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Analysis of That Thing-  Lara Croft (BBC 2)
Type Of Documentary:• Mixed – observation, interview, archive
Themes:–    Virtual vs Reality–    How media can make a phenomenon–   Feminism–   Representation of women–   All relates b...
Narrative Structure:– Single Strand: one story– Closed: doesn’t leave an open question– Non- linear: same interview choppe...
Camerawork:– Close up, Medium Close Up, Big Close Up– POV: game, inside the cafe, on websites– Pan: across the cyber cage–...
Mise-en-scene:– Chromakey (green screen) of images of game on  screen behind interview– All mise en scene related to games...
Sound:– Game music or arcade music– Game sound effects– Music throughout: used as music, bed underneath  interviews– Dance...
Editing:– Game and film cut together: cutting– Game footage behind interview– One interview the game footage is projected ...
Archive Material– Game footage– Film footage– TV advert- Nike– Jolie interview; stock interview of movie star  promoting f...
Graphics– Interview name and relevance; always anchored  to the game or Lara Croft– Copyright; Nike– Credits– Titles
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Analysis of That Thing- Lara Croft

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Analysis of That Thing- Lara Croft

  1. 1. Analysis of That Thing- Lara Croft (BBC 2)
  2. 2. Type Of Documentary:• Mixed – observation, interview, archive
  3. 3. Themes:– Virtual vs Reality– How media can make a phenomenon– Feminism– Representation of women– All relates back to the power of the media
  4. 4. Narrative Structure:– Single Strand: one story– Closed: doesn’t leave an open question– Non- linear: same interview chopped up
  5. 5. Camerawork:– Close up, Medium Close Up, Big Close Up– POV: game, inside the cafe, on websites– Pan: across the cyber cage– Zoom in/out; on magazines– Interviews: framed to left and right, MCU, BCU, CU, tilted frame, man on computer.
  6. 6. Mise-en-scene:– Chromakey (green screen) of images of game on screen behind interview– All mise en scene related to games or computers– Front projection: projection on to face of person and background.
  7. 7. Sound:– Game music or arcade music– Game sound effects– Music throughout: used as music, bed underneath interviews– Dance music and Madonna music: one woman referred to her– Voice Over: younger male voice- relevance
  8. 8. Editing:– Game and film cut together: cutting– Game footage behind interview– One interview the game footage is projected on to background and face– Movie footage behind the interview– Man in television- creator of game: only one edited or interviewed in different way to stand out.– Zoom in on websites– Fast motion going into cyber cage– Repeated use of Lara Croft gun footage: recurring motif.
  9. 9. Archive Material– Game footage– Film footage– TV advert- Nike– Jolie interview; stock interview of movie star promoting film company to own and circulate her.– Magazines– Websites– Adverts
  10. 10. Graphics– Interview name and relevance; always anchored to the game or Lara Croft– Copyright; Nike– Credits– Titles

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