A one of the first presentation I gave on Mobile Application testing at New Ports Institute - Just like to have it here for the students and anyone who wish to familiarize with mobile apps testing
Mr. Avinash Birnale VP - Technology, Quality @ Endeavour Software Technologies delivered a session on Smart Skills that every developer must have at Mobile Monday Ahmendabd on 22nd March 2014.
Using Defensive Pessimism to Build Great Software at YMLAdam_Talcott
From The Silicon Valley iOS Developers' Meetup held at YML in Redwood City, CA on June 11, 2018.
Using “Defensive Pessimism” to Build Great Software at YML
Adam Talcott, Edward Cessna, and Ramsundar Shandilya, Y Media Labs
At YML, we take pride in creating great software as part of our mission to make digital products and experiences which have lasting impact. An important part of our process is anticipating the various scenarios our software may face and taking those scenarios into account from design through deployment and beyond. At YML, we refer to this concept as “defensive pessimism”.
After introducing YML, a customer experience design and technology agency with a vision of becoming our clients’ most valued partner, we will dive into defensive pessimism. We will discuss the ramifications for design and review examples of user experiences created with defensive pessimism in mind. We will also cover the resulting architecture considerations and the impact on reliability.
This document summarizes a mobile computing forum held in Scottsdale. It discusses how the rise of mobile devices is changing design, writing, development, and branding needs. It recommends capitalizing on natural user behaviors and device capabilities. Statistics show Android and Apple gaining market share while RIM and Microsoft are declining. Tips for successful SMS marketing include keeping exchanges brief and considering rich media on subsequent messages. Emerging technologies discussed for 2012 include NFC, digital out-of-home advertising, and augmented reality.
This document summarizes a mobile computing forum held by Tim Hayden of 44Doors. It outlines several key points about how the rise of mobile devices is changing design, writing, development, and marketing approaches. It provides statistics on market share of smartphone platforms and recommendations for SMS marketing campaigns. The document advocates designing for multiple channels from offline to online and capitalizing on natural user behaviors and device capabilities. It also highlights several emerging mobile technologies to watch in 2012 like NFC, digital out-of-home advertising, and augmented reality.
2011 smartphone and tablet os wars, the future of cebu app developersBert Padilla
This document discusses the differences between feature phones, smartphones, and tablets. It explains that smartphones run advanced mobile operating systems like iOS, Android, and Blackberry OS on mid-to-high end hardware, while tablets are larger devices that run full operating systems. The document also outlines the major mobile operating systems, app stores, companies in the mobile space, types of mobile apps, and opportunities to generate income from creating mobile apps.
With around 20% of the population managing a disability, designing software with Accessibility in mind is paramount. Perceive as the user does and Interact as the user does. Find out how the Eggplant Suite delivers a software development environment for you to address the Vision, Physical, Cognitive, Hearing needs of your audience.
This document discusses Android design. It begins by introducing the speaker and outlining the agenda. It then discusses understanding the needs and context of users like persona Rex Lee. It explores Android design challenges related to factors like screen size and typography. It outlines Android design goals such as enchanting users, simplifying their lives, and making them amazing. It stresses focusing on essential use cases, emotional engagement, and taking advantage of mobile opportunities. The document also discusses the process of establishing shared goals, iterating and validating designs, and being user experience advocates.
Mr. Avinash Birnale VP - Technology, Quality @ Endeavour Software Technologies delivered a session on Smart Skills that every developer must have at Mobile Monday Ahmendabd on 22nd March 2014.
Using Defensive Pessimism to Build Great Software at YMLAdam_Talcott
From The Silicon Valley iOS Developers' Meetup held at YML in Redwood City, CA on June 11, 2018.
Using “Defensive Pessimism” to Build Great Software at YML
Adam Talcott, Edward Cessna, and Ramsundar Shandilya, Y Media Labs
At YML, we take pride in creating great software as part of our mission to make digital products and experiences which have lasting impact. An important part of our process is anticipating the various scenarios our software may face and taking those scenarios into account from design through deployment and beyond. At YML, we refer to this concept as “defensive pessimism”.
After introducing YML, a customer experience design and technology agency with a vision of becoming our clients’ most valued partner, we will dive into defensive pessimism. We will discuss the ramifications for design and review examples of user experiences created with defensive pessimism in mind. We will also cover the resulting architecture considerations and the impact on reliability.
