AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
Hi there, this is a PowerPoint presentation on Gaming technology. Feel free to use it for education and presentation purposes. Follow me on Instagram.
Id:thunderbird_boy99
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
1. Market observation: High end gaming market, eSports revenue market
2. Most popular eSports game titles
3. 2016 Gaming hardware market estimates
4. eSports revenue estimates
5. Most popular game titles
6. Purchase info source
7. Laptop purchase info source
8. Desktop purchase info source
9. Most followed gaming channels
Bij veel B2B-bedrijven is marketing gefrustreerd dat sales geen follow-up van leads doet, terwijl sales klaagt over de kwaliteit van de leads die worden geleverd door marketing. Volgens SiriusDecisions, een gerenomeerd onderzoeksbureau, genereren ‘best-in-class’ bedrijven die een gestroomlijnd lead managementproces hebben 47% meer omzet dan een gemiddeld B2B-bedrijf. In deze presentatie vertellen we wat je moet weten over lead management in B2B.
Wil je weten:
- Wat lead management is en waarom het noodzakelijk is in B2B?
- Hoe je lead management op effectieve wijze inzet voor meer omzet en conversie?
- Waar je op moet letten als het gaat om het toepassen van lead management?
- Hoe je zorgt voor een betere samenwerking tussen marketing en sales?
Hi there, this is a PowerPoint presentation on Gaming technology. Feel free to use it for education and presentation purposes. Follow me on Instagram.
Id:thunderbird_boy99
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
1. Market observation: High end gaming market, eSports revenue market
2. Most popular eSports game titles
3. 2016 Gaming hardware market estimates
4. eSports revenue estimates
5. Most popular game titles
6. Purchase info source
7. Laptop purchase info source
8. Desktop purchase info source
9. Most followed gaming channels
Bij veel B2B-bedrijven is marketing gefrustreerd dat sales geen follow-up van leads doet, terwijl sales klaagt over de kwaliteit van de leads die worden geleverd door marketing. Volgens SiriusDecisions, een gerenomeerd onderzoeksbureau, genereren ‘best-in-class’ bedrijven die een gestroomlijnd lead managementproces hebben 47% meer omzet dan een gemiddeld B2B-bedrijf. In deze presentatie vertellen we wat je moet weten over lead management in B2B.
Wil je weten:
- Wat lead management is en waarom het noodzakelijk is in B2B?
- Hoe je lead management op effectieve wijze inzet voor meer omzet en conversie?
- Waar je op moet letten als het gaat om het toepassen van lead management?
- Hoe je zorgt voor een betere samenwerking tussen marketing en sales?
Ilgtspējīgas attīstības komisijas darba plāns.
Komisija sadarbojas ar Demogrāfijas apakškomisiju, IAK deputātiem un komisijai kopumā līdzdarbojoties apakškomisijas darbā.
1> Are You Home Buyer in Nashik?
2> Active support function and public relation
3> Improving the image of the Real Estate Developer in the eyes of customers, government and media
4> Building linkages, establishing partnership and developing strength
5> Trusted builders, budget price range and total customer satisfaction
6> This is good time to all real estate investors to invest in Nashik
7> Nashik is Perfect destination for all home buyers
Get more details on website: www.credainashik.com
Phone : 91 253-2570723, 2311724
Hvordan skape engasjement og bygge kultur av Monica EriksenSolv AS
Foredraget til Monica Eriksen fra Oslo City på seminaret Brilliant Collaboration 4. desember 2014.
På Oslo City finnes det ingen ansatte men….Cityzens!
«Only for Oslo Cityzens» er historien om hvordan det umulige ble mulig, om hvordan internkultur ble bygget opp stein for stein.
Resultatene brakte Oslo City til nye høyder og imponerte juryer på både nasjonalt og internasjonalt nivå. Måten ting gjøres på er utenom det vanlige og gir moderne shoppingcenter management en ny pust. Mye av dette kan implementeres i DIN organisasjon. Spørsmålet er : Tør DU?
