This document is the first lecture on computer game development by Umair Shafique. It discusses different platforms for games including console, computer, mobile and online platforms. It also covers time intervals like turn-based, real-time and time-limited games. Finally, it examines player modes such as single player, multiplayer and online multiplayer. The significance of platforms, time intervals and player modes on game elements and design are explored.
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COMPUTER GAMES DEVELOPMENT LECTURE 1
1. COMPUTER GAMES DEVELOPMENT
LECTURE 1
Umair Shafique (Gold Medalist)
Lecturer @UoSLyallpur
MS (Project Management) Scholar from CIIT
M.Sc. (Information Technology) from University
of Gujrat
B.Ed. from Virtual University of Pakistan
Contact Details:
Email: umairg92@gmail.com
Web: http://umairshafique.com
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3. CHAPTER 2
PLATFORMS & PLAYER MODES
WHAT IS THE FRAMEWORK?
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4. KEY CHAPTER QUESTIONS
■ What platforms are available for games, and what specific
elements are associated with each platform?
■ How does choice of hardware affect the way a game is
developed and played?
■ How do modes based on number of players affect the way
games are created?
■ What types of platforms and modes are most appropriate for co-
operative or competitive styles of play?
■ What are time interval options, and how do they change the way
a game is played?
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6. PLATFORM
CONSOLE
Xbox 360 PlayStation 3
Wii
Reprinted with permission from Microsoft Corporation Nintendo
Sony Computer Entertainment AmericaGet All Lectures from umairshafique.com 6
8. PLATFORM
ONLINE
Xbox Live Marketplace PlayStation Store
Reprinted with permission from Microsoft Corporation Sony Computer Entertainment America
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20. SUMMARY
■ Platform
■ Time Interval
■ Player Mode
■ Game Elements: The Significance of Platforms,
Intervals & Modes
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21. Thank You
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