The document discusses how cloud computing can transform military training and education. It begins by defining cloud computing and describing its key attributes such as scalability, reliability, and low cost. It then outlines how the cloud could benefit the enterprise through cost-effective infrastructure, empower instructors to create and share content, and tailor training to individual trainees' careers. The implications of cloud delivery and analytics are examined, including cloud gaming and simulation as well as using big data and machine learning to analyze training outcomes. Finally, the document argues that organizations should develop a cloud strategy to unify isolated training systems and take advantage of the cloud's potential to streamline infrastructure and make training more data-driven.
Digital Media Enterprise Strategies - Do you have one, do you need one? 20 No...Andy Fawkes
Presentation at the RAES Digital Media Convergence in Flight Simulation and Training Conference, London - 20 November 2013 - Digital Media Enterprise Strategies - Do you have one, do you need one?
A Military Training Perspective - Technology and TrendsAndy Fawkes
The Offshore Petroleum Industry Training Organisation or OPITO is the global industry standard in oil and gas safety, skills, and competence, setting the standards for training providers and courses. As a view on another sector to oil and gas, this presentation was given at the annual OPITO Safety & Competence Conference (OSCC) in Kuala Lumpur, Malaysia on 8 November 2017. It covers some basic statistics of the military across the world, including expenditure and numbers, a broad description of military training, a short history of military training technology, some current military training delivery examples, and concludes with military training challenges and opportunities
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
Digital Media Enterprise Strategies - Do you have one, do you need one? 20 No...Andy Fawkes
Presentation at the RAES Digital Media Convergence in Flight Simulation and Training Conference, London - 20 November 2013 - Digital Media Enterprise Strategies - Do you have one, do you need one?
A Military Training Perspective - Technology and TrendsAndy Fawkes
The Offshore Petroleum Industry Training Organisation or OPITO is the global industry standard in oil and gas safety, skills, and competence, setting the standards for training providers and courses. As a view on another sector to oil and gas, this presentation was given at the annual OPITO Safety & Competence Conference (OSCC) in Kuala Lumpur, Malaysia on 8 November 2017. It covers some basic statistics of the military across the world, including expenditure and numbers, a broad description of military training, a short history of military training technology, some current military training delivery examples, and concludes with military training challenges and opportunities
Operational and Policy Perspectives to Mission Training & SimulationAndy Fawkes
A co-presentation with Neil Sierens DFC at the Royal Aeronautical Society 13 June 2013. What makes good Mission Training? Drawing on recent operational experience in both Afghanistan and Libya, this presentation discusses the current state of the art. It then provides an historical context to where we are today and the challenges that organisations face in the delivery of Mission Training. Concluding, what is the future for Mission Training?
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
Presentation at the 8th SMi Annual Land Forces Simulation and Training Conference - London - 14 February 2017
* What does success look like in exploiting simulation?
* What might land training look like if we realised the full potential of simulation?
* How far have we come and how far is there to go?
* A review of the land training journey in the use of simulation
* Move faster? Should we be advancing more quickly and if so what might be holding us back?
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
A Perspective on Defence Training and Technology TrendsAndy Fawkes
A presentation for clients of QA (qa.com) to provide an insight into defence training and education, the impact of technology and thoughts on the future
Artificial Intelligence - Opportunities and Challenges for Military Modeling ...Andy Fawkes
Presented at the NATO Modelling & Simulation Symposium - Lisbon, Portugal - 19/20 October 2017. A principal theme of the NATO Science and Technology Organization (STO) is "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)". Simulation could play a significant role in addressing this theme, as it can act as a testbed for developing such concepts and support the military decision makers in future operations that are enhanced by AI. Simulation is already making a significant impact in the development of AI outside of the defence sector. Companies such as DeepMind and Nvidia are using computer games and simulations to “train” AI and autonomous systems, analogous to humans training in simulations. The rate of progress is high, driven by increases in computing power, availability of data and improved algorithms, however, AI development still faces significant technological and ethical challenges and these must be monitored and addressed as necessary.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
The Grand Unified Theory of Autonomous Systems, Humans and SimulationAndy Fawkes
Presented at the NATO SCI Verification and Validation of Autonomous Systems Workshop on 25 June 14 at Imperial College London - The theme, a Valid and Verified Autonomous System must Include Human(s) and Simulation has a Key Role in Developing, Testing and Training both the Autonomous System and Human(s), Separately and Together
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
Training and Simulation in a More Autonomous and Robotic FutureAndy Fawkes
Training and Simulation in a More Autonomous and Robotic Future - Presented at Royal Aeronautical Society Conference - The Future of Flight Training Devices - RAeS London UK - 12 November 2014
EXIN Cloud Computing Foundation is a demanding certification required by many IT organizations all over the world. The Cloud Computing Elementary Professional Certification provides clearly and concisely the basis of cloud computing. It is a technology of providing computational power on tap for IT service and allows IT service providers to concentrate on their chief competence by managing customers without worrying about the difficulties of infrastructure. This certification helps IT professionals who are looking forward to improve their knowledge on cloud computing and willing to attain globally recognized cloud certification.
