuitive to start rotoscoping on the
very first frame of footage; however, it's much
smarter to choose the frame with the most
information and start from there.
Analyze all of the footage before you start
and map out a plan of execution.
10.
11. Rather than working with a large and
cumbersome mask, split it up into smaller
segments and roto each piece individually.
It will be simpler to manage your control
points, which will help to save time.
Example: If you are rotoscoping a person,
make use of separate masks for the head,
body, arms, legs, etc. Watch how they walk
and animate a set of overlapping masks.
12.
13. Rotoscoping around hair can be especially
challenging and time-consuming.
It's important to learn specific techniques for
hair roto available with software like Mocha.
Example: Instead of outlining the hair with
roto shapes, make use of splines to recreate
it or paint multiple overlapping layers of matte
for hair to achieve a wind-blown look.
14.
15. Whether you are using Mocha, Nuke,
Silhouette or some other roto program, save
yourself time by learning keyboard shortcuts.
In Mocha, you can customize shortcuts for
every action, tool, and menu item.
This resource will walk you through the
process.
16.
17. In roto, more points lead to shape chattering
at the edges.
Carefully assess the complexity of the shape
you are working with.
Can you afford to be a bit more economical
with points? You need to describe the shape-
extra points will lead to additional work.
18.
19. Even using tips like these, you will still spend
the necessary amount of time painstakingly
creating a final product. Save the file.