This document summarizes a mobile computing forum held in Scottsdale. It discusses how the rise of mobile devices is changing design, writing, development, and branding needs. It recommends capitalizing on natural user behaviors and device capabilities. Statistics show Android and Apple gaining market share while RIM and Microsoft are declining. Tips for successful SMS marketing include keeping exchanges brief and considering rich media on subsequent messages. Emerging technologies discussed for 2012 include NFC, digital out-of-home advertising, and augmented reality.
This document summarizes a mobile computing forum held by Tim Hayden of 44Doors. It outlines several key points about how the rise of mobile devices is changing design, writing, development, and marketing approaches. It provides statistics on market share of smartphone platforms and recommendations for SMS marketing campaigns. The document advocates designing for multiple channels from offline to online and capitalizing on natural user behaviors and device capabilities. It also highlights several emerging mobile technologies to watch in 2012 like NFC, digital out-of-home advertising, and augmented reality.
2011 smartphone and tablet os wars, the future of cebu app developersBert Padilla
This document discusses the differences between feature phones, smartphones, and tablets. It explains that smartphones run advanced mobile operating systems like iOS, Android, and Blackberry OS on mid-to-high end hardware, while tablets are larger devices that run full operating systems. The document also outlines the major mobile operating systems, app stores, companies in the mobile space, types of mobile apps, and opportunities to generate income from creating mobile apps.
With around 20% of the population managing a disability, designing software with Accessibility in mind is paramount. Perceive as the user does and Interact as the user does. Find out how the Eggplant Suite delivers a software development environment for you to address the Vision, Physical, Cognitive, Hearing needs of your audience.
This document discusses Android design. It begins by introducing the speaker and outlining the agenda. It then discusses understanding the needs and context of users like persona Rex Lee. It explores Android design challenges related to factors like screen size and typography. It outlines Android design goals such as enchanting users, simplifying their lives, and making them amazing. It stresses focusing on essential use cases, emotional engagement, and taking advantage of mobile opportunities. The document also discusses the process of establishing shared goals, iterating and validating designs, and being user experience advocates.
User interface (UI) for mobile applicationsAashish Uppal
The User Interface (UI) is everything designed into an information device with which a human being may interact -- including display screen, keyboard, mouse, light pen, the appearance of a desktop, illuminated characters, help messages, and how an application program or a Web site invites interaction and responds to it.
Visit this link for more info:- http://aashish.livewithbrands.com/
The document discusses mobile first UX/UI design with Titanium. It begins with introductions and definitions of terms like T-shaped skills, user experience design disciplines including user research, interaction design, and visual design. It emphasizes designing for mobile first with responsive design. Examples are given of building cross-platform mobile apps with Titanium, including leveraging various Titanium modules. Tips are provided for coding UX/UI in Titanium like avoiding memory leaks and optimizing performance. Resources for further learning are also included.
World IA Day 2019 - Hong Kong. Design for Difference.
Accessibility by definition is about obtaining information as easily as possible, making content accessible for everyone. Designing for accessibility is far from just colour contrasts and font sizes, it should affect every part of your design process. From UX copy to how a screen reader will navigate through your design, and much more. This session will give you an understanding of the new WCAG 2.1 Accessibility Guideline and what it means to designers, developers, and the end-user. Resulting in an improved experience for users.
https://www.worldiaday.org/events/hong-kong/2019
The document provides guidance for creating an on-phone prototype deliverable. Students are instructed to design 4-6 high-resolution screenshot views of their mobile app that can be viewed sequentially like a photo album. The prototype will be evaluated based on how well it communicates the point of view, allows users to achieve primary tasks, maintains consistent design, and considers text and interactions. Resources for creating the prototype images and basic interaction design principles are also included.
App rejection on the App Store is very common and most of the reasons are trivial if the developer is aware. We bring you the top reasons why your app might be rejected.
This is a good point of reference to take into consideration before planning out an app's functionality or before submitting an app to the App Store.
There might be other reasons why your app is rejected by Apple, more specific to the app's use cases and functionality. But we can always help with that if needed.
