Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Videogame Design and Programming - 09 PuzzlesPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Videogame Design and Programming - 06 Working with Dramatic ElementsPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Videogame Design and Programming - 04 ConceptualizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Videogame Design and Programming - 03 The Structure of GamesPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org
Some of the video games developed by the students during the course are available at
https://polimi-game-collective.itch.io
Videogame Design and Programming - Course organizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
VDP2016 - Lecture 05 Game analysis frameworksPier Luca Lanzi
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Introduzione alla realizzazione di videogiochi - MeccanichePier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org
Some of the video games developed by the students during the course are available at
https://polimi-game-collective.itch.io
Bethesda's Iterative Level Design Process for Skyrim and Fallout 3Joel Burgess
GDC 2014 Level Design Workshop Session - A breakdown of the multiple stages of level design iteration used at Bethesda Game Studios on Fallout 3 and Skyrim.
Tom Mejias is a Client Engineer at Space Ape Games and a whiz at prototyping new titles. During the hour Tom gave an overview of the games industry and the engineering roles that exist within it as well as some in depth guidance, tips and tricks for specializing in the role of Creative Engineer.
Slides from GDC2012 Level Design in a Day - Joel Burgess session on pursuing elegance as a game developer. Full talk transcript is available at www.joelburgess.com
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Videogame Design and Programming - 09 PuzzlesPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Videogame Design and Programming - 06 Working with Dramatic ElementsPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Videogame Design and Programming - 04 ConceptualizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Videogame Design and Programming - 03 The Structure of GamesPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org
Some of the video games developed by the students during the course are available at
https://polimi-game-collective.itch.io
Videogame Design and Programming - Course organizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
VDP2016 - Lecture 05 Game analysis frameworksPier Luca Lanzi
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org Some of the video games developed by the students during the course are available at https://polimi-game-collective.itch.io
Introduzione alla realizzazione di videogiochi - MeccanichePier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
Slides from the 2016/2017 edition of the Video game Design and Programming course at the Politecnico di Milano. More information at http://www.polimigamecollective.org
Some of the video games developed by the students during the course are available at
https://polimi-game-collective.itch.io
Bethesda's Iterative Level Design Process for Skyrim and Fallout 3Joel Burgess
GDC 2014 Level Design Workshop Session - A breakdown of the multiple stages of level design iteration used at Bethesda Game Studios on Fallout 3 and Skyrim.
Tom Mejias is a Client Engineer at Space Ape Games and a whiz at prototyping new titles. During the hour Tom gave an overview of the games industry and the engineering roles that exist within it as well as some in depth guidance, tips and tricks for specializing in the role of Creative Engineer.
Slides from GDC2012 Level Design in a Day - Joel Burgess session on pursuing elegance as a game developer. Full talk transcript is available at www.joelburgess.com
Introduzione alla realizzazione di videogiochi - Game EnginePier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
Introduzione alla realizzazione di videogiochi - FunPier Luca Lanzi
Slide del corso "Introduzione alla realizzazione di videogiochi" tenuto per gli studenti delle scuole superiori presso la sede di Cremona del Politecnico di Milano.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
Videogame Design and Programming - 05 Working with Formal ElementsPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Go From Idea To MVP – FAST! - By Amy Jo KimSynerzip
You’ll discover:
How coaching hundreds of design teams worldwide revealed huge, costly blunders in MVP experiments
How dozens of early-stage teams are using Game Thinking techniques to save months of time and wasted effort
How leading startups like Slack and Crowdstar use these techniques to build products that people love and come back to
How the CEO of fast-growing startup Pley used Game Thinking discovery techniques to go from idea to validated MVP in 5 weeks
Learn how to accelerate YOUR path to product/market fit by applying these powerful, proven success habits to your business.
