This document discusses design for all and user diversity in dimensions. It defines design for all as ensuring environments, products, services, and interfaces work for people of all ages and abilities. It describes various dimensions of user diversity that impact design, including perception, motion, cognition, age, computer expertise, culture and language, and temporary states caused by the technological environment. Specific considerations are provided for designing for visual impairments, hearing impairments, physical disabilities, children, and older users. The document emphasizes the importance of understanding user diversity through methods like observations, surveys, interviews, and activity diaries.
12. Dimensions – User Diversity
• PercepGon
• Visual
• Blindness: users benefit from auditory and the hapGc modality for
i/o purposes; keyboards and joysGcks but no mouse
• Visual impairment: increase the size of interacGve arGfacts;
colour contrast; specific color combinaGon
• Auditory
• Hearing impairment: hearing-aid; lip-reading
• Deaf: sign language
Dimensions
PerspecGve
and
Approach
Design
Methods
and Techniques
InteracGon
Technique
s
Conclusions
and
Q&A
IntroducGon
8
17. Dimensions – Age
• Older Persons
• Open with different physical, sensory, and cogniGve capabiliGes
• Common design principles: improved contrast;
enlargement of informaGon; careful organizaGon of informaGon;
choice of appropriate input devices; avoid relying on memory;
simple and minimalist design
• Large repertoire that might influence their feelings towards
technology, especially with aids.
Dimensions
PerspecGve
and
Approach
Design
Methods
and Techniques
InteracGon
Technique
s
Conclusions
and
Q&A
IntroducGon
13
30. Ac/vity Diaries and Cultural Probes
Dimensions
PerspecGve
and
Approach
InteracGon
Technique
s
Conclusions
and
Q&A
IntroducGon
Design
Methods
and Techniques
Difficulty:
process for the blind and users with motor
impairments
soluGon: electronic formed or audio
recorded diaries
- Ethnographically inspired method
- Self-reported record of user behavior over
a period of Gme
- ParGcipants are required to record
acGviGes they are engaged in during a
normal day.
- textual
- visual, pictures and videos
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33. Scenario, Storyboards and Personas
Dimensions
PerspecGve
and
Approach
InteracGon
Technique
s
Conclusions
and
Q&A
IntroducGon
Design
Methods
and Techniques
29
36. Coopera/ve and Par/cipatory Design
Dimensions
PerspecGve
and
Approach
InteracGon
Technique
s
Conclusions
and
Q&A
IntroducGon
Design
Methods
and Techniques
32
49. References
• Design for All
hmp://designforall.org/design.php
• Difference Between Usability and Accessibility
hmp://www.apaddedcell.com/what-s-the-difference-between-usability-and-accessibility
• Web Accessibility
hmps://www.youtube.com/watch?v=bEM9Fn9aOG8
• Behind the Mic: The Science of Talking with Computers
hmps://www.youtube.com/watch?v=yxxRAHVtafI
• Dennis Hong: Making a car for blind drivers
hmps://www.youtube.com/watch?v=O2OQxHNVLNY
• Michigan Engineering: Refreshable Braille Device
hmps://www.youtube.com/watch?v=0fIg4rI4cDw
• Hugh Herr: The new bionics that let us run, climb and dance
hmp://www.ted.com/talks/hugh_herr_the_new_bionics_that_let_us_run_climb_and_dance#t-907059
• Evelyn Glennie: How to truly listen
hmp://www.ted.com/talks/evelyn_glennie_shows_how_to_listen#t-1909218
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