This document summarizes a presentation on training and simulation for surface warships. It discusses:
1) How simulation has evolved from early manual and board game techniques to modern full mission simulators using virtual reality and augmented reality. Simulation provides safer, cheaper, and more flexible training compared to live exercises.
2) Drivers for increased simulation include less certainty in operations, smaller crew sizes, and more autonomous systems. Simulation can help adapt training for people, digital systems, and physical platforms.
3) While autonomous systems and artificial intelligence are advancing, humans remain the most adaptable component of military capability. Computers are still programmed for specific tasks rather than general problem solving. The optimal approach is a human-machine
A Military Training Perspective - Technology and TrendsAndy Fawkes
The Offshore Petroleum Industry Training Organisation or OPITO is the global industry standard in oil and gas safety, skills, and competence, setting the standards for training providers and courses. As a view on another sector to oil and gas, this presentation was given at the annual OPITO Safety & Competence Conference (OSCC) in Kuala Lumpur, Malaysia on 8 November 2017. It covers some basic statistics of the military across the world, including expenditure and numbers, a broad description of military training, a short history of military training technology, some current military training delivery examples, and concludes with military training challenges and opportunities
Digital Media Enterprise Strategies - Do you have one, do you need one? 20 No...Andy Fawkes
Presentation at the RAES Digital Media Convergence in Flight Simulation and Training Conference, London - 20 November 2013 - Digital Media Enterprise Strategies - Do you have one, do you need one?
A Perspective on Defence Training and Technology TrendsAndy Fawkes
A presentation for clients of QA (qa.com) to provide an insight into defence training and education, the impact of technology and thoughts on the future
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
A Military Training Perspective - Technology and TrendsAndy Fawkes
The Offshore Petroleum Industry Training Organisation or OPITO is the global industry standard in oil and gas safety, skills, and competence, setting the standards for training providers and courses. As a view on another sector to oil and gas, this presentation was given at the annual OPITO Safety & Competence Conference (OSCC) in Kuala Lumpur, Malaysia on 8 November 2017. It covers some basic statistics of the military across the world, including expenditure and numbers, a broad description of military training, a short history of military training technology, some current military training delivery examples, and concludes with military training challenges and opportunities
Digital Media Enterprise Strategies - Do you have one, do you need one? 20 No...Andy Fawkes
Presentation at the RAES Digital Media Convergence in Flight Simulation and Training Conference, London - 20 November 2013 - Digital Media Enterprise Strategies - Do you have one, do you need one?
A Perspective on Defence Training and Technology TrendsAndy Fawkes
A presentation for clients of QA (qa.com) to provide an insight into defence training and education, the impact of technology and thoughts on the future
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
Presentation at the 8th SMi Annual Land Forces Simulation and Training Conference - London - 14 February 2017
* What does success look like in exploiting simulation?
* What might land training look like if we realised the full potential of simulation?
* How far have we come and how far is there to go?
* A review of the land training journey in the use of simulation
* Move faster? Should we be advancing more quickly and if so what might be holding us back?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
A presentation at MBDA on the history of simulation, from the 1900s to the present day. With thoughts on the future and on innovation and technology more generally.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
Deigratia A. Daniels (Futurus): The Black Man Simulator – Using VR/AR for Com...AugmentedWorldExpo
A talk from the Life Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Deigratia A. Daniels (Futurus): The Black Man Simulator – Using VR/AR for Community Engagement
In this session, VR/AR innovator Deigratia Daniels shares his experiences in using VR/AR technology to promote deeper levels of empathy and to encourage dialogue in the community on relevant social topics. VR/AR base simulators are extremely powerful experiential learning tools that can quickly put the participant in the mind of a different character. Deigratia will talk about lessons learned and community reception of The Black Man Simulator and other community engagement VR/AR application.
http://AugmentedWorldExpo.com
Could the Military use your Technology?Andy Fawkes
This presentation was delivered at the Digital Shoreditch Festival in London on 21 May 2013. Its purpose was to introduce the defence market to the digital sector in London. It covers:
The Importance of Public Sector, Funding Levels, Size of Defence Market, UK Defence and Industry,
Digital Sector Opportunities, UK Defence Entry Points, and
Pros and Cons
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
UKIF Innovations in Training - Technology and Change Perspective 14 Nov 13Andy Fawkes
UKIF Innovations in Training: Simulation & Interactivity Event London 14 Nov 13 - Technology and Change Perspective - Defence Training Technology Trends - Innovation - The Future
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
Presentation at the 8th SMi Annual Land Forces Simulation and Training Conference - London - 14 February 2017
* What does success look like in exploiting simulation?
* What might land training look like if we realised the full potential of simulation?