Original copy at https://www.synerzip.com/webinar/innovation-cycle-discovery-technique/
There’s something incredibly powerful about the deep long-lasting engagement that Kickstarter built into their platform. You find yourself coming back again and again - and getting better at something you care about. You’re deeply engaged.
That’s the power of Game Thinking. Learn how to harness Game Thinking for YOUR product at Game Thinking Live http://gamethinkinglive.com. Learn how leading-edge companies like Slack, AirBnB, Happify, Kickstarter build deep engagement into their products and services.
http://gamethinkinglive.com
Gamification in marketing and management - MMCom Solvay Business School Vietn...Dominique Mangiatordi
Gamification course for Solvay Business School in Ho Chi Minh. It describes the 8 players profiles, the player's journey, the 8 levers and some specific gaming techniques. #gamification
Surviving the challenge of self publishing online games vincent vergonjeanneMary Chan
The digital revolution has deeply transformed the video game industry by allowing many studios to self-publish their games. But the reality and the difficulty of building a profitable "free-to-play" game is hitting a lot of studios. I will share with you some best practices that I learned while building Kobojo, one of the French leader in social gaming, and EVERYDAYiPLAY, a leading Mid-Core gaming company based in Krakow, Poland
Intended audience & prerequisites: Game Designers & Marketing team to understand how distribution & game design are tightly coupled in the world of Free 2 Play
Session takeaways: Practical insights to better prioritize the tasks to do before and after your launch and optimize the chance of success of your game
Slack is a runaway hit — and everyone wants to figure out why. Slack lacks the outer trappings of a game — instead it pulls you along by unfolding new opportunities as your skills grow stronger. Learn how Slack’s Core Learning Loop drives a simple, compelling daily habit; why a single-player on-boarding bot creates a game-like experience; and why Slack’s early development practices created a strong foundation for rapid growth.
Gamification
What is it?
Is it right for your business?
Examples
Social & Casual Gaming in EU
Marketing tactics
Gamification right for business?
Ways to Gamify Your FB Marketing
TU107 - Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game Karl Kapp
Video games seem to be the perfect medium for helping people learn. However, few companies are able to invest the time and resources to create a video game–type learning module. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts. Examine the required tradeoffs, discover where to find relatively low-cost 3-D assets, and learn how the combination of fantasy and branching story techniques help make the game engaging. We'll also examine how an underlying model is used to evaluate the effectiveness of the learners' game play and provide constructive feedback to improve their performance in the field.
Game-Changers 911: How to Change the Product Management Game in 2020Aggregage
There are BIG rewards for people who challenge the status quo. Innovators and disruptors are never content with slow, incremental growth. They thrive on shaking things up, re-arranging the game board, and re-writing the rules of the game. In this webinar, we’ll use a sampling of case studies, tools, techniques, and strategic stories to help you identify game-changing opportunities within your company and the world of product management, and then brainstorm ways to capitalize on these ideas. Get ready to change your game in 2020!
How to Deliver Low Tech Gamification with Game the System™Monica Cornetti
The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome..
By adding game mechanics to training, Gamification not only increases interest, it makes training “fun.”
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
Gamification does NOT equal technology … it is really a way of thinking about the development and delivery of your training programs.
The Power of Play: Learning with The Knowledge GuruScott Thomas, MBA
How do you use the power of play to help people learn? ExactTarget, a global software as a service (SaaS) company, did it with a custom game created with the Knowledge Guru game engine. Players got immersed; the company got learning results.