Min Ahmed - Can help to build a successful mobile applicationJan Paul Roth
The document provides guidance on developing a mobile application, outlining 6 key steps: 1) conduct market research, 2) define requirements, 3) understand tasks, 4) consider target devices, 5) check assumptions, and 6) focus on mobile usability. It emphasizes the importance of usability testing and understanding how customers will use the application given limitations of mobile devices.
This document provides guidelines for designing iOS apps according to Apple's Human Interface Guidelines. It discusses principles like deference to content, clarity of UI, and using depth to communicate hierarchy. It provides recommendations for various iOS features and controls like navigation bars, table views, buttons and progress indicators. The guidelines emphasize ease of use, consistency with iOS conventions, and focusing on the user experience.
THE POWER OF GUIDELINES. Or: how important is to know guidelines of platform ...Andriy Larchenko
The presentation outlines the following items:
1. Collaboration between developers and designers, in other words – how to understand each other
2. Why hardware and technical constraints should be taken into account while creating an app
3. Key differences between iOS Human Interface and Material Design
4. How to follow simple rules and design interfaces for both platforms
5. Finally, a few examples of interfaces designed and developed with neglecting of guidelines.
Overview of ios Accessibility, a look at what is on offer for a11y support in apps and also how the a11y api architecture works in ios.
Talk given in August 2016 at Dev World Melbourne Australia's national OSX conference.
Best practices for building your mobile app. Is it right for you? By Kate Washut, Partner, Far Reach for the Greater Cedar Valley Alliance's Business Education Series on 10/8/13. http://www.farreachinc.com
This “white paper” slide deck discusses the critical issue in mobile device design relating to the increasing clutter on touchscreen displays from large numbers of icons, pop-up qwerty keyboards, app command bars and menus, etc. It then proposes a solution: the NeoKeys mixed media keypad.
This document summarizes a presentation about developing mobile apps. It discusses defining what the app will do, assembling a team of product managers, designers, developers and testers, and estimating the time and cost of development. Key points include creating an "app manifesto" to define the app's purpose, estimating 1 day of work per screen, and factors that affect cost like skills of the engineers, platforms supported, and features included. Developing a simple app with key features only is recommended over trying to do too much at once.
The document outlines the process of refining a mobile app's user interface over multiple versions. It describes prototyping an initial version, testing it on iPhone and for usability, gathering user feedback, and iteratively releasing new versions with interface improvements. The final version, 1.2, is released in March 2011 along with an announcement that the company is hiring.
Mobile application use has grown exponentially. Testing mobile experiences brings additional challenges and opportunities because the context-of-use is not a static location like a workplace, but instead wherever a user happens to be with his or her phone. Field studies are useful because they help researchers collect more naturalistic data since they observe users in their context-of-us instead of a lab.
In this course you will learn:
The variety of methods and tools for field testing mobile experiences, and the pros / cons of each
How to develop a research plan for mobile field testing
Recruitment strategies for field testing
How to moderate a field test and record participants’ behaviors
You will learn by doing an actual field study of a mobile application near the conference location.
This document provides information on user experience (UX) and user interface (UI) design for mobile apps. It discusses how UX is defined by how a person feels when interacting with a product or service and the importance of usability, which aims to minimize steps and make tasks easy. The document recommends spending time on design, which can yield large returns, and emphasizes user-centered design and understanding users through research. It provides tips for mobile app design, such as adaptive design, flow charts, intuitive navigation, and keeping designs simple. Trends mentioned include designing for wearables and customization.
Creating mobile apps - an introduction to Ionic (Engage 2016)Mark Leusink
This document provides an introduction to creating hybrid mobile apps using Ionic and connecting them to IBM Domino. It discusses what hybrid apps and Ionic are, how Ionic uses AngularJS and Cordova to build cross-platform apps, and how to connect an Ionic app to Domino for data via REST. It also covers setting up an initial Ionic app, common UI components, testing and deploying Ionic apps, and additional services like push notifications. The document demonstrates building a basic Ionic app and extending it to retrieve and update real data from a Domino backend over REST.