EXIN Cloud Computing Foundation is a demanding certification required by many IT organizations all over the world. The Cloud Computing Elementary Professional Certification provides clearly and concisely the basis of cloud computing. It is a technology of providing computational power on tap for IT service and allows IT service providers to concentrate on their chief competence by managing customers without worrying about the difficulties of infrastructure.
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
Presentation at the 8th SMi Annual Land Forces Simulation and Training Conference - London - 14 February 2017
* What does success look like in exploiting simulation?
* What might land training look like if we realised the full potential of simulation?
* How far have we come and how far is there to go?
* A review of the land training journey in the use of simulation
* Move faster? Should we be advancing more quickly and if so what might be holding us back?
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
A Perspective on Defence Training and Technology TrendsAndy Fawkes
A presentation for clients of QA (qa.com) to provide an insight into defence training and education, the impact of technology and thoughts on the future
Artificial Intelligence - Opportunities and Challenges for Military Modeling ...Andy Fawkes
Presented at the NATO Modelling & Simulation Symposium - Lisbon, Portugal - 19/20 October 2017. A principal theme of the NATO Science and Technology Organization (STO) is "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)". Simulation could play a significant role in addressing this theme, as it can act as a testbed for developing such concepts and support the military decision makers in future operations that are enhanced by AI. Simulation is already making a significant impact in the development of AI outside of the defence sector. Companies such as DeepMind and Nvidia are using computer games and simulations to “train” AI and autonomous systems, analogous to humans training in simulations. The rate of progress is high, driven by increases in computing power, availability of data and improved algorithms, however, AI development still faces significant technological and ethical challenges and these must be monitored and addressed as necessary.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
The Grand Unified Theory of Autonomous Systems, Humans and SimulationAndy Fawkes
Presented at the NATO SCI Verification and Validation of Autonomous Systems Workshop on 25 June 14 at Imperial College London - The theme, a Valid and Verified Autonomous System must Include Human(s) and Simulation has a Key Role in Developing, Testing and Training both the Autonomous System and Human(s), Separately and Together
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
Training and Simulation in a More Autonomous and Robotic FutureAndy Fawkes
Training and Simulation in a More Autonomous and Robotic Future - Presented at Royal Aeronautical Society Conference - The Future of Flight Training Devices - RAeS London UK - 12 November 2014
EXIN Cloud Computing Foundation is a demanding certification required by many IT organizations all over the world. The Cloud Computing Elementary Professional Certification provides clearly and concisely the basis of cloud computing. It is a technology of providing computational power on tap for IT service and allows IT service providers to concentrate on their chief competence by managing customers without worrying about the difficulties of infrastructure. This certification helps IT professionals who are looking forward to improve their knowledge on cloud computing and willing to attain globally recognized cloud certification.
EXIN Cloud Computing Foundation is a demanding certification required by many IT organizations all over the world. The Cloud Computing Elementary Professional Certification provides clearly and concisely the basis of cloud computing. It is a technology of providing computational power on tap for IT service and allows IT service providers to concentrate on their chief competence by managing customers without worrying about the difficulties of infrastructure.
