50+ Web 2.0 Ways To Tell a Story (May 2011)Alan Levine
A version of this presentation for preservice K-12 educators in Dean Shareski's ECMP 355 class- remotely presented to Saskatchewan from California.
See http://50ways.wikispaces.com/ for the scoop
50+ Web 2.0 Ways To Tell a Story (May 2011)Alan Levine
A version of this presentation for preservice K-12 educators in Dean Shareski's ECMP 355 class- remotely presented to Saskatchewan from California.
See http://50ways.wikispaces.com/ for the scoop
As the 2011 Christmas Holidays quickly approach we are offering some great gift ideas that you can surprise your family and friends with. Don't forget to click the "LIKE" Button
In this second chapter of computer games development, we will try to find out the answers to these questions
■ What platforms are available for games, and what specific elements are associated with each platform?
■ How does the choice of hardware affect the way a game is developed and played?
■ How do modes based on the number of players affect the way games are created?
■ What types of platforms and modes are most appropriate for co-operative or competitive styles of play?
■ What are time interval options, and how do they change the way a game is played?
In Chapter of computer games development, we will try to find out the answers to these questions
How are a game’s challenges and strategies associated with gameplay?
■ What are interactivity modes and how do they relate to gameplay?
■ What is the relationship between gameplay and story?
■ What is the difference between static and dynamic balance?
■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?
My site: http://umairshafique.com
As the 2011 Christmas Holidays quickly approach we are offering some great gift ideas that you can surprise your family and friends with. Don't forget to click the "LIKE" Button
In this second chapter of computer games development, we will try to find out the answers to these questions
■ What platforms are available for games, and what specific elements are associated with each platform?
■ How does the choice of hardware affect the way a game is developed and played?
■ How do modes based on the number of players affect the way games are created?
■ What types of platforms and modes are most appropriate for co-operative or competitive styles of play?
■ What are time interval options, and how do they change the way a game is played?
In Chapter of computer games development, we will try to find out the answers to these questions
How are a game’s challenges and strategies associated with gameplay?
■ What are interactivity modes and how do they relate to gameplay?
■ What is the relationship between gameplay and story?
■ What is the difference between static and dynamic balance?
■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?
My site: http://umairshafique.com
Introduzione alla realizzazione di videogiochi - MeccanichePier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
Introduzione alla realizzazione di videogiochi - Game EnginePier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
Introduzione alla realizzazione di videogiochi - FunPier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
Lecture 1 of 4 in the Game Design Class, Fall 2012 - Structure of Games: introduction to formal, dramatic, spatial elements, and a definition of games.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Learning Ethics with the Game, Fallout Shelter by Sherry Jones (Apr. 6, 2018)Sherry Jones
April 6, 2018 - This presentation was shown at the 2018 eLearning Consortium of Colorado Conference. The presentation addresses the rhetoric and ethics of the game, Fallout Shelter (2015), a free-to-play simulation game developed by Bethesda Game and Behaviour Interactive, and published by Bethesda Softworks.
The presentation explores the rhetoric and the ethics of Fallout Shelter using the following theories (from philosophy, political science, cultural studies, and psychology): Capitalism; Authoritarianism; Plutocracy; McCarthyism; Eugenics; Ageism; Egoism; Altruism.
Additional topics explored are: Nuclear War; Nuclear Fallout; Counterfactual History; Red Scare; Atomic Bomb; Atomic Age; U.S. History in the 1950s.
AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
Shall We Play a Game? Gaming the System, When the System Is Your Learning Man...Nikki Massaro Kauffman
This session will provide an overview of the world of games and discuss how we envision the adaptation of specific elements in the educational interface. What is it about games that engages and motivates players, and how can we apply this interest to increase learning success in online? We’ll also consider the future of games, and how this developing technology might level up learning as well.
David Hayward of Pixel-Lab gave this keynote on games culture at Under The Mask. Most images licensed by creative commons, link to credits on last slide.
A framework for the systemic design of experiences derived from game design theory and practice, and plenty of examples coming from board and video games.
A version of this talk made it to EuroIA 2019 in Riga.
Similar to A Journey at The Heart of Game Design (20)
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
DMTM Lecture 13 Representative based clusteringPier Luca Lanzi
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The French Revolution Class 9 Study Material pdf free download
A Journey at The Heart of Game Design
1. Prof. Pier Luca Lanzi – Politecnico di Milano
Design Methods and Processes – May, 18th 2016 – Alta Scuola Politecnica
A Journey at the Heart
of Game Design
55. Procedural rethoric
• Concept developed by Ian Bogost in the book
“Persuasive Games” (MIT Press 2007)
• Videogames are part of a new form of rhetoric since
their “procedurality” involves interaction
• Procedural Rhetoric is defined as “the practice of using
processes persuasively.”
72. 'A Minute to Learn…
A Lifetime to Master’
James R. Becker
73. games that fail to exercise the brain become boring
fun is all about the brain feeling good (endorphines)
the moment of triumph when we learn to master a task
triggers the release of chemicals triggering good feelings
fun comes from “richy interpretable” situations
75. Bartle’s Player Types - https://en.wikipedia.org/wiki/Bartle_Test
http://mud.co.uk/richard/hcds.htm
76. Osterweil’s Four Freedoms
• Freedom to explore
§ Players should be allowed to explore
• Freedom to fail
§ Players fail all the time in a game
§ Failure has to be present in game
§ Bad games don’t know how to treat failure
• Freedom of identity play
§ Players love to be to be in someone else’s shoes
§ E.g., play as Darth Vader, dress as a doll
• Freedom to effort
§ Players should be able to play as they feel, soft or hard
§ Sniper vs Assault vs Support vs Engineer
92. HISTORY Books!
• The Rough Guide to Videogames by Kate Berens,
Geoff Howard (Sep 8, 2008)
• Vintage Games: An Insider Look at the History of
Grand Theft Auto, Super Mario, and the Most
Influential Games of All Time by Bill Loguidice and
Matt Barton (Mar 4, 2009)
• The Ultimate History of Video Games: From Pong
to Pokemon–The Story Behind the Craze That
Touched Our Lives and Changed the World by
Steven L. Kent (Oct 2, 2001)
• Replay: The History of Video Games by Tristan
Donovan (Apr 20, 2010)
• Masters of Doom: How Two Guys Created an
Empire and Transformed Pop Culture – David
Kushner (Amazon)
93. Movies
• Get Lamp!
• King of Kong
• Chasing Ghosts
• High Score
• Once Upon Atari
• Intellivision Lives
• Rise of the Video Games
• Video Game Revolution
• Video Game Invasion The History Of A Global Obsession
• History Of Video Games
• Video Games The Story of Computer Games
• Game Loading the Rise of the Indies
• From Bedroom to Billions
• Indie Game the Movie
94. Contacts
• Email
§ pierluca.lanzi@polimi.it
• Skype
§ pierluca.lanzi
• Web
§ http://www.polimigamecollective.org
• Game design
§ http://www.gamasutra.com
• Game Jam
§ http://www.ludumdare.com
§ http://www.globalgamejam.org