The Knowledge Guru mobile or desktop game uses repetition and spaced learning to ensure long-term retention. This session will showcase the game and tell you how and why it works. It will also demo Knowledge Guru’s ability to track the learning as players play.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
DMTM Lecture 13 Representative based clusteringPier Luca Lanzi
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Slides for the 2016/2017 edition of the Data Mining and Text Mining Course at the Politecnico di Milano. The course is also part of the joint program with the University of Illinois at Chicago.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
16. Prof. Pier Luca Lanzi
History of Gamification:
Cracker Jack & Toy Surprises
• In 1912 the Cracker Jack
company starts putting prizes
inside the box
• Similar approaches are since
then used in chewing gums
• And also detergents
16
http://peterbright.info/weblog/last-complete-batman-abc-gum-cards-1966-pink-back-batman-abc/
http://en.wikipedia.org/wiki/File:Crackerjack2.jpg
http://marcoeula.tripod.com/
17. Prof. Pier Luca Lanzihttp://blog.libero.it/kittyAle/2413436.html
18. Prof. Pier Luca Lanzi
https://bsa-brmc.org/sites/default/files/pictures/meritBadges.jpg
19. Prof. Pier Luca Lanzi
History of Gamification: The Serious
Games Initiative & Games for Change
19
http://www.gamesforchange.org/
30. Prof. Pier Luca Lanzi
so what is gamification?
and what is not?
31. Prof. Pier Luca Lanzi
Gamification is not …
• “Making everything a game” or a “Virtual 3D World”
• Any games in the workplace
• Any use of games in business
• Simulations (although they may constitute serious games)
• Just for marketing or customer engagement
• Just PBLs (points, badges, leaderboards)
31
32. Prof. Pier Luca Lanzi
it is not about “making games”
Gamification is not about game-making.It is about using game-like mechanics to
modify a behavior,improve a business process, or customer experience,or profits.
Stop thinking about how you can build a real-time strategy game with resources
allocated according to your customers needs and start focusing on tweaks and
behavioral changes that improve your users’experience and your bottom
33. Prof. Pier Luca Lanzi
know what you are
trying to achieve
Gamification is not about trying to make a game. Thus, what is the point of your
game?To increase consumer engagement? Can you measure success?
How will you know if you have succeeded?
List the three major goals you want to achieve through “gamification”.
Make the goals measurable.
34. Prof. Pier Luca Lanzi
games are rubbish
at customer acquisition
Gamification won’t work as a way of acquiring an audience,it will be a total waste
of money. Gamification is effective to encourage behaviors amongst users,to keep
them engaged with a brand or to spread a message.
It should not be used to get customers in the first place.
35. Prof. Pier Luca Lanzi
retention is crucial
whatever the gamification objective is,users should be coming back regularly rather
than just once.Users are more likely to remember the message if they come back
every day for seven days. If you want them to share with their friends, they need to
spend some time to feel that is useful,fun or rewarding.
36. Prof. Pier Luca Lanzi
games are not just
about competition
“gamification”often translates into points, badges and leaderboards.
The general assumption is that the desire for people to be
at the top of the leaderboard will do the rest. But it won’t.
Gamers have different goals and many of them
are not fulfilled by points, badges,and leaderboards.
43. Prof. Pier Luca Lanzi
The Evolution of Loyalty
• Loyalty can be defined as encouraging an incremental choice in
your favor when all things are mostly equal
• Loyalty and consumerism share a long and varied history
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1800
buy 10 get one free
1930
redeemable gifts
virtual currency
1980s
loyalty systems
2000s
virtual rewards
44. Prof. Pier Luca Lanzihttps://www.youtube.com/watch?v=6O1gNVeaE4g
46. Prof. Pier Luca Lanzi
status, access, power (SAP)
this acronym identifies the system or rewards (each potential prize) in order from
the most to the least desired,the most sticky to the least sticky, and the cheapest
to the most expensive
47. Prof. Pier Luca Lanzi
Status
• Defines the relative position of an individual in relation to others,
especially in a social group
• The benefits and rewards status provides give players the ability
to move ahead of others in a defined ranking system
• The ranking system need not be based on the real world at all
• Status works perfectly in a purely constructed environment
• Badges and leaderboards are typical status items
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48. Prof. Pier Luca Lanzi
Badges, Levels and Leaderboards
• Badges
§Badges are a known status item
§They can be given out virtually or physically
§They must be visible to other players in the game; otherwise,
their meaning and valuation is limited
• Levels and Leaderboards
§Levels and leaderboards are another way to indicate that a
player has more or less status or achievement in a given game;
they can be a powerful tool in your quest for engagement.