Beginner's guide to user acquisition for mobile apps and gamesRohit Nair
With over a million apps on iOS and Android, the biggest problem that developers face is User Acquisition. A quick guide to help indi developers on user acquisition and the most cost-effective ways to do it
Kuliah tamu membahas perkembangan aplikasi mobile dan sistem operasi yang mendukungnya. Beberapa sistem operasi yang dibahas adalah Java ME, Palm OS, Symbian OS, Windows Mobile OS, Blackberry OS, iPhone OS, dan Android. Jenis aplikasi mobile dikembangkan untuk komunikasi, game, multimedia, produktivitas, perjalanan, utilitas, dan pendidikan. Aplikasi dapat dibuat menggunakan responsive website, native app, atau hybrid app. Teknologi yang akan
This document discusses adopting tablets in the enterprise and determining a digital publishing strategy. It provides an overview of the tablet and app landscape, opportunities for enterprise apps, and how Quark can help organizations develop and deploy enterprise apps. The document reviews trends in tablet sales and market share. It also examines considerations for developing digital content and whether to use PDFs, ebooks, custom apps, or digital publishing software. Finally, it outlines Quark's products and services for structured authoring, cross-media design, and automating the publishing process.
User interface (UI) for mobile applicationsAashish Uppal
The User Interface (UI) is everything designed into an information device with which a human being may interact -- including display screen, keyboard, mouse, light pen, the appearance of a desktop, illuminated characters, help messages, and how an application program or a Web site invites interaction and responds to it.
Visit this link for more info:- http://aashish.livewithbrands.com/
The document discusses mobile first UX/UI design with Titanium. It begins with introductions and definitions of terms like T-shaped skills, user experience design disciplines including user research, interaction design, and visual design. It emphasizes designing for mobile first with responsive design. Examples are given of building cross-platform mobile apps with Titanium, including leveraging various Titanium modules. Tips are provided for coding UX/UI in Titanium like avoiding memory leaks and optimizing performance. Resources for further learning are also included.
World IA Day 2019 - Hong Kong. Design for Difference.
Accessibility by definition is about obtaining information as easily as possible, making content accessible for everyone. Designing for accessibility is far from just colour contrasts and font sizes, it should affect every part of your design process. From UX copy to how a screen reader will navigate through your design, and much more. This session will give you an understanding of the new WCAG 2.1 Accessibility Guideline and what it means to designers, developers, and the end-user. Resulting in an improved experience for users.
https://www.worldiaday.org/events/hong-kong/2019
The document provides guidance for creating an on-phone prototype deliverable. Students are instructed to design 4-6 high-resolution screenshot views of their mobile app that can be viewed sequentially like a photo album. The prototype will be evaluated based on how well it communicates the point of view, allows users to achieve primary tasks, maintains consistent design, and considers text and interactions. Resources for creating the prototype images and basic interaction design principles are also included.
App rejection on the App Store is very common and most of the reasons are trivial if the developer is aware. We bring you the top reasons why your app might be rejected.
This is a good point of reference to take into consideration before planning out an app's functionality or before submitting an app to the App Store.
There might be other reasons why your app is rejected by Apple, more specific to the app's use cases and functionality. But we can always help with that if needed.
Min Ahmed - Can help to build a successful mobile applicationJan Paul Roth
The document provides guidance on developing a mobile application, outlining 6 key steps: 1) conduct market research, 2) define requirements, 3) understand tasks, 4) consider target devices, 5) check assumptions, and 6) focus on mobile usability. It emphasizes the importance of usability testing and understanding how customers will use the application given limitations of mobile devices.
This document provides guidelines for designing iOS apps according to Apple's Human Interface Guidelines. It discusses principles like deference to content, clarity of UI, and using depth to communicate hierarchy. It provides recommendations for various iOS features and controls like navigation bars, table views, buttons and progress indicators. The guidelines emphasize ease of use, consistency with iOS conventions, and focusing on the user experience.
THE POWER OF GUIDELINES. Or: how important is to know guidelines of platform ...Andriy Larchenko
The presentation outlines the following items:
1. Collaboration between developers and designers, in other words – how to understand each other
2. Why hardware and technical constraints should be taken into account while creating an app
3. Key differences between iOS Human Interface and Material Design
4. How to follow simple rules and design interfaces for both platforms
5. Finally, a few examples of interfaces designed and developed with neglecting of guidelines.
Overview of ios Accessibility, a look at what is on offer for a11y support in apps and also how the a11y api architecture works in ios.