YouTube felhasználói szemmel kontra ügynökségi gyakorlatbanBay Áron
A felhasználók szemszögéből a YouTube videókhoz kapcsolódó hirdetések sok esetben nem aratnak osztatlan sikert. Ennek okairól és a megoldási lehetőségekről szól a prezentáció.
Data mining services have assumed an important role in the business world. These services are aimed at finding relevant data which can help in future business planning. It involves services like data extraction, web scrapping services, business intelligence for achieving the desired results. The data mining process involves downloading data into a spreadsheet for conducting analysis and comparison.
Hvordan virker YouTube - se hvordan du markedsfører dig via online video. Video er effektivt i forhold kunderejsen. Se cases hvordan annoncering giver kunder og bedre branding
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
Games are powerful. People can spend a lot of time playing games. Games are also great motivators. People do things that don´t even like, if they feel like they are playing game. Gamififcation is the use of game mechanics to motivate people to do stuff they generally would not do.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
This was a presentation that I gave to a group of librarians here at SDSU. It was an opportunity to present my arguments why I believe that the library needs to seriously consider games and gaming technology.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
Session slides prepared for MAC281. Material is concerned with ludology and narratology in relation to video games. Also touches on issues surrounding emergent narratives
Modelling 100+ Applications for Learning ActivitiesYannis Kotsanis
Several attempts have been made and approaches have been developed to relate traditional classroom practices and actions with the continuously evolving technology. One of the most known, is based in the Revised Bloom Taxonomy (by Anderson and Krathwohl), and has spread, among others, as Digital Taxonomies, and are now referred to as Digital Competences. Some of these approaches or models involve a hierarchy of cognitive levels, and try to relate action verbs, with educational activities and corresponding applications. Different implementations of the aforementioned models and frameworks exist. We choose to present two approaches, based on models, that contain 100+ apps usable and suitable for education and every-day school activities.
Yannis Kotsanis, 20/05/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
12 Creative Techniques for every-day TeachingYannis Kotsanis
For the concept of creativity in education, there are now countless sources from multiple aspects. Today, the most well-known environments, with millions of users, are MIT Scratch and the nonprofit initiative, "dedicated to expanding access to Computer Science in schools", code.org. Another initiative about creativity, worth mentioning is the Teach INC Project. A related Guidebook of the Project presents the 12 creativity techniques which can be used in the classroom…
Yannis Kotsanis, 21/01/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for: SoFIA Education Experts
Models of Competences based on Inter-Connected Knowledge-Skills-ValuesYannis Kotsanis
Can we use a unified approach in modeling competences for all global citizens as lifelong learners, such as students and teachers, parents and leaders, administrators and policy makers? What are the main relations between competences, data, information, knowledge, skills, values, attitudes, objectives, processes, activities, outcomes? How can this modelling provide a comprehensive framework for learning and professional development in real-life situations, and, eventually, to prepare ourselves and our students for the present and the future needs?
Yannis Kotsanis, 21/01/2019
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for:
SoFIA Education Experts
Digital Competences for Creating, Collaborating, Respecting…Yannis Kotsanis
Can we cultivate initiative and self-motivation in children to encourage their cooperation and communication with “anything, from anywhere, in anytime, on any device, by anybody”, using appropriate applications and rules? Can we provide children with digital environments for "being active builders of knowledge" and of their digital artefacts? Can we encourage their active involvement and social participation in meaningful activities, being strategic, engaging in self-regulation, being reflective (namely "how children learn")?