Emerging Technology in the Cloud! Real Life Examples. Pol Mac Aonghusacatherinewall
Set up in March 2008, the Dublin Cloud Center was created by IBM Software Group to provide a real-life laboratory for IBM Cloud Computing. Since then the Dublin Center has engaged around the world in delivery, development and research on the Cloud. A broad range of IBM, Client & Research projects provide a real-life insight into IBM 'Smart Infrastructure' in action.
Pol will provide a range of experiences and insights into Cloud Computing – from a practitioner's perspective. In this respect, Pol brings a unique, 'hands-on' perspective to IBM Cloud Computing capability and how it is being used in 'the wild'. This workshop is an opportunity for discussion and debate at a deep, paractical & technical level that will compliment the other workshops. The intention of the workshop is to illustrate IBM Cloud Computing in action!
In addition, Pol will also discuss emerging technologies using the Cloud platform and architecture in research and development projects in the Dublin Center. An interesting range of projects from High-performance, Pervasive & Mobile Computing coupled with research into topics such as active energy & green computing in the Cloud will provide insights into some of the next generation of solutions to use Cloud Computing.
DevCamp - What can the cloud do for meChris Dufour
You've heard about the cloud, but what can you actually do with it? First there was web, then there was mobile, and now this is your chance to learn about the next big technology shift in the computer industry: cloud! Come join us in this demo heavy session where we will cover the following topics:
•How to deploy a website to Azure
•How to create a virtual machine on Azure
•How to create an Azure Mobile Service
•The services Azure offers to tech students
This event is made up of a presentation and demos that will last 60-90 minutes, and a selection of hands on labs that will take 10-30 minutes.
The presentation discusses and introduces cloud computing - its history and present challenges.
It also discusses topical cloud-computing related events.
Cloud computing is a releasing individual and institutions from the traditional cvcle of buying-using-maintaining-upgrading IT resourcs - both hardware and software. Instead it is making IT resource accessible from anywhere and at proportions as required by the end user. Here is a brief introduction to this new transformation
Microsoft Azure - Planning your move to the cloudScott Cameron
Cloud computing trends and drivers and how IaaS, PaaS and SaaS address business needs, allow organizations to scale quickly and flexibly and how Microsoft does "Cloud."
2010.10.07. Le Cloud Computing pour les N...ouveaux - Loic Simon - Club Allia...Club Alliances
Collection de slides sur le Cloud Computing préparée pour l'animation d'un atelier de travail avec des partenaires [revendeurs, VAR, intégrateurs, éditeurs... de Best'Ware : Jargon, marché, usages, écosystème, risques, opportunités, étapes de démarrage... du Cloud Computing - Focus sur le rôle des revendeurs.
From SIMNET to the Metaverse - Why is it taking so long?Andy Fawkes
Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities.
Interview BBC World Service - Digital Planet - Military virtual and augmented...Andy Fawkes
Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes)
Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes.
Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9
External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022
1. What is, and Why, Simulation?
2. A Short History of Fight Simulation
3. Training & Simulation Developments
4. The Human Dimension of Flight
5. Thoughts on Careers
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Andy Fawkes
Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.
Presented at IT2EC London - 28April 2022 - Digital twins and fidelity.
Language can be confusing so it is important not to lose sight of the vision.
Digital Twins do not always need the highest Fidelity to be useful – an imperfect model through life is better than a perfect model in the moment.
Data should be treated as a strategic asset across Defence and through the life of projects.
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...Andy Fawkes
This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, “Architectures” - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, “Ecosystems” - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training.
Hi, thanks for the opportunity to present today, I’m tom evans, I’m a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldn’t be with us today.
The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience.
The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon
In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but it’s quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering:
* What is, and Why, Simulation?
* A Short History of Fight Simulation
* Training, Simulation and Gaming
* The Human Dimension of Flight
* Digital Twins
* Thoughts on Careers
The Future Role of Artificial Intelligence - Military Opportunities and Chall...Andy Fawkes
Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf)
By Andy J. Fawkes, Consultant Thinke Company Ltd
By Lieutenant Colonel Martin Menzel, DEU A, JAPCC
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
6. Some Cloud Computing Attributes
Big Data
AnalyticsScalability
Reliability
Disruptive
Low Cost
Machine Learning
Security
Predictive Analytics
Focus on Service not Technology
24/7
Distributed
Amazon AWS
8. Delivery Platform
Analytical Platform
Image - Pixabay
Why the Cloud and Training and Education?
