Chapter 12: Cognitive models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 14: Communication and collaboration modelsAlan Dix
Chapter 14: Communication and collaboration models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Chapter 12: Cognitive models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 14: Communication and collaboration modelsAlan Dix
Chapter 14: Communication and collaboration models
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 13: Socio-organizational issues and stakeholder requirementsAlan Dix
Chapter 13: Socio-organizational issues and stakeholder requirements
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI is the study, planning, design of the interaction between humans and computers. A human’s interaction with the outside world occurs through information being received and sent: input and output. In an interaction with a computer the user
receives information that is output by the computer, and responds by providing input to the computer.
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Interaction Design in Human Computer Interaction by Vrushali Dhanokar. This PPT is useful to every students who study Human Computer Interaction in detail. Specially for TE Students of Information Technology in Pune University. Thank You.
This Document by Daroko blog,this describe the human computer interface in use today,to read More about Notes on human computer intrface,kindly go to daroko blog,this is ust a section of those notes,go to daroko blog and read all the Notes,check on the tutorials part on that blog and then choose human computer interafec
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...VijiPriya Jeyamani
Implementation Support:
Introduction
Elements of windowing systems
Programming the application
User interface management systems
4.2 Evaluation Techniques
What is evaluation?
Goals of evaluation
Choosing an evaluation method
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI is the study, planning, design of the interaction between humans and computers. A human’s interaction with the outside world occurs through information being received and sent: input and output. In an interaction with a computer the user
receives information that is output by the computer, and responds by providing input to the computer.
Chapter 7: Design rules
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
HCI 3e - Ch 6: HCI in the software processAlan Dix
Chapter 6: HCI in the software process
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
Interaction Design in Human Computer Interaction by Vrushali Dhanokar. This PPT is useful to every students who study Human Computer Interaction in detail. Specially for TE Students of Information Technology in Pune University. Thank You.
This Document by Daroko blog,this describe the human computer interface in use today,to read More about Notes on human computer intrface,kindly go to daroko blog,this is ust a section of those notes,go to daroko blog and read all the Notes,check on the tutorials part on that blog and then choose human computer interafec
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...VijiPriya Jeyamani
Implementation Support:
Introduction
Elements of windowing systems
Programming the application
User interface management systems
4.2 Evaluation Techniques
What is evaluation?
Goals of evaluation
Choosing an evaluation method
Chapter 9: Evaluation techniques
from
Dix, Finlay, Abowd and Beale (2004).
Human-Computer Interaction, third edition.
Prentice Hall. ISBN 0-13-239864-8.
http://www.hcibook.com/e3/
This presentation explores the use of data to evaluate ergonomic risk factors and how PG&E collected this data to help create an algorithm that accurately predicts the risk of ergonomic discomfort.
Computer Assisted System for Enhancing the Application of Ergonomics in Manuf...Waqas Tariq
The current paper focuses on the need and a plan for the development of a Computer Assisted Interactive and Intelligent Ergonomics System which, through a user friendly consulting mode presents the guidelines and formalized procedures for the application of ergonomics knowledge and data in manufacturing organizations. The system is expected to allow a production engineer or supervisor or even a worker with minimal ergonomics knowledge, to understand, analyze and find solutions to problems related to industrial ergonomics. A survey which is conducted in this regard is also described in this paper and through the out come of the survey it is shown that the poor acceptance and application of ergonomics is due to lack of exposure to ergonomics knowledge and non-availability of ergonomics knowledge in a suitable form for its application in manufacturing systems. 10
Windows 10 is one of the latest operating system after windows 8/8.1 and developed by Microsoft. It comes with best features of both windows 7 and windows 8/8.1 OS. This presentation shows the different user interface (UI) of windows 10 images. This UI ppt is created and owned by www.shoutmetutorials.com
Abstract
Human–computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use. The field formally emerged out of computer science, cognitive psychology and industrial design through the 1960s, formulating guidelines for the development of interactive computer systems highlighting usability concerns for improved interfaces. Computing devices are becoming more prevalent and integrated into both our social and work spaces.HCI therefore plays an important role in ensuring that computer systems are not only functional but also respect the needs and capabilities of the humans that use them.