Talk given in August 2016 at Dev World Melbourne Australia's national OSX conference.
Best practices for building your mobile app. Is it right for you? By Kate Washut, Partner, Far Reach for the Greater Cedar Valley Alliance's Business Education Series on 10/8/13. http://www.farreachinc.com
This “white paper” slide deck discusses the critical issue in mobile device design relating to the increasing clutter on touchscreen displays from large numbers of icons, pop-up qwerty keyboards, app command bars and menus, etc. It then proposes a solution: the NeoKeys mixed media keypad.
This document summarizes a presentation about developing mobile apps. It discusses defining what the app will do, assembling a team of product managers, designers, developers and testers, and estimating the time and cost of development. Key points include creating an "app manifesto" to define the app's purpose, estimating 1 day of work per screen, and factors that affect cost like skills of the engineers, platforms supported, and features included. Developing a simple app with key features only is recommended over trying to do too much at once.
The document outlines the process of refining a mobile app's user interface over multiple versions. It describes prototyping an initial version, testing it on iPhone and for usability, gathering user feedback, and iteratively releasing new versions with interface improvements. The final version, 1.2, is released in March 2011 along with an announcement that the company is hiring.
Mobile application use has grown exponentially. Testing mobile experiences brings additional challenges and opportunities because the context-of-use is not a static location like a workplace, but instead wherever a user happens to be with his or her phone. Field studies are useful because they help researchers collect more naturalistic data since they observe users in their context-of-us instead of a lab.
In this course you will learn:
The variety of methods and tools for field testing mobile experiences, and the pros / cons of each
How to develop a research plan for mobile field testing
Recruitment strategies for field testing
How to moderate a field test and record participants’ behaviors
You will learn by doing an actual field study of a mobile application near the conference location.
This document provides information on user experience (UX) and user interface (UI) design for mobile apps. It discusses how UX is defined by how a person feels when interacting with a product or service and the importance of usability, which aims to minimize steps and make tasks easy. The document recommends spending time on design, which can yield large returns, and emphasizes user-centered design and understanding users through research. It provides tips for mobile app design, such as adaptive design, flow charts, intuitive navigation, and keeping designs simple. Trends mentioned include designing for wearables and customization.
Creating mobile apps - an introduction to Ionic (Engage 2016)Mark Leusink
This document provides an introduction to creating hybrid mobile apps using Ionic and connecting them to IBM Domino. It discusses what hybrid apps and Ionic are, how Ionic uses AngularJS and Cordova to build cross-platform apps, and how to connect an Ionic app to Domino for data via REST. It also covers setting up an initial Ionic app, common UI components, testing and deploying Ionic apps, and additional services like push notifications. The document demonstrates building a basic Ionic app and extending it to retrieve and update real data from a Domino backend over REST.
Beginner's guide to user acquisition for mobile apps and gamesRohit Nair
With over a million apps on iOS and Android, the biggest problem that developers face is User Acquisition. A quick guide to help indi developers on user acquisition and the most cost-effective ways to do it
Kuliah tamu membahas perkembangan aplikasi mobile dan sistem operasi yang mendukungnya. Beberapa sistem operasi yang dibahas adalah Java ME, Palm OS, Symbian OS, Windows Mobile OS, Blackberry OS, iPhone OS, dan Android. Jenis aplikasi mobile dikembangkan untuk komunikasi, game, multimedia, produktivitas, perjalanan, utilitas, dan pendidikan. Aplikasi dapat dibuat menggunakan responsive website, native app, atau hybrid app. Teknologi yang akan
This document discusses adopting tablets in the enterprise and determining a digital publishing strategy. It provides an overview of the tablet and app landscape, opportunities for enterprise apps, and how Quark can help organizations develop and deploy enterprise apps. The document reviews trends in tablet sales and market share. It also examines considerations for developing digital content and whether to use PDFs, ebooks, custom apps, or digital publishing software. Finally, it outlines Quark's products and services for structured authoring, cross-media design, and automating the publishing process.
Usability Workshop at Lillebaelt AcademyDániel Góré
The document summarizes key points about usability workshops and testing. It defines usability and discusses its importance. Usability is defined as how easy user interfaces are to use based on factors like learnability, efficiency and satisfaction. The document outlines usability testing methods like card sorting, prototyping and A/B testing. It emphasizes the need to test assumptions and iteratively improve products based on user research.
