A presentation at MBDA on the history of simulation, from the 1900s to the present day. With thoughts on the future and on innovation and technology more generally.
Creating No Code Web Apps with FME ServerSafe Software
Creating web applications is easy with FME Server Apps! Without ever having to write a single line of code, you can create beautiful web apps that work with any data source.
Plus, with Gallery Apps, you can get organized by having all your applications in one central place.
In this webinar, see how you can:
- Create and manage Workspace Apps that run workspaces from a web browser
- Create a landing page for all your workspace apps and URLs
- Provide specific user groups access to content
- Apply best practices when working with FME writers, published parameters, and more
Never feel scattered across the web again! With FME, bring all your data together into one single platform, with no coding required.
THERMAL ANALYSIS OF AIR FLOW IN A CPU CABINET WITH MOTHERBOARD AND HARD DISK ...IAEME Publication
The present work investigates the numerical simulation of thermal analysis of mixed convection air flow in a CPU Cabinet. The simulation is focused on the non-uniformly heated mother board temperature distribution. In the
present work three cases have been studied, 1) Placing the CPU in vertical position, 2) Placing the CPU in horizontal
position and 3) Providing exhaust fan on top. The work also includes studies of effectiveness of different inlets provided.
The temperature distribution of the components and streamlines were investigated in order to get a clear picture of which case is more effective for cooling of the mother board
Creating No Code Web Apps with FME ServerSafe Software
Creating web applications is easy with FME Server Apps! Without ever having to write a single line of code, you can create beautiful web apps that work with any data source.
Plus, with Gallery Apps, you can get organized by having all your applications in one central place.
In this webinar, see how you can:
- Create and manage Workspace Apps that run workspaces from a web browser
- Create a landing page for all your workspace apps and URLs
- Provide specific user groups access to content
- Apply best practices when working with FME writers, published parameters, and more
Never feel scattered across the web again! With FME, bring all your data together into one single platform, with no coding required.
THERMAL ANALYSIS OF AIR FLOW IN A CPU CABINET WITH MOTHERBOARD AND HARD DISK ...IAEME Publication
The present work investigates the numerical simulation of thermal analysis of mixed convection air flow in a CPU Cabinet. The simulation is focused on the non-uniformly heated mother board temperature distribution. In the
present work three cases have been studied, 1) Placing the CPU in vertical position, 2) Placing the CPU in horizontal
position and 3) Providing exhaust fan on top. The work also includes studies of effectiveness of different inlets provided.
The temperature distribution of the components and streamlines were investigated in order to get a clear picture of which case is more effective for cooling of the mother board
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
A Perspective on Defence Training and Technology TrendsAndy Fawkes
A presentation for clients of QA (qa.com) to provide an insight into defence training and education, the impact of technology and thoughts on the future
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
Digital Media Enterprise Strategies - Do you have one, do you need one? 20 No...Andy Fawkes
Presentation at the RAES Digital Media Convergence in Flight Simulation and Training Conference, London - 20 November 2013 - Digital Media Enterprise Strategies - Do you have one, do you need one?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
The Grand Unified Theory of Autonomous Systems, Humans and SimulationAndy Fawkes
Presented at the NATO SCI Verification and Validation of Autonomous Systems Workshop on 25 June 14 at Imperial College London - The theme, a Valid and Verified Autonomous System must Include Human(s) and Simulation has a Key Role in Developing, Testing and Training both the Autonomous System and Human(s), Separately and Together
Training and Simulation in a More Autonomous and Robotic FutureAndy Fawkes
Training and Simulation in a More Autonomous and Robotic Future - Presented at Royal Aeronautical Society Conference - The Future of Flight Training Devices - RAeS London UK - 12 November 2014
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
A Perspective on Defence Training and Technology TrendsAndy Fawkes
A presentation for clients of QA (qa.com) to provide an insight into defence training and education, the impact of technology and thoughts on the future
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
Digital Media Enterprise Strategies - Do you have one, do you need one? 20 No...Andy Fawkes
Presentation at the RAES Digital Media Convergence in Flight Simulation and Training Conference, London - 20 November 2013 - Digital Media Enterprise Strategies - Do you have one, do you need one?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
The Grand Unified Theory of Autonomous Systems, Humans and SimulationAndy Fawkes
Presented at the NATO SCI Verification and Validation of Autonomous Systems Workshop on 25 June 14 at Imperial College London - The theme, a Valid and Verified Autonomous System must Include Human(s) and Simulation has a Key Role in Developing, Testing and Training both the Autonomous System and Human(s), Separately and Together
Training and Simulation in a More Autonomous and Robotic FutureAndy Fawkes
Training and Simulation in a More Autonomous and Robotic Future - Presented at Royal Aeronautical Society Conference - The Future of Flight Training Devices - RAeS London UK - 12 November 2014
Engineering teams spend countless hours answering requests for information and recreating drawings across the organization. This lost productivity spans the product development team and lengthens design cycles. The next engineering paradigm, -- Engineering 4.0 --, extends design data to downstream departments in the right format at the right time; resulting in a more efficient product development process.