HCI encompasses not only ease of use but also new interaction techniques. It involves input and output devices and the interaction techniques that use them; presentation of information, control and monitoring of computer’s actions and the processes that developers follow when creating interfaces. In this seminar, emphasis is laid on the movement of a user’s eyes which can provide a convenient, natural, and high-bandwidth source of additional user input. Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium and the first eye movement-based interaction techniques are discussed in this section.
AYUSHA PATNAIK,
SEM - 6th
TRIDENT ACADEMY OF TECHNOLOGY,
BBSR
Mobile Programming - 9 Profile UI, Navigation Basic and Splash ScreenAndiNurkholis1
Material for this slide includes:
1. Description of profile UI and their examples
2. Tips on how to build profile UI
3. Description of navigation and their examples
4. Tips on how to build navigation
5. Description and how splash screen works
Human computer interaction chapter 2 interaction Styles.pptxSHEHERYARali12
When considering the interaction styles of computers, it's important to analyze their efficiency, ease of use, and responsiveness. Among various styles like GUI (Graphical User Interface) and CLI (Command Line Interface), GUI stands out as one of the most efficient and user-friendly options. Its advantage lies in its visual representation, allowing users to interact with the system through intuitive icons, menus, and windows. GUIs offer a more natural and accessible way for users to navigate and interact with applications, reducing the learning curve and enhancing productivity. Additionally, GUIs provide immediate feedback, enhancing responsiveness and user satisfaction. Overall, GUIs strike a balance between efficiency, ease of use, and responsiveness, making them a preferred interaction style for most users.
ER(Entity Relationship) Diagram for online shopping - TAEHimani415946
https://bit.ly/3KACoyV
The ER diagram for the project is the foundation for the building of the database of the project. The properties, datatypes, and attributes are defined by the ER diagram.
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
2. WIMP stands for Windows, Icons, Menus and Pointers
Windows - a rectangular area on the screen where the
commonly used applications run
Icons - a picture or symbol which is used to represent a
software application or hardware device
Menus - a list of options from which the user can choose
what they require
3. Pointers - a symbol such as an arrow which moves
around the screen as you move your mouse.
WIMP interface was invented at Xerox PARC,
popularized by the Apple Macintosh and now available
in other varieties such as the Microsoft Windows OS.
WIMP interfaces reduce the learning curve and are easily
used by people who are not technical.
4. Windows: Areas of the screen through which a particular
software or data file may be viewed.
Types of WIMP interfaces Windows
1. Single Document Interface (SDI)
They open new primary windows for each instance of an
application document
E.g. Notepad
5. 2. Multiple Document Interface (MDI)
Windows resides under a single parent Window
Multiple documents to be simultaneously visible
Eg.Visual Basic ,Adobe Photoshop
3. Tabbed Document Interface (TDI)
Window are arranged in a tab.
Eg.Firefox
6. Icons
are small images or symbols that represents files,
commands, or windows
A good design of icons is important. It should be:-
Concrete and familiar
Visual and conceptually distinct
Simple – unnecessary information is not needed
7. Menus
Allow user to make selection from the list
Some Kinds of Menus
pull-down menu -A menu that is pulled down from the menu bar
and that remains available as long as the user holds it open.
drop-down menu -A menu that drops from the menu bar when
requested and remains open without further action until the user
closes it or chooses a menu item.
8. pop-up menus -is a menu in a graphical user
interface (GUI) that appears upon user interaction,
such as a right-click mouse operation.
pie menus - arranged in a circle
9. Pointers
Usually looks like arrows and are used to select Icons
and the options found in the menu.
WIMP style relies on pointing and selecting things
The pointer moved around the screen via mouse
The shape of the pointer can sometimes change
depending on the application you are using at that time.
10. Easy to use, especially for a beginner
You do not have to learn complicated commands
You get the benefits of WYSIWYG
User friendly
Increased speed of learning.
Provide greater productivity and efficiency in a wide
variety of applications.
11. They use more processing power than other types of
interface
They can be slow for experienced programmers to use.
These people often find CLI interfaces faster to use
difficult to handle simultaneous input, even two mice
pure WIMP doesn’t use other senses: hearing, touch, ...
It takes more RAM and storage space on the disc.