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HOW VIDEO GAMES ARE POSTMODERN ,[object Object]
1. Self Referencing Many video games can be seen as postmodern as they often make reference to their own constructed nature. For example, in the video game ‘Metal Gear Solid’ (Konami 1998) many references are made to the gaming equipment, particularly the controller. When the game's protagonist Solid Snake encounters a psychic boss character Psycho Mantis; he implores him to “put his controller on the floor” so he can “control it with his mind.” And he can also tell what games are saved on your memory card... http://www.youtube.com/watch?v=LBgw5sBpVn4
2. Blurring of boundaries ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
3. a state of hyper-reality ,[object Object]
[object Object],[object Object]
4. Death of the meta-narrative ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
5. Confusions over time and space ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
6. Breakdown between high art and popular culture ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Video games and postmodernism

  • 1.
  • 2. 1. Self Referencing Many video games can be seen as postmodern as they often make reference to their own constructed nature. For example, in the video game ‘Metal Gear Solid’ (Konami 1998) many references are made to the gaming equipment, particularly the controller. When the game's protagonist Solid Snake encounters a psychic boss character Psycho Mantis; he implores him to “put his controller on the floor” so he can “control it with his mind.” And he can also tell what games are saved on your memory card... http://www.youtube.com/watch?v=LBgw5sBpVn4
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.