* How far have we come and how far is there to go?
* A review of the land training journey in the use of simulation
* Move faster? Should we be advancing more quickly and if so what might be holding us back?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
A presentation at MBDA on the history of simulation, from the 1900s to the present day. With thoughts on the future and on innovation and technology more generally.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
Deigratia A. Daniels (Futurus): The Black Man Simulator – Using VR/AR for Com...AugmentedWorldExpo
A talk from the Life Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Deigratia A. Daniels (Futurus): The Black Man Simulator – Using VR/AR for Community Engagement
In this session, VR/AR innovator Deigratia Daniels shares his experiences in using VR/AR technology to promote deeper levels of empathy and to encourage dialogue in the community on relevant social topics. VR/AR base simulators are extremely powerful experiential learning tools that can quickly put the participant in the mind of a different character. Deigratia will talk about lessons learned and community reception of The Black Man Simulator and other community engagement VR/AR application.
http://AugmentedWorldExpo.com
Could the Military use your Technology?Andy Fawkes
This presentation was delivered at the Digital Shoreditch Festival in London on 21 May 2013. Its purpose was to introduce the defence market to the digital sector in London. It covers:
The Importance of Public Sector, Funding Levels, Size of Defence Market, UK Defence and Industry,
Digital Sector Opportunities, UK Defence Entry Points, and
Pros and Cons
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
UKIF Innovations in Training - Technology and Change Perspective 14 Nov 13Andy Fawkes
UKIF Innovations in Training: Simulation & Interactivity Event London 14 Nov 13 - Technology and Change Perspective - Defence Training Technology Trends - Innovation - The Future
Training and Simulation in a More Autonomous and Robotic FutureAndy Fawkes
Training and Simulation in a More Autonomous and Robotic Future - Presented at Royal Aeronautical Society Conference - The Future of Flight Training Devices - RAeS London UK - 12 November 2014
Presented at the Advanced Engineering Conference at ITEC Rotterdam, Netherlands on 17 May 2017. The human factors associated with Industry 4.0 and the increasing role of simulation in support of training both people and autonomous systems.
The Grand Unified Theory of Autonomous Systems, Humans and SimulationAndy Fawkes
Presented at the NATO SCI Verification and Validation of Autonomous Systems Workshop on 25 June 14 at Imperial College London - The theme, a Valid and Verified Autonomous System must Include Human(s) and Simulation has a Key Role in Developing, Testing and Training both the Autonomous System and Human(s), Separately and Together
Artificial Intelligence - Opportunities and Challenges for Military Modeling ...Andy Fawkes
Presented at the NATO Modelling & Simulation Symposium - Lisbon, Portugal - 19/20 October 2017. A principal theme of the NATO Science and Technology Organization (STO) is "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)". Simulation could play a significant role in addressing this theme, as it can act as a testbed for developing such concepts and support the military decision makers in future operations that are enhanced by AI. Simulation is already making a significant impact in the development of AI outside of the defence sector. Companies such as DeepMind and Nvidia are using computer games and simulations to “train” AI and autonomous systems, analogous to humans training in simulations. The rate of progress is high, driven by increases in computing power, availability of data and improved algorithms, however, AI development still faces significant technological and ethical challenges and these must be monitored and addressed as necessary.
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Andy Fawkes
Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.
Simulation Based Acquisition - Past or Future?Andy Fawkes
Presented at TDW-Live - Congresbury, Bristol - 15 Nov 2018. TDW-Live is a conference for aerospace, defence and space technical information and product support professionals. This presentation described simulation and the latest developments. It covered the history of simulation based acquisition and parallels with the current day digital twin or digital sibling and lessons learned.
Breakout Session: Tech Trends in Crane & Rigging
The impact of technology on your personal life is obvious. But are you leveraging the latest technology to make your company more efficient and safer? Learn from a panel of experts about the benefits and limitations of emerging technology and how it will affect the industry.
Panelists: Ted Blanton, Founder and Consultant, North American Crane Bureau (NACB)
David Thornton, Senior Technical Product Manager, Fleet Cost & Care
Tawnia Weiss, President, AIA Software
From SIMNET to the Metaverse - Why is it taking so long?Andy Fawkes
Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities.
External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022
1. What is, and Why, Simulation?
2. A Short History of Fight Simulation
3. Training & Simulation Developments
4. The Human Dimension of Flight
5. Thoughts on Careers
A400 M Training: A Multi-National Solution Set
These slides were presented during the Trade Media 2012 event held at Madrid, Spain and Toulouse, France in May 2012.
The briefing was provided by Ian Burrett, Heading of Training and Aircrew Operations, Customer Services for Airbus Military.
