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DESIGNING FOR OUTSIDE, OBSTACLES, AND MORE
Accounting for
every camper
Who am I?
UX Designer for SafeNet Consulting
Co-Organizer for Brew City UX (find
us on meetup!)
Lover of dogs, rocks and beer
My face or dog
or something
When I had more hair
Common misconceptions
Accessibility and Inclusive Design only affect a subset of my users
It’s expensive and costly to implement
Accessibility is a huge undertaking and will take a long time
all Your User base
(are belong to us)
they’re your users
91% of people with disabilities use a
“wireless device such as a cell phone
or tablet.”
1 in 5 people have an official disability
Recognized disabilities
Holding Phone and Tapping: Missing Limb
Remembering: Alzheimers, Dementia
Reading and Seeing: Blindness, Vision Loss
Hearing: Deaf
Anyone can have a temporary impairment
Temporary impairments
Holding Phone and Tapping: Broken or injured limb
Remembering: Concussions and temporary memory loss
Reading and Seeing: Eye surgeries, Cataracts, temporary vision loss
Hearing: Ear infections, tinnitus (ear ringing)
User awareness
Holding Phone and Tapping: Large or Small Hands
Remembering: Absent minded
Reading and Seeing: Non-native speaker, permanent vision loss
Situational awareness
Holding Phone and Tapping: Holding an object, such as a canteen
Remembering: Distracted by other people
Reading and Seeing: Sunny day, glare
Hearing: Wearing headphones
THEY’RE YOUR USERS
… and you might get sued.
Legal ramifications
240 Accessibility lawsuits in 2016
Lawsuits span a number of industries and include: Target, Southwest
Airlines, Bank of America, eBay, Netflix, the NBA and Disney
Section 508 of the Internet Communications Act, Americans with
Disabilities Act
Expanded legislation goes into affect January 2018
Exception: Legacy code that is not updated again
Who?
WCAG 2.0
Web Accessibility Initiative (WAI) of World Wide Web Consortium (W3C)
Create guidelines for inclusive design and influence accessibility and
disability law
Both website and mobile apps (though we’re just talking mobile)
Perceivable, Operable, Understandable, Robust (POUR one out)
perceivable
Perceivable
“Information and user interface components must be presentable to users
in ways they can perceive”
Users need to be able to find and understand all the information being
presented to them
Text and images should be readable and findable
Any media should have captions or an alternate way of deciphering
information
Sounds and colors should have alternative ways of conveying information
Color basics
Affects: People with vision impairments, low contrast environments,
color blindness
Aim for a minimum contrast of 3:1
Text and icons are included but branding and logos are not
Don’t rely on color cues to convey information - text, textures, symbols
Calculate it with Color Contrast Analyzer and view it with Sim Daltonism
10:1 5:1 3:1#000000 #424242 #5E5E5E
Button Button Button
Color blindness
Normal Sight
(No Confusion)
Deuteranopia
(Red-Green Confusion)
Tritanopia
(Yellow-Blue Confusion)
Color tools
Sim Daltonism (OSX)
or Color Oracle (Windows)
Color Contrast Analyzer
(OSX and Windows)
Tanaguru Contrast Finder
(Web App)
Android color correction
Settings > System > Accessibility > Color Correction
iPhone color filters
Settings > General > Accessibility > Display Accommodations
Fonts
Affects: Anyone with vision or cognitive impairments, screen readers,
outside glare
Small fonts are harder to read for vision-impaired users, in sunlight, on
older phones
Recommended minimum font size for body text is 14px
Enable scalable fonts that allow users to override font sizes
Android uses Scalable Pixels and iOS uses Dynamic Type
Android font resizing
Settings > System >
Accessibility > Color Correction
iPhone font sizing
Settings > General > Accessibility > Larger Type
Environmental factors
Increased need for color contrasts
because of potential for glare
Older phone screens aren’t as bright
Users are less likely to remember
information because of distractions
Can’t account for every situation
User Testing Outside
Design for outside
Aim for higher contrast ratio of 4.5:1
Increase touch target sizes
Reduce the amount of visual clutter
Allow the user to start and stop in the process (don’t time out if it isn’t
necessary)
Take your app outside and test it out
operable
Operable
“User interface components and navigation must be operable.”