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49. Prof. Pier Luca Lanzi
Access
• Gilt Groupe is a social website for flash sales of
high-end fashion
• Top 1% players receive a 15-minute head start
for all sales
• The prize doesn’t cost a thing to the company
but it is very valuable to the player
• Instead of offering top customers
discounts or giveaways, members
receive early access
• American Express clients also
get early access to tickets etc.
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50. Prof. Pier Luca Lanzi
Power
• Awarding power to your players offers
some form of control over other
players in the game.
• A good player might be asked to serve
as a moderator on a forum.
• Players will work for you for free,
power benefits to them are huge
• Most forums, as well as World of
Warcraft, successfully offer positions of
power to players
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51. Prof. Pier Luca Lanzi
Stuff
• This is the least powerful rewards or prize
• If there are great items to give away, and if players are expecting
to receive free items, stuff can be a strong incentive.
• Once the item has been given away, however, the incentive to
play is finished.
• In other words, stuff is only good until it is redeemed, which is
the exact length of time your players will engage in the game.
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52. Prof. Pier Luca Lanzi
Players cannot accurately price status, access and power
Thus they tend to overvalue them.
When assessing the importance of not having to wait
in line, most people overvalue their time saved.
Similarly, people cannot quantify the minutes they got to
meet with Lady Gaga backstage after winning a contest.
The price of this valuables is almost always cheaper—
and the reward stickier—than giving away free stuff.
57. Prof. Pier Luca Lanzi
reinforcement
studies how we convert expected rewards into player action by
varying the reward quantity and delivery schedule
58. Prof. Pier Luca Lanzi
Fixed-Interval Reinforcement
• If a mammal such as a lab rat is given a pellet of
food once an hour, during the 59 minutes between
receiving each pellet, the animal will invariably go
off and do something else in its cage. Only at the
60th minute will it come back to get the dispensed
pellet
• The structure is similar in form to many Industrial
Era jobs. A worker gets a paycheck every two
weeks. What happens in the interval between
paychecks is completely aligned with that end
result. The worker will only do exactly what is
required of her during the days in between to
ensure that she will get her biweekly salary
• Not surprisingly, fixed-interval reinforcement
schedules tend to yield low levels of engagement
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59. Prof. Pier Luca Lanzi
Variable Ratio, Variable Schedule
Reinforcement (Operant Conditioning)
• In this model, the lab rat doesn’t know
how big the reward will be or when it will
happen, but it knows that at some point it
will come.
• The rat will press the dispensing pedal in
its cage endlessly until it gets its reward. It
is exactly the model used in slot machine
gaming, as well as for almost every other
archetypal gambling model.
• Another name for this behavior
modifier is operant conditioning,
and it is undeniably addictive to
mammals.
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61. Prof. Pier Luca Lanzi
Intrinsic versus Extrinsic Motivation
• To understand player motivations we need to understand where
motivations come from
• Psychology has divided our motivations into two groups: intrinsic
and extrinsic
• Intrinsic motivations are those that derive from our core self and
are not necessarily based on the world around us
• Extrinsic motivations are driven mostly by the world around us,
such as the desire to make money or win a spelling bee.
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63. Prof. Pier Luca Lanzi
Daniel H. Pink
• In Drive, Daniel Pinks attests that cash is
a weak reward for getting players to
complete complex tasks
• The research he rounds up shows how
an extrinsic motivator like cash doesn’t
work when people are given lateral-
thinking tasks.
• In other words, when cash is introduced
as a motivator, people’s performance
on creative or complex tasks drops.
• Thus, he contends that cash rewards
are bad for incentivizing creative
thought.