The A400M is not a platform; it is a fleet and a system. Training and operational support are critical components of the overall capability of the product.
The program has shaped an approach to providing integrated training and Ops support via an integrated network.
The plane has a very automated loadmaster system which means that a “typical” operational involving transport would see a three person crew on board, pilot, co-pilot and loadmaster.
The international training center opened in October 2010 and is the hub for the multinational training. As the equipment and tools are installed, the center will be ready for training in the summer of 2012.
Interview BBC World Service - Digital Planet - Military virtual and augmented...Andy Fawkes
Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes)
Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes.
Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9
Presented at IT2EC London - 28April 2022 - Digital twins and fidelity.
Language can be confusing so it is important not to lose sight of the vision.
Digital Twins do not always need the highest Fidelity to be useful – an imperfect model through life is better than a perfect model in the moment.
Data should be treated as a strategic asset across Defence and through the life of projects.
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...Andy Fawkes
This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, “Architectures” - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, “Ecosystems” - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training.
Hi, thanks for the opportunity to present today, I’m tom evans, I’m a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldn’t be with us today.
The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience.
The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon
In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but it’s quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering:
* What is, and Why, Simulation?
* A Short History of Fight Simulation
* Training, Simulation and Gaming
* The Human Dimension of Flight
* Digital Twins
* Thoughts on Careers
The Future Role of Artificial Intelligence - Military Opportunities and Chall...Andy Fawkes
Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf)
By Andy J. Fawkes, Consultant Thinke Company Ltd
By Lieutenant Colonel Martin Menzel, DEU A, JAPCC
A Training & Simulation Perspective on Unmanned Maritime SystemsAndy Fawkes
A Training & Simulation Perspective on Unmanned Maritime Systems presented at the 3rd Annual SMi Unmanned Maritime Systems Technology Conference, London on 9 May 2019
A Training & Simulation Perspective on Maritime Information & AutomationAndy Fawkes
Presented at the 2nd SMi Maritime Information Warfare Conference - London on 27 November 2018. It proposed that Information Warfare & Automation and Training & Simulation have a number of parallels. It looked at the the Modern Sailor; the latest Training & Simulation Developments; Data & Digital Twins/Siblings; latest Gaming technology; and Automation.
What Can We Learn From Cross-Platform Gaming?Andy Fawkes
Presented at the RAeS Autumn 2018 Flight Simulation Conference on 14 Nov 2018. The presentation discusses why the flight simulation community might be interested in cross-platform gaming. It explains cross-platform gaming, its challenges and how it has developed. Using the Fortnite game as an example it explores the massive growth in such games and proposes that training design lessons might also be learned. It concludes with a number of questions that the flight simulation community might address given the current advances in gaming.
Military Flight Training - Digital Technology Disruption Ahead?Andy Fawkes
Looking at some of the latest digital technology trends and developments that will or may impact on military flight training. Presented at the 7th SMi Annual Military Flight Training Conference - London 10/11 October 2018.
Big Data is regularly in the news with claims that that it will improve decision making and support the development of artificial intelligence.
The defence training and simulation community could also exploit these advances, but the data that it does have is typically locked away in disparate unconnected proprietary systems and as such is not “big”.
What might the opportunities and challenges be if such stovepiping was overcome?
The relationship between Live, Virtual and Constructive Simulations and Autonomous Systems. I discovered this concept during my research for a Simulation Based Acquisition presentation at ITEC 2018.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
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Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Adaptable and Ready - Training & Simulation for Surface Warships
1. Defence iQ - Surface Warships Conference - London - 25/26 January 2017
Training & Simulation for
Surface Warships
Andy Fawkes
Pixabay
2. My Background
• Royal Corps Naval Constructors
• 1985 – SSBN Main Machinery Project
• 1990 – Taught Naval Nuclear Engineering
• 2000 – MoD Lead for Simulation Policy
• 2006 – Chair NATO Modelling & Simulation Group
• 2012 – Consultant and BISim Academic Outreach
4. Will Consider…
• Inspirations
• A Little History
• Simulation Now
• Why Simulation?
• Other Training Technologies
• Are Humans Redundant?
• Simulation and Decision Support/C2
6. Training is an Essential Component of
Military Capability
UK MoD Defence Lines of Development:
• Training
• Equipment
• Personnel
• Information
• Concepts and Doctrine
• Organisation
• Infrastructure
• Logistics
13. Sir Jock Stirrup
Chief of Defence Staff
2007 RAeS Edwin Link Lecture
• “…the crew of a submarine when it is
submerged in many ways are already
operating in a virtual environment…”
• “…we can see emerging the fuzing of
synthetic and real world environments
such that would be it would it make
increasingly difficult to distinguish
between training carried out in simulation
and the real thing.”