User Experience & Design…Designing for others…UEDPreeti Chopra
The document discusses user-centered design (UCD) and its multistage process of analyzing how users will interact with a product. It outlines the key phases of UCD - analysis, design, implementation, and deployment. It then provides descriptions and definitions of many important concepts in user experience design, human-computer interaction, and usability testing.
Optimizing Mobile UX Design Webinar Presentation SlidesUserZoom
Optimizing Mobile UX Design: Webinar on Mobile User Experience Research Methods & Tools
Most businesses are investing in mobile apps and mobile commerce. Recently, more emphasis has been placed on the interactive experiences users have on mobile devices
To explain how to optimize the user experience on mobile interfaces, UserZoom will be joined by special guest User Centric in a complimentary webinar. The webinar will focus on how user experience research methods and tools can add extremely valuable insights into the design process and help brands optimize their mobile site or application’s performance. Attendees will hear presentations from the following experts:
Gavin Lew, Managing Director, User Centric
Gavin’s 20 years of experience in corporate and academic environments have given him a strong foundation in user-centered design and evaluation. In addition to managing User Centric, he holds particular expertise in mobile technology, among other interests. He is a frequent presenter at national conferences, adjunct faculty member at DePaul University and Northwestern University’s Feinberg School of Medicine, and the inventor of several patents.
Kim Oslob, UserZoom Director of Client Services
Kim has extensive experience with both qualitative and quantitative UX Research through her work at Claris (now Filemaker), Macromedia (now Adobe) and VistoCorp (now Good). She has managed projects with companies in the mobile space such as Vodafone, Nokia, Sprint, and Roger’s Wireless to improve the user experience of over 10 different mobile operating systems.
This document discusses designing mobile applications to be accessible and inclusive for all users. It covers common misconceptions about accessibility and outlines that over 1 in 5 people have an official disability. The document then discusses the WCAG 2.0 guidelines of perceivable, operable, understandable and robust. It provides tips for making content perceivable through proper use of color, fonts, labeling and forgiveness in design. Tips are also provided for making interfaces operable through touch targets, placement, keyboards and hierarchy. The document stresses the importance of understandable information and layout. It concludes with making content robust and accessible to assistive technologies like screen readers.
Seriously, you should start your mobile-related startup with an Android app, but there are many challenges that you need to fight to be competitive. First things first, you need to create a magical user experience solving a real problem. We will discuss why starting from Android could be the right strategy and how to use a lean approach to design a better user experience.
Mobile Software Engineering (at University of Cambridge Wednesday Seminars)3scale.net
The talk gave an insight into characteristics and challenges in software engineering of mobile apps from a more industrial perspective. A model for mobile software engineering was discussed and various best-practices proposed. Essential mobile software engineering techniques, such as experience prototyping, in-context requirement gathering (and testing), or UI/UIX design were explained using examples, case studies from real-world projects, and tools.
QuickSoft Mobile Tips & Tricks 11-03-10Almog Koren
The document provides an overview of mobile design and development. It discusses types of mobile applications, platforms and tools including Flash Lite, Flash Player 10.1 and Adobe Air. It covers considerations for designing mobile user interfaces like screen size and user input. It also discusses best practices for mobile development including performance optimization and testing.
#MobileInAction - iRecruitExpo June 2013, AmsterdamDave Martin
Dave has interviewed numerous recruitment leaders from around the world, mobile strategic experts, authors, founders and market analysts which are made available online through his 'Mobile in Action' videocast. In this fast pace session Dave will share a summary of learnings from the people he has talked to giving you example case studies, strategic advice and gotcha's to watch out for. The objective is to deliver information you need to take your next steps in a world filling up of handheld web devices (smartphones & tablets). If you are on the mobile journey already, there will an opportunity for a few to share their stories with the audience and Dave.
What is Voice?
Why you should consider adding voice?