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64. Prof. Pier Luca Lanzi
Dr. John Houston
• Exceptionally competitive people can be self-destructively
competitive.
• People—principally achiever/killer types—with a high level of
competitiveness compete even when there is nothing to be
gained
• Moreover, they tend to compete even when there’s a clear
disincentive to do so
• When told that they must collaborate with a partner,
hypercompetitive people will continue to try and figure out how
to win, even against a friend, even when there is nothing to win.
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65. Prof. Pier Luca Lanzi
Overjustification/Replacement Bias
• Replacing an intrinsic motivation with an extrinsic reward is fairly easy
• When a child who plays the piano simply because she enjoys it is introduced
to competitive piano playing, many changes in her behavior can occur.
• For instance, if she begins to win competitions, then subsequently loses, she
will stop playing piano
• Extrinsic rewards crush intrinsic motivation, which never returns
• The challenge for overjustification as a design constraint is that it’s not obvious
that we care to preserve intrinsic motivation if the player is failing
• For instance, if a player is really intrinsically motivated as an accountant, but
he’s not good at his job, why would we want to preserve his intrinsic desire?
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66. Prof. Pier Luca Lanzi
over-justification effect
rewards used as extrinsic motivators can
eliminate existing intrinsic motivation
68. Prof. Pier Luca Lanzi
Limits of Behaviorism?
• Why people slow down even
when there is no lottery but
only the speed indication?
• Behaviorism would suggests
that it works for the lottery
• What does lottery add?
• But it also somehow work without the lottery to certain extent
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69. Prof. Pier Luca Lanzi
Danger of Behaviorism
• Behaviorism by focusing on the reward distribution do
not consider what might really motivate people
• Potential abuse/manipulation (use to convince people to
do things they don’t want to do, to become addicted)
• It tends to make us behave like casino-owner
• Hedonic treadmill: when people become accustomed to
rewards these must remain in place to keep people
interested and maintain behavior
• Overemphasis on status (everyone is not Tom Stuker)
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70. Prof. Pier Luca Lanzi
Self Determination Theory
• Comprehensive theory of human motivation
• People are not always motivated by rewards
• The motivational spectrum
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71. Prof. Pier Luca Lanzi
The Motivational Spectrum
• Amotivation
§No motivation whatsoever to do the task
• External regulation
§I do because I feel obliged to do it
(no perceived locus of control)
• Introjection
§We take external motivators and make our own (status for
instance – other people will value me – I take their view about
status and make it my own through introjection)
• Identification
§I can see some value in it
• Integration
§Complete alignment internally between me and the thing
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72. Prof. Pier Luca Lanzi
• Competence
§ Persons’ sense of ability, that they are achieving something in the activity
• Autonomy
§ Persons’ feeling that they are in control through meaningful choices
• Relatedness
§ The activity is connected to something beyond yourself,give some sense
of meaning or purpose (social interaction,greater good,etc.)
80. Prof. Pier Luca Lanzi
you are not the mountain,
you are the sherpa
81. Prof. Pier Luca Lanzi
designing for the novice,
considering the elder
82. Prof. Pier Luca Lanzi
what about serious games?
they are games! Games that have a major
objective that is not entertainment but still games!
83. Prof. Pier Luca Lanzihttps://www.youtube.com/watch?v=gehaZkV8034
84. Prof. Pier Luca Lanzi
Books and Videos
• “For the Win: How Game Thinking Can
Revolutionize Your Business” Kevin
Werbach
• “Gamification by Design” Gabe
Zichermann & Christopher Cunningham
• Jesse Schell @ DICE2010
§ https://www.youtube.com/watch?v=DLwskDkDPUE
§ https://www.youtube.com/watch?v=pPfaSxU6jyY
§ https://www.youtube.com/watch?v=9NzFCfZMBkU
• Gabe Zichermann
§ (old but gold) https://youtu.be/6O1gNVeaE4g
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85. Prof. Pier Luca Lanzi
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