9. • Enterprise
– Cost Effective Shared
Infrastructure, Learns from Data
• Instructor
– Empowered, Creates and Shares
• Trainee
– Tailored Training & Education
through Career
Why the Cloud and Training
and Education?
10. • Cloud Essentials
• Implications for Training
and Education
–Cloud Delivery
–Cloud Analytics
• A Cloud Strategy?
Presentation Outline
13. Cloud Computing
• Cloud computing enables computer resources to
be consumed as a utility
• Cloud computing categories:
– Infrastructure-as-a-Service (IaaS)
• Virtual Hardware
– Platform-as-a-Service (PaaS)
• Development Tools, eg. Microsoft Azure
– Software-as-a-Service (SaaS)
• Web Services, eg. Google Mail
• Cloud computing services:
– Private
– Public
– Hybrid
Wikipedia
26. Cloud Gaming
• an umbrella term used to describe a
form of online game distribution
• the most common methods of cloud
gaming currently are:
– video (or pixel) streaming
– file streaming
27. Cloud Gaming - Incentives
• Games have more hardware platforms, PC, mobile, etc
• Computer games hardware needs constant upgrading
• Benefits to Gamers:
– Less hardware upgrading
– Reduces set up and compatibility issues
– Play anywhere anytime
• Benefits to Game Producers
– Supports more Platforms
– Reduce production cost
– Reduces piracy
40. Cloud Simulation Benefits
• Simulation as a Service
• Centralised Software and Data
• Secure Login
• Player Data
• Big Training Data
• Multiple Hardware Platforms
• Centralised Management
• Efficient Allocation of Computing Power
41. Cloud Simulation Challenges
• Network Capacity
• Do Training Enterprises Scale?
• Compatibility with Other Simulation?
• Transition Challenges
45. Can We Learn from
Massively Multiplayer Online Games?
(MMOGs)
46. • An online video game which can be played by a very
large number of people simultaneously
MMOG - Massively Multiplayer Online Game
47. • Persistent interactive world that can
be accessed 24/7
• Millions of Concurrent Users
• Player data that tracks and rewards
performance
• In game communication and
interaction with other players
• Online Communities and Support
• Supports thin client approach
• Secure login
• Ranked/Unranked Worlds
Typical MMOG Characteristics
52. Azure ML
Experiment
How could that be used in education?
Social media
sentiment analysis
What are people saying about my university/school?
Movie
recommendation
What supplementary course materials match this lecture recording?
Flight delay
prediction
What is the likely lecture room capacity needed to optimise campus use?
Predictive
maintenance
What does the facilities team focus on to minimise campus disruption?
Fraud detection Which students are getting somebody else to submit their assignments?
Student problem
solving
Will a student eventually be able to solve the problem, based on their first
attempt?
Customer
Segmentation
How do we divide our 100,000 prospective student into groups for marketing
purposes?
Buyer propensity
model
How many of our student applicants are likely to start the course?
Microsoft Azure Machine Learning
59. Cloud Stakeholder Benefits
Trainee Trainer/Instructor
• Training environment that tracks
and compares performance
• Easy discovery of other players
and training scenarios
• Ranked/Unranked Worlds for
Formal Training and
Practice/Play
• Persistent interactive world that
can be accessed 24/7 across the
Enterprise
• Training data that tracks and
compares performance
• Easy discovery of training
scenarios
• Ranked/Unranked Worlds for
Formal Training and Practice/Play
Analysts Enterprise
• Assess and compare Training
Effectiveness through Big Data
and machine learning
• Reduced Client Hardware
requirements and upgrading
• Secure login
• Highly autonomous and centralised
• Commonality of Systems
60. Cloud Training & Education Take Away
The Cloud should Inform &
Shape your Training &
Education Infrastructure
Requirements
Data-Driven
Training & Education