Voice: Pros vs Cons
Introducing Voice into your SDLC / PDLC
5 Steps to Designing for Voice Before Coding
7 Principles for Designing for Voice
Real Life Conditions
Voice AI Persona, Personality, Tone and Character
Resources, Tools, and More
@igotux
The document discusses usability engineering and designing user interfaces for humans. It covers several key points:
1) A user interface is the point of interaction between a user and a system, including both software and non-software elements like documentation.
2) Humans have visual, motor, and cognitive limits that should be considered in interface design. Formats and layouts should aid scanning, and memory loads and decision-making tasks should be managed.
3) Usability involves creating intuitive, learnable and satisfying interfaces so that users can efficiently accomplish their goals with minimal errors.
Creating the Best Experience: Accessibility & UsabilityCarol Smith
This document summarizes a presentation on creating the best user experience through accessibility and usability. It discusses that designing for all users is impossible, so understanding user needs is important. It defines the functional, emotional, sensorial and social aspects of a user's experience. It also discusses usability, minimizing human costs, and the benefits of good user experience like increased efficiency. The document provides tips for starting the design process like identifying user groups, creating personas, conducting task analysis, and testing assumptions through interviews, observations and card sorting. It emphasizes including people with disabilities in research and understanding standards and assistive technologies to create accessible, usable designs.
Communication Design for the Mobile ExperienceDavid Drucker
Presented to the Vancouver Chapter of the Society for Technical Communication at their May 2011 meeting. This is a discussion of issues, and strategies for creating usable, navigable, relevant content for mobile computing devices like smartphones. Included many examples and a case study.
Role of UX in a Mobile First approach @ NextStep Americas 2014Gonçalo Veiga
Mobile is now everywhere and it is forcing its way into the enterprise. The future is in creating great experiences which multi-channel. Building a great experience is very challenging, particularly in the mobile medium. A solid understanding of usability and the implementation of a pragmatic UX design process is key for a successful application.
The document advocates for developing mobile-first applications using native development to access device hardware and provide a high-quality user experience. It discusses how mobile usage now dominates over desktop, and that native apps have advantages over mobile web apps in terms of performance, access to device features, and security. The document also presents options for developing across iOS and Android platforms, and introduces the Appcelerator Titanium framework for building native mobile apps using JavaScript.
The document discusses user experience (UX) design and how it relates to the software development process. It describes UX tools that can be used during each development phase, including mind maps, site maps, personas, user flows, wireframes, heatmaps and analytics. The goal is to involve UX design principles at every step to develop software that meets users' needs and provides a positive experience.
This document discusses how Power Apps can be used to create accessible apps and solutions. It provides information on how the Power Apps platform and tools support accessibility, including:
- The accessibility checker that analyzes apps for errors and compliance.
- Support for screen readers to make apps usable by people with visual impairments.
- The theme designer and high contrast mode to customize apps for accessibility.
- Using pre-built templates and AI capabilities like computer vision to develop inclusive solutions.
- Integrating chatbots to provide an accessible way for users to engage with apps and services.
This document provides an overview of a course on usability and interaction design. The course investigates how to design software that meets users' needs and goals by including usability throughout the development process. It covers principles of usability like learnability and efficiency. Students will learn how to design and conduct usability tests of a product to identify potential usability issues.
This document discusses various UX tools and methods that can help software developers integrate user experience best practices into their development process. It outlines the typical software development phases of analyze, design, develop/implement, and test, and provides examples of UX tools that can be used at each phase, such as mind maps and personas for analysis, wireframes and user flows for design, feature files for development, and heatmaps and analytics for testing. The overall goal is to help developers better understand users and build software that meets users' needs.
iOS Human Interface Guidlines for iOS-PlatformsMartin Ebner
The document provides guidelines for designing iOS apps according to Apple's Human Interface Guidelines. It discusses key iOS design principles like deference to content, clarity, and using depth and layers to communicate hierarchy. It also summarizes guidelines for many specific iOS features and technologies like navigation bars, tab bars, notifications, widgets, extensions, HomeKit, Apple Pay, and accessibility. Developers are advised to follow platform conventions, prioritize usability, and test designs extensively.
Similar to Testing and User Experience for Mobile Apps (for Students) (20)
A testers perspective on daily routing project meetings and stand ups and how to tackle the growing pressure of providing the answer to the question "Can we have a 100% bug free release from QA?"