16. 1812 - Kriegsspiel (lit: "war play")
• Key features:map grid; different terrain types; gaming pieces;
dice; fog of war and communication difficulties; impartial third
party referee
30. UK Type 45 Destroyer High-Detail Model
(300 Compartments)
31. Boat Launch Training Simulation
• Correct launch sequence in model
• Integrate real control hardware
• Shore based training
▪ New crew members
▪ Refresher training
• Sea based training
▪ Refresher training
▪ Crew qualification
33. Navy Programs using VBS3
• PMA-205 F-18F Virtual Reality Part Task
Trainer Concept Demonstrator
• Naval Warfare Development Command
(NWDC) Full Motion Video Program on
Navy Continuous Training Environment
• US Navy Expeditionary Combat
Command – Boat Crew Gunnery Trainer
(Lasershot)
• NAVAIR - NGTS Integrated Pilot Stations
• Naval Surface Warfare Center (NSWC) –
Electronic Warfare M&S
• Office of Naval Research (ONR) – Fleet
Integrated Synthetic Training Testing
Facility
• UK MOD/Royal Navy - Type 45 Destroyer
Simulation for use in amphibious
operations and ship familiarization,
small boat operations, and gunnery
training
• USMC – Full Enterprise License, DVTE,
Squad Level training, Amphibious
Operations Training
• US SOCOM - Seal training
• Australian Defense Force Warfare
Center - Basic submarine, torpedo,
Harpoon, air-to-air refueling
• Royal New Zealand Navy Close-In
Weapons System Trainer (CISW)
35. • Games are proven to work for
cognitive or “how to think” training.
• Games are not typically used to train
motor skills, eg. shooting a rifle.
When to use Games in Training?
36. Unity
Image - Real Visual Ltd (for BAE Systems)
Simulation in
Acquisition
37. UK Thursday War
Weekly war-fighting and damage control exercises
https://www.youtube.com/watch?v=iNaRsFYSPP8
38. UK Air Support to Defence Operational Training (ASDOT)
IOC - Q4 2019
Single Statement of User Need
• ‘The provision of live air support to Defence Force
Elements in order to achieve the required
Readiness States and operational assurance of
Defence personnel and materiel’
Key User Requirements include:
• The User requires the ability train and assure its
capability to exploit data in order to achieve shared
situational awareness.
• The User requires the ability to plan, brief and
debrief with ASDOT assets in an integrated and
timely manner.
43. • Not affected by the Weather
• Less effect on the Environment
• Real Systems not Required
and…
44. 2010 – UK MoD SDSR Simulation Targets
• Step Change in Exploitation of Simulation for
More Cost Effective Training
• 25% Transfer Current Live Training to
Simulation by 2015
• Further 25% Current Live Training to
Simulation by 2020
0%
20%
40%
60%
80%
100%
2010 2015 2020
Simulation
Live
Example
48. loose definitions
• Simulation
– Live – People in Instrumented Real World
– Virtual – People in Virtual World
– Constructive – Simulated People and World
• Virtual Reality
– immersive multimedia through a computer-simulated
environment
• Augmented Reality
– real-world augmented by computer-generated
sensory input
• Mixed Reality
– merging of real and virtual worlds
49. • Simulation/Visualisation can be rapidly adapted
and exploited for mission training and rehearsal
COTS Rapidly Reconfigurable Simulation
Pix4DGoogle Earth VR
62. RN’s Unmanned Warrior 2016
Planning Deployment Post Deployment
• 50 Unmanned Vehicles Demoed
• “The first RN exercise planned in the Cloud”
www.esriuk.com/unmannedwarrior
71. (Humans) Learning to Drive
• Passing the driving test takes, on average, 45
hours of lessons
• UK Driver and Vehicle Standards Agency
• The average new driver only feels truly
confident after clocking up more than 20,000
miles
• Co-operative Insurance Research
76. A Metaphor for the Military
Images - Wikipedia
Training Mission Preparation
OperationsAnalysis
77. Decision Making and Simulation
• Could simulation provide the channel
and destination for all military
operational data?
• Could such a simulation also support a
combined C2/simulation application(s),
providing shared situational awareness
and improved visualisation?
81. Modern Simulation is Adaptable and
can Support a Wide Range of
Training and Mission Rehearsal
• But, simulation capabilities should
be managed on an enterprise level,
and not stovepiped, to realise the
full potential
82. Advances in Artificial Intelligence
are Unceasing and Simulation has a
Significant Role to Play
• But, it AI is still very challenging and
success depends on where it is applied
• We must work towards the optimum
human/machine blend
83. People will Remain Our Most
Adaptable Capability
• *************
Pixabay