Yannis Kotsanis, 9/12/2018
Head of R&D Dept. Doukas School
R&D in Education Specialist, Member of the SEE Board
Post Published for:
SoFIA Education Experts
Τίτλος: Ψηφιακές Ερευνητικές Εργασίες
1η έκδοση: Οκτώβριος 2011 (V03)
Συγγραφείς: Νικήτας Παρίσης, Γιάννης Κωτσάνης
Φωτογραφίες: Θάνος Δεληγιάννης
Εξώφυλλο: Ναταλία Κωτσάνη
Εκδότης: ΦΙΛΟΓΝΩΣΙΑ
Δικτυακός Τόπος: www.philognosia.gr
[οι ελάχιστες διασυνδέσεις που δεν λειτουργούν καθώς και κάποιες παράγραφοι θα επικαιροποιηθούν στην επόμενη έκδοση]
280+ links σε "ψηφιακά μονοπάτια" για την καλλιέργεια του "χωρικού γραμματισμού"Yannis Kotsanis
Σύνθεση διαφανειών που αξιοποιήθηκαν στα 4 παρακατω Σεμινάρια:
"Ψηφιακά Μαθησιακά Αντικείμενα στο «Φωτόδεντρο»: Το παράδειγμα της Γεωγραφίας και του Χωρικού Γραμματισμού",
Σεμινάριο για Εκπαιδευτικούς Ε’-Στ’ Τάξης στην Ημερίδα:
"Καινοτομίες και Προκλήσεις στη Διδασκαλία: Αποτελεσματική Χρήση Στρατηγικών & Εργαλείων για την Υποστήριξη της Διδασκαλίας και της Μάθησης", Πέμπτη 18/2/2016, 45o Δημοτικό Σχολείο Περιστερίου,
Αναστάσιος Ασβεστάς, Σχολικός Σύμβουλος
"Ταξιδεύοντας από τον Τόπο μας στα Πέρατα του Ηλιακού Συστήματος: Χωρικός Γραμματισμός με Ψηφιακά Μαθησιακά Αντικείμενα",
Βιωματικό Εργαστήριο για Εκπαιδευτικούς Πρωτοβάθμιας στην Επιμορφωτική Ημερίδα: "Διερευνώντας τις ανάγκες των μαθητών, καλλιεργώντας τις δεξιότητες των εκπαιδευτικών", Πέμπτη 3/3/2016, 5ο Δημοτικό Σχολείο Θήβας,
Άννα Ζουγανέλη, Σχολική Σύμβουλος Δ.Ε. Βοιωτίας
"Χαρτογραφώντας Ψηφιακές Συλλογές Μαθησιακών Αντικειμένων για Εκπαιδευτικές Δραστηριότητες: Το παράδειγμα του Χωρικού Γραμματισμού",
Σεμινάριο για Εκπαιδευτικούς Γυμνασίων Πειραιά - Νίκαιας - Κορυδαλλού, Τρίτη 15/03/2016 και Τετάρτη 30/03/2016, 3ο Λύκειο Νίκαιας,
Μαλαματή Δίτσιου - Κων/νος Στεφανίδης, Σχολικοί Σύμβουλοι
Στο λυκόφως του "δύσκολου" 2015 αλλά και το λυκαυγές του 2016, γιορτάσαμε τετράκις, τα 90 χρόνια των 2 επιφανέστερων Ελλήνων Συνθετών, στο πολύ ατμοσφαιρικό και χαλαρωτικό Café Bistro Mollini, με μία πεντάδα μουσικών, τον Τάκη Κωνσταντακόπουλο, με την εμβληματική δωρική του φωνή, τον πιανίστα και συνθέτη Νίκο Πλάτανο, τις δύο νέες ερμηνεύτριες, Αλίκη Ζωγράφου και Ναταλία Κωτσάνη, και στις μελωδικές πινελιές, τον Μανόλη Μπαρδάνη, με τη μαγική φυσαρμόνικά του… (εικαστικό αφίσας, Εύα Δεληγιάννη - internew, ευχαριστούμε πολύ)!
