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THEN, NOW, NEXT:
EVOLUTION OF DESIGN BUSINESS
mynameisjoshsilverman.com
@jhsilverman
I.
HELLO, I’M JOSH
SCHWADESIgN
Startnership delivers real value – fast.
We do it for a fixed fee, on a fixed timeline.
Customers deploy as needs dictate.
DAYS DAYS DAYS
Deliverables may include:
Pitch deck, investor deck,
content strategy, coaching.
Deliverables may include
the preceding, plus:
key messages, identity,
wireframes, landing page.
Deliverables may include
the preceding, plus:
simple site, onboarding
flows, motion graphics,
explainer video, roadmap,
full functional prototype.
5 102
Week 0 1 2 3 5 8 13 21 34 55+
$ $ $
$$ $$ $$ $$ $$ $$ $$ $$
Startnership
Agencies / Freelancers
Everything takes shorter
“Good design is good business.”
Thomas Watson, Jr

Former President, IBM
Armonk, NY
I.
THEN
II.
NOW
“Design at the beginning has impacted everything.”
Joe Gebbia, @jgebbia

Co-founder, CPO, Airbnb
San Francisco, CA
Source: Mayun Kaluthantri, Provocateur of Innovation, Business Designer
“People now make their own brands – not for profit, or
shareholder value – but for a mission, using a message,
to spark a movement. This democratization of brand
tenets shifts power and control to the individual.”
Debbie Millman, @debbiemillman
Chair, Masters in Branding Program, School of Visual Arts
Founder, Design Matters
New York, NY
DESIGN IS FOR PEOPLE.
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
• Cross-team relationships
• Alignment on common purpose
• Known & socialized process
• Decision making transparency
• Clear success criteria
• Working agreements
• Appropriate people in the room
• Project briefs, meeting agendas
• Facilitators
• Giving & receiving feedback
• Growth mindset
• Common vocabulary
III.
NEXT
START WITH WHY.
DECODE THE PEOPLE LAYER
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
“Culture is everything you think doesn’t matter.”
Josh Higgins, @johnwhiggins

Executive Creative Director, Facebook
Menlo Park, CA
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
“The limiting factor to performance isn’t how hard an
individual can work, or how smart they are, but how well
a whole team works together.”
Braden Kowitz, @kowitz

Co-founder, Range Labs
San Francisco, CA
• Optimal performance conditions
• Channel preferences
• Internal alignment
• Flow for employees
• Mentoring program
• Design principles
• Culture builds trust
• Socialize your resources
• Keep tools & workflows current
• Learning mindset
@anatinge
IV.
TAKEAWAYS
1
DESIGN IS NEVER DONE.
2
SELLING IS GREATER THAN TELLING.
• Tell them what you’re going to tell them.
• Tell them.
• Tell them what you told them.
• Tell them what you’re going to tell them.
• Tell them.
• Tell them what you told them.
• Sell them what you’re going to sell them.
• Sell them.
• Sell them what you sold them.
YOU THEM
FEATURES BENEFITS
3
USERS ARE PEOPLE.
Laurie Voss
@seldo
The older I get, the more every
problem in tech seems to be a
matter of getting humans to
work together effectively, and
not tech itself.
22 Aug 2017136 5,6802,162
4
A LOT OF WORK IS NOT AESTHETIC.
Josh Silverman
@jhsilverman
#Design Twitter: What percentage
of your work would you say is
visual or aesthetic?
28 Sep 2017
5
OPTIMISM RULES.
“My invitation: consider how design might be a city
and country-wide mission, and how design contributes
to your goals for growth and innovation in the 21st
century. Find & share resources at aiga.org.”
Julie Anixter, @julieanixter
Executive Director, AIGA
New York, NY
“Emerging markets can leverage technologies in
more disruptive ways because they don’t have to
worry as much about resistance to change.”
Saul Kaplan, @skap5
Founder and Chief Catalyst, Business Innovation Factory
Providence, RI
6
DIVERSITY BY DESIGN
“The purpose that diversity shares with design 

is creating for someone else. If you’re creating
for only one user, you’re not affecting as much
change as you could.”
Candi Castleberry Singleton, @candi
VP of Intersectionality, Culture, and Diversity, Twitter
San Francisco, CA
7
“SOFT” SKILLS PERSIST.
Bo Ren
@bosefina
In Silicon Valley I used to think
being too “human” was a
weakness. Too empathetic, too
emotional, too vulnerable, too
feminine. Now I wear “human”
was a badge of honor. The
future lies in humanists building
a human layer on top of
technology.
9 Nov 201744 2,625766
THANK YOU!
mynameisjoshsilverman.com
@jhsilverman
V.
WORKSHOP TIME
• What’s your proudest achievement? Greatest learning?
• What’s a venture you’ve always wanted to pursue?
• What’s an opportunity you see that no one else does?
• What’s something that frustrates or annoys you that could be flipped?