Users need to be able to get to (and from) all non-decorative elements
on the screen
Information should be organized in a way that’s easy to understand
Additional plugins can interfere with assistive devices
Touch targets (taps)
Affects: Anyone with hands or uses an instrument to tap phone
Android recommends touch targets of at least 48dp X 48dp with 8dp of
space
iOS recommends 44px X 44px
General rule of thumb is 7-10mm
Certain user groups (such as children, construction workers or those with
Parkinson’s) will need larger touch targets
Placement
Affects: People with small hands or limited range of movement, users
with only one hand, left-handed users, users with temporary or
situational disabilities (holding an object)
Optimize for one handed usage but be flexible if possible (left handed)
If possible, allow for landscape or portrait orientation
Support system accessibility that shifts display downward
Android display resizing
Settings > System >
Accessibility > Color Correction
Keyboards
Affects: Anyone with keyboard phone, who wants to use a keyboard,
users with motor impairments
Not just for desktops (or even tablets)
Make sure all elements can be traversed
Watch out for keyboard traps
Hierarchy
Affects: Screen readers, cognitive disorders, small screens
Place important items closer to the top
Group like-minded items together
Set a manual focus order
understandable
Understandable
“Information and the operation of user interface must be
understandable.”
Users should be able to understand how your app works, as well as
what the information means
Messaging is consistent without using overwhelming jargon
Label everything
Buttons, Icons, Tabs, anything with no visible description (for screen
readers)
Android: contentDescription
iOS: Label
How to label
Describe the purpose (Add, Delete, Next)
Do not describe the type of control (Button, Icon)
Do not mention how the user will interact with your app (click, tap, press)
iOS only: Begin with capitalized word
Both Android and iOS support localized screen reading
Forgiveness
Affects: Everyone
Guide the user to enter the correct inputs
Have 404s, 501s and other error messaging direct the user to helpful
locations
Search results and browsing should direct the user appropriately if they
encounter a dead end
Forgiveness
Help in entering inputs Guided tips to the user 404s and 501s should
provide direction
Layout
Rely on layout conventions (top nav, menu placements, etc)
Android and iOS default SDKs
Consistency between screen sizes and mediums is not a requirement
Important elements positioned prior to the screen break
robust
Robust
“Content must be robust enough that it can be interpreted reliably by a
wide variety of user agents, including assistive technologies.”
Users should be able to access your app through a variety of means
without your app breaking
Taps and touches, voice assistants (Siri, Alexa, Cortana), screen readers
Screen readers
Android: TalkBack, iOS: VoiceOver
Avoid unnecessary sounds
Multiple ways to navigate screens with a screen reader
May use screen reader by itself or with other assistive technology
Gesture basics
Touch or move around the screen – speak and select the item under your finger
Swipe right or down – move to next item on screen
Swipe left or up – move to the previous item on screen
Double-tap – select focused item
Swipe up then down – move to the first item on screen
Swipe down then up – move to the last item on screen
Swipe right then left – scroll forward on page or move slider
Android Talkback
Settings > System >
Accessibility > TalkBack
iOS VoiceOver
Settings > General > Accessibility > VoiceOver
Other considerations
Less is more
Be succinct and use active voice
Rely on Material Design and iOS SDKs and documentation
Don’t use flash
Give videos and images alternate text
Resources
Getting started
iOS: https://developer.apple.com/documentation/uikit/accessibility/
uiaccessibility
Android: https://developer.android.com/guide/topics/ui/accessibility/
index.html
Xamarin Forms: https://developer.xamarin.com/guides/xamarin-forms/
advanced/accessibility/ (requires a pretty customized implementation)
React: https://facebook.github.io/react-native/docs/accessibility.html



The definitive guide: https://www.w3.org/WAI/intro/wcag
Additional Resources
*New Slide
WAVE (Web Accessibility Testing): http://wave.webaim.org/
Android Accessibility Testing: https://developer.android.com/training/
accessibility/testing.html — scroll down to Analysis Tools
iOS Accessibility Simulator: https://developer.apple.com/library/content/
technotes/TestingAccessibilityOfiOSApps/
TestingtheAccessibilityofiOSApps/TestingtheAccessibilityofiOSApps.html
Accessibility Recruitment Panel: https://access-works.com/about.php
References
http://www.serviceandinclusion.org/index.php?page=basic
https://www.w3.org/WAI/mobile/experiences
https://www.w3.org/TR/mobile-accessibility-mapping/
https://www.ministryoftesting.com/2015/09/my-approach-to-mobile-accessibility-testing/
https://support.google.com/accessibility/android/answer/6006564?hl=en
https://www.apple.com/accessibility/iphone/
https://www.smashingmagazine.com/2014/05/mobile-accessibility-why-care-what-can-you-do/
https://www.imore.com/seeing-apple-through-color-blind-lens
Keep in touch
adzick@gmail.com
@ashleydzick
linkedin.com/in/ashleydzick
Accounting For Every Camper

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