Αξιοποίηση των ΤΠΕ στην Εκπαίδευση (2006-2008)Yannis Kotsanis
Γιάννης Κωτσάνης, Ειρήνη Σπυράτου,
Σεμινάρια σε Εκπαιδευτικούς, 2006-2008.
Η παρουσίαση αυτή, με επικαιροποιημένα όλα τα URLs (μέχρι 21/06/15), αποτελεί σύνθεση των παρακάτω παρουσιάσεων:
Το Διαδικτυακό Λογισμικό σε Εκπαιδευτικές Δραστηριότητες ΑΠΣ,
Σεμινάριο για σπουδαστές Παιδαγωγικού Τμήματος,
Πανεπιστήμιο Θεσσαλίας, Βόλος, 29 Ιανουαρίου 2006.
Εισαγωγή στην Ένταξη των ΤΠΕ στο ΑΠΣ,
Σεμινάριο για Εκπαιδευτικούς Γυμνασίου – Λυκείου,
Εκπαιδευτήρια Δούκα, Αθήνα, 28 Ιουνίου 2006.
Η Γη στο Διάστημα,
Σεμινάριο ΠΑΚΕ, ΠΤΔΕ Παν/μιο Αθηνών, 29/1/08-1/2/08.
Κατηγορίες Εκπαιδευτικού Λογισμικού: μία απλοποιημένη προσέγγιση!
Επιμόρφωση Εκπαιδευτικών ΠΕ60/70, Αθήνα, 19 Μαΐου 2008.
Αξιοποίηση Ψηφιακού Εκπαιδευτικού Υλικού: από το Εργαστήριο στην… Τάξη!
Σεμινάριο για σπουδαστές Παιδαγωγικού Τμήματος,
Πανεπιστήμιο Θεσσαλίας, Βόλος , 6 Οκτωβρίου 2008.
Διαθεματικές Δραστηριότητες με Χρήση Εκπαιδευτικών Λογισμικών,
Επιμόρφωση Εκπαιδευτικών ΠΕ04, Αθήνα, Νοέμβριος 2008.
Μια νεότερη εκδοχή…
Δίκτυο για τα Δικαιώματα του Παιδιού, Αθήνα, Φεβρουάριος και Ιούνιος 2014,
Μαζί στο Ταξίδι της Γης
(http://www.slideshare.net/YannisKotsanis/ss-37600421).
Το Ε.ΝΤ.Ε.ΛΟ. είναι κάτι σαν μικρό διήγημα "επιστημονικής φαντασίας", αφού γράφτηκε και δημοσιεύτηκε στο Ενημερωτικό Δελτίο της ΕΠΥ (www.epy.gr) το 1984 και αναφερόταν στο 1986. Προανάγγειλε την ίδρυση ενός «Εθνικού κέΝΤρου Επεξεργασίας του ΛΟγου» (2 χρόνια αργότερα), αλλά και εφαρμογές ψηφιακής Επεξεργασίας Φυσικής Γλώσσας, οι οποίες την εποχή αυτή ήταν σε ιδιαίτερη άνθηση.
Το υπάρχον «Ινστιτούτο Επεξεργασίας του Λόγου» (Ι.Ε.Λ. www.ilsp.gr) ιδρύεται 7 χρόνια αργότερα, το 1991, συνδυάζοντας δύο κύριες επιστημονικές περιοχές, γλωσσολογία και πληροφορική. Οι δραστηριότητές του καλύπτουν ένα ευρύ φάσμα που επεκτείνεται από τη γλωσσολογική ανάλυση μέχρι την επεξεργασία σημάτων.
Σήμερα, 30 και πλέον χρόνια αργότερα, ενώ η τεχνολογία έχει κάνει πραγματικά τεράστια άλματα, υπάρχουν πολλές και ωραίες εφαρμογές γλωσσικής επεξεργασίας (π.χ. ορθογραφική διόρθωση, μετατροπής γραπτού σε προφορικό λόγο), αλλά όμως παραμένουν και πολλές εφαρμογές που δεν έχουν τα αναμενόμενα αποτελέσματα (π.χ. αυτόματη μετάφραση ανάμεσα στα ελληνικά και αγγλικά, συντακτική και σημασιολογική επεξεργασία).