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Then, Now, Next: Evolution of the Design Business – Bucharest Tech Week 2018

  • 1. THEN, NOW, NEXT: EVOLUTION OF DESIGN BUSINESS mynameisjoshsilverman.com @jhsilverman
  • 4.
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  • 9.
  • 10. Startnership delivers real value – fast. We do it for a fixed fee, on a fixed timeline. Customers deploy as needs dictate. DAYS DAYS DAYS Deliverables may include: Pitch deck, investor deck, content strategy, coaching. Deliverables may include the preceding, plus: key messages, identity, wireframes, landing page. Deliverables may include the preceding, plus: simple site, onboarding flows, motion graphics, explainer video, roadmap, full functional prototype. 5 102
  • 11. Week 0 1 2 3 5 8 13 21 34 55+ $ $ $ $$ $$ $$ $$ $$ $$ $$ $$ Startnership Agencies / Freelancers Everything takes shorter
  • 12.
  • 13.
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  • 15. “Good design is good business.” Thomas Watson, Jr
 Former President, IBM Armonk, NY
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  • 35.
  • 37. “Design at the beginning has impacted everything.” Joe Gebbia, @jgebbia
 Co-founder, CPO, Airbnb San Francisco, CA
  • 38.
  • 39. Source: Mayun Kaluthantri, Provocateur of Innovation, Business Designer
  • 40.
  • 41.
  • 42. “People now make their own brands – not for profit, or shareholder value – but for a mission, using a message, to spark a movement. This democratization of brand tenets shifts power and control to the individual.” Debbie Millman, @debbiemillman Chair, Masters in Branding Program, School of Visual Arts Founder, Design Matters New York, NY
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49. DESIGN IS FOR PEOPLE.
  • 50.
  • 51. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 52. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 53. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 60. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 61. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 62. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 63.
  • 64. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 65. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 66. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 67.
  • 68. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 69. • Cross-team relationships • Alignment on common purpose • Known & socialized process • Decision making transparency • Clear success criteria • Working agreements • Appropriate people in the room • Project briefs, meeting agendas • Facilitators • Giving & receiving feedback • Growth mindset • Common vocabulary
  • 73. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 74.
  • 75. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 76.
  • 77. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 78. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 79. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 80. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 81. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 82.
  • 83.
  • 84. “Culture is everything you think doesn’t matter.” Josh Higgins, @johnwhiggins
 Executive Creative Director, Facebook Menlo Park, CA
  • 85. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 86.
  • 87. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 88.
  • 89.
  • 90.
  • 91. “The limiting factor to performance isn’t how hard an individual can work, or how smart they are, but how well a whole team works together.” Braden Kowitz, @kowitz
 Co-founder, Range Labs San Francisco, CA
  • 92.
  • 93.
  • 94. • Optimal performance conditions • Channel preferences • Internal alignment • Flow for employees • Mentoring program • Design principles • Culture builds trust • Socialize your resources • Keep tools & workflows current • Learning mindset
  • 95.
  • 96.
  • 97.
  • 101. 2 SELLING IS GREATER THAN TELLING.
  • 102. • Tell them what you’re going to tell them. • Tell them. • Tell them what you told them.
  • 103. • Tell them what you’re going to tell them. • Tell them. • Tell them what you told them.
  • 104. • Sell them what you’re going to sell them. • Sell them. • Sell them what you sold them.
  • 107. Laurie Voss @seldo The older I get, the more every problem in tech seems to be a matter of getting humans to work together effectively, and not tech itself. 22 Aug 2017136 5,6802,162
  • 108. 4 A LOT OF WORK IS NOT AESTHETIC.
  • 109. Josh Silverman @jhsilverman #Design Twitter: What percentage of your work would you say is visual or aesthetic? 28 Sep 2017
  • 111. “My invitation: consider how design might be a city and country-wide mission, and how design contributes to your goals for growth and innovation in the 21st century. Find & share resources at aiga.org.” Julie Anixter, @julieanixter Executive Director, AIGA New York, NY
  • 112. “Emerging markets can leverage technologies in more disruptive ways because they don’t have to worry as much about resistance to change.” Saul Kaplan, @skap5 Founder and Chief Catalyst, Business Innovation Factory Providence, RI
  • 114. “The purpose that diversity shares with design 
 is creating for someone else. If you’re creating for only one user, you’re not affecting as much change as you could.” Candi Castleberry Singleton, @candi VP of Intersectionality, Culture, and Diversity, Twitter San Francisco, CA
  • 116. Bo Ren @bosefina In Silicon Valley I used to think being too “human” was a weakness. Too empathetic, too emotional, too vulnerable, too feminine. Now I wear “human” was a badge of honor. The future lies in humanists building a human layer on top of technology. 9 Nov 201744 2,625766
  • 119. • What’s your proudest achievement? Greatest learning? • What’s a venture you’ve always wanted to pursue? • What’s an opportunity you see that no one else does? • What’s something that frustrates or annoys you that could be flipped?