Testing aims to compare ambiguous and invisible aspects of software to avoid unthinkable outcomes impacting unknown users, as testing is an endless process according to James Bach. The key challenges of testing mentioned are that the work is infinite, parts of the software are invisible, aspects being tested are ambiguous and unclear, the potential problems are unthinkable, and the users impacted may be anonymous.
Arslan Ali - Technical Writing, Content Writing and BloggingArslan Ali
If you have any freelance or contractual opportunities please ping me on the given numbers and addresses - I can deliver quality work in a short period of time
This document summarizes a concise QA and testing process developed for a small startup. It includes protocols for building, testing, managing changes, and releasing software. The build protocol ensures testing receives builds and information about changes. The test cycle protocol defines different types of testing cycles. The change protocol establishes feature freezes and code freezes to control changes late in development. The release protocol details the release approval and packaging process.
A Brief intro to what we do as testers and how to go about being what you want to be.
This is the first ever session for Students - delivered first at the NED University of Engineering and Technology under the STEP Banner
The document discusses comparing software products using the FEW HICCUPPS oracle heuristics. It provides examples of what could be considered a "comparable product" for comparison, including other software products, attributes, features, functions, algorithms, outputs, patterns of behavior, and more. Even dissimilar products may have one point of similarity that could be useful. Comparisons should be made carefully and focus on aspects relevant to testing and meeting client needs.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
2. Testing by Definition
The Device Psyche
Mobile Common Sense and Market Trends
Mobile O/S
The User Experience
Testing The Usability
◦ Consistency
◦ Flexibility, Efficiency and Personalization
◦ Ease of Inputs
◦ Visibility of System Status
◦ Being Realistic
◦ Ergonomics
◦ Aesthetics and Social Sense
◦ Error Handling
3. Testing is questioning a product
in order to evaluate it.
James Bach
satisfice.com
Testing is about asking and
answering the question “Is there a
problem here?”
Michael Bolton
DevelopSense.com
4. the infinite process of comparing the invisible to
the ambiguous so as to avoid the unthinkable
happening to the anonymous
In other words, it is a challenge!
Check out: Becoming a Software Testing Expert – James Bach
Perfect Testing is….
10. Android from Google Inc. (free and open source)
bada from Samsung Electronics (closed source, proprietary)
BlackBerry OS from BlackBerry (closed source, proprietary)
iOS from Apple Inc. (closed source, proprietary)
S40 (Series40) from Nokia (closed source, proprietary)
Symbian OS from Nokia and Accenture (open public license)
Windows Phone from Microsoft (closed source, proprietary)
And many more…
11. The Testing of mobile apps is
all about One and One thing
only:
“The User Experience”
a.k.a “UX”
12. o Increase commercial potential
o Minimize support cost.
o User needs and desires are reflected
o UI will support both frequent and critical
tasks.
UX testing suggest small changes which is
very cost effective when it occurs at the right
point in the production cycle.
24. Use of Auto Filling text fields to
avoid spelling mistakes.
Use of
dropdown list
/ Selections
Large enough
input fields
for touch
screen users.
25. Does the user knows what is going on?
A known reference Point : User must know where user is
currently standing
Use of progress bar for installation or loading status of
items.
27. Use of real world
objects (icons,
images) as much as
possible
28. Use of self
explanatory text for
button, icons or
images which is
nearest to the real
world.
29. Use the real time
scenarios to make your
application more
appealing for end
users.
30.
31. Visual design of mobile
application must be
Easy to read under
different condition like
in sunlight or in dark
night.
32. A glance at the
display should be
enough to
understand the
information.
33. Mobile devices are like companions
Therefore, mobile devices must also be pleasing
to use.
They should look and work beautifully,
and never embarrass the user in a social
situation.
Please don‟t take this wrong
34. The user‟s data
Privacy and Safety
and
User friendly and
socially acceptable
UI for application.
35. Because mobile
screens are
small;
Error message
texts should be
short and precise,
yet non-technical
and
understandable.
Error notification
should propose a
solution to the
error and should
be in user
understandable
language.
36.
37. SQA‟s From Pakistan – LinkedIn Group
Pak SW Quality Assurance – LinkedIn Group
Software Ponder Alliance – LinkedIn Group
Become Supporter of STEP - Software Testers
Engagement Program