Χαρτογραφώντας τις Συλλογές του Φωτόδεντρου... Το παράδειγμα της ΓεωγραφίαςYannis Kotsanis
Χαρτογραφώντας τις Ψηφιακές Συλλογές Μαθησιακών Αντικειμένων του Φωτόδεντρου στις Διδακτικές Παρεμβάσεις. Το παράδειγμα της Γεωγραφίας...
Eπιμορφωτικό σεμινάριο για την ανάδειξη και προβολή καλών πρακτικών αξιοποίησης ψηφιακού περιεχομένου
Δευτέρα 16/2/2015
3ο Γυμνάσιο Κηφισιάς
«ΑΝΑΖΗΤΩ – ΒΡΙΣΚΩ – ΕΠΙΛΥΩ και ΑΠΑΝΤΩ» στο διαδικτυακό παιχνίδι του ΛΥΣΙΑ...
Ο ΛΥΣΙΑΣ είναι Πανελλήνιος Μαθητικός Διαγωνισμός μέσω Internet, ο οποίος οργανώνεται από το 1997.
Ο διαγωνισμός διεξάγεται κάθε Μάρτη, από τα Εκπαιδευτήρια Δούκα, τη Microsoft Hellas και τον OTE/COSMOTE, υπό την αιγίδα του Υπουργείου Παιδείας.
"Hour of Code": Back to the roots... [1987-1993]Yannis Kotsanis
A Microworld Oriented Approach in a Multi-Functional Logo-Based Curriculum
G. Bariamis, S. Chaimantas, Y. Kotsanis, L. Papathomaidi
Doukas School
EUROLOGO '93, University of Athens, 28-31/8/1993
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
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Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
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Video Games in Our Life!
1. Video Games in Our Life!
PAPATHANASSIS DIMITRIS
PANTAZIS PAVLOS
TRAKAS ILIAS
PANTAZIS LAMBROS
Supervisor: Yannis Kotsanis
May 2013
TheEvolutionofVideoGameControllers,
3. Define terms about gaming (e.g. video-game, gamer,
console, types of gamers, categories of games etc.)
Study the history of video games and construction of
a history timeline
Investigate interests and attitudes of our classmates
about video gaming
Conclude the impact of video games in students life
Project Goals
4. Definitions
gaming
“Gaming is the running of specialized applications known as electronic games,
especially on machines...”
WhatIs.com
video game
“any of various games that can be played by using an electronic control to move
points of light or graphical symbols on the screen of a visual display unit”
The Collins English Dictionary
gamer
“a person who plays computer games or participates in a role-playing game”
The Collins English Dictionary
console (game)
“an electronic device used in playing computer games on the screen of a television to
which it is connected”
The Collins English Dictionary
online game
“a video game played over some form of computer network, using a personal
computer, video game console or handheld game console”
Wikipedia
campaign game
“a campaign is a continuing storyline or set of adventures, typically involving the same
characters”
Wikipedia
5. Types of Gamers
Gamer Type Time Types ofgames Consoles Age Characteristics
Casual limited easy various 10-20 for fun
Hardcore significant time spent competitive games pc 20+ competitive,leagues
Midcore
limited(not as high as a
hardcore creative,complex ,diverse nitendo, Wii U 10-20 fun,competitive
Pro
huge amounts of time
spent competitive games pc 20+
sponcored by major
companies,earn money
Newbie limited or huge online games xbox,ps3,wii u 10-20 novice
6. Game Categories
Action (e.g. Halo)
Simulation (e.g. The Sims)
Driving (e.g. Test Drive)
Board/Puzzle/Card (e.g. Tetris, Monopoly)
Role Playing (e.g. WoW: World of Warcraft, LoL: League of Legends)
Adventure (e.g. Myst)
Strategy (e.g. Civilization)
Sports (e.g. FIFA)
First Person Shooter Games (e.g. CoD: Call of Duty)
Music/Dance (e.g. Guitar Hero)
Source of Categories: CLASHE Project
8. Tic-Tac-Toe
The pencil-and-paper game,
Tic-tac-toe (OXO) is one of the
first known video games. It is
the most famous and historical
video game and, during its 1st
release, the only digital device
you could play it, was the
EDSAC computer in Cambridge
University.