Pramonės revoliucijos inžinieriaus akimis.IN RE UAB
Kada prasidėjo inžinerija? Ar pramonės vystymas galimas be inžinerijos vystymo, ir apskritai be inžinerijos? Ar pramonės revoliucijos įmanomos be revoliucijų inžinerijoje?
Ši infografika supažindins Jus su pramonės revoliucijų istorija inžinieriaus žvilgsniu. Tai leis mums suprasti kas laukia mūsų ateityje.
A Brief History of British Computing VCF PNW 2019Steve Jamieson
Presented at the Vintage Computer Festival (VCF) Pacific North West (PNW) March 24th 2019.
This talk will briefly cover the computers, technology and people from British computing history, including some of the more obscure and less well-known stories. We'll quickly review some British contributions to the early days of computers, then move on to the exciting times of the 70's & 80's. In those days the British home computing scene was the most active and innovative outside of the USA, but many British computers never made it to these shores and are largely unknown on this side of the pond. We'll finish up with some good places to see computers in the UK next time you visit.
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering:
* What is, and Why, Simulation?
* A Short History of Fight Simulation
* Training, Simulation and Gaming
* The Human Dimension of Flight
* Digital Twins
* Thoughts on Careers
Originally it was a job title.
It was used to describe those personnel (chiefly women) whose job it was to perform the repetitive calculations required to compute such things as navigational tables, tide charts, and planetary positions for astronomical almanacs.
From SIMNET to the Metaverse - Why is it taking so long?Andy Fawkes
Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities.
Interview BBC World Service - Digital Planet - Military virtual and augmented...Andy Fawkes
Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes)
Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes.
Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9
External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022
1. What is, and Why, Simulation?
2. A Short History of Fight Simulation
3. Training & Simulation Developments
4. The Human Dimension of Flight
5. Thoughts on Careers
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Andy Fawkes
Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.
Presented at IT2EC London - 28April 2022 - Digital twins and fidelity.
Language can be confusing so it is important not to lose sight of the vision.
Digital Twins do not always need the highest Fidelity to be useful – an imperfect model through life is better than a perfect model in the moment.
Data should be treated as a strategic asset across Defence and through the life of projects.
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...Andy Fawkes
This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, “Architectures” - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, “Ecosystems” - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training.
Hi, thanks for the opportunity to present today, I’m tom evans, I’m a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldn’t be with us today.
The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience.
The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon
In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but it’s quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.
The Future Role of Artificial Intelligence - Military Opportunities and Chall...Andy Fawkes
Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf)
