3. Themes:
– Virtual vs Reality
– How media can make a phenomenon
– Feminism
– Representation of women
– All relates back to the power of the media
4. Narrative Structure:
– Single Strand: one story
– Closed: doesn’t leave an open question
– Non- linear: same interview chopped up
5. Camerawork:
– Close up, Medium Close Up, Big Close Up
– POV: game, inside the cafe, on websites
– Pan: across the cyber cage
– Zoom in/out; on magazines
– Interviews: framed to left and right,
MCU, BCU, CU, tilted frame, man on computer.
6. Mise-en-scene:
– Chromakey (green screen) of images of game on
screen behind interview
– All mise en scene related to games or computers
– Front projection: projection on to face of person
and background.
7. Sound:
– Game music or arcade music
– Game sound effects
– Music throughout: used as music, bed underneath
interviews
– Dance music and Madonna music: one woman referred
to her
– Voice Over: younger male voice- relevance
8. Editing:
– Game and film cut together: cutting
– Game footage behind interview
– One interview the game footage is projected on to
background and face
– Movie footage behind the interview
– Man in television- creator of game: only one edited or
interviewed in different way to stand out.
– Zoom in on websites
– Fast motion going into cyber cage
– Repeated use of Lara Croft gun footage: recurring
motif.
9. Archive Material
– Game footage
– Film footage
– TV advert- Nike
– Jolie interview; stock interview of movie star
promoting film company to own and circulate her.
– Magazines
– Websites
– Adverts
10. Graphics
– Interview name and relevance; always anchored
to the game or Lara Croft
– Copyright; Nike
– Credits
– Titles