by Sandy Douglas, British professor
9. Tennis for Two
Another historical game “Tennis
for two”, a two-player
electronic tennis game, “had
separate controllers connected
to an analog computer and an
oscilloscope screen” and only
if you visited the Laboratory
you could play this game.
by Brookhaven National Laboratory in Upton, Upton, New York
10. Space Wars
In 1961, a group of MIT
students, start programming
ancestor of arcade games
“Space wars”. The game,
where 2 players try to destroy
the opposite spaceship, could
run only in one computer of the
MIT University called “PDP-1”.
by Steven Russell
11. Computer Space
Nine years later, in 1971,
“Computer Space" was
released, a one player game,
where a player controls a
“rocket ship”. “Computer
space” was the first coin-
arcade-style game ever and
was placed in taverns, bars
etc, but it never become
famous.
by Nolan Bushnell & Ted Dabney
12. Odyssey
The home commercial console
was “Odyssey” made by Ralph
Baer in 1972. In this console
you could play only 12 games
but the most known game was
“Ping pong”. After the creation
of his console, Baer became
famous as “the father of video
games”.
by Ralph Baer, German Engineer
13. Pac Man
The most popular game ever
“Pac-Man” was developed by
one of the most famous
Japanese companies. The
initial name was “Puck-Man”
but the name was changed,
because the Japanese feared
that the Americans would alter
the name of the game into
something more offensive…
by NAMCO Company
14. Tetris
In 1985 a Russian
mathematician called Alexey
Pajitnov developed a great
game named “Tetris” which is
a simple puzzle game. The
name is derived from the
greek prefix “tetra”. It’s a very
popular game, even today,
with million copies sold.
by Alexey Pajitnov, Russian mathematician
15. Mortal Kombat
In 1992 the first “Mortal
Kombat” was released. In this
game you fight with one of the
game characters and to win
the game you must kill him.
Also “Mortal Kombat” is
famous from quotes, such as
“finish him” and “fatality”.
by Midway Games Company
16. Grand Theft Auto 4
Grand Theft Auto 4 was
developed by Rockstar on 29
April 2008. During the first
day of its realise, more than
3.5 million units were sold, and
in 4 first months, the company
shipped over 10 million copies.
The story follows a criminal
named Nico Bellik in his trip to
America, where Nico becomes
a gangster and comes across
various adventures.
by Rockstar Company
18. Research issues
140 of our classmates of 2nd and 3rd grade of Junior
High School participated in this research.
An initial pilot test was conducted with 25 students
before the final version.
Questionnaire included 18 questions (most of them
were of “Yes/No” type)
We decided to deliver it printed (and not electronic),
so as, at the same time, be present during its
completion and secure its direct conduct.
19. Questions 1-3
90: 64%
50: 36%
Yes
No
Do you play video games?
9: 18%
41: 82%
Yes
No
If not would you like to start?
32: 36%
58: 64%
Started by
yourself
You were
inspired by a
sibling of yours
How did you start to play games?
20. 0 10 20 30 40
less than 1
1-2 hours
2-3 hours
3-4 hors
more than 4 hours
How many hours do you play
Questions 4-6
31: 32%
65: 68%
Online
Campaign
Do you prefer online or campaign?