By Andy J. Fawkes, Consultant Thinke Company Ltd
By Lieutenant Colonel Martin Menzel, DEU A, JAPCC
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
2. Why this talk?
This talk is about the History of Simulation and
thoughts on its Future but it is also about:
Technology and Innovation
3. Background
• Not definitive history
– Key Highlights
– Other important work being carried out
• Focus on training and air training until last
20 years
• Will look at parallel developments outside
simulation
10. • Ruggles Orientator
1910s
Popular Science - Jul 1919
“Maj.-Gen. George W. Squier said recently
that 90% of the flying casualties during the
war were caused not by bullets, or badly built
machines, but by "the failure of the man””
11. • 1920 - First Flying Lesson
• 1926 - First Solo Flight
• 1928 - Purchased Cessna
• 1929 - First Link Pilot Trainer
• 1929 - Link Aeronautical Corp formed
1920s – Edwin A Link (born 1904)
12. 1930s – Edwin A Link
• Trainer found early acceptance
in amusement parks as a coin-
operated ride
• 1931 Patent “Combination
Training Device for Student
Aviators and entertainment
Apparatus”
• Link Flying School in 1930,
featuring the Link Trainer as
the core of the curriculum
http://library.binghamton.edu/specialcollections/findingaids/linkcoll_m3.html
13. 1930s – Link Trainers
• The U.S. Army Air Corps, which had taken over air mail routes in
February 1934 with disastrous results, placed an order for six fully-
instrumented trainers ($3,500 a piece)
• They were used principally for “Blind” or Instrument Training
http://library.binghamton.edu/specialcollections/findingaids/linkcoll_m3.html
6 10 4
• In 1937, the first Link Trainers were delivered to the RAF
• By 1940 trainers had been shipped to over thirty-five countries around
the world
• A Luftwaffe bomber pilot of 1940 spent 50 hours in a Link Trainer
14. 1940s
• The Link Trainer came into
widespread use during
WWII
• 10,000 “blue box” trainers
were used to improve
safety and shorten training
time for over 500,000 pilots
• The trainers were used
preceding actual flight
training and as an
opportunity to sharpen
skills
15. Crail Airfield, Scotland, Torpedo Attack Training Building 1940s
http://www.28dayslater.co.uk/forums/military-sites/70562-crail-airfield-%5Bhms-jackdaw-hms-bruce-jssl%5D-april-2012-a.html
The epidiascope visual system for the Torpedo Attack Trainer was produced by
Strand Electric, better known for stage lighting
16. 1940s - RAF Instructor Initiatives
• RAF Silloth Trainer (c.1940)
for the Halifax
• Designed for the training of all
members of the crew
• Primarily a type familiarization
trainer for learning drills and
the handling of malfunctions
• All engine, electric and
hydraulic systems simulated
• An instructor's panel was
provided to enable monitoring
of the crew and malfunction
insertion
• All computation was
pneumatic, as in the Link
Trainer
17. Rise of Computers
• World War II era gun directors, gun
data computers, and bomb sights
used mechanical analogue
computers
• 1943 - Project Whirlwind begins. US
Navy approaches the Massachusetts
Institute of Technology to build a
flight simulator to train bomber crews
• 1944 - The first Colossus is
operational, designed to break the
complex Lorenz ciphers used by the
Nazis during WWII
18. Curtiss-Wright P-3 Ground Instrument Trainer
• This trainer was developed about 1945 and is
equipped with a very early electronic analogue AC
and DC computer.
• The trainer simulates the B-25J bombing plane but
is equipped with a single engine and a single seat.
• Ad hoc methods used to achieve the desired
aeroplane characteristics
• Debate in late 1940s about need for motion
http://members.ziggo.nl/hjaspers000/Page2.htm
19. 1950s
• It was realised from the earliest days of programmable
electronic digital computers that a potential application
would be in real-time digital simulation.
• At the same time aircraft manufacturers began to produce
much more complete data and to perform more extensive
flight development programmes.
• US Navy funded the Universal Digital Operational Flight
Trainer which (by 1960) demonstrated the feasibility of
digital simulation
• In 1958, Redifon received a
contract from BOAC for the
production of a pitch motion
system as part of a Comet IV
simulator.
20. 1960s
• Early 60's Link developed a special purpose
digital computer, the Link Mark I, designed for
real-time simulation
• By late 60's general purpose digital computers
were suitable for simulation
• Visual Systems were typically based on a
"model board“ system
21. 1960s - Mobile Simulation for B52s
http://www.alpo-astronomy.org/jbeish/MyCareer.htm
22. 1960s
• 1962
• Spacewar! Ran on a DEC PDP-1 mini-computer
and generally considered the first Shooter game
23. 1960s – Internet Origins
• 1960 - J. C. R. Licklider inspired the early
ARPANET work, calling for a global
network through his paper, Man-Computer
Symbiosis:
– "A network of such [computers], connected to
one another by wide-band communication lines
[which provided] the functions of present-day
libraries together with anticipated advances in
information storage and retrieval and [other]
symbiotic functions.“
• 1969 - The first ARPANET link was
established between the University of
California, Los Angeles (UCLA) and the
Stanford Research Institute
27. 1970s - Internet
• 1974 - The term "internet" was first adopted as
an abbreviation of the term internetworking
• 1978 - TCP/IP emerges in nearly final form
28. 1970s - SIMNET
• 1978, Captain Jack A. Thorpe, Air Force Office
of Scientific Research (AFOSR) “Future Views:
Aircrew Training 1980-2000”
• "advances which are seen on the horizon are
not simple improvements in teaching techniques
or higher fidelity simulators, but rather bold
concepts which tightly align training systems
with real combat readiness and make them
indistinguishable."
29. SIMNET Concept - 1978
SIMNET: An Insider’s Perspective: Neale Cosby - March 1995
30. SIMNET Testbed and Architecture - 1985
SIMNET: An Insider’s Perspective: Neale Cosby - March 1995
31. 1980s - Internet
• 1981 – ARPANET number of hosts 213
• 1982 – TCP/IP protocol suite formalized
• 1983 – MILNET split off from ARPANET
• 1985 – First .COM domain name registered
• 1986 – US NSFNET with 56 kbit/s links
32. 1990s
SIMNET: An Insider’s Perspective: Neale Cosby - March 1995
Synthetic Theater of War - Europe (STOW-E) Final Report 1995
• 1983 - SIMNET - simulator networking
• 1990 - Distributed Interactive Simulation (DIS)
• 1994 - STOW (Synthetic Theater of War)
– STOW-E (94) – Instrumented live, virtual
DIS/SIMNET simulators, CGF/constructive (LVC)
• 1995 – High Level Architecture
• 1997 – STOW-A (inc UK)
• 1998 – UK SeBA
33. 1990s - Internet
• 1990 – WWW concept published
• 1991 – First server outside Europe
• 1993 – Mosaic Browser
• 1995 – Amazon.com online retailer
• 1995 – eBay online auction and shopping
• 1998 – Google Search
36. VBS
• 1999 - Bohemia Interactive is Founded
• 2001 - Bohemia’s Operation Flashpoint launches
– top selling game in the UK, Ger, FR, Aus, Czech Rep and other
countries
– large scale detailed terrain areas and maps, a small team C2
system, game engine flexibility, connectivity and user driven content
• 2001 - VBS1 development commences with US Marines as
first customer
– Customers US, UK, NL, Can, Aus, Israel, NZ and others
• 2007 - VBS2 launches
– View distances five times greater than VBS1
– HLA/DIS
• 2013 - VBS2 is now a General Purpose Simulation for the
Joint Battlespace.
• It has changed the simulation landscape by its accessibility,
cost effectiveness and user acceptance
45. Arts and Science
Simulacrum - Kimatica
http://youtu.be/n0dyXfzTMWA
Microsoft Research
http://youtu.be/MvP4cHfUD5g
46. Looking Ahead?
• Robots/AI
• Internet of Things/”Connected Life”
• Wearable Computers
• Sensors
• Augmented Reality
• 3D Printing/3D Scanning
• “Generation C”
47. Internet of Things/Connected Life
“Internet 2”
• “Hot” Applications
– Cars
• By 2020 expected that 90% of
new passenger cars sold will
be connected to the Internet
• 75% of cars on the road by
2040 will be autonomous
IEEE (Sep 12)
– Health and Assisted Living
– Smart Meters
– Security
– Building Automation
48. Digital and Online Classrooms
South Korea 2015
Florida 2015
Stanford University
2012 - 23,000 Graduates
The Wright Brothers made 1000s flights realising that aircraft control was the principle issue. They invented 3-axis control and based their aircraft on wind tunnel tests. Their background was bicycle repair and sales. They gained the mechanical skills essential for their success by working for years in their shop with printing presses, bicycles, motors, and other machinery. Their work with bicycles in particular influenced their belief that an unstable vehicle like a flying machine could be controlled and balanced with practice.
Leon Levavasseur was an aircraft designer and manufacturer
The Link family firm in Binghamton manufactured keyboard organs (Link Piano and Organ Company), and Ed Link was therefore familiar with such components as leather bellows and reed switches. He was also an amateur pilot, but dissatisfied with the amount of real flight training that was available, he decided to build a ground-based device to provide such training without the restrictions of weather and the availability of aircraft and flight instructors.