125:
89%15: 11%
Y
e…
Do you find them interesting?
21. Questions 7-8
125: 89%
15: 11%
Yes
no
Do your friends play games?
81: 58%
59: 42% Yes
No
Do you discuss with your friends about games?
22. Questions 9-11
26: 29%
64: 71%
yes
no
Have you made new friends from games?
11: 42%15: 58% yes
No
If you have have you met them;
34: 53%
30: 47%
Is it because
you don’t meet
strangers
it didn't
happen
If not…
23. Questions 12-13
0 10 20 30
iPhone
iPad
Xbox
Wii
Ds
playstati
on
If you bought a console which would you buy?
0 20 40 60 80
Pc
Wii
Xbox
iPhone
Ds
playstatio
n
iPad
Which consoles do you prefer?
24. Questions 14-16
0 10 20 30 40 50 60
sims
subway surfers
wrc
pvz
parking mania
fruit ninja
pacman
mario bros
2k
minecraft
saints row
uncharted
fifa
assasign's creed
god of war
Gta
pro
Wow
lol
cod
FAVORITE GAMES?
0 20 40 60 80
saints row
read dead
2k
pro
god of war
wow
gta
assasign's…
fifa
lol
cod
Which games have u have finished?
0 20 40 60 80
2k
minecraft
fifa
gta
assasign's…
pro
wow
lol
cod
Which games you think are popular?
25. Questions 17-18
76: 54%
64: 46%
yes
no
Do you believe that games give you skills?
32: 23%
108: 77%
yes
no
Do you believe games make you violent?
26. Digital Games Usage
Source: CLASHE Project
Demographic Data: 189 junior high school students:50,3% Female and 49,7% Male participants
27. Results of our research
The percentage of children playing games (64%) is not
particularly high!
Most children prefer playing alone (68%) and not in
cooperation with others on the internet (32%)
Over 2 hours per day spend only 30% of children
The most popular games, for boys are “War” games (CoD) &
”Fantasy” games (LoL/WoW), while for girls are
downloadable applet games (e.g. Fruit Ninja, Subway).
Most children believe that by playing games they improve
their skills (54%) and they do not become more violent (77%)
The conclusions of our research do not contradict with other
professional researches (e.g. research of CLASHE project)
28. Conclusions
Video games are particularly popular both between our classmates as
well as to the whole world. Despite the fact that not all children play video
games (25-35%), it seems that boys are more attracted to them.
The evolution of video games is rapid in terms of devices and software.
30 years after the launch of the first commercial video games, their
features have been extremely impressive.
The most attractive characteristics of games are graphics and action.
These are capable of resulting in million of sales for a very good game
(even in the 1st day of its realease!). And many children (54%) agree that
a good video game helps them develop new skills.
The features of the most popular games are violence and “war”
characteristics (at least for ages of 12-15 years old). But only to a small
scale (23%), may this affect them in violence (as children say).
There are many other topics in which we could work, such as: advantages-
disadvantages of games, addiction, educational games, integration in
education, relations with real jobs (e.g. pilots, economists, archeologists).
29. DIGITAL SOURCES
- Video Game: Wikipedia
- The first site of video game PONG-Story
- History of Video Games: Wikipedia
- A History of Video Game Consoles: Time
- Computer and Video Game History: About.com Inventors
- The Video Game Revolution: PBS
- Video Game History Timeline: The Strong Play Partners
- The 25 Greatest Breakthroughs in Video Game History: IGN
- Top Categories at Games Universe: CD Universe
- The Benefits of Video Games: ABC News
- The Impact of Video Games on Children: Palo Alto Medical Foundationk
- The Effect of Violent Video Games on Teens: Medical News Today
- Continuous Learning Anywhere: Clashe LLP Project
(accessed 15/05/2013)
We would like to thank Mr. Panos Papoutsis, Project Manager of European Project “CLASH”,
for his input in our research and for the translations of some texts.